diff options
Diffstat (limited to 'data/graphics/shaders')
-rw-r--r-- | data/graphics/shaders/simple_frag.glsl | 7 | ||||
-rw-r--r-- | data/graphics/shaders/simple_vertex.glsl | 2 |
2 files changed, 6 insertions, 3 deletions
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index 45c1ddd73..7a68c364c 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -8,9 +8,12 @@ uniform float alpha; void main() { - outColor = texture(tex, Texcoord); if (drawType >= 0.1) - outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha); + { + outColor = texelFetch(tex, ivec2(Texcoord.x, Texcoord.y), 0) * vec4(1.0, 1.0, 1.0, alpha); + } else + { outColor = color; + } } diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl index a10a39b13..646e72358 100644 --- a/data/graphics/shaders/simple_vertex.glsl +++ b/data/graphics/shaders/simple_vertex.glsl @@ -1,5 +1,5 @@ #version 150 core -in vec4 position; +in ivec4 position; out vec2 Texcoord; uniform vec2 screen; void main() |