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-rw-r--r--data/graphics/shaders/gles2_frag.glsl20
1 files changed, 0 insertions, 20 deletions
diff --git a/data/graphics/shaders/gles2_frag.glsl b/data/graphics/shaders/gles2_frag.glsl
deleted file mode 100644
index ab642fcf6..000000000
--- a/data/graphics/shaders/gles2_frag.glsl
+++ /dev/null
@@ -1,20 +0,0 @@
-#version 100
-precision mediump float;
-
-uniform sampler2D tex;
-uniform vec4 color;
-uniform float drawType;
-uniform float alpha;
-varying mediump vec2 Texcoord;
-
-void main()
-{
- if (drawType >= 0.1)
- {
- gl_FragColor = texture2D(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha);
- }
- else
- {
- gl_FragColor = color;
- }
-}