diff options
-rw-r--r-- | src/actormanager.cpp | 9 | ||||
-rw-r--r-- | src/being/being.cpp | 127 | ||||
-rw-r--r-- | src/being/being.h | 12 | ||||
-rw-r--r-- | src/gui/windows/charcreatedialog.cpp | 6 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 45 | ||||
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 35 | ||||
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 33 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 15 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 39 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 36 |
10 files changed, 197 insertions, 160 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 1d4416482..6bae927e9 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -2041,8 +2041,7 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, dstBeing->setSprite(slot, spriteId, std::string(), - color, - zeroCards); + color); } const int hairSlot = charServerHandler->hairSprite(); const int hairStyle = -srcBeing->getSpriteID(hairSlot); @@ -2052,16 +2051,14 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, dstBeing->setSprite(hairSlot, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), - ItemColor_one, - zeroCards); + ItemColor_one); } else { dstBeing->setSprite(hairSlot, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } dstBeing->setHairColor(hairColor); return dstBeing; diff --git a/src/being/being.cpp b/src/being/being.cpp index d8be9802a..889129cff 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -497,8 +497,7 @@ void Being::setSubtype(const BeingTypeId subtype, setSprite(charServerHandler->baseSprite(), id, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } } else @@ -510,8 +509,7 @@ void Being::setSubtype(const BeingTypeId subtype, setSprite(charServerHandler->baseSprite(), id, info.getColor(fromInt(mLook, ItemColor)), - ItemColor_one, - zeroCards); + ItemColor_one); } } } @@ -2485,14 +2483,115 @@ void Being::updateSprite(const unsigned int slot, if (slot && mSlots[slot].spriteId == id) return; - setSprite(slot, id, color, colorId, mSlots[slot].cardsId); + setSpriteCards(slot, + id, + color, + colorId, + mSlots[slot].cardsId); } void Being::setSprite(const unsigned int slot, const int id, std::string color, - ItemColor colorId, - CardsList cards) restrict2 + ItemColor colorId) restrict2 +{ + if (!charServerHandler || slot >= charServerHandler->maxSprite()) + return; + + if (slot >= CAST_U32(mSprites.size())) + ensureSize(slot + 1); + + if (slot >= CAST_U32(mSlots.size())) + mSlots.resize(slot + 1, BeingSlot()); + + // disabled for now, because it may broke replace/reorder sprites logic +// if (slot && mSlots[slot].spriteId == id) +// return; + + // id = 0 means unequip + if (id == 0) + { + removeSprite(slot); + mSpriteDraw[slot] = 0; + + const int id1 = mSlots[slot].spriteId; + if (id1) + { + const ItemInfo &info = ItemDB::get(id1); + if (mMap && + mType == ActorType::Player) + { + const BeingId pet = fromInt(info.getPet(), BeingId); + if (pet != BeingId_zero) + removePet(pet); + } + removeItemParticles(id1); + } + } + else + { + const ItemInfo &info = ItemDB::get(id); + const std::string &restrict filename = info.getSprite( + mGender, mSubType); + int lastTime = 0; + int startTime = 0; + AnimatedSprite *restrict equipmentSprite = nullptr; + + if (mType == ActorType::Player) + { + const BeingId pet = fromInt(info.getPet(), BeingId); + if (pet != BeingId_zero) + addPet(pet); + } + + if (!filename.empty()) + { + if (color.empty()) + color = info.getDyeColorsString(colorId); + + equipmentSprite = AnimatedSprite::delayedLoad( + paths.getStringValue("sprites").append( + combineDye(filename, color))); + } + + if (equipmentSprite) + { + equipmentSprite->setSpriteDirection(getSpriteDirection()); + startTime = getStartTime(); + lastTime = getLastTime(); + } + + CompoundSprite::setSprite(slot, equipmentSprite); + mSpriteDraw[slot] = id; + + addItemParticles(id, info.getDisplay()); + + setAction(mAction, 0); + if (equipmentSprite) + { + if (lastTime > 0) + { + equipmentSprite->setLastTime(startTime); + equipmentSprite->update(lastTime); + } + } + } + + BeingSlot &beingSlot = mSlots[slot]; + beingSlot.spriteId = id; + beingSlot.color = color; + beingSlot.colorId = colorId; + beingSlot.cardsId = CardsList(nullptr); + recalcSpritesOrder(); + if (beingEquipmentWindow) + beingEquipmentWindow->updateBeing(this); +} + +void Being::setSpriteCards(const unsigned int slot, + const int id, + std::string color, + ItemColor colorId, + CardsList cards) restrict2 { if (!charServerHandler || slot >= charServerHandler->maxSprite()) return; @@ -2675,15 +2774,14 @@ void Being::setSpriteID(const unsigned int slot, setSprite(slot, id, beingSlot.color, - ItemColor_one, - beingSlot.cardsId); + ItemColor_one); } void Being::setSpriteColor(const unsigned int slot, const std::string &restrict color) restrict2 { BeingSlot &beingSlot = mSlots[slot]; - setSprite(slot, + setSpriteCards(slot, beingSlot.spriteId, color, ItemColor_one, @@ -2694,7 +2792,7 @@ void Being::setHairStyle(const unsigned int slot, const int id) restrict2 { // dumpSprites(); - setSprite(slot, + setSpriteCards(slot, id, ItemDB::get(id).getDyeColorsString(mHairColor), ItemColor_one, @@ -2710,7 +2808,7 @@ void Being::setHairColor(const unsigned int slot, const int id = beingSlot.spriteId; if (id != 0) { - setSprite(slot, + setSpriteCards(slot, id, ItemDB::get(id).getDyeColorsString(color), ItemColor_one, @@ -2898,7 +2996,7 @@ void Being::setGender(const GenderT gender) restrict2 BeingSlot &beingSlot = mSlots[i]; if (beingSlot.spriteId != 0) { - setSprite(i, + setSpriteCards(i, beingSlot.spriteId, beingSlot.color, ItemColor_one, @@ -3753,8 +3851,7 @@ void Being::undressItemById(const int id) restrict2 setSprite(CAST_U32(f), 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); break; } } diff --git a/src/being/being.h b/src/being/being.h index 7dbabd396..127385d16 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -315,14 +315,16 @@ class Being notfinal : public ActorSprite, Party *getParty() const restrict2 noexcept2 A_WARN_UNUSED { return mParty; } - /** - * Sets visible equipments for this being. - */ void setSprite(const unsigned int slot, const int id, std::string color, - ItemColor colorId, - CardsList cards) restrict2; + ItemColor colorId) restrict2; + + void setSpriteCards(const unsigned int slot, + const int id, + std::string color, + ItemColor colorId, + CardsList cards) restrict2; void setWeaponId(const int id) restrict2; diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index bf0352a17..c58be3e02 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -159,8 +159,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mPlayer->setSprite(i, *it, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } if (!maxHairColor) @@ -772,8 +771,7 @@ void CharCreateDialog::updateHair() mPlayer->setSprite(charServerHandler->hairSprite(), mHairStyle * -1, item.getDyeColorsString(fromInt(mHairColor, ItemColor)), - ItemColor_one, - zeroCards); + ItemColor_one); } void CharCreateDialog::updateRace() diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 49e96501e..0243f1899 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -53,78 +53,63 @@ void BeingHandler::undress(Being *const being) const being->setSprite(SPRITE_WEAPON, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_HEAD_TOP, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_HEAD_MID, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_SHIELD, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_FLOOR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_ROBE, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_EVOL2, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_EVOL3, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_EVOL4, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_EVOL5, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_EVOL6, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_HAIR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_SHOES, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } void BeingHandler::requestRanks(const RankT rank) const diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 8f04c586a..b91737249 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -158,7 +158,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id * -1); break; case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_BODY, + dstBeing->setSpriteCards(SPRITE_BODY, id, "", itemColor, @@ -167,13 +167,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // LOOK_HEAD_BOTTOM - dstBeing->setSprite(SPRITE_WEAPON, + dstBeing->setSpriteCards(SPRITE_WEAPON, id, color, itemColor, @@ -182,7 +181,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_CLOTHES_COLOR, + dstBeing->setSpriteCards(SPRITE_CLOTHES_COLOR, id, color, itemColor, @@ -192,7 +191,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, break; case 5: // LOOK_HEAD_MID Change middle headgear for eathena, // armor for us - dstBeing->setSprite(SPRITE_HEAD_BOTTOM, + dstBeing->setSpriteCards(SPRITE_HEAD_BOTTOM, id, color, itemColor, @@ -211,7 +210,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setLook(CAST_U8(id)); break; case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(SPRITE_FLOOR, + dstBeing->setSpriteCards(SPRITE_FLOOR, id, color, itemColor, @@ -220,7 +219,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_HAIR, + dstBeing->setSpriteCards(SPRITE_HAIR, id, color, itemColor, @@ -229,7 +228,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_SHOES, + dstBeing->setSpriteCards(SPRITE_SHOES, id, color, itemColor, @@ -238,7 +237,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_FLOOR - dstBeing->setSprite(SPRITE_SHIELD, + dstBeing->setSpriteCards(SPRITE_SHIELD, id, color, itemColor, @@ -247,7 +246,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: // LOOK_ROBE - dstBeing->setSprite(SPRITE_HEAD_TOP, + dstBeing->setSpriteCards(SPRITE_HEAD_TOP, id, color, itemColor, @@ -256,7 +255,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: // COSTUME_HEAD_TOP - dstBeing->setSprite(SPRITE_HEAD_MID, + dstBeing->setSpriteCards(SPRITE_HEAD_MID, id, color, itemColor, @@ -265,7 +264,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: // COSTUME_HEAD_MID - dstBeing->setSprite(SPRITE_ROBE, + dstBeing->setSpriteCards(SPRITE_ROBE, id, color, itemColor, @@ -274,7 +273,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: // COSTUME_HEAD_LOW - dstBeing->setSprite(SPRITE_EVOL2, + dstBeing->setSpriteCards(SPRITE_EVOL2, id, color, itemColor, @@ -283,7 +282,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: // COSTUME_GARMENT - dstBeing->setSprite(SPRITE_EVOL3, + dstBeing->setSpriteCards(SPRITE_EVOL3, id, color, itemColor, @@ -292,7 +291,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); break; case 17: // ARMOR - dstBeing->setSprite(SPRITE_EVOL4, + dstBeing->setSpriteCards(SPRITE_EVOL4, id, color, itemColor, @@ -301,7 +300,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); break; case 18: - dstBeing->setSprite(SPRITE_EVOL5, + dstBeing->setSpriteCards(SPRITE_EVOL5, id, color, itemColor, @@ -310,7 +309,7 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); break; case 19: - dstBeing->setSprite(SPRITE_EVOL6, + dstBeing->setSpriteCards(SPRITE_EVOL6, id, color, itemColor, diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 8b9de16a9..321745312 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -132,8 +132,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setWeaponId(weapon); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -151,8 +150,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } else { @@ -160,8 +158,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString( color), - ItemColor_one, - zeroCards); + ItemColor_one); } const uint16_t look = msg.readInt16("clothes color"); @@ -193,43 +190,35 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 9a67b9358..159e56fb8 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -52,28 +52,23 @@ void BeingHandler::undress(Being *const being) const being->setSprite(SPRITE_WEAPON, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_HAIR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_SHOES, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } #ifdef EATHENA_SUPPORT diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 16c2f1599..d86d8b2ec 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -146,38 +146,33 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_BODY, id, "", - ItemColor_one, - zeroCards); + ItemColor_one); dstBeing->setWeaponId(id); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSprite(SPRITE_WEAPON, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR @@ -191,64 +186,56 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_HAIR, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_SHOES, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE dstBeing->setSprite(SPRITE_SHIELD, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: dstBeing->setSprite(SPRITE_HEAD_MID, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: dstBeing->setSprite(SPRITE_ROBE, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: dstBeing->setSprite(SPRITE_EVOL2, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 2fd768870..982779a23 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -107,8 +107,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setWeaponId(weapon); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -128,16 +127,14 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } else { tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), - ItemColor_one, - zeroCards); + ItemColor_one); } tempPlayer->setHairColor(hairColor); @@ -156,48 +153,39 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); |