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-rw-r--r--src/actorsprite.cpp8
-rw-r--r--src/actorsprite.h10
2 files changed, 9 insertions, 9 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index f22a0f1da..1e3f0ba07 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -49,15 +49,15 @@ bool ActorSprite::loaded = false;
ActorSprite::ActorSprite(const int id) :
CompoundSprite(),
Actor(),
- mId(id),
- mStunMode(0),
mStatusEffects(),
mStunParticleEffects(),
mStatusParticleEffects(&mStunParticleEffects, false),
mChildParticleEffects(&mStatusParticleEffects, false),
- mMustResetParticles(false),
+ mId(id),
+ mStunMode(0),
mUsedTargetCursor(nullptr),
- mActorSpriteListeners()
+ mActorSpriteListeners(),
+ mMustResetParticles(false)
{
}
diff --git a/src/actorsprite.h b/src/actorsprite.h
index badcb3b2d..345f4a31f 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -208,18 +208,15 @@ protected:
const int imageType = 0,
const std::string &color = "");
- int mId;
- uint16_t mStunMode; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
ParticleList mStunParticleEffects;
ParticleVector mStatusParticleEffects;
ParticleList mChildParticleEffects;
+ int mId;
+ uint16_t mStunMode; /**< Stun mode; zero if not stunned */
private:
- /** Reset particle status effects on next redraw? */
- bool mMustResetParticles;
-
/** Load the target cursors into memory */
static void initTargetCursor();
@@ -247,6 +244,9 @@ private:
typedef std::list<ActorSpriteListener*> ActorSpriteListeners;
typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator;
ActorSpriteListeners mActorSpriteListeners;
+
+ /** Reset particle status effects on next redraw? */
+ bool mMustResetParticles;
};
#endif // ACTORSPRITE_H