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author | Andrei Karas <akaras@inbox.ru> | 2015-11-14 16:15:55 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-11-14 16:15:55 +0300 |
commit | 1a5c1d155337923ab8b0c208ba7cc4dc3cb70e18 (patch) | |
tree | 8fbed46fc67d300e4a2b770df73ede2d75cb5b79 /src | |
parent | 49814ad77b3ed16ab66ae35f7fa3cae95faaa1f9 (diff) | |
download | manaverse-1a5c1d155337923ab8b0c208ba7cc4dc3cb70e18.tar.gz manaverse-1a5c1d155337923ab8b0c208ba7cc4dc3cb70e18.tar.bz2 manaverse-1a5c1d155337923ab8b0c208ba7cc4dc3cb70e18.tar.xz manaverse-1a5c1d155337923ab8b0c208ba7cc4dc3cb70e18.zip |
Remove unused sprite action mapping.
Diffstat (limited to 'src')
-rw-r--r-- | src/resources/spriteaction.h | 5 | ||||
-rw-r--r-- | src/resources/spritedef.cpp | 6 |
2 files changed, 1 insertions, 10 deletions
diff --git a/src/resources/spriteaction.h b/src/resources/spriteaction.h index d46150a46..61967f155 100644 --- a/src/resources/spriteaction.h +++ b/src/resources/spriteaction.h @@ -40,14 +40,9 @@ namespace SpriteAction static const std::string STAND("stand"); static const std::string SIT("sit"); static const std::string SITTOP("sittop"); - static const std::string SLEEP("sleep"); static const std::string DEAD("dead"); static const std::string MOVE("walk"); static const std::string ATTACK("attack"); - static const std::string HURT("hurt"); - static const std::string USE_SPECIAL("special"); - static const std::string CAST_MAGIC("magic"); - static const std::string USE_ITEM("item"); static const std::string SPAWN("spawn"); static const std::string FLY("fly"); diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index d63ffdd8e..9930f58b9 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -157,13 +157,9 @@ void SpriteDef::substituteActions() substituteAction(SpriteAction::STAND, SpriteAction::DEFAULT); substituteAction(SpriteAction::MOVE, SpriteAction::STAND); substituteAction(SpriteAction::ATTACK, SpriteAction::STAND); - substituteAction(SpriteAction::CAST_MAGIC, SpriteAction::ATTACK); - substituteAction(SpriteAction::USE_ITEM, SpriteAction::CAST_MAGIC); substituteAction(SpriteAction::SIT, SpriteAction::STAND); substituteAction(SpriteAction::SITTOP, SpriteAction::SIT); - substituteAction(SpriteAction::SLEEP, SpriteAction::SIT); - substituteAction(SpriteAction::HURT, SpriteAction::STAND); - substituteAction(SpriteAction::DEAD, SpriteAction::HURT); + substituteAction(SpriteAction::DEAD, SpriteAction::STAND); substituteAction(SpriteAction::SPAWN, SpriteAction::STAND); substituteAction(SpriteAction::FLY, SpriteAction::MOVE); substituteAction(SpriteAction::SWIM, SpriteAction::MOVE); |