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author | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:14:09 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-21 13:14:09 +0300 |
commit | 684e041568932a651aaeb09a1247f42860871a59 (patch) | |
tree | c1398692d694b01150b204a19199776b06a919a5 /src | |
parent | cfffcc941898c4163e1bd62b8e514d3535511666 (diff) | |
download | manaverse-684e041568932a651aaeb09a1247f42860871a59.tar.gz manaverse-684e041568932a651aaeb09a1247f42860871a59.tar.bz2 manaverse-684e041568932a651aaeb09a1247f42860871a59.tar.xz manaverse-684e041568932a651aaeb09a1247f42860871a59.zip |
move "change follow mode" option into gamemodifiers.
Diffstat (limited to 'src')
-rw-r--r-- | src/actionmanager.cpp | 2 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 35 | ||||
-rw-r--r-- | src/being/localplayer.h | 8 | ||||
-rw-r--r-- | src/gamemodifiers.cpp | 29 | ||||
-rw-r--r-- | src/gamemodifiers.h | 4 | ||||
-rw-r--r-- | src/gui/popups/statuspopup.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/statuswindow.cpp | 2 | ||||
-rw-r--r-- | src/settings.h | 2 |
8 files changed, 41 insertions, 43 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index 44eb2487a..9de48805f 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -524,7 +524,7 @@ impHandler0(changeAttackType) impHandler0(changeFollowMode) { - callYellowBar(changeFollowMode); + callYellowBar2(changeFollowMode); } impHandler0(changeImitationMode) diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 567834d48..63834f934 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -121,7 +121,6 @@ LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) : mMagicAttackType(config.getIntValue("magicAttackType")), mPvpAttackType(config.getIntValue("pvpAttackType")), mAttackType(config.getIntValue("attackType")), - mFollowMode(config.getIntValue("followMode")), mImitationMode(config.getIntValue("imitationMode")), mLastTargetX(0), mLastTargetY(0), @@ -1263,34 +1262,6 @@ void LocalPlayer::changeMode(unsigned *restrict const var, debugMsg(str.substr(4)); } -static const unsigned followModeSize = 4; - -void LocalPlayer::changeFollowMode(const bool forward) -{ - changeMode(&mFollowMode, followModeSize, "followMode", - &LocalPlayer::getFollowModeString, 0, true, forward); -} - -static const char *const followModeStrings[] = -{ - // TRANSLATORS: folow mode in status bar - N_("(D) default follow"), - // TRANSLATORS: folow mode in status bar - N_("(R) relative follow"), - // TRANSLATORS: folow mode in status bar - N_("(M) mirror follow"), - // TRANSLATORS: folow mode in status bar - N_("(P) pet follow"), - // TRANSLATORS: folow mode in status bar - N_("(?) unknown follow") -}; - -std::string LocalPlayer::getFollowModeString() -{ - return gettext(getVarItem(&followModeStrings[0], - mFollowMode, followModeSize)); -} - const unsigned attackWeaponTypeSize = 4; void LocalPlayer::changeAttackWeaponType(const bool forward) @@ -3297,7 +3268,7 @@ void LocalPlayer::imitateDirection(const Being *const being, if (!PacketLimiter::limitPackets(PACKET_DIRECTION)) return; - if (mFollowMode == 2) + if (settings.followMode == 2) { uint8_t dir2 = 0; if (dir & BeingDirection::LEFT) @@ -3393,7 +3364,7 @@ void LocalPlayer::followMoveTo(const Being *const being, mPickUpTarget = nullptr; if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed) { - switch (mFollowMode) + switch (settings.followMode) { case 0: setDestination(x1, y1); @@ -3613,7 +3584,7 @@ void LocalPlayer::resetYellowBar() settings.moveType = 0; settings.crazyMoveType = config.resetIntValue("crazyMoveType"); settings.moveToTargetType = config.resetIntValue("moveToTargetType"); - mFollowMode = config.resetIntValue("followMode"); + settings.followMode = config.resetIntValue("followMode"); mAttackWeaponType = config.resetIntValue("attackWeaponType"); mAttackType = config.resetIntValue("attackType"); mMagicAttackType = config.resetIntValue("magicAttackType"); diff --git a/src/being/localplayer.h b/src/being/localplayer.h index 20a16c5c7..76fe055da 100644 --- a/src/being/localplayer.h +++ b/src/being/localplayer.h @@ -192,9 +192,6 @@ class LocalPlayer final : public Being, int getAttackType() const A_WARN_UNUSED { return mAttackType; } - int getFollowMode() const A_WARN_UNUSED - { return mFollowMode; } - int getImitationMode() const A_WARN_UNUSED { return mImitationMode; } @@ -202,8 +199,6 @@ class LocalPlayer final : public Being, void changeAttackType(const bool forward); - void changeFollowMode(const bool forward); - void changeImitationMode(const bool forward); void changePickUpType(const bool forward); @@ -439,8 +434,6 @@ class LocalPlayer final : public Being, void setTestParticle(const std::string &fileName, const bool updateHash = true); - std::string getFollowModeString(); - std::string getAttackWeaponTypeString(); std::string getAttackTypeString(); @@ -534,7 +527,6 @@ class LocalPlayer final : public Being, // pvp attack type unsigned int mPvpAttackType; unsigned int mAttackType; - unsigned int mFollowMode; unsigned int mImitationMode; int mLastTargetX; diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp index 3d74169ee..ccf3bfe11 100644 --- a/src/gamemodifiers.cpp +++ b/src/gamemodifiers.cpp @@ -39,6 +39,7 @@ GameModifiers::GameModifiers() { settings.crazyMoveType = config.getIntValue("crazyMoveType"); settings.moveToTargetType = config.getIntValue("moveToTargetType"); + settings.followMode = config.getIntValue("followMode"); } GameModifiers::~GameModifiers() @@ -194,3 +195,31 @@ std::string GameModifiers::getMoveToTargetTypeString() return gettext(getVarItem(&moveToTargetTypeStrings[0], settings.moveToTargetType, moveToTargetTypeSize)); } + +static const unsigned followModeSize = 4; + +void GameModifiers::changeFollowMode(const bool forward) +{ + changeMode(&settings.followMode, followModeSize, "followMode", + &GameModifiers::getFollowModeString, 0, true, forward); +} + +static const char *const followModeStrings[] = +{ + // TRANSLATORS: folow mode in status bar + N_("(D) default follow"), + // TRANSLATORS: folow mode in status bar + N_("(R) relative follow"), + // TRANSLATORS: folow mode in status bar + N_("(M) mirror follow"), + // TRANSLATORS: folow mode in status bar + N_("(P) pet follow"), + // TRANSLATORS: folow mode in status bar + N_("(?) unknown follow") +}; + +std::string GameModifiers::getFollowModeString() +{ + return gettext(getVarItem(&followModeStrings[0], + settings.followMode, followModeSize)); +} diff --git a/src/gamemodifiers.h b/src/gamemodifiers.h index b92ecf24f..e44a57379 100644 --- a/src/gamemodifiers.h +++ b/src/gamemodifiers.h @@ -48,12 +48,16 @@ class GameModifiers final void changeMoveToTargetType(const bool forward); + void changeFollowMode(const bool forward); + std::string getMoveTypeString(); std::string getCrazyMoveTypeString(); std::string getMoveToTargetTypeString(); + std::string getFollowModeString(); + protected: static const char *getVarItem(const char *const *const arr, const unsigned index, diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp index 9c5869ad9..85a5e9570 100644 --- a/src/gui/popups/statuspopup.cpp +++ b/src/gui/popups/statuspopup.cpp @@ -146,7 +146,7 @@ void StatusPopup::updateLabels() const InputAction::CHANGE_CRAZY_MOVES_TYPE); setLabelText(2, modifiers->getMoveToTargetTypeString(), InputAction::CHANGE_MOVE_TO_TARGET); - setLabelText(3, player_node->getFollowModeString(), + setLabelText(3, modifiers->getFollowModeString(), InputAction::CHANGE_FOLLOW_MODE); setLabelText(4, player_node->getAttackWeaponTypeString(), InputAction::CHANGE_ATTACK_WEAPON_TYPE); diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp index c035f9759..f85c77b7e 100644 --- a/src/gui/windows/statuswindow.cpp +++ b/src/gui/windows/statuswindow.cpp @@ -645,7 +645,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar, bar->setText(translateLetter2(modifiers->getMoveTypeString()) .append(translateLetter2(modifiers->getCrazyMoveTypeString())) .append(translateLetter2(modifiers->getMoveToTargetTypeString())) - .append(translateLetter2(player_node->getFollowModeString())) + .append(translateLetter2(modifiers->getFollowModeString())) .append(" ").append(translateLetter2( player_node->getAttackWeaponTypeString())) .append(translateLetter2(player_node->getAttackTypeString())) diff --git a/src/settings.h b/src/settings.h index 2840d02ef..40f1b7b24 100644 --- a/src/settings.h +++ b/src/settings.h @@ -55,6 +55,7 @@ class Settings final moveType(0U), crazyMoveType(0U), moveToTargetType(0U), + followMode(0U), persistentIp(true), limitFps(false), inputFocused(true), @@ -84,6 +85,7 @@ class Settings final unsigned int moveType; unsigned int crazyMoveType; unsigned int moveToTargetType; + unsigned int followMode; bool persistentIp; bool limitFps; bool inputFocused; |