diff options
author | Andrei Karas <akaras@inbox.ru> | 2012-04-08 16:48:15 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2012-04-08 16:48:15 +0300 |
commit | 25a6eae7f4fb561bbf930be28ee09510b40ebc80 (patch) | |
tree | b6ba46e819293992216c6740c482b491c6f8d0eb /src | |
parent | ad0fcc99678c13c6f6ebacead6ba2d573294163d (diff) | |
download | manaverse-25a6eae7f4fb561bbf930be28ee09510b40ebc80.tar.gz manaverse-25a6eae7f4fb561bbf930be28ee09510b40ebc80.tar.bz2 manaverse-25a6eae7f4fb561bbf930be28ee09510b40ebc80.tar.xz manaverse-25a6eae7f4fb561bbf930be28ee09510b40ebc80.zip |
Move enums from keyboardconfig.h to keydata.h.
Diffstat (limited to 'src')
-rw-r--r-- | src/actionmanager.cpp | 40 | ||||
-rw-r--r-- | src/game.cpp | 52 | ||||
-rw-r--r-- | src/gui/chatwindow.cpp | 8 | ||||
-rw-r--r-- | src/gui/inventorywindow.cpp | 6 | ||||
-rw-r--r-- | src/gui/outfitwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/setup_keyboard.cpp | 336 | ||||
-rw-r--r-- | src/gui/statuspopup.cpp | 30 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 12 | ||||
-rw-r--r-- | src/gui/widgets/emoteshortcutcontainer.cpp | 2 | ||||
-rw-r--r-- | src/gui/widgets/itemshortcutcontainer.cpp | 2 | ||||
-rw-r--r-- | src/gui/windowmenu.cpp | 32 | ||||
-rw-r--r-- | src/inputmanager.cpp | 10 | ||||
-rw-r--r-- | src/keyboardconfig.cpp | 29 | ||||
-rw-r--r-- | src/keyboardconfig.h | 188 | ||||
-rw-r--r-- | src/keyboarddata.h | 658 | ||||
-rw-r--r-- | src/keydata.h | 184 |
16 files changed, 793 insertions, 798 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index a1c423b2c..5f80f4269 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -85,7 +85,7 @@ impHandler0(moveUp) dialog->refocus(); return false; } - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) return directUp(event); return false; } @@ -97,45 +97,45 @@ impHandler0(moveDown) dialog->refocus(); return false; } - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) return directDown(event); return false; } impHandler0(moveLeft) { - if (outfitWindow && keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT)) + if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) { outfitWindow->wearPreviousOutfit(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) return directLeft(event); return false; } impHandler0(moveRight) { - if (outfitWindow && keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT)) + if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) { outfitWindow->wearNextOutfit(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) return directRight(event); return false; } impHandler(emote) { - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) { // emote keys - int emotion = 1 + event.action - KeyboardConfig::KEY_EMOTE_1; + int emotion = 1 + event.action - Input::KEY_EMOTE_1; if (emotion > 0) { if (emoteShortcut) @@ -145,19 +145,19 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(keyboard.KEY_MOVE_TO_POINT)) + else if (keyboard.isActionActive(Input::KEY_MOVE_TO_POINT)) { // move to point keys - int num = event.action - KeyboardConfig::KEY_EMOTE_1; + int num = event.action - Input::KEY_EMOTE_1; if (socialWindow && num >= 0) { socialWindow->selectPortal(num); return true; } } - else if (keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT)) + else if (keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) { - int num = event.action - KeyboardConfig::KEY_EMOTE_1; + int num = event.action - Input::KEY_EMOTE_1; if (outfitWindow && num >= 0) { outfitWindow->wearOutfit(num); @@ -166,9 +166,9 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(keyboard.KEY_COPY_OUTFIT)) + else if (keyboard.isActionActive(Input::KEY_COPY_OUTFIT)) { - int num = event.action - KeyboardConfig::KEY_EMOTE_1; + int num = event.action - Input::KEY_EMOTE_1; if (outfitWindow && num >= 0) { outfitWindow->copyOutfit(num); @@ -226,7 +226,7 @@ impHandler(shortcut) if (num >= 0 && num < SHORTCUT_TABS) { itemShortcut[num]->useItem(event.action - - KeyboardConfig::KEY_SHORTCUT_1); + - Input::KEY_SHORTCUT_1); } return true; } @@ -412,8 +412,8 @@ impHandler0(changePickupType) impHandler0(moveToTarget) { - if (player_node && !keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK) - && !keyboard.isActionActive(keyboard.KEY_ATTACK)) + if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK) + && !keyboard.isActionActive(Input::KEY_ATTACK)) { player_node->moveToTarget(); return true; @@ -423,8 +423,8 @@ impHandler0(moveToTarget) impHandler0(moveToHome) { - if (player_node && !keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK) - && !keyboard.isActionActive(keyboard.KEY_ATTACK)) + if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK) + && !keyboard.isActionActive(Input::KEY_ATTACK)) { player_node->moveToHome(); if (Game::instance()) @@ -617,7 +617,7 @@ impHandler0(sit) { if (player_node) { - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) player_node->updateSit(); else player_node->toggleSit(); diff --git a/src/game.cpp b/src/game.cpp index 786b72e6f..eda5fd638 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -722,8 +722,8 @@ void Game::handleMoveAndAttack() // Ignore input if either "ignore" key is pressed // Stops the character moving about if the user's window manager // uses "ignore+arrow key" to switch virtual desktops. - if (keyboard.isActionActive(keyboard.KEY_IGNORE_INPUT_1) || - keyboard.isActionActive(keyboard.KEY_IGNORE_INPUT_2)) + if (keyboard.isActionActive(Input::KEY_IGNORE_INPUT_1) || + keyboard.isActionActive(Input::KEY_IGNORE_INPUT_2)) { return; } @@ -731,14 +731,14 @@ void Game::handleMoveAndAttack() unsigned char direction = 0; // Translate pressed keys to movement and direction - if (keyboard.isActionActive(keyboard.KEY_MOVE_UP) || + if (keyboard.isActionActive(Input::KEY_MOVE_UP) || (joystick && joystick->isUp())) { direction |= Being::UP; setValidSpeed(); player_node->cancelFollow(); } - else if (keyboard.isActionActive(keyboard.KEY_MOVE_DOWN) || + else if (keyboard.isActionActive(Input::KEY_MOVE_DOWN) || (joystick && joystick->isDown())) { direction |= Being::DOWN; @@ -746,14 +746,14 @@ void Game::handleMoveAndAttack() player_node->cancelFollow(); } - if (keyboard.isActionActive(keyboard.KEY_MOVE_LEFT) || + if (keyboard.isActionActive(Input::KEY_MOVE_LEFT) || (joystick && joystick->isLeft())) { direction |= Being::LEFT; setValidSpeed(); player_node->cancelFollow(); } - else if (keyboard.isActionActive(keyboard.KEY_MOVE_RIGHT) || + else if (keyboard.isActionActive(Input::KEY_MOVE_RIGHT) || (joystick && joystick->isRight())) { direction |= Being::RIGHT; @@ -761,7 +761,7 @@ void Game::handleMoveAndAttack() player_node->cancelFollow(); } - if (!keyboard.isActionActive(keyboard.KEY_EMOTE) || direction == 0) + if (!keyboard.isActionActive(Input::KEY_EMOTE) || direction == 0) { if (!viewport->getCameraMode()) { @@ -791,20 +791,20 @@ void Game::handleMoveAndAttack() if ((player_node->getFollow().empty() || joyAttack) && mValidSpeed) { // Attacking monsters - if (keyboard.isActionActive(keyboard.KEY_ATTACK)) + if (keyboard.isActionActive(Input::KEY_ATTACK)) { if (player_node->getTarget()) player_node->attack(player_node->getTarget(), true); } - if ((keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK) + if ((keyboard.isActionActive(Input::KEY_TARGET_ATTACK) || joyAttack) - /*&& !keyboard.isActionActive(keyboard.KEY_MOVE_TO_TARGET)*/ + /*&& !keyboard.isActionActive(Input::KEY_MOVE_TO_TARGET)*/ ) { Being *target = nullptr; - bool newTarget = !keyboard.isActionActive(keyboard.KEY_TARGET); + bool newTarget = !keyboard.isActionActive(Input::KEY_TARGET); // A set target has highest priority if (!player_node->getTarget()) { @@ -821,27 +821,27 @@ void Game::handleMoveAndAttack() } } - if (!keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (!keyboard.isActionActive(Input::KEY_EMOTE)) { // Target the nearest player/monster/npc - if ((keyboard.isActionActive(keyboard.KEY_TARGET_PLAYER) || - keyboard.isActionActive(keyboard.KEY_TARGET_CLOSEST) || - keyboard.isActionActive(keyboard.KEY_TARGET_NPC) || + if ((keyboard.isActionActive(Input::KEY_TARGET_PLAYER) || + keyboard.isActionActive(Input::KEY_TARGET_CLOSEST) || + keyboard.isActionActive(Input::KEY_TARGET_NPC) || (joystick && joystick->buttonPressed(3))) && - !keyboard.isActionActive(keyboard.KEY_TARGET) && - !keyboard.isActionActive(keyboard.KEY_UNTARGET)) + !keyboard.isActionActive(Input::KEY_TARGET) && + !keyboard.isActionActive(Input::KEY_UNTARGET)) { ActorSprite::Type currentTarget = ActorSprite::UNKNOWN; - if (keyboard.isActionActive(keyboard.KEY_TARGET_CLOSEST) || + if (keyboard.isActionActive(Input::KEY_TARGET_CLOSEST) || (joystick && joystick->buttonPressed(3))) { currentTarget = ActorSprite::MONSTER; } - else if (keyboard.isActionActive(keyboard.KEY_TARGET_PLAYER)) + else if (keyboard.isActionActive(Input::KEY_TARGET_PLAYER)) { currentTarget = ActorSprite::PLAYER; } - else if (keyboard.isActionActive(keyboard.KEY_TARGET_NPC)) + else if (keyboard.isActionActive(Input::KEY_TARGET_NPC)) { currentTarget = ActorSprite::NPC; } @@ -863,15 +863,15 @@ void Game::handleMoveAndAttack() } // Stop attacking if the right key is pressed - if (!keyboard.isActionActive(keyboard.KEY_ATTACK) - && !keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (!keyboard.isActionActive(Input::KEY_ATTACK) + && !keyboard.isActionActive(Input::KEY_EMOTE)) { - if (keyboard.isActionActive(keyboard.KEY_TARGET) + if (keyboard.isActionActive(Input::KEY_TARGET) || (joystick && joystick->buttonPressed(4))) { player_node->stopAttack(); } - else if (keyboard.isActionActive(keyboard.KEY_UNTARGET)) + else if (keyboard.isActionActive(Input::KEY_UNTARGET)) { player_node->untarget(); } @@ -982,8 +982,8 @@ void Game::handleInput() return; // If pressed outfits keys, stop processing keys. - if (keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT) - || keyboard.isActionActive(keyboard.KEY_COPY_OUTFIT) + if (keyboard.isActionActive(Input::KEY_WEAR_OUTFIT) + || keyboard.isActionActive(Input::KEY_COPY_OUTFIT) || (setupWindow && setupWindow->isVisible())) { return; diff --git a/src/gui/chatwindow.cpp b/src/gui/chatwindow.cpp index 223737a59..4040c3ce0 100644 --- a/src/gui/chatwindow.cpp +++ b/src/gui/chatwindow.cpp @@ -783,18 +783,18 @@ void ChatWindow::keyPressed(gcn::KeyEvent &event) mCurHist = mHistory.end(); mChatInput->setText(""); } - else if (keyboard.isActionActive(keyboard.KEY_AUTOCOMPLETE_CHAT) && + else if (keyboard.isActionActive(Input::KEY_AUTOCOMPLETE_CHAT) && mChatInput->getText() != "") { autoComplete(); return; } - else if (keyboard.isActionActive(keyboard.KEY_DEACTIVATE_CHAT) && + else if (keyboard.isActionActive(Input::KEY_DEACTIVATE_CHAT) && mChatInput->isVisible()) { mChatInput->processVisible(false); } - else if (keyboard.isActionActive(keyboard.KEY_CHAT_PREV_HISTORY) && + else if (keyboard.isActionActive(Input::KEY_CHAT_PREV_HISTORY) && mChatInput->isVisible()) { ChatTab *tab = getFocused(); @@ -826,7 +826,7 @@ void ChatWindow::keyPressed(gcn::KeyEvent &event) mChatInput->getText().length())); } } - else if (keyboard.isActionActive(keyboard.KEY_CHAT_NEXT_HISTORY) && + else if (keyboard.isActionActive(Input::KEY_CHAT_NEXT_HISTORY) && mChatInput->isVisible()) { ChatTab *tab = getFocused(); diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index e21b07f44..54b1801b8 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -344,7 +344,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event) } else { - if (keyboard.isActionActive(keyboard.KEY_MOD)) + if (keyboard.isActionActive(Input::KEY_MOD)) { Net::getInventoryHandler()->dropItem( item, item->getQuantity()); @@ -390,10 +390,10 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) Window::mouseClicked(event); const bool mod = (isStorageActive() && keyboard.isActionActive( - keyboard.KEY_MOD)); + Input::KEY_MOD)); const bool mod2 = (tradeWindow && tradeWindow->isVisible() - && keyboard.isActionActive(keyboard.KEY_MOD)); + && keyboard.isActionActive(Input::KEY_MOD)); if (!mod && !mod2 && event.getButton() == gcn::MouseEvent::RIGHT) { diff --git a/src/gui/outfitwindow.cpp b/src/gui/outfitwindow.cpp index 265932cbb..6168af665 100644 --- a/src/gui/outfitwindow.cpp +++ b/src/gui/outfitwindow.cpp @@ -506,7 +506,7 @@ std::string OutfitWindow::keyName(int number) { if (number < 0 || number >= SHORTCUT_EMOTES) return ""; - return keyboard.getKeyStringLong(KeyboardConfig::KEY_EMOTE_1 + number); + return keyboard.getKeyStringLong(Input::KEY_EMOTE_1 + number); } void OutfitWindow::next() diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp index d014ea11e..2d8c1c28d 100644 --- a/src/gui/setup_keyboard.cpp +++ b/src/gui/setup_keyboard.cpp @@ -51,663 +51,663 @@ static SetupActionData const setupActionData[] = { { N_("Basic Keys"), - KeyboardConfig::KEY_NO_VALUE + Input::KEY_NO_VALUE }, { N_("Move Up"), - KeyboardConfig::KEY_MOVE_UP + Input::KEY_MOVE_UP }, { N_("Move Down"), - KeyboardConfig::KEY_MOVE_DOWN + Input::KEY_MOVE_DOWN }, { N_("Move Left"), - KeyboardConfig::KEY_MOVE_LEFT + Input::KEY_MOVE_LEFT }, { N_("Move Right"), - KeyboardConfig::KEY_MOVE_RIGHT + Input::KEY_MOVE_RIGHT }, { N_("Attack"), - KeyboardConfig::KEY_ATTACK + Input::KEY_ATTACK }, { N_("Target & Attack"), - KeyboardConfig::KEY_TARGET_ATTACK + Input::KEY_TARGET_ATTACK }, { N_("Move to Target"), - KeyboardConfig::KEY_MOVE_TO_TARGET + Input::KEY_MOVE_TO_TARGET }, { N_("Change Move to Target type"), - KeyboardConfig::KEY_CHANGE_MOVE_TO_TARGET + Input::KEY_CHANGE_MOVE_TO_TARGET }, { N_("Move to Home location"), - KeyboardConfig::KEY_MOVE_TO_HOME + Input::KEY_MOVE_TO_HOME }, { N_("Set home location"), - KeyboardConfig::KEY_SET_HOME + Input::KEY_SET_HOME }, { N_("Move to navigation point"), - KeyboardConfig::KEY_MOVE_TO_POINT + Input::KEY_MOVE_TO_POINT }, { N_("Talk"), - KeyboardConfig::KEY_TALK + Input::KEY_TALK }, { N_("Stop Attack"), - KeyboardConfig::KEY_TARGET + Input::KEY_TARGET }, { N_("Untarget"), - KeyboardConfig::KEY_UNTARGET + Input::KEY_UNTARGET }, { N_("Target Closest"), - KeyboardConfig::KEY_TARGET_CLOSEST + Input::KEY_TARGET_CLOSEST }, { N_("Target NPC"), - KeyboardConfig::KEY_TARGET_NPC + Input::KEY_TARGET_NPC }, { N_("Target Player"), - KeyboardConfig::KEY_TARGET_PLAYER + Input::KEY_TARGET_PLAYER }, { N_("Pickup"), - KeyboardConfig::KEY_PICKUP + Input::KEY_PICKUP }, { N_("Change Pickup Type"), - KeyboardConfig::KEY_CHANGE_PICKUP_TYPE + Input::KEY_CHANGE_PICKUP_TYPE }, { N_("Hide Windows"), - KeyboardConfig::KEY_HIDE_WINDOWS + Input::KEY_HIDE_WINDOWS }, { N_("Sit"), - KeyboardConfig::KEY_SIT + Input::KEY_SIT }, { N_("Screenshot"), - KeyboardConfig::KEY_SCREENSHOT + Input::KEY_SCREENSHOT }, { N_("Enable/Disable Trading"), - KeyboardConfig::KEY_TRADE + Input::KEY_TRADE }, { N_("Change Map View Mode"), - KeyboardConfig::KEY_PATHFIND + Input::KEY_PATHFIND }, { N_("Select OK"), - KeyboardConfig::KEY_OK + Input::KEY_OK }, { N_("Quit"), - KeyboardConfig::KEY_QUIT + Input::KEY_QUIT }, { N_("Shortcuts Keys"), - KeyboardConfig::KEY_NO_VALUE + Input::KEY_NO_VALUE }, { N_("Item Shortcuts Key"), - KeyboardConfig::KEY_SHORTCUTS_KEY + Input::KEY_SHORTCUTS_KEY }, { strprintf(N_("Item Shortcut %d"), 1), - KeyboardConfig::KEY_SHORTCUT_1 + Input::KEY_SHORTCUT_1 }, { strprintf(N_("Item Shortcut %d"), 2), - KeyboardConfig::KEY_SHORTCUT_2 + Input::KEY_SHORTCUT_2 }, { strprintf(N_("Item Shortcut %d"), 3), - KeyboardConfig::KEY_SHORTCUT_3 + Input::KEY_SHORTCUT_3 }, { strprintf(N_("Item Shortcut %d"), 4), - KeyboardConfig::KEY_SHORTCUT_4 + Input::KEY_SHORTCUT_4 }, { strprintf(N_("Item Shortcut %d"), 5), - KeyboardConfig::KEY_SHORTCUT_5 + Input::KEY_SHORTCUT_5 }, { strprintf(N_("Item Shortcut %d"), 6), - KeyboardConfig::KEY_SHORTCUT_6 + Input::KEY_SHORTCUT_6 }, { strprintf(N_("Item Shortcut %d"), 7), - KeyboardConfig::KEY_SHORTCUT_7 + Input::KEY_SHORTCUT_7 }, { strprintf(N_("Item Shortcut %d"), 8), - KeyboardConfig::KEY_SHORTCUT_8 + Input::KEY_SHORTCUT_8 }, { strprintf(N_("Item Shortcut %d"), 9), - KeyboardConfig::KEY_SHORTCUT_9 + Input::KEY_SHORTCUT_9 }, { strprintf(N_("Item Shortcut %d"), 10), - KeyboardConfig::KEY_SHORTCUT_10 + Input::KEY_SHORTCUT_10 }, { strprintf(N_("Item Shortcut %d"), 11), - KeyboardConfig::KEY_SHORTCUT_11 + Input::KEY_SHORTCUT_11 }, { strprintf(N_("Item Shortcut %d"), 12), - KeyboardConfig::KEY_SHORTCUT_12 + Input::KEY_SHORTCUT_12 }, { strprintf(N_("Item Shortcut %d"), 13), - KeyboardConfig::KEY_SHORTCUT_13 + Input::KEY_SHORTCUT_13 }, { strprintf(N_("Item Shortcut %d"), 14), - KeyboardConfig::KEY_SHORTCUT_14 + Input::KEY_SHORTCUT_14 }, { strprintf(N_("Item Shortcut %d"), 15), - KeyboardConfig::KEY_SHORTCUT_15 + Input::KEY_SHORTCUT_15 }, { strprintf(N_("Item Shortcut %d"), 16), - KeyboardConfig::KEY_SHORTCUT_16 + Input::KEY_SHORTCUT_16 }, { strprintf(N_("Item Shortcut %d"), 17), - KeyboardConfig::KEY_SHORTCUT_17 + Input::KEY_SHORTCUT_17 }, { strprintf(N_("Item Shortcut %d"), 18), - KeyboardConfig::KEY_SHORTCUT_18 + Input::KEY_SHORTCUT_18 }, { strprintf(N_("Item Shortcut %d"), 19), - KeyboardConfig::KEY_SHORTCUT_19 + Input::KEY_SHORTCUT_19 }, { strprintf(N_("Item Shortcut %d"), 20), - KeyboardConfig::KEY_SHORTCUT_20 + Input::KEY_SHORTCUT_20 }, { N_("Windows Keys"), - KeyboardConfig::KEY_NO_VALUE + Input::KEY_NO_VALUE }, { N_("Help Window"), - KeyboardConfig::KEY_WINDOW_HELP + Input::KEY_WINDOW_HELP }, { N_("Status Window"), - KeyboardConfig::KEY_WINDOW_STATUS + Input::KEY_WINDOW_STATUS }, { N_("Inventory Window"), - KeyboardConfig::KEY_WINDOW_INVENTORY + Input::KEY_WINDOW_INVENTORY }, { N_("Equipment Window"), - KeyboardConfig::KEY_WINDOW_EQUIPMENT + Input::KEY_WINDOW_EQUIPMENT }, { N_("Skill Window"), - KeyboardConfig::KEY_WINDOW_SKILL + Input::KEY_WINDOW_SKILL }, { N_("Minimap Window"), - KeyboardConfig::KEY_WINDOW_MINIMAP + Input::KEY_WINDOW_MINIMAP }, { N_("Chat Window"), - KeyboardConfig::KEY_WINDOW_CHAT + Input::KEY_WINDOW_CHAT }, { N_("Item Shortcut Window"), - KeyboardConfig::KEY_WINDOW_SHORTCUT + Input::KEY_WINDOW_SHORTCUT }, { N_("Setup Window"), - KeyboardConfig::KEY_WINDOW_SETUP + Input::KEY_WINDOW_SETUP }, { N_("Debug Window"), - KeyboardConfig::KEY_WINDOW_DEBUG + Input::KEY_WINDOW_DEBUG }, { N_("Social Window"), - KeyboardConfig::KEY_WINDOW_SOCIAL + Input::KEY_WINDOW_SOCIAL }, { N_("Emote Shortcut Window"), - KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT + Input::KEY_WINDOW_EMOTE_SHORTCUT }, { N_("Outfits Window"), - KeyboardConfig::KEY_WINDOW_OUTFIT + Input::KEY_WINDOW_OUTFIT }, { N_("Shop Window"), - KeyboardConfig::KEY_WINDOW_SHOP + Input::KEY_WINDOW_SHOP }, { N_("Quick drop Window"), - KeyboardConfig::KEY_WINDOW_DROP + Input::KEY_WINDOW_DROP }, { N_("Kill Stats Window"), - KeyboardConfig::KEY_WINDOW_KILLS + Input::KEY_WINDOW_KILLS }, { N_("Commands Window"), - KeyboardConfig::KEY_WINDOW_SPELLS + Input::KEY_WINDOW_SPELLS }, { N_("Bot Checker Window"), - KeyboardConfig::KEY_WINDOW_BOT_CHECKER + Input::KEY_WINDOW_BOT_CHECKER }, { N_("Who Is Online Window"), - KeyboardConfig::KEY_WINDOW_ONLINE + Input::KEY_WINDOW_ONLINE }, { N_("Did you know Window"), - KeyboardConfig::KEY_WINDOW_DIDYOUKNOW + Input::KEY_WINDOW_DIDYOUKNOW }, { N_("Previous Social Tab"), - KeyboardConfig::KEY_PREV_SOCIAL_TAB + Input::KEY_PREV_SOCIAL_TAB }, { N_("Next Social Tab"), - KeyboardConfig::KEY_NEXT_SOCIAL_TAB + Input::KEY_NEXT_SOCIAL_TAB }, { N_("Emotes Keys"), - KeyboardConfig::KEY_NO_VALUE + Input::KEY_NO_VALUE }, { N_("Smilie"), - KeyboardConfig::KEY_EMOTE + Input::KEY_EMOTE }, { strprintf(N_("Emote Shortcut %d"), 1), - KeyboardConfig::KEY_EMOTE_1 + Input::KEY_EMOTE_1 }, { strprintf(N_("Emote Shortcut %d"), 2), - KeyboardConfig::KEY_EMOTE_2 + Input::KEY_EMOTE_2 }, { strprintf(N_("Emote Shortcut %d"), 3), - KeyboardConfig::KEY_EMOTE_3 + Input::KEY_EMOTE_3 }, { strprintf(N_("Emote Shortcut %d"), 4), - KeyboardConfig::KEY_EMOTE_4 + Input::KEY_EMOTE_4 }, { strprintf(N_("Emote Shortcut %d"), 5), - KeyboardConfig::KEY_EMOTE_5 + Input::KEY_EMOTE_5 }, { strprintf(N_("Emote Shortcut %d"), 6), - KeyboardConfig::KEY_EMOTE_6 + Input::KEY_EMOTE_6 }, { strprintf(N_("Emote Shortcut %d"), 7), - KeyboardConfig::KEY_EMOTE_7 + Input::KEY_EMOTE_7 }, { strprintf(N_("Emote Shortcut %d"), 8), - KeyboardConfig::KEY_EMOTE_8 + Input::KEY_EMOTE_8 }, { strprintf(N_("Emote Shortcut %d"), 9), - KeyboardConfig::KEY_EMOTE_9 + Input::KEY_EMOTE_9 }, { strprintf(N_("Emote Shortcut %d"), 10), - KeyboardConfig::KEY_EMOTE_10 + Input::KEY_EMOTE_10 }, { strprintf(N_("Emote Shortcut %d"), 11), - KeyboardConfig::KEY_EMOTE_11 + Input::KEY_EMOTE_11 }, { strprintf(N_("Emote Shortcut %d"), 12), - KeyboardConfig::KEY_EMOTE_12 + Input::KEY_EMOTE_12 }, { strprintf(N_("Emote Shortcut %d"), 13), - KeyboardConfig::KEY_EMOTE_13 + Input::KEY_EMOTE_13 }, { strprintf(N_("Emote Shortcut %d"), 14), - KeyboardConfig::KEY_EMOTE_14 + Input::KEY_EMOTE_14 }, { strprintf(N_("Emote Shortcut %d"), 15), - KeyboardConfig::KEY_EMOTE_15 + Input::KEY_EMOTE_15 }, { strprintf(N_("Emote Shortcut %d"), 16), - KeyboardConfig::KEY_EMOTE_16 + Input::KEY_EMOTE_16 }, { strprintf(N_("Emote Shortcut %d"), 17), - KeyboardConfig::KEY_EMOTE_17 + Input::KEY_EMOTE_17 }, { strprintf(N_("Emote Shortcut %d"), 18), - KeyboardConfig::KEY_EMOTE_18 + Input::KEY_EMOTE_18 }, { strprintf(N_("Emote Shortcut %d"), 19), - KeyboardConfig::KEY_EMOTE_19 + Input::KEY_EMOTE_19 }, { strprintf(N_("Emote Shortcut %d"), 20), - KeyboardConfig::KEY_EMOTE_20 + Input::KEY_EMOTE_20 }, { strprintf(N_("Emote Shortcut %d"), 21), - KeyboardConfig::KEY_EMOTE_21 + Input::KEY_EMOTE_21 }, { strprintf(N_("Emote Shortcut %d"), 22), - KeyboardConfig::KEY_EMOTE_22 + Input::KEY_EMOTE_22 }, { strprintf(N_("Emote Shortcut %d"), 23), - KeyboardConfig::KEY_EMOTE_23 + Input::KEY_EMOTE_23 }, { strprintf(N_("Emote Shortcut %d"), 24), - KeyboardConfig::KEY_EMOTE_24 + Input::KEY_EMOTE_24 }, { strprintf(N_("Emote Shortcut %d"), 25), - KeyboardConfig::KEY_EMOTE_25 + Input::KEY_EMOTE_25 }, { strprintf(N_("Emote Shortcut %d"), 26), - KeyboardConfig::KEY_EMOTE_26 + Input::KEY_EMOTE_26 }, { strprintf(N_("Emote Shortcut %d"), 27), - KeyboardConfig::KEY_EMOTE_27 + Input::KEY_EMOTE_27 }, { strprintf(N_("Emote Shortcut %d"), 28), - KeyboardConfig::KEY_EMOTE_28 + Input::KEY_EMOTE_28 }, { strprintf(N_("Emote Shortcut %d"), 29), - KeyboardConfig::KEY_EMOTE_29 + Input::KEY_EMOTE_29 }, { strprintf(N_("Emote Shortcut %d"), 30), - KeyboardConfig::KEY_EMOTE_30 + Input::KEY_EMOTE_30 }, { strprintf(N_("Emote Shortcut %d"), 31), - KeyboardConfig::KEY_EMOTE_31 + Input::KEY_EMOTE_31 }, { strprintf(N_("Emote Shortcut %d"), 32), - KeyboardConfig::KEY_EMOTE_32 + Input::KEY_EMOTE_32 }, { strprintf(N_("Emote Shortcut %d"), 33), - KeyboardConfig::KEY_EMOTE_33 + Input::KEY_EMOTE_33 }, { strprintf(N_("Emote Shortcut %d"), 34), - KeyboardConfig::KEY_EMOTE_34 + Input::KEY_EMOTE_34 }, { strprintf(N_("Emote Shortcut %d"), 35), - KeyboardConfig::KEY_EMOTE_35 + Input::KEY_EMOTE_35 }, { strprintf(N_("Emote Shortcut %d"), 36), - KeyboardConfig::KEY_EMOTE_36 + Input::KEY_EMOTE_36 }, { strprintf(N_("Emote Shortcut %d"), 37), - KeyboardConfig::KEY_EMOTE_37 + Input::KEY_EMOTE_37 }, { strprintf(N_("Emote Shortcut %d"), 38), - KeyboardConfig::KEY_EMOTE_38 + Input::KEY_EMOTE_38 }, { strprintf(N_("Emote Shortcut %d"), 39), - KeyboardConfig::KEY_EMOTE_39 + Input::KEY_EMOTE_39 }, { strprintf(N_("Emote Shortcut %d"), 40), - KeyboardConfig::KEY_EMOTE_40 + Input::KEY_EMOTE_40 }, { strprintf(N_("Emote Shortcut %d"), 41), - KeyboardConfig::KEY_EMOTE_41 + Input::KEY_EMOTE_41 }, { strprintf(N_("Emote Shortcut %d"), 42), - KeyboardConfig::KEY_EMOTE_42 + Input::KEY_EMOTE_42 }, { strprintf(N_("Emote Shortcut %d"), 43), - KeyboardConfig::KEY_EMOTE_43 + Input::KEY_EMOTE_43 }, { strprintf(N_("Emote Shortcut %d"), 44), - KeyboardConfig::KEY_EMOTE_44 + Input::KEY_EMOTE_44 }, { strprintf(N_("Emote Shortcut %d"), 45), - KeyboardConfig::KEY_EMOTE_45 + Input::KEY_EMOTE_45 }, { strprintf(N_("Emote Shortcut %d"), 46), - KeyboardConfig::KEY_EMOTE_46 + Input::KEY_EMOTE_46 }, { strprintf(N_("Emote Shortcut %d"), 47), - KeyboardConfig::KEY_EMOTE_47 + Input::KEY_EMOTE_47 }, { strprintf(N_("Emote Shortcut %d"), 48), - KeyboardConfig::KEY_EMOTE_48 + Input::KEY_EMOTE_48 }, { N_("Outfits Keys"), - KeyboardConfig::KEY_NO_VALUE + Input::KEY_NO_VALUE }, { N_("Wear Outfit"), - KeyboardConfig::KEY_WEAR_OUTFIT + Input::KEY_WEAR_OUTFIT }, { N_("Copy Outfit"), - KeyboardConfig::KEY_COPY_OUTFIT + Input::KEY_COPY_OUTFIT }, { N_("Copy equipped to Outfit"), - KeyboardConfig::KEY_COPY_EQUIPED_OUTFIT + Input::KEY_COPY_EQUIPED_OUTFIT }, { N_("Chat Keys"), - KeyboardConfig::KEY_NO_VALUE + Input::KEY_NO_VALUE }, { N_("Toggle Chat"), - KeyboardConfig::KEY_TOGGLE_CHAT + Input::KEY_TOGGLE_CHAT }, { N_("Scroll Chat Up"), - KeyboardConfig::KEY_SCROLL_CHAT_UP + Input::KEY_SCROLL_CHAT_UP }, { N_("Scroll Chat Down"), - KeyboardConfig::KEY_SCROLL_CHAT_DOWN + Input::KEY_SCROLL_CHAT_DOWN }, { N_("Previous Chat Tab"), - KeyboardConfig::KEY_PREV_CHAT_TAB + Input::KEY_PREV_CHAT_TAB }, { N_("Next Chat Tab"), - KeyboardConfig::KEY_NEXT_CHAT_TAB + Input::KEY_NEXT_CHAT_TAB }, { N_("Close current Chat Tab"), - KeyboardConfig::KEY_CLOSE_CHAT_TAB + Input::KEY_CLOSE_CHAT_TAB }, { N_("Previous chat line"), - KeyboardConfig::KEY_CHAT_PREV_HISTORY + Input::KEY_CHAT_PREV_HISTORY }, { N_("Next chat line"), - KeyboardConfig::KEY_CHAT_NEXT_HISTORY + Input::KEY_CHAT_NEXT_HISTORY }, { N_("Chat Auto Complete"), - KeyboardConfig::KEY_AUTOCOMPLETE_CHAT + Input::KEY_AUTOCOMPLETE_CHAT }, { N_("Deactivate Chat Input"), - KeyboardConfig::KEY_DEACTIVATE_CHAT + Input::KEY_DEACTIVATE_CHAT }, { N_("Other Keys"), - KeyboardConfig::KEY_NO_VALUE + Input::KEY_NO_VALUE }, { N_("Ignore input 1"), - KeyboardConfig::KEY_IGNORE_INPUT_1 + Input::KEY_IGNORE_INPUT_1 }, { N_("Ignore input 2"), - KeyboardConfig::KEY_IGNORE_INPUT_2 + Input::KEY_IGNORE_INPUT_2 }, { N_("Direct Up"), - KeyboardConfig::KEY_DIRECT_UP + Input::KEY_DIRECT_UP }, { N_("Direct Down"), - KeyboardConfig::KEY_DIRECT_DOWN + Input::KEY_DIRECT_DOWN }, { N_("Direct Left"), - KeyboardConfig::KEY_DIRECT_LEFT + Input::KEY_DIRECT_LEFT }, { N_("Direct Right"), - KeyboardConfig::KEY_DIRECT_RIGHT + Input::KEY_DIRECT_RIGHT }, { N_("Crazy moves"), - KeyboardConfig::KEY_CRAZY_MOVES + Input::KEY_CRAZY_MOVES }, { N_("Change Crazy Move mode"), - KeyboardConfig::KEY_CHANGE_CRAZY_MOVES_TYPE + Input::KEY_CHANGE_CRAZY_MOVES_TYPE }, { N_("Quick Drop N Items from 0 slot"), - KeyboardConfig::KEY_QUICK_DROP + Input::KEY_QUICK_DROP }, { N_("Quick Drop N Items"), - KeyboardConfig::KEY_QUICK_DROPN + Input::KEY_QUICK_DROPN }, { N_("Switch Quick Drop Counter"), - KeyboardConfig::KEY_SWITCH_QUICK_DROP + Input::KEY_SWITCH_QUICK_DROP }, { N_("Quick heal target or self"), - KeyboardConfig::KEY_MAGIC_INMA1 + Input::KEY_MAGIC_INMA1 }, { N_("Use #itenplz spell"), - KeyboardConfig::KEY_MAGIC_ITENPLZ + Input::KEY_MAGIC_ITENPLZ }, { N_("Use magic attack"), - KeyboardConfig::KEY_MAGIC_ATTACK + Input::KEY_MAGIC_ATTACK }, { N_("Switch magic attack"), - KeyboardConfig::KEY_SWITCH_MAGIC_ATTACK + Input::KEY_SWITCH_MAGIC_ATTACK }, { N_("Switch pvp attack"), - KeyboardConfig::KEY_SWITCH_PVP_ATTACK + Input::KEY_SWITCH_PVP_ATTACK }, { N_("Change move type"), - KeyboardConfig::KEY_INVERT_DIRECTION + Input::KEY_INVERT_DIRECTION }, { N_("Change Attack Weapon Type"), - KeyboardConfig::KEY_CHANGE_ATTACK_WEAPON_TYPE + Input::KEY_CHANGE_ATTACK_WEAPON_TYPE }, { N_("Change Attack Type"), - KeyboardConfig::KEY_CHANGE_ATTACK_TYPE + Input::KEY_CHANGE_ATTACK_TYPE }, { N_("Change Follow mode"), - KeyboardConfig::KEY_CHANGE_FOLLOW_MODE + Input::KEY_CHANGE_FOLLOW_MODE }, { N_("Change Imitation mode"), - KeyboardConfig::KEY_CHANGE_IMITATION_MODE + Input::KEY_CHANGE_IMITATION_MODE }, { N_("Disable / Enable Game modifier keys"), - KeyboardConfig::KEY_DISABLE_GAME_MODIFIERS + Input::KEY_DISABLE_GAME_MODIFIERS }, { N_("On / Off audio"), - KeyboardConfig::KEY_CHANGE_AUDIO + Input::KEY_CHANGE_AUDIO }, { N_("Enable / Disable away mode"), - KeyboardConfig::KEY_AWAY + Input::KEY_AWAY }, { N_("Emulate right click from keyboard"), - KeyboardConfig::KEY_RIGHT_CLICK + Input::KEY_RIGHT_CLICK }, { N_("Toggle camera mode"), - KeyboardConfig::KEY_CAMERA + Input::KEY_CAMERA }, { N_("Modifier key"), - KeyboardConfig::KEY_MOD + Input::KEY_MOD } }; @@ -835,7 +835,7 @@ void Setup_Keyboard::action(const gcn::ActionEvent &event) if (i >= 0 && i < keysSize) { if (setupActionData[i].actionId - == KeyboardConfig::KEY_NO_VALUE) + == Input::KEY_NO_VALUE) { mAssignKeyButton->setEnabled(false); mUnassignKeyButton->setEnabled(false); @@ -886,7 +886,7 @@ void Setup_Keyboard::action(const gcn::ActionEvent &event) void Setup_Keyboard::refreshAssignedKey(int index) { const SetupActionData &key = setupActionData[index]; - if (key.actionId == KeyboardConfig::KEY_NO_VALUE) + if (key.actionId == Input::KEY_NO_VALUE) { const std::string str = " \342\200\225\342\200\225\342\200\225" "\342\200\225\342\200\225 "; @@ -932,6 +932,6 @@ void Setup_Keyboard::keyUnresolved() if (mKeySetting) { newKeyCallback(keyboard.getNewKeyIndex()); - keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); + keyboard.setNewKeyIndex(Input::KEY_NO_VALUE); } } diff --git a/src/gui/statuspopup.cpp b/src/gui/statuspopup.cpp index 2d9cc69b6..420ffaf3d 100644 --- a/src/gui/statuspopup.cpp +++ b/src/gui/statuspopup.cpp @@ -204,33 +204,33 @@ void StatusPopup::updateLabels() return; setLabelText2(mMoveType, player_node->getInvertDirectionString(), - keyboard.KEY_INVERT_DIRECTION); + Input::KEY_INVERT_DIRECTION); setLabelText2(mCrazyMoveType, player_node->getCrazyMoveTypeString(), - keyboard.KEY_CHANGE_CRAZY_MOVES_TYPE); + Input::KEY_CHANGE_CRAZY_MOVES_TYPE); setLabelText2(mMoveToTargetType, player_node->getMoveToTargetTypeString(), - keyboard.KEY_CHANGE_MOVE_TO_TARGET); + Input::KEY_CHANGE_MOVE_TO_TARGET); setLabelText2(mFollowMode, player_node->getFollowModeString(), - keyboard.KEY_CHANGE_FOLLOW_MODE); + Input::KEY_CHANGE_FOLLOW_MODE); setLabelText2(mAttackWeaponType, player_node->getAttackWeaponTypeString(), - keyboard.KEY_CHANGE_ATTACK_WEAPON_TYPE); + Input::KEY_CHANGE_ATTACK_WEAPON_TYPE); setLabelText2(mAttackType, player_node->getAttackTypeString(), - keyboard.KEY_CHANGE_ATTACK_TYPE); + Input::KEY_CHANGE_ATTACK_TYPE); setLabelText2(mDropCounter, player_node->getQuickDropCounterString(), - keyboard.KEY_SWITCH_QUICK_DROP); + Input::KEY_SWITCH_QUICK_DROP); setLabelText2(mPickUpType, player_node->getPickUpTypeString(), - keyboard.KEY_CHANGE_PICKUP_TYPE); + Input::KEY_CHANGE_PICKUP_TYPE); setLabelText2(mMapType, player_node->getDebugPathString(), - keyboard.KEY_PATHFIND); + Input::KEY_PATHFIND); setLabelText2(mMagicAttackType, player_node->getMagicAttackString(), - keyboard.KEY_SWITCH_MAGIC_ATTACK); + Input::KEY_SWITCH_MAGIC_ATTACK); setLabelText2(mPvpAttackType, player_node->getPvpAttackString(), - keyboard.KEY_SWITCH_PVP_ATTACK); + Input::KEY_SWITCH_PVP_ATTACK); setLabelText2(mImitationMode, player_node->getImitationModeString(), - keyboard.KEY_CHANGE_IMITATION_MODE); + Input::KEY_CHANGE_IMITATION_MODE); setLabelText2(mAwayMode, player_node->getAwayModeString(), - keyboard.KEY_AWAY); + Input::KEY_AWAY); setLabelText2(mCameraMode, player_node->getCameraModeString(), - keyboard.KEY_CAMERA); + Input::KEY_CAMERA); setLabelText2(mDisableGameModifiers, player_node->getGameModifiersString(), - keyboard.KEY_DISABLE_GAME_MODIFIERS); + Input::KEY_DISABLE_GAME_MODIFIERS); } diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 7fa0dc464..6c6580f21 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -504,17 +504,17 @@ void Viewport::mousePressed(gcn::MouseEvent &event) } } else if (player_node->withinAttackRange(mHoverBeing) || - keyboard.isActionActive(keyboard.KEY_ATTACK)) + keyboard.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); if (player_node != mHoverBeing) { player_node->attack(mHoverBeing, - !keyboard.isActionActive(keyboard.KEY_TARGET)); + !keyboard.isActionActive(Input::KEY_TARGET)); return; } } - else if (!keyboard.isActionActive(keyboard.KEY_ATTACK)) + else if (!keyboard.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); if (player_node != mHoverBeing) @@ -532,7 +532,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) player_node->pickUp(mHoverItem); } // Just walk around - else if (!keyboard.isActionActive(keyboard.KEY_ATTACK)) + else if (!keyboard.isActionActive(Input::KEY_ATTACK)) { validateSpeed(); player_node->stopAttack(); @@ -933,8 +933,8 @@ void Viewport::returnCamera() void Viewport::validateSpeed() { - if (!keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK) - && !keyboard.isActionActive(keyboard.KEY_ATTACK)) + if (!keyboard.isActionActive(Input::KEY_TARGET_ATTACK) + && !keyboard.isActionActive(Input::KEY_ATTACK)) { if (Game::instance()) Game::instance()->setValidSpeed(); diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp index 4f6524cdd..f46ee579c 100644 --- a/src/gui/widgets/emoteshortcutcontainer.cpp +++ b/src/gui/widgets/emoteshortcutcontainer.cpp @@ -118,7 +118,7 @@ void EmoteShortcutContainer::draw(gcn::Graphics *graphics) // Draw emote keyboard shortcut. std::string key = keyboard.getKeyValueString( - keyboard.KEY_EMOTE_1 + i); + Input::KEY_EMOTE_1 + i); graphics->setColor(getForegroundColor()); g->drawText(key, emoteX + 2, emoteY + 2, gcn::Graphics::LEFT); diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp index ac7caae34..981491dd7 100644 --- a/src/gui/widgets/itemshortcutcontainer.cpp +++ b/src/gui/widgets/itemshortcutcontainer.cpp @@ -122,7 +122,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics) // Draw item keyboard shortcut. std::string key = keyboard.getKeyValueString( - keyboard.KEY_SHORTCUT_1 + i); + Input::KEY_SHORTCUT_1 + i); graphics->setColor(getForegroundColor()); g->drawText(key, itemX + 2, itemY + 2, gcn::Graphics::LEFT); diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp index 6133c69e0..bb7a989ea 100644 --- a/src/gui/windowmenu.cpp +++ b/src/gui/windowmenu.cpp @@ -65,41 +65,41 @@ WindowMenu::WindowMenu(): int x = 0, h = 0; addButton(N_("BC"), _("Bot checker"), x, h, - KeyboardConfig::KEY_WINDOW_BOT_CHECKER); + Input::KEY_WINDOW_BOT_CHECKER); addButton(N_("ONL"), _("Who is online"), x, h, - KeyboardConfig::KEY_NO_VALUE); + Input::KEY_NO_VALUE); addButton(N_("KS"), _("Kill stats"), x, h, - KeyboardConfig::KEY_WINDOW_KILLS); + Input::KEY_WINDOW_KILLS); addButton(":-)", _("Smilies"), x, h, - KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT); - addButton(N_("STA"), _("Status"), x, h, KeyboardConfig::KEY_WINDOW_STATUS); + Input::KEY_WINDOW_EMOTE_SHORTCUT); + addButton(N_("STA"), _("Status"), x, h, Input::KEY_WINDOW_STATUS); addButton(N_("EQU"), _("Equipment"), x, h, - KeyboardConfig::KEY_WINDOW_EQUIPMENT); + Input::KEY_WINDOW_EQUIPMENT); addButton(N_("INV"), _("Inventory"), x, h, - KeyboardConfig::KEY_WINDOW_INVENTORY); + Input::KEY_WINDOW_INVENTORY); if (skillDialog->hasSkills()) { addButton(N_("SKI"), _("Skills"), x, h, - KeyboardConfig::KEY_WINDOW_SKILL); + Input::KEY_WINDOW_SKILL); } #ifdef MANASERV_SUPPORT if (Net::getNetworkType() == ServerInfo::MANASERV) { addButton(N_("SPE"), _("Specials"), x, h, - KeyboardConfig::KEY_NO_VALUE); + Input::KEY_NO_VALUE); } #endif - addButton(N_("SOC"), _("Social"), x, h, KeyboardConfig::KEY_WINDOW_SOCIAL); + addButton(N_("SOC"), _("Social"), x, h, Input::KEY_WINDOW_SOCIAL); addButton(N_("SH"), _("Shortcuts"), x, h, - KeyboardConfig::KEY_WINDOW_SHORTCUT); - addButton(N_("SP"), _("Spells"), x, h, KeyboardConfig::KEY_WINDOW_SPELLS); - addButton(N_("DR"), _("Drop"), x, h, KeyboardConfig::KEY_WINDOW_DROP); + Input::KEY_WINDOW_SHORTCUT); + addButton(N_("SP"), _("Spells"), x, h, Input::KEY_WINDOW_SPELLS); + addButton(N_("DR"), _("Drop"), x, h, Input::KEY_WINDOW_DROP); addButton(N_("YK"), _("Did you know"), x, h, - KeyboardConfig::KEY_WINDOW_DIDYOUKNOW); - addButton(N_("SET"), _("Setup"), x, h, KeyboardConfig::KEY_WINDOW_SETUP); + Input::KEY_WINDOW_DIDYOUKNOW); + addButton(N_("SET"), _("Setup"), x, h, Input::KEY_WINDOW_SETUP); if (mainGraphics) { @@ -305,7 +305,7 @@ void WindowMenu::mouseMoved(gcn::MouseEvent &event) const int x = event.getX(); const int y = event.getY(); int key = btn->getTag(); - if (key != KeyboardConfig::KEY_NO_VALUE) + if (key != Input::KEY_NO_VALUE) { mTextPopup->show(x + getX(), y + getY(), btn->getDescription(), strprintf(_("Key: %s"), keyboard.getKeyValueString(key).c_str())); diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp index 32c4ac1f1..7610acf29 100644 --- a/src/inputmanager.cpp +++ b/src/inputmanager.cpp @@ -52,11 +52,11 @@ bool InputManager::handleEvent(const SDL_Event &event) if (event.type == SDL_KEYDOWN) { if (setupWindow && setupWindow->isVisible() && - keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) + keyboard.getNewKeyIndex() > Input::KEY_NO_VALUE) { keyboard.setNewKey(event); keyboard.callbackNewKey(); - keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); + keyboard.setNewKeyIndex(Input::KEY_NO_VALUE); return true; } @@ -143,8 +143,8 @@ int InputManager::getInputConditionMask() if (!player_node || !player_node->getDisableGameModifiers()) mask += COND_EMODS; - if (!keyboard.isActionActive(keyboard.KEY_TARGET) - && !keyboard.isActionActive(keyboard.KEY_UNTARGET)) + if (!keyboard.isActionActive(Input::KEY_TARGET) + && !keyboard.isActionActive(Input::KEY_UNTARGET)) { mask += COND_NOTARGET; } @@ -157,6 +157,6 @@ bool InputManager::checkKey(const KeyData *key, int mask) if (!key || (key->condition & mask) != key->condition) return false; - return (key->modKeyIndex == KeyboardConfig::KEY_NO_VALUE + return (key->modKeyIndex == Input::KEY_NO_VALUE || keyboard.isActionActive(key->modKeyIndex)); } diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp index e2b226b5d..988229cd3 100644 --- a/src/keyboardconfig.cpp +++ b/src/keyboardconfig.cpp @@ -54,7 +54,7 @@ class KeyFunctor void KeyboardConfig::init() { - for (int i = 0; i < KEY_TOTAL; i++) + for (int i = 0; i < Input::KEY_TOTAL; i++) { for (int f = 0; f < KeyFunctionSize; f ++) { @@ -63,7 +63,7 @@ void KeyboardConfig::init() } } - mNewKeyIndex = KEY_NO_VALUE; + mNewKeyIndex = Input::KEY_NO_VALUE; mEnabled = true; makeDefault(); @@ -73,7 +73,7 @@ void KeyboardConfig::init() void KeyboardConfig::retrieve() { - for (int i = 0; i < KEY_TOTAL; i++) + for (int i = 0; i < Input::KEY_TOTAL; i++) { if (*keyData[i].configField) { @@ -120,7 +120,7 @@ void KeyboardConfig::retrieve() void KeyboardConfig::store() { - for (int i = 0; i < KEY_TOTAL; i++) + for (int i = 0; i < Input::KEY_TOTAL; i++) { if (*keyData[i].configField) { @@ -166,7 +166,7 @@ void KeyboardConfig::store() void KeyboardConfig::makeDefault() { - for (int i = 0; i < KEY_TOTAL; i++) + for (int i = 0; i < Input::KEY_TOTAL; i++) { for (size_t i2 = 1; i2 < KeyFunctionSize; i2 ++) { @@ -186,17 +186,17 @@ bool KeyboardConfig::hasConflicts(int &key1, int &key2) * No need to parse the square matrix: only check one triangle * that's enough to detect conflicts */ - for (i = 0; i < KEY_TOTAL; i++) + for (i = 0; i < Input::KEY_TOTAL; i++) { if (!*keyData[i].configField) continue; for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) { - if (mKey[i].values[i2].value == KEY_NO_VALUE) + if (mKey[i].values[i2].value == Input::KEY_NO_VALUE) continue; - for (j = i, j++; j < KEY_TOTAL; j++) + for (j = i, j++; j < Input::KEY_TOTAL; j++) { if ((keyData[i].grp & keyData[j].grp) == 0 || @@ -241,7 +241,7 @@ int KeyboardConfig::getKeyValueFromEvent(const SDL_Event &event) const int KeyboardConfig::getKeyIndex(const SDL_Event &event, int grp) const { const int keyValue = getKeyValueFromEvent(event); - for (size_t i = 0; i < KEY_TOTAL; i++) + for (size_t i = 0; i < Input::KEY_TOTAL; i++) { for (size_t i2 = 0; i2 < KeyFunctionSize; i2 ++) { @@ -253,7 +253,7 @@ int KeyboardConfig::getKeyIndex(const SDL_Event &event, int grp) const } } } - return KEY_NO_VALUE; + return Input::KEY_NO_VALUE; } bool KeyboardConfig::isActionActive(int index) const @@ -398,7 +398,7 @@ void KeyboardConfig::updateKeyActionMap() { mKeyToAction.clear(); - for (size_t i = 0; i < KEY_TOTAL; i++) + for (size_t i = 0; i < Input::KEY_TOTAL; i++) { if (keyData[i].action) { @@ -437,7 +437,7 @@ bool KeyboardConfig::triggerAction(const SDL_Event &event) for (; it != it_end; ++ it) { const int keyNum = *it; - if (keyNum < 0 || keyNum >= KEY_TOTAL) + if (keyNum < 0 || keyNum >= Input::KEY_TOTAL) continue; if (inputManager.checkKey(&keyData[keyNum], mask)) @@ -452,8 +452,3 @@ bool KeyboardConfig::triggerAction(const SDL_Event &event) } return false; } - -int KeyboardConfig::getKeyValue(int index) const -{ - return mKey[index].values[0].value; -} diff --git a/src/keyboardconfig.h b/src/keyboardconfig.h index 5ebbe075e..79719518b 100644 --- a/src/keyboardconfig.h +++ b/src/keyboardconfig.h @@ -27,6 +27,7 @@ #include <SDL_keyboard.h> #include "inputevent.h" +#include "keydata.h" #include <map> #include <string> @@ -108,11 +109,6 @@ class KeyboardConfig void callbackNewKey(); /** - * Obtain the value stored in memory. - */ - int getKeyValue(int index) const; - - /** * Get the index of the new key to be assigned. */ int getNewKeyIndex() const @@ -178,193 +174,13 @@ class KeyboardConfig bool triggerAction(const SDL_Event &event); - /** - * All the key functions. - * KEY_NO_VALUE is used in initialization, and should be unchanged. - * KEY_TOTAL should always be last (used as a conditional in loops). - * The key assignment view gets arranged according to the order of - * these values. - */ - enum KeyAction - { - KEY_NO_VALUE = -1, - KEY_MOVE_UP, - KEY_MOVE_DOWN, - KEY_MOVE_LEFT, - KEY_MOVE_RIGHT, - KEY_ATTACK, - KEY_TARGET_ATTACK, - KEY_MOVE_TO_TARGET, - KEY_CHANGE_MOVE_TO_TARGET, - KEY_MOVE_TO_HOME, - KEY_SET_HOME, - KEY_MOVE_TO_POINT, - KEY_TALK, - KEY_TARGET, - KEY_UNTARGET, - KEY_TARGET_CLOSEST, - KEY_TARGET_NPC, - KEY_TARGET_PLAYER, - KEY_PICKUP, - KEY_CHANGE_PICKUP_TYPE, - KEY_HIDE_WINDOWS, - KEY_SIT, - KEY_SCREENSHOT, - KEY_TRADE, - KEY_PATHFIND, - KEY_OK, - KEY_QUIT, - KEY_SHORTCUTS_KEY, - KEY_SHORTCUT_1, - KEY_SHORTCUT_2, - KEY_SHORTCUT_3, - KEY_SHORTCUT_4, - KEY_SHORTCUT_5, - KEY_SHORTCUT_6, - KEY_SHORTCUT_7, - KEY_SHORTCUT_8, - KEY_SHORTCUT_9, - KEY_SHORTCUT_10, - KEY_SHORTCUT_11, - KEY_SHORTCUT_12, - KEY_SHORTCUT_13, - KEY_SHORTCUT_14, - KEY_SHORTCUT_15, - KEY_SHORTCUT_16, - KEY_SHORTCUT_17, - KEY_SHORTCUT_18, - KEY_SHORTCUT_19, - KEY_SHORTCUT_20, - KEY_WINDOW_HELP, - KEY_WINDOW_STATUS, - KEY_WINDOW_INVENTORY, - KEY_WINDOW_EQUIPMENT, - KEY_WINDOW_SKILL, - KEY_WINDOW_MINIMAP, - KEY_WINDOW_CHAT, - KEY_WINDOW_SHORTCUT, - KEY_WINDOW_SETUP, - KEY_WINDOW_DEBUG, - KEY_WINDOW_SOCIAL, - KEY_WINDOW_EMOTE_SHORTCUT, - KEY_WINDOW_OUTFIT, - KEY_WINDOW_SHOP, - KEY_WINDOW_DROP, - KEY_WINDOW_KILLS, - KEY_WINDOW_SPELLS, - KEY_WINDOW_BOT_CHECKER, - KEY_WINDOW_ONLINE, - KEY_WINDOW_DIDYOUKNOW, - KEY_PREV_SOCIAL_TAB, - KEY_NEXT_SOCIAL_TAB, - KEY_EMOTE, - KEY_EMOTE_1, - KEY_EMOTE_2, - KEY_EMOTE_3, - KEY_EMOTE_4, - KEY_EMOTE_5, - KEY_EMOTE_6, - KEY_EMOTE_7, - KEY_EMOTE_8, - KEY_EMOTE_9, - KEY_EMOTE_10, - KEY_EMOTE_11, - KEY_EMOTE_12, - KEY_EMOTE_13, - KEY_EMOTE_14, - KEY_EMOTE_15, - KEY_EMOTE_16, - KEY_EMOTE_17, - KEY_EMOTE_18, - KEY_EMOTE_19, - KEY_EMOTE_20, - KEY_EMOTE_21, - KEY_EMOTE_22, - KEY_EMOTE_23, - KEY_EMOTE_24, - KEY_EMOTE_25, - KEY_EMOTE_26, - KEY_EMOTE_27, - KEY_EMOTE_28, - KEY_EMOTE_29, - KEY_EMOTE_30, - KEY_EMOTE_31, - KEY_EMOTE_32, - KEY_EMOTE_33, - KEY_EMOTE_34, - KEY_EMOTE_35, - KEY_EMOTE_36, - KEY_EMOTE_37, - KEY_EMOTE_38, - KEY_EMOTE_39, - KEY_EMOTE_40, - KEY_EMOTE_41, - KEY_EMOTE_42, - KEY_EMOTE_43, - KEY_EMOTE_44, - KEY_EMOTE_45, - KEY_EMOTE_46, - KEY_EMOTE_47, - KEY_EMOTE_48, - KEY_WEAR_OUTFIT, - KEY_COPY_OUTFIT, - KEY_COPY_EQUIPED_OUTFIT, - KEY_TOGGLE_CHAT, - KEY_SCROLL_CHAT_UP, - KEY_SCROLL_CHAT_DOWN, - KEY_PREV_CHAT_TAB, - KEY_NEXT_CHAT_TAB, - KEY_CLOSE_CHAT_TAB, - KEY_CHAT_PREV_HISTORY, - KEY_CHAT_NEXT_HISTORY, - KEY_AUTOCOMPLETE_CHAT, - KEY_DEACTIVATE_CHAT, - KEY_IGNORE_INPUT_1, - KEY_IGNORE_INPUT_2, - KEY_DIRECT_UP, - KEY_DIRECT_DOWN, - KEY_DIRECT_LEFT, - KEY_DIRECT_RIGHT, - KEY_CRAZY_MOVES, - KEY_CHANGE_CRAZY_MOVES_TYPE, - KEY_QUICK_DROP, - KEY_QUICK_DROPN, - KEY_SWITCH_QUICK_DROP, - KEY_MAGIC_INMA1, - KEY_MAGIC_ITENPLZ, - KEY_MAGIC_ATTACK, - KEY_SWITCH_MAGIC_ATTACK, - KEY_SWITCH_PVP_ATTACK, - KEY_INVERT_DIRECTION, - KEY_CHANGE_ATTACK_WEAPON_TYPE, - KEY_CHANGE_ATTACK_TYPE, - KEY_CHANGE_FOLLOW_MODE, - KEY_CHANGE_IMITATION_MODE, - KEY_DISABLE_GAME_MODIFIERS, - KEY_CHANGE_AUDIO, - KEY_AWAY, - KEY_RIGHT_CLICK, - KEY_CAMERA, - KEY_MOD, - KEY_TOTAL - }; - - enum KeyGroup - { - GRP_DEFAULT = 1, // default game key - GRP_CHAT = 2, // chat key - GRP_EMOTION = 4, // emotions key - GRP_OUTFIT = 8, // outfit key - GRP_GUI = 16 // gui key - }; - private: int mNewKeyIndex; /**< Index of new key to be assigned */ bool mEnabled; /**< Flag to respond to key input */ Setup_Keyboard *mSetupKey; /**< Reference to setup window */ - KeyFunction mKey[KEY_TOTAL]; /**< Pointer to all the key data */ + KeyFunction mKey[Input::KEY_TOTAL]; /**< Pointer to all the key data */ Uint8 *mActiveKeys; /**< Stores a list of all the keys */ diff --git a/src/keyboarddata.h b/src/keyboarddata.h index 7ade46d6e..5f8294104 100644 --- a/src/keyboarddata.h +++ b/src/keyboarddata.h @@ -35,796 +35,796 @@ #include <string> // keyData must be in same order as enum keyAction. -static KeyData const keyData[KeyboardConfig::KEY_TOTAL] = { +static KeyData const keyData[Input::KEY_TOTAL] = { {"keyMoveUp", SDLK_UP, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::moveUp, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME2}, {"keyMoveDown", SDLK_DOWN, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::moveDown, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME2}, {"keyMoveLeft", SDLK_LEFT, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::moveLeft, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME}, {"keyMoveRight", SDLK_RIGHT, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::moveRight, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME}, {"keyAttack", SDLK_LCTRL, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyTargetAttack", SDLK_x, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyMoveToTarget", SDLK_v, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::moveToTarget, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyChangeMoveToTarget", SDLK_PERIOD, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeMoveToTarget, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyMoveToHome", SDLK_d, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::moveToHome, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keySetHome", SDLK_KP5, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::setHome, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyMoveToPoint", SDLK_RSHIFT, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyTalk", SDLK_t, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::talk, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME}, {"keyTarget", SDLK_LSHIFT, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME}, - {"keyUnTarget", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT, + {"keyUnTarget", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyTargetClosest", SDLK_a, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyTargetNPC", SDLK_n, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyTargetPlayer", SDLK_q, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyPickup", SDLK_z, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::pickup, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyChangePickupType", SDLK_o, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changePickupType, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyHideWindows", SDLK_h, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::hideWindows, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyBeingSit", SDLK_s, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::sit, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyScreenshot", SDLK_p, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::screenshot, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyTrade", SDLK_r, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeTrade, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyPathfind", SDLK_f, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeMapMode, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET | COND_EMODS}, {"keyOK", SDLK_SPACE, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::ok, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_NOMODAL | COND_NOAWAY | COND_NONPCINPUT}, {"keyQuit", SDLK_ESCAPE, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::quit, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyShortcutsKey", SDLK_MENU, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyShortcut1", SDLK_1, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut2", SDLK_2, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut3", SDLK_3, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut4", SDLK_4, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut5", SDLK_5, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut6", SDLK_6, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut7", SDLK_7, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut8", SDLK_8, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut9", SDLK_9, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut10", SDLK_0, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut11", SDLK_MINUS, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut12", SDLK_EQUALS, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut13", SDLK_BACKSPACE, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut14", SDLK_INSERT, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyShortcut15", SDLK_HOME, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, - {"keyShortcut16", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT, + {"keyShortcut16", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, - {"keyShortcut17", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT, + {"keyShortcut17", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, - {"keyShortcut18", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT, + {"keyShortcut18", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, - {"keyShortcut19", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT, + {"keyShortcut19", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, - {"keyShortcut20", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT, + {"keyShortcut20", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, &ActionManager::shortcut, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_SHORTCUT}, {"keyWindowHelp", SDLK_F1, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::helpWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowStatus", SDLK_F2, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::statusWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowInventory", SDLK_F3, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::inventoryWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowEquipment", SDLK_F4, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::equipmentWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowSkill", SDLK_F5, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::skillDialogShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowMinimap", SDLK_F6, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::minimapWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowChat", SDLK_F7, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::chatWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowShortcut", SDLK_F8, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::shortcutWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowSetup", SDLK_F9, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::setupWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_NOTARGET | COND_NOINPUT | COND_ENABLED}, {"keyWindowDebug", SDLK_F10, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::debugWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowSocial", SDLK_F11, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::socialWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowEmoteBar", SDLK_F12, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::emoteShortcutWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowOutfit", SDLK_BACKQUOTE, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::outfitWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowShop", -1, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::shopWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowDrop", SDLK_w, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::dropShortcutWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowKills", SDLK_e, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::killStatsWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowSpells", SDLK_j, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::spellShortcutWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, {"keyWindowBotChecker", SDLK_LEFTBRACKET, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::botcheckerWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, - {"keyWindowOnline", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + {"keyWindowOnline", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::whoIsOnlineWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, - {"keyWindowDidYouKnow", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + {"keyWindowDidYouKnow", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::didYouKnowWindowShow, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_NOTARGET}, - {"keySocialPrevTab", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + {"keySocialPrevTab", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::prevSocialTab, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_NOINPUT}, - {"keySocialNextTab", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + {"keySocialNextTab", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::nextSocialTab, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_NOINPUT}, {"keySmilie", SDLK_LALT, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyEmoteShortcut1", SDLK_1, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut2", SDLK_2, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut3", SDLK_3, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut4", SDLK_4, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut5", SDLK_5, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut6", SDLK_6, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut7", SDLK_7, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut8", SDLK_8, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut9", SDLK_9, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut10", SDLK_0, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut11", SDLK_MINUS, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut12", SDLK_EQUALS, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut13", SDLK_BACKSPACE, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut14", SDLK_INSERT, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut15", SDLK_HOME, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut16", SDLK_q, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut17", SDLK_w, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut18", SDLK_e, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut19", SDLK_r, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut20", SDLK_t, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut21", SDLK_y, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut22", SDLK_u, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut23", SDLK_i, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut24", SDLK_o, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut25", SDLK_p, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut26", SDLK_LEFTBRACKET, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut27", SDLK_RIGHTBRACKET, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut28", SDLK_BACKSLASH, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut29", SDLK_a, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut30", SDLK_s, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut31", SDLK_d, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut32", SDLK_f, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut33", SDLK_g, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut34", SDLK_h, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut35", SDLK_j, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut36", SDLK_k, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut37", SDLK_l, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut38", SDLK_SEMICOLON, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut39", SDLK_QUOTE, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut40", SDLK_z, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut41", SDLK_x, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut42", SDLK_c, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut43", SDLK_v, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut44", SDLK_b, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut45", SDLK_n, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut46", SDLK_m, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut47", SDLK_COMMA, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyEmoteShortcut48", SDLK_PERIOD, - KeyboardConfig::GRP_EMOTION, + Input::GRP_EMOTION, &ActionManager::emote, - KeyboardConfig::KEY_NO_VALUE, 100, + Input::KEY_NO_VALUE, 100, COND_GAME}, {"keyWearOutfit", SDLK_RCTRL, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyCopyOutfit", SDLK_RALT, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyCopyEquipedOutfit", SDLK_RIGHTBRACKET, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::copyEquippedToOutfit, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyChat", SDLK_RETURN, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_CHAT, + Input::GRP_DEFAULT | Input::GRP_CHAT, &ActionManager::toggleChat, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_ENABLED | COND_NOINPUT | COND_NOAWAY | COND_NOMODAL}, {"keyChatScrollUp", SDLK_PAGEUP, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::scrollChatUp, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyChatScrollDown", SDLK_PAGEDOWN, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::scrollChatDown, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyChatPrevTab", SDLK_KP7, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::prevChatTab, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_NOINPUT}, {"keyChatNextTab", SDLK_KP9, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::nextChatTab, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_NOINPUT}, - {"keyChatCloseTab", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT | KeyboardConfig::GRP_GUI, + {"keyChatCloseTab", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT | Input::GRP_GUI, &ActionManager::closeChatTab, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_NOINPUT}, {"keyChatPrevHistory", SDLK_KP7, - KeyboardConfig::GRP_CHAT, + Input::GRP_CHAT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyChatNextHistory", SDLK_KP9, - KeyboardConfig::GRP_CHAT, + Input::GRP_CHAT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyAutoCompleteChat", SDLK_TAB, - KeyboardConfig::GRP_CHAT, + Input::GRP_CHAT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyDeActivateChat", SDLK_ESCAPE, - KeyboardConfig::GRP_CHAT, + Input::GRP_CHAT, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT}, {"keyIgnoreInput1", SDLK_LSUPER, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::ignoreInput, - KeyboardConfig::KEY_NO_VALUE, 500, + Input::KEY_NO_VALUE, 500, COND_DEFAULT}, {"keyIgnoreInput2", SDLK_RSUPER, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::ignoreInput, - KeyboardConfig::KEY_NO_VALUE, 500, + Input::KEY_NO_VALUE, 500, COND_DEFAULT}, {"keyDirectUp", SDLK_l, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::directUp, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME}, {"keyDirectDown", SDLK_SEMICOLON, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::directDown, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME}, {"keyDirectLeft", SDLK_k, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::directLeft, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME}, {"keyDirectRight", SDLK_QUOTE, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::directRight, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME}, {"keyCrazyMoves", SDLK_SLASH, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::crazyMoves, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyChangeCrazyMoveType", SDLK_BACKSLASH, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeCrazyMove, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyQuickDrop", SDLK_y, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::dropItem0, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyQuickDropN", SDLK_u, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::dropItem, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keySwitchQuickDrop", SDLK_i, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::switchQuickDrop, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyMagicInma1", SDLK_c, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::heal, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyMagicItenplz", SDLK_m, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::itenplz, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyMagicAttack", SDLK_b, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::magicAttack, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keySwitchMagicAttack", SDLK_COMMA, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeMagicAttack, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, - {"keySwitchPvpAttack", KeyboardConfig::KEY_NO_VALUE, - KeyboardConfig::GRP_DEFAULT, + {"keySwitchPvpAttack", Input::KEY_NO_VALUE, + Input::GRP_DEFAULT, &ActionManager::changePvpMode, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyInvertDirection", SDLK_KP0, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeMoveType, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyChangeAttackWeaponType", SDLK_g, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeAttackWeaponType, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyChangeAttackType", SDLK_END, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeAttackType, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyChangeFollowMode", SDLK_KP1, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeFollowMode, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyChangeImitationMode", SDLK_KP4, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeImitationMode, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyDisableGameModifiers", SDLK_KP8, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeGameModifier, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyChangeAudio", SDLK_KP3, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::changeAudio, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyAway", SDLK_KP2, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::away, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED}, {"keyRightClick", SDLK_TAB, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::mouseClick, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_NOINPUT | COND_NOAWAY | COND_NOMODAL}, {"keyCameraMode", SDLK_KP_PLUS, - KeyboardConfig::GRP_DEFAULT, + Input::GRP_DEFAULT, &ActionManager::camera, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_GAME | COND_VALIDSPEED | COND_EMODS}, {"keyMod", SDLK_LSHIFT, - KeyboardConfig::GRP_GUI, + Input::GRP_GUI, nullptr, - KeyboardConfig::KEY_NO_VALUE, 50, + Input::KEY_NO_VALUE, 50, COND_DEFAULT} }; diff --git a/src/keydata.h b/src/keydata.h index 841e0adaa..8f918b667 100644 --- a/src/keydata.h +++ b/src/keydata.h @@ -37,4 +37,188 @@ struct KeyData int priority; int condition; }; + +namespace Input +{ + enum KeyGroup + { + GRP_DEFAULT = 1, // default game key + GRP_CHAT = 2, // chat key + GRP_EMOTION = 4, // emotions key + GRP_OUTFIT = 8, // outfit key + GRP_GUI = 16 // gui key + }; + + /** + * All the key functions. + * KEY_NO_VALUE is used in initialization, and should be unchanged. + * KEY_TOTAL should always be last (used as a conditional in loops). + * The key assignment view gets arranged according to the order of + * these values. + */ + enum KeyAction + { + KEY_NO_VALUE = -1, + KEY_MOVE_UP, + KEY_MOVE_DOWN, + KEY_MOVE_LEFT, + KEY_MOVE_RIGHT, + KEY_ATTACK, + KEY_TARGET_ATTACK, + KEY_MOVE_TO_TARGET, + KEY_CHANGE_MOVE_TO_TARGET, + KEY_MOVE_TO_HOME, + KEY_SET_HOME, + KEY_MOVE_TO_POINT, + KEY_TALK, + KEY_TARGET, + KEY_UNTARGET, + KEY_TARGET_CLOSEST, + KEY_TARGET_NPC, + KEY_TARGET_PLAYER, + KEY_PICKUP, + KEY_CHANGE_PICKUP_TYPE, + KEY_HIDE_WINDOWS, + KEY_SIT, + KEY_SCREENSHOT, + KEY_TRADE, + KEY_PATHFIND, + KEY_OK, + KEY_QUIT, + KEY_SHORTCUTS_KEY, + KEY_SHORTCUT_1, + KEY_SHORTCUT_2, + KEY_SHORTCUT_3, + KEY_SHORTCUT_4, + KEY_SHORTCUT_5, + KEY_SHORTCUT_6, + KEY_SHORTCUT_7, + KEY_SHORTCUT_8, + KEY_SHORTCUT_9, + KEY_SHORTCUT_10, + KEY_SHORTCUT_11, + KEY_SHORTCUT_12, + KEY_SHORTCUT_13, + KEY_SHORTCUT_14, + KEY_SHORTCUT_15, + KEY_SHORTCUT_16, + KEY_SHORTCUT_17, + KEY_SHORTCUT_18, + KEY_SHORTCUT_19, + KEY_SHORTCUT_20, + KEY_WINDOW_HELP, + KEY_WINDOW_STATUS, + KEY_WINDOW_INVENTORY, + KEY_WINDOW_EQUIPMENT, + KEY_WINDOW_SKILL, + KEY_WINDOW_MINIMAP, + KEY_WINDOW_CHAT, + KEY_WINDOW_SHORTCUT, + KEY_WINDOW_SETUP, + KEY_WINDOW_DEBUG, + KEY_WINDOW_SOCIAL, + KEY_WINDOW_EMOTE_SHORTCUT, + KEY_WINDOW_OUTFIT, + KEY_WINDOW_SHOP, + KEY_WINDOW_DROP, + KEY_WINDOW_KILLS, + KEY_WINDOW_SPELLS, + KEY_WINDOW_BOT_CHECKER, + KEY_WINDOW_ONLINE, + KEY_WINDOW_DIDYOUKNOW, + KEY_PREV_SOCIAL_TAB, + KEY_NEXT_SOCIAL_TAB, + KEY_EMOTE, + KEY_EMOTE_1, + KEY_EMOTE_2, + KEY_EMOTE_3, + KEY_EMOTE_4, + KEY_EMOTE_5, + KEY_EMOTE_6, + KEY_EMOTE_7, + KEY_EMOTE_8, + KEY_EMOTE_9, + KEY_EMOTE_10, + KEY_EMOTE_11, + KEY_EMOTE_12, + KEY_EMOTE_13, + KEY_EMOTE_14, + KEY_EMOTE_15, + KEY_EMOTE_16, + KEY_EMOTE_17, + KEY_EMOTE_18, + KEY_EMOTE_19, + KEY_EMOTE_20, + KEY_EMOTE_21, + KEY_EMOTE_22, + KEY_EMOTE_23, + KEY_EMOTE_24, + KEY_EMOTE_25, + KEY_EMOTE_26, + KEY_EMOTE_27, + KEY_EMOTE_28, + KEY_EMOTE_29, + KEY_EMOTE_30, + KEY_EMOTE_31, + KEY_EMOTE_32, + KEY_EMOTE_33, + KEY_EMOTE_34, + KEY_EMOTE_35, + KEY_EMOTE_36, + KEY_EMOTE_37, + KEY_EMOTE_38, + KEY_EMOTE_39, + KEY_EMOTE_40, + KEY_EMOTE_41, + KEY_EMOTE_42, + KEY_EMOTE_43, + KEY_EMOTE_44, + KEY_EMOTE_45, + KEY_EMOTE_46, + KEY_EMOTE_47, + KEY_EMOTE_48, + KEY_WEAR_OUTFIT, + KEY_COPY_OUTFIT, + KEY_COPY_EQUIPED_OUTFIT, + KEY_TOGGLE_CHAT, + KEY_SCROLL_CHAT_UP, + KEY_SCROLL_CHAT_DOWN, + KEY_PREV_CHAT_TAB, + KEY_NEXT_CHAT_TAB, + KEY_CLOSE_CHAT_TAB, + KEY_CHAT_PREV_HISTORY, + KEY_CHAT_NEXT_HISTORY, + KEY_AUTOCOMPLETE_CHAT, + KEY_DEACTIVATE_CHAT, + KEY_IGNORE_INPUT_1, + KEY_IGNORE_INPUT_2, + KEY_DIRECT_UP, + KEY_DIRECT_DOWN, + KEY_DIRECT_LEFT, + KEY_DIRECT_RIGHT, + KEY_CRAZY_MOVES, + KEY_CHANGE_CRAZY_MOVES_TYPE, + KEY_QUICK_DROP, + KEY_QUICK_DROPN, + KEY_SWITCH_QUICK_DROP, + KEY_MAGIC_INMA1, + KEY_MAGIC_ITENPLZ, + KEY_MAGIC_ATTACK, + KEY_SWITCH_MAGIC_ATTACK, + KEY_SWITCH_PVP_ATTACK, + KEY_INVERT_DIRECTION, + KEY_CHANGE_ATTACK_WEAPON_TYPE, + KEY_CHANGE_ATTACK_TYPE, + KEY_CHANGE_FOLLOW_MODE, + KEY_CHANGE_IMITATION_MODE, + KEY_DISABLE_GAME_MODIFIERS, + KEY_CHANGE_AUDIO, + KEY_AWAY, + KEY_RIGHT_CLICK, + KEY_CAMERA, + KEY_MOD, + KEY_TOTAL + }; +} + #endif |