diff options
author | Andrei Karas <akaras@inbox.ru> | 2014-05-13 01:04:05 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-13 01:04:05 +0300 |
commit | ea0b61e18f36f28806940b00a2cddaef912c3340 (patch) | |
tree | 616205f44832d4ced4fc0b50b650eedb0fbf435c /src | |
parent | 814e88e5ca69bc54837be27429dbf42dd41f7ac6 (diff) | |
download | manaverse-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.gz manaverse-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.bz2 manaverse-ea0b61e18f36f28806940b00a2cddaef912c3340.tar.xz manaverse-ea0b61e18f36f28806940b00a2cddaef912c3340.zip |
Move actor type into separate file.
Diffstat (limited to 'src')
39 files changed, 366 insertions, 324 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index c4d54628f..bca0cc342 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -602,6 +602,7 @@ SET(SRCS being/actor.h being/actorsprite.cpp being/actorsprite.h + being/actortype.h being/attributes.h listeners/actorspritelistener.h listeners/arrowslistener.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 5066444e6..52741624c 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -691,6 +691,7 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \ being/actor.h \ being/actorsprite.cpp \ being/actorsprite.h \ + being/actortype.h \ being/attributes.h \ listeners/actorspritelistener.h \ listeners/arrowslistener.cpp \ diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index ffb26799e..bfdf15b86 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -397,10 +397,10 @@ impHandler0(heal) if (inputManager.isActionActive(Input::KEY_STOP_ATTACK)) { Being *target = player_node->getTarget(); - if (!target || target->getType() != ActorSprite::PLAYER) + if (!target || target->getType() != ActorType::PLAYER) { target = actorManager->findNearestLivingBeing( - player_node, 10, ActorSprite::PLAYER); + player_node, 10, ActorType::PLAYER); if (target) player_node->setTarget(target); } @@ -1004,7 +1004,7 @@ impHandler0(talk) if (!target && actorManager) { target = actorManager->findNearestLivingBeing( - player_node, 1, ActorSprite::NPC); + player_node, 1, ActorType::NPC); // ignore closest target if distance in each direction more than 1 if (target) { @@ -1019,7 +1019,7 @@ impHandler0(talk) { if (target->canTalk()) target->talkTo(); - else if (target->getType() == Being::PLAYER) + else if (target->getType() == ActorType::PLAYER) new BuySellDialog(target->getName()); } return true; @@ -1075,7 +1075,7 @@ impHandler0(targetAttack) { // Only auto target Monsters target = actorManager->findNearestLivingBeing( - player_node, 90, ActorSprite::MONSTER); + player_node, 90, ActorType::MONSTER); } else { @@ -1088,7 +1088,7 @@ impHandler0(targetAttack) return false; } -static bool setTarget(const ActorSprite::Type type) +static bool setTarget(const ActorType::Type type) { if (actorManager && player_node) { @@ -1105,17 +1105,17 @@ static bool setTarget(const ActorSprite::Type type) impHandler0(targetPlayer) { - return setTarget(ActorSprite::PLAYER); + return setTarget(ActorType::PLAYER); } impHandler0(targetMonster) { - return setTarget(ActorSprite::MONSTER); + return setTarget(ActorType::MONSTER); } impHandler0(targetNPC) { - return setTarget(ActorSprite::NPC); + return setTarget(ActorType::NPC); } impHandler0(safeVideoMode) @@ -1216,7 +1216,7 @@ impHandler0(prevCommandsTab) impHandler0(openTrade) { const Being *const being = player_node->getTarget(); - if (being && being->getType() == ActorSprite::PLAYER) + if (being && being->getType() == ActorType::PLAYER) { Net::getTradeHandler()->request(being); tradePartnerName = being->getName(); diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 855ff3265..f8d4e137e 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -62,25 +62,25 @@ class FindBeingFunctor final public: bool operator() (const ActorSprite *const actor) const { - if (!actor || actor->getType() == ActorSprite::FLOOR_ITEM - || actor->getType() == ActorSprite::PORTAL) + if (!actor || actor->getType() == ActorType::FLOOR_ITEM + || actor->getType() == ActorType::PORTAL) { return false; } const Being *const b = static_cast<const Being* const>(actor); const unsigned other_y = y + ((b->getType() - == ActorSprite::NPC) ? 1 : 0); + == ActorType::NPC) ? 1 : 0); const Vector &pos = b->getPosition(); return (static_cast<unsigned>(pos.x) / mapTileSize == x && (static_cast<unsigned>(pos.y) / mapTileSize == y || static_cast<unsigned>(pos.y) / mapTileSize == other_y) && - b->isAlive() && (type == ActorSprite::UNKNOWN + b->isAlive() && (type == ActorType::UNKNOWN || b->getType() == type)); } uint16_t x, y; - ActorSprite::Type type; + ActorType::Type type; } beingActorFinder; class FindBeingEqualFunctor final @@ -226,7 +226,7 @@ void ActorManager::setPlayer(LocalPlayer *const player) } Being *ActorManager::createBeing(const int id, - const ActorSprite::Type type, + const ActorType::Type type, const uint16_t subtype) { Being *const being = new Being(id, type, subtype, mMap); @@ -288,7 +288,7 @@ Being *ActorManager::findBeing(const int id) const { ActorSprite *const actor = *it; if (actor->getId() == id && - actor->getType() != ActorSprite::FLOOR_ITEM) + actor->getType() != ActorType::FLOOR_ITEM) { return static_cast<Being*>(actor); } @@ -298,7 +298,7 @@ Being *ActorManager::findBeing(const int id) const } Being *ActorManager::findBeing(const int x, const int y, - const ActorSprite::Type type) const + const ActorType::Type type) const { beingActorFinder.x = static_cast<uint16_t>(x); beingActorFinder.y = static_cast<uint16_t>(y); @@ -329,10 +329,10 @@ Being *ActorManager::findBeingByPixel(const int x, const int y, if (!*it) continue; - if ((*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::PORTAL) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::FLOOR_ITEM) { if (!noBeing) { @@ -358,7 +358,7 @@ Being *ActorManager::findBeingByPixel(const int x, const int y, } if ((being->isAlive() - || (targetDead && being->getType() == Being::PLAYER)) + || (targetDead && being->getType() == ActorType::PLAYER)) && (allPlayers || being != player_node)) { if ((being->getPixelX() - mapTileSize / 2 <= x) && @@ -392,8 +392,8 @@ Being *ActorManager::findBeingByPixel(const int x, const int y, if (!*it) continue; - if ((*it)->getType() == ActorSprite::PORTAL || - (*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::PORTAL || + (*it)->getType() == ActorType::FLOOR_ITEM) { continue; } @@ -434,7 +434,7 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, if (!*it) continue; - if ((*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::PORTAL) continue; const Being *const being = dynamic_cast<const Being*>(*it); @@ -448,9 +448,9 @@ void ActorManager::findBeingsByPixel(std::vector<ActorSprite*> &beings, ActorSprite *const actor = *it; if ((being && (being->isAlive() - || (mTargetDeadPlayers && being->getType() == Being::PLAYER)) + || (mTargetDeadPlayers && being->getType() == ActorType::PLAYER)) && (allPlayers || being != player_node)) - || actor->getType() == ActorSprite::FLOOR_ITEM) + || actor->getType() == ActorType::FLOOR_ITEM) { if ((actor->getPixelX() - xtol <= x) && (actor->getPixelX() + xtol > x) && @@ -473,7 +473,7 @@ Being *ActorManager::findPortalByTile(const int x, const int y) const if (!*it) continue; - if ((*it)->getType() != ActorSprite::PORTAL) + if ((*it)->getType() != ActorType::PORTAL) continue; Being *const being = static_cast<Being*>(*it); @@ -493,7 +493,7 @@ FloorItem *ActorManager::findItem(const int id) const continue; if ((*it)->getId() == id && - (*it)->getType() == ActorSprite::FLOOR_ITEM) + (*it)->getType() == ActorType::FLOOR_ITEM) { return static_cast<FloorItem*>(*it); } @@ -510,7 +510,7 @@ FloorItem *ActorManager::findItem(const int x, const int y) const continue; if ((*it)->getTileX() == x && (*it)->getTileY() == y && - (*it)->getType() == ActorSprite::FLOOR_ITEM) + (*it)->getType() == ActorType::FLOOR_ITEM) { return static_cast<FloorItem*>(*it); } @@ -535,7 +535,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM + if ((*it)->getType() == ActorType::FLOOR_ITEM && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { @@ -570,7 +570,7 @@ bool ActorManager::pickUpAll(const int x1, const int y1, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM + if ((*it)->getType() == ActorType::FLOOR_ITEM && ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2) && ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2)) { @@ -632,7 +632,7 @@ bool ActorManager::pickUpNearest(const int x, const int y, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::FLOOR_ITEM) { FloorItem *const item = static_cast<FloorItem*>(*it); @@ -671,22 +671,22 @@ bool ActorManager::pickUpNearest(const int x, const int y, } Being *ActorManager::findBeingByName(const std::string &name, - const ActorSprite::Type type) const + const ActorType::Type type) const { for_actorsm { if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } Being *const being = static_cast<Being*>(*it); if (being->getName() == name && - (type == ActorSprite::UNKNOWN || type == being->getType())) + (type == ActorType::UNKNOWN || type == being->getType())) { return being; } @@ -695,7 +695,7 @@ Being *ActorManager::findBeingByName(const std::string &name, } Being *ActorManager::findNearestByName(const std::string &name, - const Being::Type &type) const + const ActorType::Type &type) const { if (!player_node) return nullptr; @@ -712,8 +712,8 @@ Being *ActorManager::findNearestByName(const std::string &name, if (reportTrue(!*it)) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } @@ -721,9 +721,9 @@ Being *ActorManager::findNearestByName(const std::string &name, Being *const being = static_cast<Being*>(*it); if (being && being->getName() == name && - (type == Being::UNKNOWN || type == being->getType())) + (type == ActorType::UNKNOWN || type == being->getType())) { - if (being->getType() == Being::PLAYER) + if (being->getType() == ActorType::PLAYER) { return being; } @@ -770,7 +770,7 @@ void ActorManager::logic() if (!*it) continue; - if ((*it) && (*it)->getType() == Being::PLAYER) + if ((*it) && (*it)->getType() == ActorType::PLAYER) { const Being *const being = static_cast<const Being*>(*it); being->addToCache(); @@ -823,7 +823,7 @@ void ActorManager::clear() Being *ActorManager::findNearestLivingBeing(const int x, const int y, const int maxTileDist, - const ActorSprite::Type type, + const ActorType::Type type, const Being *const excluded) const { const int maxDist = maxTileDist * mapTileSize; @@ -833,7 +833,7 @@ Being *ActorManager::findNearestLivingBeing(const int x, const int y, Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, const int maxDist, - const Being::Type type) const + const ActorType::Type type) const { if (!aroundBeing) return nullptr; @@ -844,7 +844,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, int maxDist, - const Being::Type &type, + const ActorType::Type &type, const int x, const int y, const Being *const excluded) const { @@ -869,12 +869,12 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, maxDist = maxDist * maxDist; - const bool cycleSelect = (mCyclePlayers && type == Being::PLAYER) - || (mCycleMonsters && type == Being::MONSTER) - || (mCycleNPC && type == Being::NPC); + const bool cycleSelect = (mCyclePlayers && type == ActorType::PLAYER) + || (mCycleMonsters && type == ActorType::MONSTER) + || (mCycleNPC && type == ActorType::NPC); const bool filtered = config.getBoolValue("enableAttackFilter") - && type == Being::MONSTER; + && type == ActorType::MONSTER; const bool modActive = inputManager.isActionActive(Input::KEY_STOP_ATTACK); bool ignoreDefault = false; @@ -909,8 +909,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, if (!*i) continue; - if ((*i)->getType() == ActorSprite::FLOOR_ITEM - || (*i)->getType() == ActorSprite::PORTAL) + if ((*i)->getType() == ActorType::FLOOR_ITEM + || (*i)->getType() == ActorType::PORTAL) { continue; } @@ -974,7 +974,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, { Being *const target = sortedBeings.at(0); - if (specialDistance && target->getType() == Being::MONSTER + if (specialDistance && target->getType() == ActorType::MONSTER && target->getDistance() <= 2) { return nullptr; @@ -1007,8 +1007,8 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, if (!*i) continue; - if ((*i)->getType() == ActorSprite::FLOOR_ITEM - || (*i)->getType() == ActorSprite::PORTAL) + if ((*i)->getType() == ActorType::FLOOR_ITEM + || (*i)->getType() == ActorType::PORTAL) { continue; } @@ -1038,7 +1038,7 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, const bool valid = validateBeing(aroundBeing, being, type, excluded, 50); int d = being->getDistance(); - if (being->getType() != Being::MONSTER || !mTargetOnlyReachable) + if (being->getType() != ActorType::MONSTER || !mTargetOnlyReachable) { // if distance not calculated, use old distance d = (being->getTileX() - x) * (being->getTileX() - x) + (being->getTileY() - y) * (being->getTileY() - y); @@ -1107,17 +1107,17 @@ Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing, bool ActorManager::validateBeing(const Being *const aroundBeing, Being *const being, - const Being::Type &type, + const ActorType::Type &type, const Being* const excluded, const int maxCost) const { if (!player_node) return false; return being && ((being->getType() == type - || type == Being::UNKNOWN) && (being->isAlive() - || (mTargetDeadPlayers && type == Being::PLAYER)) + || type == ActorType::UNKNOWN) && (being->isAlive() + || (mTargetDeadPlayers && type == ActorType::PLAYER)) && being != aroundBeing) && being != excluded - && (type != Being::MONSTER || !mTargetOnlyReachable + && (type != ActorType::MONSTER || !mTargetOnlyReachable || player_node->isReachable(being, maxCost)); } @@ -1155,7 +1155,7 @@ void ActorManager::heal(const Being *const target) const { if (PlayerInfo::getAttribute(Attributes::MP) >= 6) { - if (target && target->getType() != Being::MONSTER) + if (target && target->getType() != ActorType::MONSTER) { if (!client->limitPackets(PACKET_CHAT)) return; @@ -1176,7 +1176,7 @@ void ActorManager::heal(const Being *const target) const { // mp > 10 and target not monster if (PlayerInfo::getAttribute(Attributes::MP) >= 10 && target - && target->getType() != Being::MONSTER) + && target->getType() != ActorType::MONSTER) { // target not enemy if (player_relations.getRelation(target->getName()) != @@ -1196,7 +1196,7 @@ void ActorManager::heal(const Being *const target) const } } // heal self if selected monster or selection empty - else if ((!target || target->getType() == Being::MONSTER) + else if ((!target || target->getType() == ActorType::MONSTER) && PlayerInfo::getAttribute(Attributes::MP) >= 6 && PlayerInfo::getAttribute(Attributes::HP) != PlayerInfo::getAttribute(Attributes::MAX_HP)) @@ -1267,7 +1267,7 @@ void ActorManager::printBeingsToChat(const ActorSprites &beings, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::FLOOR_ITEM) continue; const Being *const being = static_cast<const Being*>(*it); @@ -1312,15 +1312,15 @@ void ActorManager::getPlayerNames(StringVect &names, if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } const Being *const being = static_cast<const Being*>(*it); - if ((being->getType() == ActorSprite::PLAYER - || (being->getType() == ActorSprite::NPC && npcNames)) + if ((being->getType() == ActorType::PLAYER + || (being->getType() == ActorType::NPC && npcNames)) && being->getName() != "") { names.push_back(being->getName()); @@ -1337,14 +1337,14 @@ void ActorManager::getMobNames(StringVect &names) const if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } const Being *const being = static_cast<const Being*>(*it); - if (being->getType() == ActorSprite::MONSTER && being->getName() != "") + if (being->getType() == ActorType::MONSTER && being->getName() != "") names.push_back(being->getName()); } } @@ -1356,15 +1356,15 @@ void ActorManager::updatePlayerNames() const if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } Being *const being = static_cast<Being*>(*it); being->setGoodStatus(-1); - if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + if (being->getType() == ActorType::PLAYER && being->getName() != "") being->updateName(); } } @@ -1376,14 +1376,14 @@ void ActorManager::updatePlayerColors() const if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } Being *const being = static_cast<Being*>(*it); - if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + if (being->getType() == ActorType::PLAYER && being->getName() != "") being->updateColors(); } } @@ -1395,14 +1395,14 @@ void ActorManager::updatePlayerGuild() const if (!*it) continue; - if ((*it)->getType() == ActorSprite::FLOOR_ITEM - || (*it)->getType() == ActorSprite::PORTAL) + if ((*it)->getType() == ActorType::FLOOR_ITEM + || (*it)->getType() == ActorType::PORTAL) { continue; } Being *const being = static_cast<Being*>(*it); - if (being->getType() == ActorSprite::PLAYER && being->getName() != "") + if (being->getType() == ActorType::PLAYER && being->getName() != "") being->updateGuild(); } } @@ -1423,7 +1423,7 @@ void ActorManager::parseLevels(std::string levels) const if (bktPos != std::string::npos) { Being *const being = findBeingByName(part.substr(0, bktPos), - Being::PLAYER); + ActorType::PLAYER); if (being) { being->setLevel(atoi(part.substr(bktPos + 1).c_str())); @@ -1662,7 +1662,7 @@ void ActorManager::updateEffects(const std::map<int, int> &addEffects, { for_actorsm { - if (!*it || (*it)->getType() != ActorSprite::NPC) + if (!*it || (*it)->getType() != ActorType::NPC) continue; Being *const being = static_cast<Being*>(*it); const int type = being->getSubType(); diff --git a/src/actormanager.h b/src/actormanager.h index df5d7ab38..00be468a1 100644 --- a/src/actormanager.h +++ b/src/actormanager.h @@ -58,7 +58,8 @@ class ActorManager final: public ConfigListener /** * Create a Being and add it to the list of ActorSprites. */ - Being *createBeing(const int id, const ActorSprite::Type type, + Being *createBeing(const int id, + const ActorType::Type type, const uint16_t subtype) A_WARN_UNUSED; /** @@ -87,8 +88,8 @@ class ActorManager final: public ConfigListener /** * Returns a being at specific coordinates. */ - Being *findBeing(const int x, const int y, const ActorSprite::Type - type = ActorSprite::UNKNOWN) const A_WARN_UNUSED; + Being *findBeing(const int x, const int y, const ActorType::Type + type = ActorType::UNKNOWN) const A_WARN_UNUSED; /** * Returns a being at the specific pixel. @@ -130,8 +131,8 @@ class ActorManager final: public ConfigListener */ Being *findNearestLivingBeing(const int x, const int y, int maxTileDist, - const ActorSprite::Type - type = Being::UNKNOWN, + const ActorType::Type + type = ActorType::UNKNOWN, const Being *const excluded = nullptr) const A_WARN_UNUSED; @@ -145,22 +146,22 @@ class ActorManager final: public ConfigListener */ Being *findNearestLivingBeing(const Being *const aroundBeing, const int maxTileDist, - const ActorSprite::Type - type = Being::UNKNOWN) + const ActorType::Type + type = ActorType::UNKNOWN) const A_WARN_UNUSED; /** * Finds a being by name and (optionally) by type. */ Being *findBeingByName(const std::string &name, - const ActorSprite::Type - type = Being::UNKNOWN) const A_WARN_UNUSED; + const ActorType::Type + type = ActorType::UNKNOWN) const A_WARN_UNUSED; /** * Finds a nearest being by name and (optionally) by type. */ Being *findNearestByName(const std::string &name, - const Being::Type &type = Being::UNKNOWN) + const ActorType::Type &type = ActorType::UNKNOWN) const A_WARN_UNUSED; /** @@ -170,7 +171,7 @@ class ActorManager final: public ConfigListener * no being is returned */ // void HealAllTargets(Being *aroundBeing, int maxdist, -// Being::Type type) const; +// ActorType::Type type) const; void healTarget() const; @@ -308,13 +309,13 @@ class ActorManager final: public ConfigListener protected: bool validateBeing(const Being *const aroundBeing, Being *const being, - const Being::Type &type, + const ActorType::Type &type, const Being *const excluded = nullptr, const int maxCost = 20) const A_WARN_UNUSED; Being *findNearestLivingBeing(const Being *const aroundBeing, const int maxdist, - const Being::Type &type, + const ActorType::Type &type, const int x, const int y, const Being *const excluded = nullptr) const A_WARN_UNUSED; diff --git a/src/being/actorsprite.cpp b/src/being/actorsprite.cpp index ece1320f8..eb695a0e2 100644 --- a/src/being/actorsprite.cpp +++ b/src/being/actorsprite.cpp @@ -203,7 +203,7 @@ void ActorSprite::updateStatusEffect(const int index, const bool newStatus) index, newStatus); if (!effect) return; - if (effect->isPoison() && getType() == PLAYER) + if (effect->isPoison() && getType() == ActorType::PLAYER) setPoison(newStatus); handleStatusEffect(effect, index); } diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h index 42623027d..5b9c438d8 100644 --- a/src/being/actorsprite.h +++ b/src/being/actorsprite.h @@ -28,6 +28,7 @@ #include "resources/map/mapconsts.h" #include "being/actor.h" +#include "being/actortype.h" #include "being/compoundsprite.h" #include "particle/particlecontainer.h" @@ -44,18 +45,6 @@ class ActorSpriteListener; class ActorSprite : public CompoundSprite, public Actor { public: - enum Type - { - UNKNOWN = 0, - PLAYER, - NPC, - MONSTER, - FLOOR_ITEM, - PORTAL, - PET, - AVATAR - }; - enum TargetCursorSize { TC_SMALL = 0, @@ -87,8 +76,8 @@ public: /** * Returns the type of the ActorSprite. */ - virtual Type getType() const A_WARN_UNUSED - { return UNKNOWN; } + virtual ActorType::Type getType() const A_WARN_UNUSED + { return ActorType::UNKNOWN; } void draw1(Graphics *const graphics, const int offsetX, diff --git a/src/being/actortype.h b/src/being/actortype.h new file mode 100644 index 000000000..794dae5f2 --- /dev/null +++ b/src/being/actortype.h @@ -0,0 +1,40 @@ +/* + * The ManaPlus Client + * Copyright (C) 2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef BEING_ACTORTYPE_H +#define BEING_ACTORTYPE_H + +namespace ActorType +{ + enum Type + { + UNKNOWN = 0, + PLAYER, + NPC, + MONSTER, + FLOOR_ITEM, + PORTAL, + PET, + AVATAR + }; +} + +#endif // BEING_ACTORTYPE_H diff --git a/src/being/being.cpp b/src/being/being.cpp index eb2c4682f..a494df61e 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -108,7 +108,9 @@ std::list<BeingCacheEntry*> beingInfoCache; typedef std::map<int, Guild*>::const_iterator GuildsMapCIter; typedef std::map<int, int>::const_iterator IntMapCIter; -Being::Being(const int id, const Type type, const uint16_t subtype, +Being::Being(const int id, + const ActorType::Type type, + const uint16_t subtype, Map *const map) : ActorSprite(id), mNextSound(), @@ -207,16 +209,16 @@ Being::Being(const int id, const Type type, const uint16_t subtype, setMap(map); setSubtype(subtype, 0); - if (mType == PLAYER) + if (mType == ActorType::PLAYER) mShowName = config.getBoolValue("visiblenames"); - else if (mType != NPC) + else if (mType != ActorType::NPC) mGotComment = true; config.addListener("visiblenames", this); reReadConfig(); - if (mType == NPC) + if (mType == ActorType::NPC) setShowName(true); else setShowName(mShowName); @@ -271,7 +273,7 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look) mSubType = subtype; mLook = look; - if (mType == MONSTER) + if (mType == ActorType::MONSTER) { mInfo = MonsterDB::get(mSubType); if (mInfo) @@ -282,7 +284,7 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look) mYDiff = mInfo->getSortOffsetY(); } } - else if (mType == NPC) + else if (mType == ActorType::NPC) { mInfo = NPCDB::get(mSubType); if (mInfo) @@ -291,13 +293,13 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look) mYDiff = mInfo->getSortOffsetY(); } } - else if (mType == AVATAR) + else if (mType == ActorType::AVATAR) { mInfo = AvatarDB::get(mSubType); if (mInfo) setupSpriteDisplay(mInfo->getDisplay(), false); } - else if (mType == PET) + else if (mType == ActorType::PET) { mInfo = PETDB::get(mId); if (mInfo) @@ -317,7 +319,7 @@ void Being::setSubtype(const uint16_t subtype, const uint8_t look) } } } - else if (mType == PLAYER) + else if (mType == ActorType::PLAYER) { int id = -100 - subtype; @@ -526,7 +528,7 @@ void Being::takeDamage(Being *const attacker, const int amount, color = &userPalette->getColor(UserPalette::MISS); } } - else if (mType == MONSTER) + else if (mType == ActorType::MONSTER) { if (attacker == player_node) { @@ -539,7 +541,7 @@ void Being::takeDamage(Being *const attacker, const int amount, UserPalette::HIT_PLAYER_MONSTER); } } - else if (mType == PLAYER && attacker != player_node + else if (mType == ActorType::PLAYER && attacker != player_node && this == player_node) { // here player was attacked by other player. mark him as enemy. @@ -556,7 +558,7 @@ void Being::takeDamage(Being *const attacker, const int amount, { if (this == player_node) { - if (attacker->mType == PLAYER || amount) + if (attacker->mType == ActorType::PLAYER || amount) { chatWindow->battleChatLog(strprintf("%s : Hit you -%d", attacker->getName().c_str(), amount), BY_OTHER); @@ -602,12 +604,12 @@ void Being::takeDamage(Being *const attacker, const int amount, mHP = 0; } - if (mType == MONSTER) + if (mType == ActorType::MONSTER) { updatePercentHP(); updateName(); } - else if (mType == PLAYER && socialWindow && getName() != "") + else if (mType == ActorType::PLAYER && socialWindow && getName() != "") { socialWindow->updateAvatar(getName()); } @@ -646,7 +648,7 @@ int Being::getHitEffect(const Being *const attacker, { const ItemInfo *const attackerWeapon = attacker->getEquippedWeapon(); - if (attackerWeapon && attacker->getType() == PLAYER) + if (attackerWeapon && attacker->getType() == ActorType::PLAYER) { if (type == MISS) hitEffectId = attackerWeapon->getMissEffectId(); @@ -655,7 +657,7 @@ int Being::getHitEffect(const Being *const attacker, else hitEffectId = attackerWeapon->getCriticalHitEffectId(); } - else if (attacker->getType() == MONSTER) + else if (attacker->getType() == ActorType::MONSTER) { const BeingInfo *const info = attacker->getInfo(); if (info) @@ -716,7 +718,7 @@ void Being::handleAttack(Being *const victim, const int damage, mLastAttackX = victim->getTileX(); mLastAttackY = victim->getTileY(); - if (mType == PLAYER && mEquippedWeapon) + if (mType == ActorType::PLAYER && mEquippedWeapon) fireMissile(victim, mEquippedWeapon->getMissileParticleFile()); else if (mInfo->getAttack(attackId)) fireMissile(victim, mInfo->getAttack(attackId)->mMissileParticle); @@ -731,13 +733,13 @@ void Being::handleAttack(Being *const victim, const int damage, if (dir) setDirection(dir); } - if (damage && victim->mType == PLAYER + if (damage && victim->mType == ActorType::PLAYER && victim->mAction == BeingAction::SIT) { victim->setAction(BeingAction::STAND, 0); } - if (mType == PLAYER) + if (mType == ActorType::PLAYER) { if (mSpriteIDs.size() >= 10) { @@ -782,7 +784,7 @@ void Being::handleSkill(Being *const victim, const int damage, if (dir) setDirection(dir); } - if (damage && victim->mType == PLAYER + if (damage && victim->mType == ActorType::PLAYER && victim->mAction == BeingAction::SIT) { victim->setAction(BeingAction::STAND, 0); @@ -803,7 +805,7 @@ void Being::handleSkill(Being *const victim, const int damage, void Being::setName(const std::string &name) { - if (mType == NPC) + if (mType == ActorType::NPC) { mName = name.substr(0, name.find('#', 0)); showName(); @@ -812,7 +814,7 @@ void Being::setName(const std::string &name) { mName = name; - if (mType == PLAYER && getShowName()) + if (mType == ActorType::PLAYER && getShowName()) showName(); } } @@ -1200,7 +1202,7 @@ void Being::setAction(const BeingAction::Action &action, const int attackId) if (mInfo) { playSfx(mInfo->getSound(SOUND_EVENT_DIE), this, false, mX, mY); - if (mType == MONSTER || mType == NPC) + if (mType == ActorType::MONSTER || mType == ActorType::NPC) mYDiff = mInfo->getDeadSortOffsetY(); } break; @@ -1341,10 +1343,15 @@ void Being::nextTile() } mActionTime += static_cast<int>(mSpeed / 10); - if ((mType != PLAYER || mUseDiagonal) && mX != pos.x && mY != pos.y) + if ((mType != ActorType::PLAYER || mUseDiagonal) + && mX != pos.x && mY != pos.y) + { mSpeed = static_cast<float>(mWalkSpeed.x * 1.4F); + } else + { mSpeed = mWalkSpeed.x; + } if (mX != pos.x || mY != pos.y) mOldHeight = mMap->getHeightOffset(mX, mY); @@ -1458,7 +1465,7 @@ void Being::logic() && static_cast<int> ((static_cast<float>(get_elapsed_time(mActionTime)) / mSpeed)) >= frameCount) { - if (mType != PLAYER && actorManager) + if (mType != ActorType::PLAYER && actorManager) actorManager->destroy(this); } @@ -1759,7 +1766,7 @@ void Being::updateCoords() offsetY += mInfo->getNameOffsetY(); } // Monster names show above the sprite instead of below it - if (mType == MONSTER) + if (mType == ActorType::MONSTER) offsetY += - getHeight() - mDispName->getHeight(); mDispName->adviseXY(offsetX, offsetY, mMoveNames); @@ -1767,7 +1774,7 @@ void Being::updateCoords() void Being::optionChanged(const std::string &value) { - if (mType == PLAYER && value == "visiblenames") + if (mType == ActorType::PLAYER && value == "visiblenames") setShowName(config.getBoolValue("visiblenames")); } @@ -1829,7 +1836,7 @@ void Being::showName() std::string displayName(mName); - if (mType != MONSTER && (mShowGender || mShowLevel)) + if (mType != ActorType::MONSTER && (mShowGender || mShowLevel)) { displayName.append(" "); if (mShowLevel && getLevel() != 0) @@ -1838,7 +1845,7 @@ void Being::showName() displayName.append(getGenderSign()); } - if (mType == MONSTER) + if (mType == ActorType::MONSTER) { if (config.getBoolValue("showMonstersTakedDamage")) displayName.append(", ").append(toString(getDamageTaken())); @@ -1846,11 +1853,12 @@ void Being::showName() Font *font = nullptr; if (player_node && player_node->getTarget() == this - && mType != MONSTER) + && mType != ActorType::MONSTER) { font = boldFont; } - else if (mType == PLAYER && !player_relations.isGoodName(this) && gui) + else if (mType == ActorType::PLAYER + && !player_relations.isGoodName(this) && gui) { font = gui->getSecureFont(); } @@ -1875,12 +1883,12 @@ void Being::updateColors() { if (userPalette) { - if (mType == MONSTER) + if (mType == ActorType::MONSTER) { mNameColor = &userPalette->getColor(UserPalette::MONSTER); mTextColor = &userPalette->getColor(UserPalette::MONSTER); } - else if (mType == NPC) + else if (mType == ActorType::NPC) { mNameColor = &userPalette->getColor(UserPalette::NPC); mTextColor = &userPalette->getColor(UserPalette::NPC); @@ -2003,7 +2011,7 @@ void Being::setSprite(const unsigned int slot, const int id, if (id1) { const ItemInfo &info = ItemDB::get(id1); - if (!isTempSprite && mMap && mType == PLAYER) + if (!isTempSprite && mMap && mType == ActorType::PLAYER) { const int pet = info.getPet(); if (pet) @@ -2018,7 +2026,7 @@ void Being::setSprite(const unsigned int slot, const int id, const std::string &filename = info.getSprite(mGender, mSubType); AnimatedSprite *equipmentSprite = nullptr; - if (!isTempSprite && mType == PLAYER) + if (!isTempSprite && mType == ActorType::PLAYER) { const int pet = info.getPet(); if (pet) @@ -2189,7 +2197,7 @@ bool Being::updateFromCache() } updateAwayEffect(); - if (mType == PLAYER) + if (mType == ActorType::PLAYER) updateColors(); return true; } @@ -2371,7 +2379,7 @@ void Being::drawSpriteAt(Graphics *const graphics, } } - if (mHighlightMonsterAttackRange && mType == ActorSprite::MONSTER + if (mHighlightMonsterAttackRange && mType == ActorType::MONSTER && isAlive()) { int attackRange; @@ -2389,7 +2397,7 @@ void Being::drawSpriteAt(Graphics *const graphics, } if (mShowMobHP && mInfo && player_node && player_node->getTarget() == this - && mType == MONSTER) + && mType == ActorType::MONSTER) { // show hp bar here int maxHP = mMaxHP; @@ -2494,7 +2502,7 @@ void Being::setHP(const int hp) mHP = hp; if (mMaxHP < mHP) mMaxHP = mHP; - if (mType == MONSTER) + if (mType == ActorType::MONSTER) updatePercentHP(); } @@ -2882,10 +2890,10 @@ std::string Being::loadComment(const std::string &name, const int type) std::string str; switch (type) { - case PLAYER: + case ActorType::PLAYER: str = client->getUsersDirectory(); break; - case NPC: + case ActorType::NPC: str = client->getNpcsDirectory(); break; default: @@ -2911,10 +2919,10 @@ void Being::saveComment(const std::string &restrict name, std::string dir; switch (type) { - case PLAYER: + case ActorType::PLAYER: dir = client->getUsersDirectory(); break; - case NPC: + case ActorType::NPC: dir = client->getNpcsDirectory(); break; default: @@ -3098,7 +3106,7 @@ void Being::addPet(const int id) } Being *const being = actorManager->createBeing( - id, ActorSprite::PET, 0); + id, ActorType::PET, 0); if (being) { being->setOwner(this); @@ -3290,7 +3298,7 @@ void Being::playSfx(const SoundInfo &sound, Being *const being, void Being::setLook(const uint8_t look) { - if (mType == PLAYER) + if (mType == ActorType::PLAYER) setSubtype(mSubType, look); } diff --git a/src/being/being.h b/src/being/being.h index 52a88bd2e..dfa920e68 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -111,14 +111,16 @@ class Being : public ActorSprite, public ConfigListener * @param subtype partly determines the type of the being * @param map the map the being is on */ - Being(const int id, const Type type, const uint16_t subtype, + Being(const int id, + const ActorType::Type type, + const uint16_t subtype, Map *const map); A_DELETE_COPY(Being) virtual ~Being(); - Type getType() const A_WARN_UNUSED + ActorType::Type getType() const override final A_WARN_UNUSED { return mType; } /** @@ -630,7 +632,7 @@ class Being : public ActorSprite, public ConfigListener void setGM(const bool gm); bool canTalk() const A_WARN_UNUSED - { return mType == NPC; } + { return mType == ActorType::NPC; } void talkTo() const; @@ -981,7 +983,7 @@ class Being : public ActorSprite, public ConfigListener void dumpSprites() const; - const Type mType; + const ActorType::Type mType; /** Speech Bubble components */ SpeechBubble *mSpeechBubble; diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 2774ab86e..d22e8503c 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -101,7 +101,7 @@ extern MiniStatusWindow *miniStatusWindow; extern SkillDialog *skillDialog; LocalPlayer::LocalPlayer(const int id, const int subtype) : - Being(id, PLAYER, subtype, nullptr), + Being(id, ActorType::PLAYER, subtype, nullptr), AttributeListener(), StatListener(), mGMLevel(0), @@ -295,7 +295,7 @@ void LocalPlayer::logic() if (mTarget) { - if (mTarget->getType() == ActorSprite::NPC) + if (mTarget->getType() == ActorType::NPC) { // NPCs are always in range mTarget->setTargetType(TCT_IN_RANGE); @@ -314,7 +314,7 @@ void LocalPlayer::logic() mTarget->setTargetType(targetType); if (!mTarget->isAlive() && (!mTargetDeadPlayers - || mTarget->getType() != Being::PLAYER)) + || mTarget->getType() != ActorType::PLAYER)) { stopAttack(true); } @@ -532,7 +532,7 @@ void LocalPlayer::setTarget(Being *const target) oldTarget = mTarget; } - if (mTarget && mTarget->getType() == ActorSprite::MONSTER) + if (mTarget && mTarget->getType() == ActorType::MONSTER) mTarget->setShowName(false); mTarget = target; @@ -547,7 +547,7 @@ void LocalPlayer::setTarget(Being *const target) mTarget->updateName(); } - if (target && target->getType() == ActorSprite::MONSTER) + if (target && target->getType() == ActorType::MONSTER) target->setShowName(true); } @@ -731,7 +731,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, { mKeepAttacking = keep; - if (!target || target->getType() == ActorSprite::NPC) + if (!target || target->getType() == ActorType::NPC) return; if (mTarget != target) @@ -761,7 +761,7 @@ void LocalPlayer::attack(Being *const target, const bool keep, mActionTime = tick_time; - if (target->getType() != Being::PLAYER || checAttackPermissions(target)) + if (target->getType() != ActorType::PLAYER || checAttackPermissions(target)) { setAction(BeingAction::ATTACK); @@ -3297,7 +3297,7 @@ void LocalPlayer::attack2(Being *const target, const bool keep, return; } setTarget(target); - if (target->getType() != Being::NPC) + if (target->getType() != ActorType::NPC) { mKeepAttacking = true; moveToTarget(); @@ -3510,7 +3510,7 @@ void LocalPlayer::followMoveTo(const Being *const being, if (actorManager) { Being *const b = actorManager->findBeingByName( - mPlayerFollowed, Being::PLAYER); + mPlayerFollowed, ActorType::PLAYER); setTarget(b); } } @@ -3665,7 +3665,7 @@ void LocalPlayer::checkNewName(Being *const being) return; const std::string &nick = being->getName(); - if (being->getType() == ActorSprite::PLAYER) + if (being->getType() == ActorType::PLAYER) { const Guild *const guild = getGuild(); if (guild) diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp index cdba9bfb6..486713434 100644 --- a/src/being/playerrelations.cpp +++ b/src/being/playerrelations.cpp @@ -249,9 +249,9 @@ void PlayerRelationsManager::signalUpdate(const std::string &name) if (actorManager) { Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); - if (being && being->getType() == Being::PLAYER) + if (being && being->getType() == ActorType::PLAYER) being->updateColors(); } } @@ -300,7 +300,7 @@ bool PlayerRelationsManager::hasPermission(const Being *const being, if (!being) return false; - if (being->getType() == ActorSprite::PLAYER) + if (being->getType() == ActorType::PLAYER) return hasPermission(being->getName(), flags) == flags; return true; } @@ -321,9 +321,9 @@ bool PlayerRelationsManager::hasPermission(const std::string &name, if (mIgnoreStrategy) { Being *const b = actorManager->findBeingByName( - name, ActorSprite::PLAYER); + name, ActorType::PLAYER); - if (b && b->getType() == ActorSprite::PLAYER) + if (b && b->getType() == ActorType::PLAYER) mIgnoreStrategy->ignore(b, rejections); } } diff --git a/src/commands.cpp b/src/commands.cpp index 508c78e4e..f3ea4eff7 100644 --- a/src/commands.cpp +++ b/src/commands.cpp @@ -670,7 +670,7 @@ impHandler0(attackHuman) return; Being *const target = actorManager->findNearestLivingBeing( - player_node, 10, ActorSprite::PLAYER); + player_node, 10, ActorType::PLAYER); if (target) { if (player_node->checAttackPermissions(target)) @@ -783,7 +783,7 @@ impHandler1(heal) if (!args.empty()) { const Being *const being = actorManager->findBeingByName( - args, Being::PLAYER); + args, ActorType::PLAYER); if (being) actorManager->heal(being); } @@ -848,7 +848,7 @@ impHandler1(trade) return; const Being *const being = actorManager->findBeingByName( - args, Being::PLAYER); + args, ActorType::PLAYER); if (being) { Net::getTradeHandler()->request(being); @@ -1530,10 +1530,10 @@ void replaceVars(std::string &str) if (str.find("<PLAYER>") != std::string::npos) { const Being *target = player_node->getTarget(); - if (!target || target->getType() != ActorSprite::PLAYER) + if (!target || target->getType() != ActorType::PLAYER) { target = actorManager->findNearestLivingBeing( - player_node, 20, ActorSprite::PLAYER); + player_node, 20, ActorType::PLAYER); } if (target) replaceAll(str, "<PLAYER>", target->getName()); @@ -1543,10 +1543,10 @@ void replaceVars(std::string &str) if (str.find("<MONSTER>") != std::string::npos) { const Being *target = player_node->getTarget(); - if (!target || target->getType() != ActorSprite::MONSTER) + if (!target || target->getType() != ActorType::MONSTER) { target = actorManager->findNearestLivingBeing( - player_node, 20, ActorSprite::MONSTER); + player_node, 20, ActorType::MONSTER); } if (target) replaceAll(str, "<MONSTER>", target->getName()); diff --git a/src/flooritem.h b/src/flooritem.h index 65fdbcfb4..c884d8db3 100644 --- a/src/flooritem.h +++ b/src/flooritem.h @@ -52,8 +52,8 @@ class FloorItem final : public ActorSprite void postInit(Map *const map, int subX, int subY); - Type getType() const override final A_WARN_UNUSED - { return FLOOR_ITEM; } + ActorType::Type getType() const override final A_WARN_UNUSED + { return ActorType::FLOOR_ITEM; } void draw(Graphics *const graphics, const int offsetX, const int offsetY) const override final; diff --git a/src/gui/popups/beingpopup.cpp b/src/gui/popups/beingpopup.cpp index 07d4b064a..dd1aaf028 100644 --- a/src/gui/popups/beingpopup.cpp +++ b/src/gui/popups/beingpopup.cpp @@ -94,7 +94,7 @@ void BeingPopup::show(const int x, const int y, Being *const b) b->updateComment(); - if (b->getType() == Being::NPC && b->getComment().empty()) + if (b->getType() == ActorType::NPC && b->getComment().empty()) { setVisible(false); return; diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp index f997c0549..524758719 100644 --- a/src/gui/popups/popupmenu.cpp +++ b/src/gui/popups/popupmenu.cpp @@ -112,7 +112,7 @@ PopupMenu::PopupMenu() : mButton(nullptr), mNick(), mTextField(nullptr), - mType(static_cast<int>(Being::UNKNOWN)), + mType(static_cast<int>(ActorType::UNKNOWN)), mX(0), mY(0) { @@ -122,7 +122,7 @@ PopupMenu::PopupMenu() : mRenameListener.setDialog(nullptr); mPlayerListener.setNick(""); mPlayerListener.setDialog(nullptr); - mPlayerListener.setType(static_cast<int>(Being::UNKNOWN)); + mPlayerListener.setType(static_cast<int>(ActorType::UNKNOWN)); mScrollArea = new ScrollArea(this, mBrowserBox, false); mScrollArea->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO); } @@ -149,7 +149,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being) switch (being->getType()) { - case ActorSprite::PLAYER: + case ActorType::PLAYER: { // TRANSLATORS: popup menu item // TRANSLATORS: trade with player @@ -234,7 +234,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being) break; } - case ActorSprite::NPC: + case ActorType::NPC: // NPCs can be talked to (single option, candidate for removal // unless more options would be added) // TRANSLATORS: popup menu item @@ -255,7 +255,7 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being) mBrowserBox->addRow("addcomment", _("Add comment")); break; - case ActorSprite::MONSTER: + case ActorType::MONSTER: { // Monsters can be attacked // TRANSLATORS: popup menu item @@ -293,11 +293,11 @@ void PopupMenu::showPopup(const int x, const int y, const Being *const being) break; } - case ActorSprite::AVATAR: - case ActorSprite::UNKNOWN: - case ActorSprite::FLOOR_ITEM: - case ActorSprite::PORTAL: - case ActorSprite::PET: + case ActorType::AVATAR: + case ActorType::UNKNOWN: + case ActorType::FLOOR_ITEM: + case ActorType::PORTAL: + case ActorType::PET: default: break; } @@ -331,7 +331,7 @@ void PopupMenu::showPopup(const int x, const int y, static_cast<unsigned>(being->getId()), (being->getName() + being->getGenderSignWithSpace()).c_str())); } - else if (actor->getType() == ActorSprite::FLOOR_ITEM) + else if (actor->getType() == ActorType::FLOOR_ITEM) { const FloorItem *const floorItem = static_cast<const FloorItem*>(actor); @@ -355,7 +355,7 @@ void PopupMenu::showPlayerPopup(const int x, const int y, mNick = nick; mBeingId = 0; - mType = static_cast<int>(Being::PLAYER); + mType = static_cast<int>(ActorType::PLAYER); mX = x; mY = y; mBrowserBox->clearRows(); @@ -455,7 +455,7 @@ void PopupMenu::showPopup(const int x, const int y, mFloorItemId = floorItem->getId(); mX = x; mY = y; - mType = static_cast<int>(Being::FLOOR_ITEM); + mType = static_cast<int>(ActorType::FLOOR_ITEM); mBrowserBox->clearRows(); const std::string name = floorItem->getName(); mNick = name; @@ -682,7 +682,7 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab) std::string name = wTab->getNick(); const Being* const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { @@ -772,7 +772,7 @@ void PopupMenu::showChatPopup(const int x, const int y, ChatTab *const tab) else { mNick = name; - mType = static_cast<int>(Being::PLAYER); + mType = static_cast<int>(ActorType::PLAYER); addPlayerRelation(name); mBrowserBox->addRow("##3---"); addFollow(); @@ -836,7 +836,7 @@ void PopupMenu::showChangePos(const int x, const int y) mItem = nullptr; mMapItem = nullptr; mNick.clear(); - mType = static_cast<int>(Being::UNKNOWN); + mType = static_cast<int>(ActorType::UNKNOWN); mX = 0; mY = 0; setVisible(false); @@ -898,7 +898,7 @@ void PopupMenu::handleLink(const std::string &link, } // Trade action else if (link == "trade" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { Net::getTradeHandler()->request(being); tradePartnerName = being->getName(); @@ -907,9 +907,9 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "buy" && being && mBeingId != 0) { - if (being->getType() == Being::NPC) + if (being->getType() == ActorType::NPC) Net::getNpcHandler()->buy(mBeingId); - else if (being->getType() == Being::PLAYER) + else if (being->getType() == ActorType::PLAYER) Net::getBuySellHandler()->requestSellList(being->getName()); } else if (link == "buy" && !mNick.empty()) @@ -918,9 +918,9 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "sell" && being && mBeingId != 0) { - if (being->getType() == Being::NPC) + if (being->getType() == ActorType::NPC) Net::getNpcHandler()->sell(mBeingId); - else if (being->getType() == Being::PLAYER) + else if (being->getType() == ActorType::PLAYER) Net::getBuySellHandler()->requestBuyList(being->getName()); } else if (link == "sell" && !mNick.empty()) @@ -932,13 +932,13 @@ void PopupMenu::handleLink(const std::string &link, if (player_node) player_node->attack(being, true); } - else if (link == "heal" && being && being->getType() != Being::MONSTER) + else if (link == "heal" && being && being->getType() != ActorType::MONSTER) { if (actorManager) actorManager->heal(being); } else if (link == "unignore" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::NEUTRAL); @@ -948,7 +948,7 @@ void PopupMenu::handleLink(const std::string &link, player_relations.setRelation(mNick, PlayerRelation::NEUTRAL); } else if (link == "ignore" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::IGNORED); @@ -959,7 +959,7 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "blacklist" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::BLACKLISTED); @@ -969,7 +969,7 @@ void PopupMenu::handleLink(const std::string &link, player_relations.setRelation(mNick, PlayerRelation::BLACKLISTED); } else if (link == "enemy" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::ENEMY2); @@ -979,7 +979,7 @@ void PopupMenu::handleLink(const std::string &link, player_relations.setRelation(mNick, PlayerRelation::ENEMY2); } else if (link == "erase" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::ERASED); being->updateName(); @@ -989,7 +989,7 @@ void PopupMenu::handleLink(const std::string &link, player_relations.setRelation(mNick, PlayerRelation::ERASED); } else if (link == "disregard" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::DISREGARDED); @@ -999,7 +999,7 @@ void PopupMenu::handleLink(const std::string &link, player_relations.setRelation(mNick, PlayerRelation::DISREGARDED); } else if (link == "friend" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { player_relations.setRelation(being->getName(), PlayerRelation::FRIEND); } @@ -1282,12 +1282,12 @@ void PopupMenu::handleLink(const std::string &link, PlayerInfo::unprotectItem(mItemId); } else if (link == "party" && being && - being->getType() == ActorSprite::PLAYER) + being->getType() == ActorType::PLAYER) { Net::getPartyHandler()->invite(being); } else if (link == "kick party" && being - && being->getType() == Being::PLAYER) + && being->getType() == ActorType::PLAYER) { Net::getPartyHandler()->kick(being); } @@ -1308,8 +1308,8 @@ void PopupMenu::handleLink(const std::string &link, chatWindow->addInputText(name); } else if (link == "admin-kick" && being && - (being->getType() == ActorSprite::PLAYER || - being->getType() == ActorSprite::MONSTER)) + (being->getType() == ActorType::PLAYER || + being->getType() == ActorType::MONSTER)) { Net::getAdminHandler()->kick(being->getId()); } @@ -1475,7 +1475,7 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "remove attack" && being) { - if (actorManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == ActorType::MONSTER) { actorManager->removeAttackMob(being->getName()); if (socialWindow) @@ -1484,7 +1484,7 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "add attack" && being) { - if (actorManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == ActorType::MONSTER) { actorManager->addAttackMob(being->getName()); if (socialWindow) @@ -1493,7 +1493,7 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "add attack priority" && being) { - if (actorManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == ActorType::MONSTER) { actorManager->addPriorityAttackMob(being->getName()); if (socialWindow) @@ -1502,7 +1502,7 @@ void PopupMenu::handleLink(const std::string &link, } else if (link == "add attack ignore" && being) { - if (actorManager && being->getType() == Being::MONSTER) + if (actorManager && being->getType() == ActorType::MONSTER) { actorManager->addIgnoreAttackMob(being->getName()); if (socialWindow) @@ -1900,7 +1900,7 @@ void PopupMenu::handleLink(const std::string &link, mButton = nullptr; mNick.clear(); mTextField = nullptr; - mType = static_cast<int>(Being::UNKNOWN); + mType = static_cast<int>(ActorType::UNKNOWN); mX = 0; mY = 0; } @@ -2265,7 +2265,7 @@ void PopupMenu::showAttackMonsterPopup(const int x, const int y, return; mNick = name; - mType = static_cast<int>(Being::MONSTER); + mType = static_cast<int>(ActorType::MONSTER); mX = x; mY = y; @@ -2343,7 +2343,7 @@ void PopupMenu::showPickupItemPopup(const int x, const int y, return; mNick = name; - mType = static_cast<int>(Being::FLOOR_ITEM); + mType = static_cast<int>(ActorType::FLOOR_ITEM); mX = x; mY = y; @@ -2953,7 +2953,7 @@ PlayerListener::PlayerListener() : ActionListener(), mNick(), mDialog(nullptr), - mType(static_cast<int>(Being::UNKNOWN)) + mType(static_cast<int>(ActorType::UNKNOWN)) { } @@ -2963,7 +2963,7 @@ void PlayerListener::action(const ActionEvent &event) { std::string comment = mDialog->getText(); Being *const being = actorManager->findBeingByName( - mNick, static_cast<ActorSprite::Type>(mType)); + mNick, static_cast<ActorType::Type>(mType)); if (being) being->setComment(comment); Being::saveComment(mNick, comment, mType); diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 35805287b..f8f0c2ec0 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -256,7 +256,7 @@ void Viewport::draw(Graphics *graphics) const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesIterator, it, actors) { - if ((*it)->getType() == ActorSprite::FLOOR_ITEM) + if ((*it)->getType() == ActorType::FLOOR_ITEM) continue; Being *const b = static_cast<Being*>(*it); b->drawSpeech(mPixelViewX, mPixelViewY); @@ -425,8 +425,8 @@ bool Viewport::leftMouseAction() } else { - const ActorSprite::Type type = mHoverBeing->getType(); - if (type == ActorSprite::PLAYER) + const ActorType::Type type = mHoverBeing->getType(); + if (type == ActorType::PLAYER) { validateSpeed(); if (actorManager) @@ -438,7 +438,7 @@ bool Viewport::leftMouseAction() return true; } } - else if (type == ActorSprite::MONSTER || type == ActorSprite::NPC) + else if (type == ActorType::MONSTER || type == ActorType::NPC) { if (player_node->withinAttackRange(mHoverBeing) || inputManager.isActionActive(static_cast<int>( @@ -540,7 +540,7 @@ void Viewport::mousePressed(MouseEvent &event) if (actorManager) { Being *const target = actorManager->findNearestLivingBeing( - pixelX, pixelY, 20, ActorSprite::MONSTER); + pixelX, pixelY, 20, ActorType::MONSTER); if (target) player_node->setTarget(target); @@ -897,14 +897,14 @@ void Viewport::mouseMoved(MouseEvent &event A_UNUSED) const int x = mMouseX + mPixelViewX; const int y = mMouseY + mPixelViewY; - ActorSprite::Type type = ActorSprite::UNKNOWN; + ActorType::Type type = ActorType::UNKNOWN; mHoverBeing = actorManager->findBeingByPixel(x, y, true); if (mHoverBeing) type = mHoverBeing->getType(); if (mHoverBeing - && (type == Being::PLAYER - || type == Being::NPC - || type == Being::PET)) + && (type == ActorType::PLAYER + || type == ActorType::NPC + || type == ActorType::PET)) { mTextPopup->setVisible(false); if (mShowBeingPopup) @@ -954,23 +954,23 @@ void Viewport::mouseMoved(MouseEvent &event A_UNUSED) { switch (type) { - case ActorSprite::NPC: + case ActorType::NPC: gui->setCursorType(mHoverBeing->getHoverCursor()); break; - case ActorSprite::MONSTER: + case ActorType::MONSTER: gui->setCursorType(mHoverBeing->getHoverCursor()); break; - case ActorSprite::PORTAL: + case ActorType::PORTAL: gui->setCursorType(mHoverBeing->getHoverCursor()); break; - case ActorSprite::AVATAR: - case ActorSprite::FLOOR_ITEM: - case ActorSprite::UNKNOWN: - case ActorSprite::PLAYER: - case ActorSprite::PET: + case ActorType::AVATAR: + case ActorType::FLOOR_ITEM: + case ActorType::UNKNOWN: + case ActorType::PLAYER: + case ActorType::PET: default: gui->setCursorType(Cursor::CURSOR_POINTER); break; diff --git a/src/gui/widgets/avatarlistbox.cpp b/src/gui/widgets/avatarlistbox.cpp index 2e8e27960..130245801 100644 --- a/src/gui/widgets/avatarlistbox.cpp +++ b/src/gui/widgets/avatarlistbox.cpp @@ -347,7 +347,7 @@ void AvatarListBox::mousePressed(MouseEvent &event) if (ava->getType() == AVATAR_PLAYER) { const Being *const being = actorManager->findBeingByName( - ava->getName(), Being::PLAYER); + ava->getName(), ActorType::PLAYER); if (being) actorManager->heal(being); } @@ -366,8 +366,8 @@ void AvatarListBox::mousePressed(MouseEvent &event) const Avatar *const avatar = model->getAvatarAt(selected); if (avatar) { - const Being *const being = actorManager - ->findBeingByName(avatar->getName(), Being::PLAYER); + const Being *const being = actorManager->findBeingByName( + avatar->getName(), ActorType::PLAYER); if (being) viewport->showPopup(being); else diff --git a/src/gui/windows/botcheckerwindow.cpp b/src/gui/windows/botcheckerwindow.cpp index e8dd03f63..b606da8f6 100644 --- a/src/gui/windows/botcheckerwindow.cpp +++ b/src/gui/windows/botcheckerwindow.cpp @@ -107,7 +107,7 @@ public: { Being *const being = dynamic_cast<Being*>(*i); - if (being && being->getType() == Being::PLAYER + if (being && being->getType() == ActorType::PLAYER && being != player_node && being->getName() != "") { mPlayers.push_back(being); @@ -406,7 +406,7 @@ void BotCheckerWindow::reset() { Being *const being = dynamic_cast<Being*>(*i); - if (being && being->getType() == Being::PLAYER + if (being && being->getType() == ActorType::PLAYER && being != player_node && being->getName() != "") { being->resetCounters(); diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index 72dfd21b6..34b4b5b5a 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -124,7 +124,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, mCreateButton(new Button(this, _("Create"), "create", this)), // TRANSLATORS: char create dialog button mCancelButton(new Button(this, _("Cancel"), "cancel", this)), - mPlayer(new Being(0, ActorSprite::PLAYER, static_cast<uint16_t>(0U), + mPlayer(new Being(0, ActorType::PLAYER, static_cast<uint16_t>(0U), nullptr)), mPlayerBox(new PlayerBox(this, mPlayer, "charcreate_playerbox.xml", "charcreate_selectedplayerbox.xml")), diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index e0f4d3c51..d6ad291c6 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -687,7 +687,7 @@ void ChatWindow::doPresent() const FOR_EACH (ActorSpritesIterator, it, actors) { - if ((*it)->getType() == ActorSprite::PLAYER) + if ((*it)->getType() == ActorType::PLAYER) { if (!response.empty()) response.append(", "); @@ -1547,7 +1547,7 @@ void ChatWindow::battleChatLog(const std::string &line, Own own, void ChatWindow::localPetSay(const std::string &nick, const std::string &text) { Being *const being = actorManager->findBeingByName( - nick, ActorSprite::PLAYER); + nick, ActorType::PLAYER); Being *pet = nullptr; if (being) { @@ -1572,7 +1572,7 @@ void ChatWindow::localPetSay(const std::string &nick, const std::string &text) void ChatWindow::localPetEmote(const std::string &nick, const uint8_t emoteId) { Being *const being = actorManager->findBeingByName( - nick, ActorSprite::PLAYER); + nick, ActorType::PLAYER); if (being) { Being *const pet = being->getFirstPet(); @@ -1634,7 +1634,7 @@ void ChatWindow::updateOnline(const std::set<std::string> &onlinePlayers) const if (actorManager) { const Being *const being = actorManager->findBeingByName( - nick, ActorSprite::PLAYER); + nick, ActorType::PLAYER); if (being) { tab->setWhisperTabColors(); diff --git a/src/gui/windows/killstats.cpp b/src/gui/windows/killstats.cpp index 0145d551f..199c1d84c 100644 --- a/src/gui/windows/killstats.cpp +++ b/src/gui/windows/killstats.cpp @@ -477,7 +477,7 @@ void KillStats::validateJacko() { const Being *const dstBeing = actorManager->findBeingByName( - "Jack O", Being::MONSTER); + "Jack O", ActorType::MONSTER); if (mIsJackoAlive && !dstBeing) { mIsJackoAlive = false; diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp index ffaba0c2f..8acbfc5a0 100644 --- a/src/gui/windows/minimap.cpp +++ b/src/gui/windows/minimap.cpp @@ -288,7 +288,7 @@ void Minimap::draw(Graphics *graphics) const ActorSprites &actors = actorManager->getAll(); FOR_EACH (ActorSpritesConstIterator, it, actors) { - if (!(*it) || (*it)->getType() == ActorSprite::FLOOR_ITEM) + if (!(*it) || (*it)->getType() == ActorType::FLOOR_ITEM) continue; const Being *const being = static_cast<const Being *const>(*it); @@ -316,20 +316,20 @@ void Minimap::draw(Graphics *graphics) { switch (being->getType()) { - case ActorSprite::MONSTER: + case ActorType::MONSTER: type = UserPalette::MONSTER; break; - case ActorSprite::NPC: + case ActorType::NPC: type = UserPalette::NPC; break; - case ActorSprite::AVATAR: - case ActorSprite::UNKNOWN: - case ActorSprite::PLAYER: - case ActorSprite::FLOOR_ITEM: - case ActorSprite::PORTAL: - case ActorSprite::PET: + case ActorType::AVATAR: + case ActorType::UNKNOWN: + case ActorType::PLAYER: + case ActorType::FLOOR_ITEM: + case ActorType::PORTAL: + case ActorType::PET: default: continue; } diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index db2800978..e8bc1763e 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -852,7 +852,7 @@ void NpcDialog::showAvatar(const uint16_t avatarId) if (needShow) { delete mAvatarBeing; - mAvatarBeing = new Being(0, ActorSprite::AVATAR, avatarId, nullptr); + mAvatarBeing = new Being(0, ActorType::AVATAR, avatarId, nullptr); mPlayerBox->setPlayer(mAvatarBeing); if (!mAvatarBeing->empty()) { diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp index edd3efbc7..0afe6f90c 100644 --- a/src/gui/windows/shopwindow.cpp +++ b/src/gui/windows/shopwindow.cpp @@ -291,7 +291,7 @@ void ShopWindow::startTrade() return; const Being *const being = actorManager->findBeingByName( - mTradeNick, Being::PLAYER); + mTradeNick, ActorType::PLAYER); tradeWindow->clear(); if (mTradeMoney) { @@ -695,7 +695,7 @@ void ShopWindow::processRequest(const std::string &nick, std::string data, { if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading() || !actorManager - || !actorManager->findBeingByName(nick, Being::PLAYER)) + || !actorManager->findBeingByName(nick, ActorType::PLAYER)) { return; } diff --git a/src/gui/windows/socialwindow.cpp b/src/gui/windows/socialwindow.cpp index dbba86562..0ff1d8866 100644 --- a/src/gui/windows/socialwindow.cpp +++ b/src/gui/windows/socialwindow.cpp @@ -564,7 +564,7 @@ public: } } const Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { avatar->setDamageHp(being->getDamageTaken()); @@ -585,7 +585,7 @@ public: return; avatar->setDamageHp(0); Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) being->setDamageTaken(0); @@ -1157,7 +1157,7 @@ public: FOR_EACHP (StringVectCIter, it, players) { Avatar *const ava = new Avatar(*it); - if (actorManager->findBeingByName(*it, Being::PLAYER) + if (actorManager->findBeingByName(*it, ActorType::PLAYER) || players2.find(*it) != players2.end()) { ava->setOnline(true); diff --git a/src/gui/windows/whoisonline.cpp b/src/gui/windows/whoisonline.cpp index 38ddcf806..ff24030d4 100644 --- a/src/gui/windows/whoisonline.cpp +++ b/src/gui/windows/whoisonline.cpp @@ -192,7 +192,7 @@ void WhoIsOnline::handleLink(const std::string& link, MouseEvent *event) { const std::string text = decodeLinkText(link); Being *const being = actorManager->findBeingByName( - text, Being::PLAYER); + text, ActorType::PLAYER); if (being && viewport) { @@ -414,7 +414,7 @@ void WhoIsOnline::loadWebList() if (actorManager) { Being *const being = actorManager->findBeingByName( - nick, Being::PLAYER); + nick, ActorType::PLAYER); if (being) { if (level > 0) @@ -808,7 +808,7 @@ void OnlinePlayer::setText(std::string color) if (mStatus != 255 && actorManager) { Being *const being = actorManager->findBeingByName( - mNick, Being::PLAYER); + mNick, ActorType::PLAYER); if (being) { being->setState(mStatus); diff --git a/src/guildmanager.cpp b/src/guildmanager.cpp index 48485e9b4..1dd4d8247 100644 --- a/src/guildmanager.cpp +++ b/src/guildmanager.cpp @@ -408,7 +408,7 @@ bool GuildManager::process(std::string msg) if (actorManager) { Being *const b = actorManager->findBeingByName( - msg, Being::PLAYER); + msg, ActorType::PLAYER); if (b) { diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 34beab5ad..c983cfd9d 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -70,33 +70,33 @@ Being *BeingHandler::createBeing(const int id, const int16_t job) const if (!actorManager) return nullptr; - ActorSprite::Type type = ActorSprite::UNKNOWN; + ActorType::Type type = ActorType::UNKNOWN; if (job <= 25 || (job >= 4001 && job <= 4049)) - type = ActorSprite::PLAYER; + type = ActorType::PLAYER; else if (job >= 46 && job <= 1000) - type = ActorSprite::NPC; + type = ActorType::NPC; else if (job > 1000 && job <= 2000) - type = ActorSprite::MONSTER; + type = ActorType::MONSTER; else if (job == 45) - type = ActorSprite::PORTAL; + type = ActorType::PORTAL; Being *const being = actorManager->createBeing(id, type, job); - if (type == ActorSprite::PLAYER || type == ActorSprite::NPC) + if (type == ActorType::PLAYER || type == ActorType::NPC) { being->updateFromCache(); requestNameById(id); if (player_node) player_node->checkNewName(being); } - if (type == Being::PLAYER) + if (type == ActorType::PLAYER) { if (botCheckerWindow) botCheckerWindow->updateList(); if (socialWindow) socialWindow->updateActiveList(); } - else if (type == Being::NPC) + else if (type == ActorType::NPC) { if (questsWindow) questsWindow->addEffect(being); @@ -141,7 +141,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, Being *dstBeing = actorManager->findBeing(id); - if (dstBeing && dstBeing->getType() == Being::MONSTER + if (dstBeing && dstBeing->getType() == ActorType::MONSTER && !dstBeing->isAlive()) { actorManager->destroy(dstBeing); @@ -169,7 +169,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, } else { - if (dstBeing->getType() == Being::NPC) + if (dstBeing->getType() == ActorType::NPC) { actorManager->undelete(dstBeing); if (serverVersion < 1) @@ -177,7 +177,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, } } - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); if (spawnId) @@ -198,7 +198,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const int hairStyle = msg.readInt8(); const uint8_t look = msg.readInt8(); dstBeing->setSubtype(job, look); - if (dstBeing->getType() == ActorSprite::MONSTER && player_node) + if (dstBeing->getType() == ActorType::MONSTER && player_node) player_node->checkNewName(dstBeing); dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint16_t weapon = msg.readInt16(); @@ -215,7 +215,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const uint16_t shoes = msg.readInt16(); // clothes color uint16_t gloves; - if (dstBeing->getType() == ActorSprite::MONSTER) + if (dstBeing->getType() == ActorType::MONSTER) { if (serverVersion > 0) { @@ -246,7 +246,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, msg.readInt16(); // manner dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3 - if (serverVersion > 0 && dstBeing->getType() == ActorSprite::MONSTER) + if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER) { const int attackRange = msg.readInt8(); // karma dstBeing->setAttackRange(attackRange); @@ -257,7 +257,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, } uint8_t gender = msg.readInt8(); - if (!disguiseId && dstBeing->getType() == ActorSprite::PLAYER) + if (!disguiseId && dstBeing->getType() == ActorType::PLAYER) { // reserving bits for future usage gender &= 3; @@ -275,7 +275,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (!mHideShield) setSprite(dstBeing, EA_SPRITE_SHIELD, shield); } - else if (dstBeing->getType() == ActorSprite::NPC) + else if (dstBeing->getType() == ActorType::NPC) { switch (gender) { @@ -369,7 +369,7 @@ void BeingHandler::processBeingMove2(Net::MessageIn &msg) const dstBeing->setAction(BeingAction::STAND, 0); dstBeing->setTileCoords(srcX, srcY); dstBeing->setDestination(dstX, dstY); - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); } @@ -415,7 +415,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg) const } else { - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) { if (botCheckerWindow) botCheckerWindow->updateList(); @@ -493,11 +493,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const case Being::FLEE: // Lucky Dodge if (srcBeing) { - if (srcSpeed && srcBeing->getType() == Being::PLAYER) + if (srcSpeed && srcBeing->getType() == ActorType::PLAYER) srcBeing->setAttackDelay(srcSpeed); // attackid=1, type srcBeing->handleAttack(dstBeing, param1, 1); - if (srcBeing->getType() == Being::PLAYER) + if (srcBeing->getType() == ActorType::PLAYER) srcBeing->setAttackTime(); } if (dstBeing) @@ -517,7 +517,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing) { srcBeing->setAction(BeingAction::SIT, 0); - if (srcBeing->getType() == Being::PLAYER) + if (srcBeing->getType() == ActorType::PLAYER) { srcBeing->setMoveTime(); if (player_node) @@ -530,7 +530,7 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing) { srcBeing->setAction(BeingAction::STAND, 0); - if (srcBeing->getType() == Being::PLAYER) + if (srcBeing->getType() == ActorType::PLAYER) { srcBeing->setMoveTime(); if (player_node) @@ -568,7 +568,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const effectManager->trigger(effectType, being); // +++ need dehard code effectType == 3 - if (effectType == 3 && being->getType() == Being::PLAYER + if (effectType == 3 && being->getType() == ActorType::PLAYER && socialWindow) { // reset received damage socialWindow->resetDamage(being->getName()); @@ -593,7 +593,7 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg) const player_node->imitateEmote(dstBeing, emote); } } - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setOtherTime(); } @@ -617,7 +617,7 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg) const dstBeing->updateGuild(); dstBeing->addToCache(); - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->updateColors(); if (player_node) diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp index 4ae292860..cc43de8cd 100644 --- a/src/net/ea/chathandler.cpp +++ b/src/net/ea/chathandler.cpp @@ -294,7 +294,7 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg, std::string chatMsg = msg.readRawString(chatMsgLength); - if (being->getType() == Being::PLAYER) + if (being->getType() == ActorType::PLAYER) being->setTalkTime(); const size_t pos = chatMsg.find(" : ", 0); @@ -309,7 +309,7 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg, sender_name = "?"; } else if (sender_name != being->getName() - && being->getType() == Being::PLAYER) + && being->getType() == ActorType::PLAYER) { if (!being->getName().empty()) sender_name = being->getName(); diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index fc1ef8def..18877c686 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -274,7 +274,7 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const if (actorManager) { Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { being->setGuildName(taGuild->getName()); @@ -476,7 +476,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) const if (actorManager) { Being *const b = actorManager->findBeingByName( - nick, Being::PLAYER); + nick, ActorType::PLAYER); if (b) b->clearGuilds(); @@ -519,7 +519,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const if (actorManager) { Being *const b = actorManager->findBeingByName( - nick, Being::PLAYER); + nick, ActorType::PLAYER); if (b) b->clearGuilds(); diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp index 32b08046e..a6476d4fa 100644 --- a/src/net/ea/partyhandler.cpp +++ b/src/net/ea/partyhandler.cpp @@ -222,7 +222,7 @@ void PartyHandler::processPartyInvited(Net::MessageIn &msg) const const Being *const being = actorManager->findBeing(id); if (being) { - if (being->getType() == Being::PLAYER) + if (being->getType() == ActorType::PLAYER) nick = being->getName(); } } @@ -360,7 +360,7 @@ void PartyHandler::processPartyLeave(Net::MessageIn &msg) const if (actorManager) { Being *const b = actorManager->findBeing(id); - if (b && b->getType() == Being::PLAYER) + if (b && b->getType() == ActorType::PLAYER) { b->setParty(nullptr); b->setPartyName(""); diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index a6716a661..e07062585 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -286,7 +286,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, // color.clear(); } - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setOtherTime(); if (!player_node) @@ -401,7 +401,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) dstBeing->updateGuild(); dstBeing->addToCache(); - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->updateColors(); if (player_node) @@ -611,7 +611,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, msg.readInt8(); // unknown - if (dstBeing->getType() != Being::PLAYER + if (dstBeing->getType() != ActorType::PLAYER || msgType != 3) { dstBeing->setActionTime(tick_time); @@ -623,7 +623,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffffU)); - if (msgType == 3 && dstBeing->getType() == Being::PLAYER) + if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); } @@ -652,7 +652,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, Being *dstBeing = actorManager->findBeing(id); - if (dstBeing && dstBeing->getType() == Being::MONSTER + if (dstBeing && dstBeing->getType() == ActorType::MONSTER && !dstBeing->isAlive()) { actorManager->destroy(dstBeing); @@ -681,11 +681,11 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, else { // undeleting marked for deletion being - if (dstBeing->getType() == Being::NPC) + if (dstBeing->getType() == ActorType::NPC) actorManager->undelete(dstBeing); } - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); if (spawnId) @@ -705,7 +705,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, dstBeing->setWalkSpeed(Vector(speed, speed, 0)); dstBeing->setSubtype(job, 0); - if (dstBeing->getType() == ActorSprite::MONSTER && player_node) + if (dstBeing->getType() == ActorType::MONSTER && player_node) player_node->checkNewName(dstBeing); const int hairStyle = msg.readInt16(); @@ -719,7 +719,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, const uint16_t shoes = msg.readInt16(); // clothes color uint16_t gloves; - if (dstBeing->getType() == ActorSprite::MONSTER) + if (dstBeing->getType() == ActorType::MONSTER) { msg.readInt32(); msg.readInt32(); @@ -737,7 +737,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, msg.readInt8(); // karma uint8_t gender = msg.readInt8(); - if (dstBeing->getType() == ActorSprite::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) { gender &= 3; dstBeing->setGender(Being::intToGender(gender)); @@ -753,7 +753,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, if (!mHideShield) setSprite(dstBeing, SPRITE_SHIELD, shield); } - else if (dstBeing->getType() == ActorSprite::NPC) + else if (dstBeing->getType() == ActorType::NPC) { switch (gender) { diff --git a/src/net/eathena/guildhandler.cpp b/src/net/eathena/guildhandler.cpp index edde95a89..33ff12a57 100644 --- a/src/net/eathena/guildhandler.cpp +++ b/src/net/eathena/guildhandler.cpp @@ -206,7 +206,7 @@ void GuildHandler::invite(const int guildId A_UNUSED, return; const Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { MessageOut msg(CMSG_GUILD_INVITE); diff --git a/src/net/eathena/partyhandler.cpp b/src/net/eathena/partyhandler.cpp index 6d39fe85b..b41fd36d1 100644 --- a/src/net/eathena/partyhandler.cpp +++ b/src/net/eathena/partyhandler.cpp @@ -125,7 +125,7 @@ void PartyHandler::invite(const std::string &name) const return; const Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { MessageOut outMsg(CMSG_PARTY_INVITE); diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 314f9ee49..5bd39457a 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -287,7 +287,7 @@ void BeingHandler::processBeingChangeLook(Net::MessageIn &msg, id2 = 1; } - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->setOtherTime(); if (!player_node) @@ -410,7 +410,7 @@ void BeingHandler::processNameResponse2(Net::MessageIn &msg) dstBeing->updateGuild(); dstBeing->addToCache(); - if (dstBeing->getType() == Being::PLAYER) + if (dstBeing->getType() == ActorType::PLAYER) dstBeing->updateColors(); if (player_node) @@ -636,7 +636,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, msg.readInt8(); // unknown - if (dstBeing->getType() != Being::PLAYER + if (dstBeing->getType() != ActorType::PLAYER || msgType != 3) { dstBeing->setActionTime(tick_time); @@ -648,7 +648,7 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( statusEffects & 0xffff)); - if (msgType == 3 && dstBeing->getType() == Being::PLAYER) + if (msgType == 3 && dstBeing->getType() == ActorType::PLAYER) dstBeing->setMoveTime(); } diff --git a/src/net/tmwa/guildhandler.cpp b/src/net/tmwa/guildhandler.cpp index 4db171545..af45d63cc 100644 --- a/src/net/tmwa/guildhandler.cpp +++ b/src/net/tmwa/guildhandler.cpp @@ -212,7 +212,7 @@ void GuildHandler::invite(const int guildId A_UNUSED, return; const Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { MessageOut msg(CMSG_GUILD_INVITE); diff --git a/src/net/tmwa/partyhandler.cpp b/src/net/tmwa/partyhandler.cpp index a7088e33b..310d71783 100644 --- a/src/net/tmwa/partyhandler.cpp +++ b/src/net/tmwa/partyhandler.cpp @@ -127,7 +127,7 @@ void PartyHandler::invite(const std::string &name) const return; const Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { MessageOut outMsg(CMSG_PARTY_INVITE); diff --git a/src/spellmanager.cpp b/src/spellmanager.cpp index 80927c693..8af99db14 100644 --- a/src/spellmanager.cpp +++ b/src/spellmanager.cpp @@ -152,7 +152,7 @@ void SpellManager::invoke(const int spellId) const { invokeSpell(spell); } - if ((target && (target->getType() != Being::MONSTER + if ((target && (target->getType() != ActorType::MONSTER || spell->getCommandType() == TEXT_COMMAND_TEXT)) && (spell->getTargetType() == ALLOWTARGET || spell->getTargetType() == NEEDTARGET)) |