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author | Andrei Karas <akaras@inbox.ru> | 2013-04-04 22:08:55 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-04 22:08:55 +0300 |
commit | 4ad3a8e89e64ce3ae845d2786dd433ab2682393e (patch) | |
tree | 80234ae2e147686b822bd2579f9cbc0756aa2f90 /src | |
parent | 5066c50c2869d3f8b13138947eaa3f52accc5ad0 (diff) | |
download | manaverse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.gz manaverse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.bz2 manaverse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.tar.xz manaverse-4ad3a8e89e64ce3ae845d2786dd433ab2682393e.zip |
Add support for animated emotes.
Not particles but really animated emotes.
First frame used as icon.
Diffstat (limited to 'src')
-rw-r--r-- | src/animatedsprite.cpp | 7 | ||||
-rw-r--r-- | src/animatedsprite.h | 2 | ||||
-rw-r--r-- | src/being.cpp | 50 | ||||
-rw-r--r-- | src/being.h | 11 | ||||
-rw-r--r-- | src/resources/emotedb.cpp | 9 | ||||
-rw-r--r-- | src/resources/emotedb.h | 2 |
6 files changed, 56 insertions, 25 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index 8bc324535..0842186fc 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -88,6 +88,13 @@ AnimatedSprite *AnimatedSprite::delayedLoad(const std::string &filename, return as; } +AnimatedSprite *AnimatedSprite::clone(const AnimatedSprite *const anim) +{ + if (!anim) + return nullptr; + return new AnimatedSprite(anim->mSprite); +} + AnimatedSprite::~AnimatedSprite() { if (mSprite) diff --git a/src/animatedsprite.h b/src/animatedsprite.h index a58098245..054fcdb68 100644 --- a/src/animatedsprite.h +++ b/src/animatedsprite.h @@ -60,6 +60,8 @@ class AnimatedSprite final : public Sprite const int variant = 0) A_WARN_UNUSED; + static AnimatedSprite *clone(const AnimatedSprite *const anim); + virtual ~AnimatedSprite(); bool reset() override; diff --git a/src/being.cpp b/src/being.cpp index bb2a6e95e..4e26e84a6 100644 --- a/src/being.cpp +++ b/src/being.cpp @@ -202,7 +202,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype, ActorSprite(id), mInfo(BeingInfo::unknown), mActionTime(0), - mEmotion(0), + mEmotionSprite(nullptr), mEmotionTime(0), mSpeechTime(0), mAttackSpeed(350), @@ -211,6 +211,7 @@ Being::Being(const int id, const Type type, const uint16_t subtype, mDirection(DOWN), mDirectionDelayed(0), mSpriteDirection(DIRECTION_DOWN), + mSpriteAction(SpriteAction::STAND), mDispName(nullptr), mShowName(false), mEquippedWeapon(nullptr), @@ -1195,7 +1196,10 @@ void Being::setAction(const Action &action, const int attackId) if (currentAction != SpriteAction::INVALID) { + mSpriteAction = currentAction; play(currentAction); + if (mEmotionSprite) + mEmotionSprite->play(currentAction); mAction = action; } @@ -1247,6 +1251,8 @@ void Being::setDirection(const uint8_t direction) mSpriteDirection = static_cast<uint8_t>(dir); CompoundSprite::setSpriteDirection(dir); + if (mEmotionSprite) + mEmotionSprite->setSpriteDirection(dir); recalcSpritesOrder(); } @@ -1319,6 +1325,9 @@ void Being::logic() mText = nullptr; } + if (mEmotionSprite) + mEmotionSprite->update(tick_time * MILLISECONDS_IN_A_TICK); + int frameCount = static_cast<int>(getFrameCount()); #ifdef MANASERV_SUPPORT if ((Net::getNetworkType() == ServerInfo::MANASERV) && (mAction != DEAD)) @@ -1457,11 +1466,14 @@ void Being::logic() static_cast<float>(mY * 32 + 32 + getYOffset())); } - if (mEmotion != 0) + if (mEmotionSprite) { mEmotionTime--; if (mEmotionTime == 0) - mEmotion = 0; + { + delete mEmotionSprite; + mEmotionSprite = nullptr; + } } ActorSprite::logic(); @@ -1483,22 +1495,12 @@ void Being::logic() void Being::drawEmotion(Graphics *const graphics, const int offsetX, const int offsetY) { - if (!mEmotion) + if (!mEmotionSprite) return; const int px = getPixelX() - offsetX - 16; const int py = getPixelY() - offsetY - 64 - 32; - const int emotionIndex = mEmotion - 1; - - if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) - { - const AnimatedSprite *const sprite = EmoteDB::getAnimation2( - emotionIndex, true); - if (sprite) - sprite->draw(graphics, px, py); - else - mEmotion = 0; - } + mEmotionSprite->draw(graphics, px, py); } void Being::drawSpeech(const int offsetX, const int offsetY) @@ -2721,8 +2723,22 @@ void Being::setEmote(const uint8_t emotion, const int emote_time) } else { - mEmotion = emotion; - mEmotionTime = emote_time; + const int emotionIndex = emotion - 1; + if (emotionIndex >= 0 && emotionIndex <= EmoteDB::getLast()) + mEmotionSprite = EmoteDB::getClone(emotionIndex, true); + + if (mEmotionSprite) + { + mEmotionTime = emote_time; + mEmotionSprite->play(mSpriteAction); + mEmotionSprite->setSpriteDirection(static_cast<SpriteDirection>( + mSpriteDirection)); + } + else + { + mEmotionTime = 0; + } + } } diff --git a/src/being.h b/src/being.h index 2757ea06c..88fcae859 100644 --- a/src/being.h +++ b/src/being.h @@ -600,13 +600,6 @@ class Being : public ActorSprite, public ConfigListener void setState(const uint8_t state); - /** - * Get the current Emoticon type displayed above - * the being. - */ - int getEmotion() const A_WARN_UNUSED - { return mEmotion; } - virtual void drawSprites(Graphics *const graphics, int posX, int posY) const override; @@ -891,8 +884,9 @@ class Being : public ActorSprite, public ConfigListener int mActionTime; /**< Time spent in current action */ - int mEmotion; /**< Currently showing emotion */ + AnimatedSprite *mEmotionSprite; int mEmotionTime; /**< Time until emotion disappears */ + /** Time until the last speech sentence disappears */ int mSpeechTime; @@ -905,6 +899,7 @@ class Being : public ActorSprite, public ConfigListener uint8_t mDirectionDelayed; /**< Facing direction */ uint8_t mSpriteDirection; /**< Facing direction */ + std::string mSpriteAction; std::string mName; /**< Name of character */ std::string mRaceName; std::string mPartyName; diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp index 7e923c034..0492cb848 100644 --- a/src/resources/emotedb.cpp +++ b/src/resources/emotedb.cpp @@ -237,6 +237,15 @@ const AnimatedSprite *EmoteDB::getAnimation2(int id, const bool allowNull) return getAnimation(id, allowNull); } +AnimatedSprite *EmoteDB::getClone(int id, const bool allowNull) +{ + const AnimatedSprite *const sprite = getAnimation2(id, allowNull); + if (sprite) + return AnimatedSprite::clone(sprite); + + return nullptr; +} + const EmoteSprite *EmoteDB::getSprite(const int id, const bool allowNull) { const EmoteInfo *const info = get(id, allowNull); diff --git a/src/resources/emotedb.h b/src/resources/emotedb.h index c747042d5..3e4cd7789 100644 --- a/src/resources/emotedb.h +++ b/src/resources/emotedb.h @@ -77,6 +77,8 @@ namespace EmoteDB const bool allowNull = false) A_WARN_UNUSED; + AnimatedSprite *getClone(int id, const bool allowNull); + const EmoteSprite *getSprite(const int id, const bool allowNull = false) A_WARN_UNUSED; |