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author | Andrei Karas <akaras@inbox.ru> | 2016-03-05 01:35:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-03-05 01:35:02 +0300 |
commit | 097ef639a433f5d87d675ee7551a1640788031bd (patch) | |
tree | 6d38ea5a0b134e402d8824e15ee215351b594360 /src | |
parent | 21b14e4b8708be1d9b804f61330ef7cd5521397d (diff) | |
download | manaverse-097ef639a433f5d87d675ee7551a1640788031bd.tar.gz manaverse-097ef639a433f5d87d675ee7551a1640788031bd.tar.bz2 manaverse-097ef639a433f5d87d675ee7551a1640788031bd.tar.xz manaverse-097ef639a433f5d87d675ee7551a1640788031bd.zip |
Rename actor functions getPosition and setPosition.
Diffstat (limited to 'src')
-rw-r--r-- | src/actormanager.cpp | 2 | ||||
-rw-r--r-- | src/being/actor.h | 4 | ||||
-rw-r--r-- | src/being/being.cpp | 6 | ||||
-rw-r--r-- | src/being/being.h | 10 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 23 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 10 | ||||
-rw-r--r-- | src/gui/windows/minimap.cpp | 6 |
7 files changed, 31 insertions, 30 deletions
diff --git a/src/actormanager.cpp b/src/actormanager.cpp index d022e6127..3769eceee 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -86,7 +86,7 @@ class FindBeingFunctor final const unsigned other_y = y + ((b->getType() == ActorType::Npc) ? 1 : 0); - const Vector &pos = b->getPosition(); + const Vector &pos = b->getPixelPositionF(); return (CAST_U32(pos.x) / mapTileSize == x && (CAST_U32(pos.y) / mapTileSize == y || CAST_U32(pos.y) / mapTileSize == other_y) && diff --git a/src/being/actor.h b/src/being/actor.h index 875d162bb..0b83e46be 100644 --- a/src/being/actor.h +++ b/src/being/actor.h @@ -70,13 +70,13 @@ class Actor notfinal /** * Returns the pixel position of this actor. */ - const Vector &getPosition() const A_WARN_UNUSED + const Vector &getPixelPositionF() const A_WARN_UNUSED { return mPos; } /** * Sets the pixel position of this actor. */ - virtual void setPosition(const Vector &restrict pos) restrict2 + virtual void setPixelPositionF(const Vector &restrict pos) restrict2 { mPos = pos; } /** diff --git a/src/being/being.cpp b/src/being/being.cpp index bd09a36c2..c45616ee8 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -510,9 +510,9 @@ TargetCursorSizeT Being::getTargetCursorSize() const restrict2 return mInfo->getTargetCursorSize(); } -void Being::setPosition(const Vector &restrict pos) restrict2 +void Being::setPixelPositionF(const Vector &restrict pos) restrict2 { - Actor::setPosition(pos); + Actor::setPixelPositionF(pos); updateCoords(); @@ -1843,7 +1843,7 @@ void Being::logic() restrict2 - (mOldHeight + mOffsetY) * halfTile + offset2; // Update pixel coordinates - setPosition(static_cast<float>(mX * mapTileSize + setPixelPositionF(static_cast<float>(mX * mapTileSize + mapTileSize / 2 + xOffset), yOffset3); } diff --git a/src/being/being.h b/src/being/being.h index 2f03bd877..dd0c64af0 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -481,17 +481,17 @@ class Being notfinal : public ActorSprite, A_WARN_UNUSED { return mSpriteDirection; } - void setPosition(const Vector &restrict pos) restrict2 override; + void setPixelPositionF(const Vector &restrict pos) restrict2 override; /** * Overloaded method provided for convenience. * * @see setPosition(const Vector &pos) */ - inline void setPosition(const float x, - const float y, - const float z = 0.0F) restrict2 A_INLINE - { setPosition(Vector(x, y, z)); } + inline void setPixelPositionF(const float x, + const float y, + const float z = 0.0F) restrict2 A_INLINE + { setPixelPositionF(Vector(x, y, z)); } /** * Returns the horizontal size of the current base sprite of the being. diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index fed3a4d2c..87b2d8213 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -497,7 +497,7 @@ bool LocalPlayer::pickUp(FloorItem *const item) } else if (pickUpType >= 4 && pickUpType <= 6) { - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); const Path debugPath = mMap->findPath( CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, CAST_S32(playerPos.y - mapTileSize) / mapTileSize, @@ -685,13 +685,14 @@ void LocalPlayer::stopWalking(const bool sendToServer) mWalkingDir = 0; mPickUpTarget = nullptr; - setDestination(CAST_S32(getPosition().x), - CAST_S32(getPosition().y)); + const Vector &pos = getPixelPositionF(); + setDestination(CAST_S32(pos.x), + CAST_S32(pos.y)); if (sendToServer) { playerHandler->setDestination( - CAST_S32(getPosition().x), - CAST_S32(getPosition().y), -1); + CAST_S32(pos.x), + CAST_S32(pos.y), -1); } setAction(BeingAction::STAND); } @@ -1202,7 +1203,7 @@ void LocalPlayer::moveToTarget(int dist) bool gotPos(false); Path debugPath; - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); unsigned int limit(0); if (dist == -1) @@ -1421,7 +1422,7 @@ bool LocalPlayer::isReachable(Being *const being, return true; } - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); const Path debugPath = mMap->findPath( CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, @@ -1966,7 +1967,7 @@ bool LocalPlayer::navigateTo(const int x, const int y) if (!tmpLayer) return false; - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); mShowNavigePath = true; mOldX = CAST_S32(playerPos.x); mOldY = CAST_S32(playerPos.y); @@ -2030,7 +2031,7 @@ void LocalPlayer::updateCoords() { Being::updateCoords(); - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); // probably map not loaded. if (!playerPos.x || !playerPos.y) return; @@ -2128,7 +2129,7 @@ int LocalPlayer::getPathLength(const Being *const being) const if (!mMap || !being) return 0; - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); if (being->mX == mX && being->mY == mY) return 0; @@ -2525,7 +2526,7 @@ void LocalPlayer::fixAttackTarget() return; } - const Vector &playerPos = getPosition(); + const Vector &playerPos = getPixelPositionF(); const Path debugPath = mMap->findPath( CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, CAST_S32(playerPos.y - mapTileSize) / mapTileSize, diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 157815811..23afa9bfd 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -141,7 +141,7 @@ void Viewport::draw(Graphics *const graphics) // Calculate viewpoint - const Vector &playerPos = localPlayer->getPosition(); + const Vector &playerPos = localPlayer->getPixelPositionF(); const int player_x = CAST_S32(playerPos.x) - mMidTileX; const int player_y = CAST_S32(playerPos.y) - mMidTileY; @@ -314,7 +314,7 @@ void Viewport::drawDebugPath(Graphics *const graphics) if (mouseDestination.x != lastMouseDestination.x || mouseDestination.y != lastMouseDestination.y) { - const Vector &playerPos = localPlayer->getPosition(); + const Vector &playerPos = localPlayer->getPixelPositionF(); debugPath = mMap->findPath( CAST_S32(playerPos.x - mapTileSize / 2) / mapTileSize, @@ -983,8 +983,8 @@ void Viewport::moveCameraToActor(const BeingId actorId, const Actor *const actor = actorManager->findBeing(actorId); if (!actor) return; - const Vector &actorPos = actor->getPosition(); - const Vector &playerPos = localPlayer->getPosition(); + const Vector &actorPos = actor->getPixelPositionF(); + const Vector &playerPos = localPlayer->getPixelPositionF(); settings.cameraMode = 1; mCameraRelativeX = CAST_S32(actorPos.x - playerPos.x) + x; mCameraRelativeY = CAST_S32(actorPos.y - playerPos.y) + y; @@ -996,7 +996,7 @@ void Viewport::moveCameraToPosition(const int x, const int y) if (!localPlayer) return; - const Vector &playerPos = localPlayer->getPosition(); + const Vector &playerPos = localPlayer->getPixelPositionF(); settings.cameraMode = 1; mCameraRelativeX = x - CAST_S32(playerPos.x); diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp index 371d98414..3f0f4c14e 100644 --- a/src/gui/windows/minimap.cpp +++ b/src/gui/windows/minimap.cpp @@ -281,7 +281,7 @@ void Minimap::draw2(Graphics *const graphics) const int h = rect.h; if (w > a.width || h > a.height) { - const Vector &p = localPlayer->getPosition(); + const Vector &p = localPlayer->getPixelPositionF(); mMapOriginX = (a.width / 2) - (p.x + static_cast<float>( viewport->getCameraRelativeX()) * mWidthProportion) / 32; @@ -382,7 +382,7 @@ void Minimap::draw2(Graphics *const graphics) dotSize - 1) * mHeightProportion); const int offsetWidth = CAST_S32(static_cast<float>( dotSize - 1) * mWidthProportion); - const Vector &pos = being->getPosition(); + const Vector &pos = being->getPixelPositionF(); graphics->fillRectangle(Rect( static_cast<float>(pos.x * mWidthProportion) / 32 @@ -435,7 +435,7 @@ void Minimap::draw2(Graphics *const graphics) } } - const Vector &pos = localPlayer->getPosition(); + const Vector &pos = localPlayer->getPixelPositionF(); const int gw = graphics->getWidth(); const int gh = graphics->getHeight(); |