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authorAndrei Karas <akaras@inbox.ru>2014-06-23 23:18:36 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-24 00:38:16 +0300
commit34279cbb4ea6506c3d64a62e20cd97643999ce61 (patch)
tree834f737ba88af9b718ab2097e77f9953afcaa586 /src/utils/sdl2helper.h
parenta1521294fda5b8b5bba3e7b512573bfcbc4c7fbe (diff)
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Add manual OpenGL context creation.
For SDL2 set attributes for context version. For SDL1.2 in X11 create own context. For SDL1.2 and other platforms not implimented for now. Also try fallback if need to older context versions.
Diffstat (limited to 'src/utils/sdl2helper.h')
-rw-r--r--src/utils/sdl2helper.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/utils/sdl2helper.h b/src/utils/sdl2helper.h
index 9f625ee84..6f59b27a6 100644
--- a/src/utils/sdl2helper.h
+++ b/src/utils/sdl2helper.h
@@ -51,6 +51,10 @@ namespace SDL
SDL_Thread *createThread(SDL_ThreadFunction fn,
const char *restrict const name,
void *restrict const data);
+
+ void *createGLContext(SDL_Window *const window,
+ const int major,
+ const int minor);
} // namespace SDL
#endif // USE_SDL2