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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/text.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/text.cpp')
-rw-r--r--src/text.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/text.cpp b/src/text.cpp
index 8cb3705a7..fac2dba04 100644
--- a/src/text.cpp
+++ b/src/text.cpp
@@ -145,11 +145,18 @@ void Text::draw(Graphics *const graphics, const int xOff, const int yOff)
mBubble);
}
- graphics->setColor(*mColor);
if (!mIsSpeech)
- graphics->setColor2(mOutlineColor);
-
- mFont->drawString(graphics, mText, mX - xOff, mY - yOff);
+ {
+ mFont->drawString(graphics,
+ *mColor, mOutlineColor,
+ mText, mX - xOff, mY - yOff);
+ }
+ else
+ {
+ mFont->drawString(graphics,
+ *mColor, *mColor,
+ mText, mX - xOff, mY - yOff);
+ }
BLOCK_END("Text::draw")
}