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authorAndrei Karas <akaras@inbox.ru>2015-12-16 01:03:19 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-16 01:03:19 +0300
commit78fb544aeb8761e8d554487487bc27e610822e2d (patch)
tree45ec42f5dcba94cd391f54a4cef2c017d7318d38 /src/test
parentfcdc44b21bda79052205ca1884b7f3a1ebd32957 (diff)
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Use screenshort helpers for creating screenshots
Diffstat (limited to 'src/test')
-rw-r--r--src/test/testlauncher.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/test/testlauncher.cpp b/src/test/testlauncher.cpp
index ca47f1b29..7f8dc0d2a 100644
--- a/src/test/testlauncher.cpp
+++ b/src/test/testlauncher.cpp
@@ -43,6 +43,7 @@
#include "resources/imagewriter.h"
#include "resources/mstack.h"
#include "resources/openglimagehelper.h"
+#include "resources/screenshothelper.h"
#include "resources/surfaceimagehelper.h"
#include "resources/wallpaper.h"
@@ -337,7 +338,7 @@ int TestLauncher::testTextures()
mainGraphics->updateScreen();
mainGraphics->drawImage(subImage, 0, 0);
delete subImage;
- SDL_Surface *const screen1 = mainGraphics->getScreenshot();
+ SDL_Surface *const screen1 = screenshortHelper->getScreenshot();
SDL_Surface *const screen2 = imageHelper->convertTo32Bit(screen1);
SDL_FreeSurface(screen1);
if (!screen2)