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authorAndrei Karas <akaras@inbox.ru>2016-07-10 22:42:45 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-10 22:52:53 +0300
commitcdc8f4ad535d39adb89f238c6f9b2c68d71f6151 (patch)
treeec2ecc06c9cfb870b3a11aaec5326bf987593494 /src/statuseffect.h
parent4aa184df5a208c51cb0141ae6a609c60294d8323 (diff)
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Add support for permanent particle effect.s20160712
Attribute name "particle". This effect cant be played at start, if existing "start-particle" but will be played if effect continues.
Diffstat (limited to 'src/statuseffect.h')
-rw-r--r--src/statuseffect.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/statuseffect.h b/src/statuseffect.h
index 7ef6f212f..83a721852 100644
--- a/src/statuseffect.h
+++ b/src/statuseffect.h
@@ -58,6 +58,12 @@ class StatusEffect final
Particle *getStartParticle() const A_WARN_UNUSED;
/**
+ * Creates the particle effect associated with this status effect, if
+ * possible.
+ */
+ Particle *getParticle() const A_WARN_UNUSED;
+
+ /**
* Retrieves the status icon for this effect, if applicable
*/
AnimatedSprite *getIcon() const A_WARN_UNUSED;
@@ -70,6 +76,7 @@ class StatusEffect final
std::string mMessage;
std::string mSFXEffect;
std::string mStartParticleEffect;
+ std::string mParticleEffect;
std::string mIcon;
std::string mAction;
std::string mName;