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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/soundmanager.h
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
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Remove most unused files.
Diffstat (limited to 'src/soundmanager.h')
-rw-r--r--src/soundmanager.h177
1 files changed, 0 insertions, 177 deletions
diff --git a/src/soundmanager.h b/src/soundmanager.h
deleted file mode 100644
index f4dca4cd1..000000000
--- a/src/soundmanager.h
+++ /dev/null
@@ -1,177 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef SOUNDMANAGER_H
-#define SOUNDMANAGER_H
-
-#include "enums/simpletypes/skiperror.h"
-
-#include "listeners/configlistener.h"
-
-#include "localconsts.h"
-
-PRAGMA48(GCC diagnostic push)
-PRAGMA48(GCC diagnostic ignored "-Wshadow")
-#include <SDL_mixer.h>
-PRAGMA48(GCC diagnostic pop)
-
-class SDLMusic;
-
-/** SoundManager
- *
- * \ingroup CORE
- */
-class SoundManager final : public ConfigListener
-{
- public:
- SoundManager();
-
- A_DELETE_COPY(SoundManager)
-
- ~SoundManager();
-
- void optionChanged(const std::string &value) override final;
-
- /**
- * Installs the sound engine.
- */
- void init();
-
- void testAudio();
-
- /**
- * Removes all sound functionalities.
- */
- void close();
-
- /**
- * Starts background music.
- *
- * @param fileName The name of the music file.
- */
- void playMusic(const std::string &fileName,
- const SkipError skipError);
-
- /**
- * Stops currently running background music track.
- */
- void stopMusic();
-
- /**
- * Fades in background music.
- *
- * @param fileName The name of the music file.
- * @param ms Duration of fade-in effect (ms)
- */
-// void fadeInMusic(const std::string &fileName, const int ms = 1000);
-
- /**
- * Fades out currently running background music track.
- *
- * @param ms Duration of fade-out effect (ms)
- */
- void fadeOutMusic(const int ms = 1000);
-
- /**
- * Fades out a background music and play a new one.
- *
- * @param fileName The name of the music file.
- * @param ms Duration of fade-out effect (ms)
- */
- void fadeOutAndPlayMusic(const std::string &fileName,
- const int ms = 1000);
-
- constexpr static int getMaxVolume() A_WARN_UNUSED
- { return MIX_MAX_VOLUME; }
-
- void setMusicVolume(const int volume);
-
- void setSfxVolume(const int volume);
-
- /**
- * Plays an item.
- *
- * @param path The resource path to the sound file.
- */
- void playSfx(const std::string &path, const int x = 0,
- const int y = 0) const;
-
- /**
- * Plays an item for gui.
- *
- * @param path The resource path to the sound file.
- */
- void playGuiSfx(const std::string &path);
-
- void playGuiSound(const std::string &name);
-
- void changeAudio();
-
- void volumeOff() const;
-
- void volumeRestore() const;
-
- std::string getCurrentMusicFile() const noexcept2 A_WARN_UNUSED
- { return mCurrentMusicFile; }
-
- /**
- * The sound logic.
- * Currently used to check whether the music file can be freed after
- * a fade out, and whether new music has to be played.
- */
- void logic();
-
- void shutdown();
-
- void setChannels(const int channels) const;
-
- private:
- /** Logs various info about sound device. */
- static void info();
-
- /** Halts and frees currently playing music. */
- void haltMusic();
-
- /**
- * When calling fadeOutAndPlayMusic(),
- * the music file below will then be played
- */
- std::string mNextMusicFile;
-
- bool mInstalled;
-
- int mSfxVolume;
- int mMusicVolume;
-
- std::string mCurrentMusicFile;
- SDLMusic *mMusic;
- int mGuiChannel;
- bool mPlayBattle;
- bool mPlayGui;
- bool mPlayMusic;
- bool mFadeoutMusic;
- bool mCacheSounds;
-};
-
-extern SoundManager soundManager;
-
-#endif // SOUNDMANAGER_H