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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-11 21:56:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-04-28 02:41:43 +0300 |
commit | 4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699 (patch) | |
tree | 2fce080e3001a53cbabc8468b98c84b4afd84444 /src/sound.h | |
parent | 24662442f04d3c70aef4b0502545e346b6c63f67 (diff) | |
download | manaverse-4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699.tar.gz manaverse-4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699.tar.bz2 manaverse-4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699.tar.xz manaverse-4cd8cf7f527553abad86c07c8ebbb2ba8b5d3699.zip |
Implemented a simple non-blocking fadeOutAndPlay system.
It's currently used when changing maps.
Resolves: TMW-Mantis: #750.
Reviewed-by: Thorbjorn.
Conflicts:
src/game.cpp
src/sound.cpp
src/sound.h
Diffstat (limited to 'src/sound.h')
-rw-r--r-- | src/sound.h | 28 |
1 files changed, 25 insertions, 3 deletions
diff --git a/src/sound.h b/src/sound.h index 0de9f0636..6a509a574 100644 --- a/src/sound.h +++ b/src/sound.h @@ -73,16 +73,25 @@ class Sound : public ConfigListener * @param path The full path to the music file. * @param ms Duration of fade-in effect (ms) */ - void fadeInMusic(const std::string &path, int ms = 2000); + void fadeInMusic(const std::string &path, int ms = 1000); /** * Fades out currently running background music track. * * @param ms Duration of fade-out effect (ms) */ - void fadeOutMusic(int ms); + void fadeOutMusic(int ms = 1000); - int getMaxVolume() const; + /** + * Fades out a background music and play a new one. + * + * @param path The full path to the fade in music file. + * @param ms Duration of fade-out effect (ms) + */ + void fadeOutAndPlayMusic(const std::string &path, int ms = 1000); + + int getMaxVolume() const + { return MIX_MAX_VOLUME; } void setMusicVolume(int volume); void setSfxVolume(int volume); @@ -110,6 +119,13 @@ class Sound : public ConfigListener std::string getCurrentMusicFile() { return mCurrentMusicFile; } + /** + * The sound logic. + * Currently used to check whether the music file can be freed after + * a fade out, and whether new music has to be played. + */ + void logic(); + private: /** Logs various info about sound device. */ void info(); @@ -117,6 +133,12 @@ class Sound : public ConfigListener /** Halts and frees currently playing music. */ void haltMusic(); + /** + * When calling fadeOutAndPlayMusic(), + * the music file below will then be played + */ + std::string mNextMusicPath; + bool mInstalled; int mSfxVolume; |