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author | Andrei Karas <akaras@inbox.ru> | 2013-08-23 20:14:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-24 21:08:16 +0300 |
commit | 86a8a11c5fd21cdff2336b32a2cc30a8ff1d3f57 (patch) | |
tree | a08d9534e77d961c129852ea8fcf8b82455f5f90 /src/sdl2gfx | |
parent | ea2e8f7410f7fc993a2dc65f865f013a68fad1fc (diff) | |
download | manaverse-86a8a11c5fd21cdff2336b32a2cc30a8ff1d3f57.tar.gz manaverse-86a8a11c5fd21cdff2336b32a2cc30a8ff1d3f57.tar.bz2 manaverse-86a8a11c5fd21cdff2336b32a2cc30a8ff1d3f57.tar.xz manaverse-86a8a11c5fd21cdff2336b32a2cc30a8ff1d3f57.zip |
remove unused sdl2gfx files.
Diffstat (limited to 'src/sdl2gfx')
-rw-r--r-- | src/sdl2gfx/SDL_gfxPrimitives.c | 4295 | ||||
-rw-r--r-- | src/sdl2gfx/SDL_gfxPrimitives.h | 241 | ||||
-rw-r--r-- | src/sdl2gfx/SDL_gfxPrimitives_font.h | 3082 | ||||
-rw-r--r-- | src/sdl2gfx/SDL_rotozoom.c | 1651 | ||||
-rw-r--r-- | src/sdl2gfx/SDL_rotozoom.h | 123 |
5 files changed, 0 insertions, 9392 deletions
diff --git a/src/sdl2gfx/SDL_gfxPrimitives.c b/src/sdl2gfx/SDL_gfxPrimitives.c deleted file mode 100644 index f2115ce99..000000000 --- a/src/sdl2gfx/SDL_gfxPrimitives.c +++ /dev/null @@ -1,4295 +0,0 @@ -/* - -SDL2_gfxPrimitives.c: graphics primitives for SDL2 renderers - -Copyright (C) 2012 Andreas Schiffler - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not -claim that you wrote the original software. If you use this software -in a product, an acknowledgment in the product documentation would be -appreciated but is not required. - -2. Altered source versions must be plainly marked as such, and must not be -misrepresented as being the original software. - -3. This notice may not be removed or altered from any source -distribution. - -Andreas Schiffler -- aschiffler at ferzkopp dot net - -*/ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <string.h> - -#include "SDL_gfxPrimitives.h" -#include "SDL_rotozoom.h" -#include "SDL_gfxPrimitives_font.h" - -/* ---- Structures */
-
-/*!
-\brief The structure passed to the internal Bresenham iterator.
-*/
-typedef struct {
- Sint16 x, y;
- int dx, dy, s1, s2, swapdir, error;
- Uint32 count;
-} SDL2_gfxBresenhamIterator;
-
-/*!
-\brief The structure passed to the internal Murphy iterator.
-*/
-typedef struct {
- SDL_Renderer *renderer;
- int u, v; /* delta x , delta y */
- int ku, kt, kv, kd; /* loop constants */
- int oct2;
- int quad4;
- Sint16 last1x, last1y, last2x, last2y, first1x, first1y, first2x, first2y, tempx, tempy;
-} SDL2_gfxMurphyIterator; - -/* ---- Pixel */ - -/*! -\brief Draw pixel in currently set color. - -\param renderer The renderer to draw on. -\param x X (horizontal) coordinate of the pixel. -\param y Y (vertical) coordinate of the pixel. - -\returns Returns 0 on success, -1 on failure. -*/ -int pixel(SDL_Renderer *renderer, Sint16 x, Sint16 y) -{ - return SDL_RenderDrawPoint(renderer, x, y); -} - -/*! -\brief Draw pixel with blending enabled if a<255. - -\param renderer The renderer to draw on. -\param x X (horizontal) coordinate of the pixel. -\param y Y (vertical) coordinate of the pixel. -\param color The color value of the pixel to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return pixelRGBA(renderer, x, y, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw pixel with blending enabled if a<255. - -\param renderer The renderer to draw on. -\param x X (horizontal) coordinate of the pixel. -\param y Y (vertical) coordinate of the pixel. -\param r The red color value of the pixel to draw. -\param g The green color value of the pixel to draw. -\param b The blue color value of the pixel to draw. -\param a The alpha value of the pixel to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); - result |= SDL_RenderDrawPoint(renderer, x, y); - return result; -} - -/*!
-\brief Draw pixel with blending enabled and using alpha weight on color.
-
-\param renderer The renderer to draw on. -\param x The horizontal coordinate of the pixel.
-\param y The vertical position of the pixel.
-\param r The red color value of the pixel to draw. -\param g The green color value of the pixel to draw. -\param b The blue color value of the pixel to draw. -\param a The alpha value of the pixel to draw. -\param weight The weight multiplied into the alpha value of the pixel.
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int pixelRGBAWeight(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint32 weight)
-{
- /*
- * Modify Alpha by weight
- */
- Uint32 ax = a;
- ax = ((ax * weight) >> 8);
- if (ax > 255) {
- a = 255;
- } else {
- a = (Uint8)(ax & 0x000000ff);
- }
-
- return pixelRGBA(renderer, x, y, r, g, b, a);
-} - -/* ---- Hline */ - -/*! -\brief Draw horizontal line in currently set color - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. left) of the line. -\param x2 X coordinate of the second point (i.e. right) of the line. -\param y Y coordinate of the points of the line. - -\returns Returns 0 on success, -1 on failure. -*/ -int hline(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y) -{ - return SDL_RenderDrawLine(renderer, x1, y, x2, y);; -} - - -/*! -\brief Draw horizontal line with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. left) of the line. -\param x2 X coordinate of the second point (i.e. right) of the line. -\param y Y coordinate of the points of the line. -\param color The color value of the line to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return hlineRGBA(renderer, x1, x2, y, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw horizontal line with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. left) of the line. -\param x2 X coordinate of the second point (i.e. right) of the line. -\param y Y coordinate of the points of the line. -\param r The red value of the line to draw. -\param g The green value of the line to draw. -\param b The blue value of the line to draw. -\param a The alpha value of the line to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); - result |= SDL_RenderDrawLine(renderer, x1, y, x2, y); - return result; -} - -/* ---- Vline */ - -/*! -\brief Draw vertical line with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the points of the line. -\param y1 Y coordinate of the first point (i.e. top) of the line. -\param y2 Y coordinate of the second point (i.e. bottom) of the line. -\param color The color value of the line to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return vlineRGBA(renderer, x, y1, y2, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw vertical line with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the points of the line. -\param y1 Y coordinate of the first point (i.e. top) of the line. -\param y2 Y coordinate of the second point (i.e. bottom) of the line. -\param r The red value of the line to draw. -\param g The green value of the line to draw. -\param b The blue value of the line to draw. -\param a The alpha value of the line to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); - result |= SDL_RenderDrawLine(renderer, x, y1, x, y2); - return result; -} - -/* ---- Rectangle */ - -/*! -\brief Draw rectangle with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. top right) of the rectangle. -\param y1 Y coordinate of the first point (i.e. top right) of the rectangle. -\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. -\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. -\param color The color value of the rectangle to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return rectangleRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw rectangle with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. top right) of the rectangle. -\param y1 Y coordinate of the first point (i.e. top right) of the rectangle. -\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. -\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. -\param r The red value of the rectangle to draw. -\param g The green value of the rectangle to draw. -\param b The blue value of the rectangle to draw. -\param a The alpha value of the rectangle to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result; - Sint16 tmp; - SDL_Rect rect; - - /* - * Test for special cases of straight lines or single point - */ - if (x1 == x2) { - if (y1 == y2) { - return (pixelRGBA(renderer, x1, y1, r, g, b, a)); - } else { - return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); - } - } else { - if (y1 == y2) { - return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); - } - } - - /* - * Swap x1, x2 if required - */ - if (x1 > x2) { - tmp = x1; - x1 = x2; - x2 = tmp; - } - - /* - * Swap y1, y2 if required - */ - if (y1 > y2) { - tmp = y1; - y1 = y2; - y2 = tmp; - } - - /* - * Create destination rect - */ - rect.x = x1; - rect.y = y1; - rect.w = x2 - x1; - rect.h = y2 - y1; - - /* - * Draw - */ - result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); - result |= SDL_RenderDrawRect(renderer, &rect); - return result; -} - -/* ---- Rounded Rectangle */ - -/*! -\brief Draw rounded-corner rectangle with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. top right) of the rectangle. -\param y1 Y coordinate of the first point (i.e. top right) of the rectangle. -\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. -\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. -\param rad The radius of the corner arc. -\param color The color value of the rectangle to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return roundedRectangleRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw rounded-corner rectangle with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. top right) of the rectangle. -\param y1 Y coordinate of the first point (i.e. top right) of the rectangle. -\param x2 X coordinate of the second point (i.e. bottom left) of the rectangle. -\param y2 Y coordinate of the second point (i.e. bottom left) of the rectangle. -\param rad The radius of the corner arc. -\param r The red value of the rectangle to draw. -\param g The green value of the rectangle to draw. -\param b The blue value of the rectangle to draw. -\param a The alpha value of the rectangle to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result = 0; - Sint16 tmp; - Sint16 w, h; - Sint16 xx1, xx2; - Sint16 yy1, yy2; - - /* - * Check renderer - */ - if (renderer == NULL) - { - return -1; - } - - /* - * Check radius vor valid range - */ - if (rad < 0) { - return -1; - } - - /* - * Special case - no rounding - */ - if (rad == 0) { - return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a); - } - - /* - * Test for special cases of straight lines or single point - */ - if (x1 == x2) { - if (y1 == y2) { - return (pixelRGBA(renderer, x1, y1, r, g, b, a)); - } else { - return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); - } - } else { - if (y1 == y2) { - return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); - } - } - - /* - * Swap x1, x2 if required - */ - if (x1 > x2) { - tmp = x1; - x1 = x2; - x2 = tmp; - } - - /* - * Swap y1, y2 if required - */ - if (y1 > y2) { - tmp = y1; - y1 = y2; - y2 = tmp; - } - - /* - * Calculate width&height - */ - w = x2 - x1; - h = y2 - y1; - - /* - * Maybe adjust radius - */ - if ((rad * 2) > w) - { - rad = w / 2; - } - if ((rad * 2) > h) - { - rad = h / 2; - } - - /* - * Draw corners - */ - xx1 = x1 + rad; - xx2 = x2 - rad; - yy1 = y1 + rad; - yy2 = y2 - rad; - result |= arcRGBA(renderer, xx1, yy1, rad, 180, 270, r, g, b, a); - result |= arcRGBA(renderer, xx2, yy1, rad, 270, 360, r, g, b, a); - result |= arcRGBA(renderer, xx1, yy2, rad, 90, 180, r, g, b, a); - result |= arcRGBA(renderer, xx2, yy2, rad, 0, 90, r, g, b, a); - - /* - * Draw lines - */ - if (xx1 <= xx2) { - result |= hlineRGBA(renderer, xx1, xx2, y1, r, g, b, a); - result |= hlineRGBA(renderer, xx1, xx2, y2, r, g, b, a); - } - if (yy1 <= yy2) { - result |= vlineRGBA(renderer, x1, yy1, yy2, r, g, b, a); - result |= vlineRGBA(renderer, x2, yy1, yy2, r, g, b, a); - } - - return result; -} - -/* ---- Rounded Box */ - -/*! -\brief Draw rounded-corner box (filled rectangle) with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. top right) of the box. -\param y1 Y coordinate of the first point (i.e. top right) of the box. -\param x2 X coordinate of the second point (i.e. bottom left) of the box. -\param y2 Y coordinate of the second point (i.e. bottom left) of the box. -\param rad The radius of the corner arcs of the box. -\param color The color value of the box to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return roundedBoxRGBA(renderer, x1, y1, x2, y2, rad, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw rounded-corner box (filled rectangle) with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. top right) of the box. -\param y1 Y coordinate of the first point (i.e. top right) of the box. -\param x2 X coordinate of the second point (i.e. bottom left) of the box. -\param y2 Y coordinate of the second point (i.e. bottom left) of the box. -\param rad The radius of the corner arcs of the box. -\param r The red value of the box to draw. -\param g The green value of the box to draw. -\param b The blue value of the box to draw. -\param a The alpha value of the box to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, - Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result = 0; - Sint16 w, h, tmp; - Sint16 xx1, xx2, yy1, yy2; - - /* - * Check destination renderer - */ - if (renderer == NULL) - { - return -1; - } - - /* - * Check radius vor valid range - */ - if (rad < 0) { - return -1; - } - - /* - * Special case - no rounding - */ - if (rad == 0) { - return rectangleRGBA(renderer, x1, y1, x2, y2, r, g, b, a); - } - - /* - * Test for special cases of straight lines or single point - */ - if (x1 == x2) { - if (y1 == y2) { - return (pixelRGBA(renderer, x1, y1, r, g, b, a)); - } else { - return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); - } - } else { - if (y1 == y2) { - return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); - } - } - - /* - * Swap x1, x2 if required - */ - if (x1 > x2) { - tmp = x1; - x1 = x2; - x2 = tmp; - } - - /* - * Swap y1, y2 if required - */ - if (y1 > y2) { - tmp = y1; - y1 = y2; - y2 = tmp; - } - - /* - * Calculate width&height - */ - w = x2 - x1; - h = y2 - y1; - - /* - * Maybe adjust radius - */ - if ((rad * 2) > w) - { - rad = w / 2; - } - if ((rad * 2) > h) - { - rad = h / 2; - } - - /* - * Draw corners - */ - xx1 = x1 + rad; - xx2 = x2 - rad; - yy1 = y1 + rad; - yy2 = y2 - rad; - result |= filledPieRGBA(renderer, xx1, yy1, rad, 180, 270, r, g, b, a); - result |= filledPieRGBA(renderer, xx2, yy1, rad, 270, 360, r, g, b, a); - result |= filledPieRGBA(renderer, xx1, yy2, rad, 90, 180, r, g, b, a); - result |= filledPieRGBA(renderer, xx2, yy2, rad, 0, 90, r, g, b, a); - - /* - * Draw body - */ - xx1++; - xx2--; - yy1++; - yy2--; - if (xx1 <= xx2) { - result |= boxRGBA(renderer, xx1, y1, xx2, y2, r, g, b, a); - } - if (yy1 <= yy2) { - result |= boxRGBA(renderer, x1, yy1, xx1-1, yy2, r, g, b, a); - result |= boxRGBA(renderer, xx2+1, yy1, x2, yy2, r, g, b, a); - } - - return result; -} - -/* ---- Box */ - -/*! -\brief Draw box (filled rectangle) with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. top right) of the box. -\param y1 Y coordinate of the first point (i.e. top right) of the box. -\param x2 X coordinate of the second point (i.e. bottom left) of the box. -\param y2 Y coordinate of the second point (i.e. bottom left) of the box. -\param color The color value of the box to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return boxRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw box (filled rectangle) with blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. top right) of the box. -\param y1 Y coordinate of the first point (i.e. top right) of the box. -\param x2 X coordinate of the second point (i.e. bottom left) of the box. -\param y2 Y coordinate of the second point (i.e. bottom left) of the box. -\param r The red value of the box to draw. -\param g The green value of the box to draw. -\param b The blue value of the box to draw. -\param a The alpha value of the box to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result; - Sint16 tmp; - SDL_Rect rect; - - /* - * Test for special cases of straight lines or single point - */ - if (x1 == x2) { - if (y1 == y2) { - return (pixelRGBA(renderer, x1, y1, r, g, b, a)); - } else { - return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a)); - } - } else { - if (y1 == y2) { - return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a)); - } - } - - /* - * Swap x1, x2 if required - */ - if (x1 > x2) { - tmp = x1; - x1 = x2; - x2 = tmp; - } - - /* - * Swap y1, y2 if required - */ - if (y1 > y2) { - tmp = y1; - y1 = y2; - y2 = tmp; - } - - /* - * Create destination rect - */ - rect.x = x1; - rect.y = y1; - rect.w = x2 - x1; - rect.h = y2 - y1; - - /* - * Draw - */ - result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); - result |= SDL_RenderFillRect(renderer, &rect); - return result; -} - -/* ----- Line */ - -/*! -\brief Draw line with alpha blending using the currently set color. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the line. -\param y1 Y coordinate of the first point of the line. -\param x2 X coordinate of the second point of the line. -\param y2 Y coordinate of the second point of the line. - -\returns Returns 0 on success, -1 on failure. -*/ -int line(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2) -{ - /* - * Draw - */ - return SDL_RenderDrawLine(renderer, x1, y1, x2, y2); -} - -/*! -\brief Draw line with alpha blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the line. -\param y1 Y coordinate of the first point of the line. -\param x2 X coordinate of the second point of the line. -\param y2 Y coordinate of the seond point of the line. -\param color The color value of the line to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return lineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw line with alpha blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the line. -\param y1 Y coordinate of the first point of the line. -\param x2 X coordinate of the second point of the line. -\param y2 Y coordinate of the second point of the line. -\param r The red value of the line to draw. -\param g The green value of the line to draw. -\param b The blue value of the line to draw. -\param a The alpha value of the line to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - /* - * Draw - */ - int result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); - result |= SDL_RenderDrawLine(renderer, x1, y1, x2, y2); - return result; -} - -/* ---- AA Line */ - -#define AAlevels 256
-#define AAbits 8
-
-/*!
-\brief Internal function to draw anti-aliased line with alpha blending and endpoint control.
-
-This implementation of the Wu antialiasing code is based on Mike Abrash's
-DDJ article which was reprinted as Chapter 42 of his Graphics Programming
-Black Book, but has been optimized to work with SDL and utilizes 32-bit
-fixed-point arithmetic by A. Schiffler. The endpoint control allows the
-supression to draw the last pixel useful for rendering continous aa-lines
-with alpha<255.
-
-\param dst The surface to draw on.
-\param x1 X coordinate of the first point of the aa-line.
-\param y1 Y coordinate of the first point of the aa-line.
-\param x2 X coordinate of the second point of the aa-line.
-\param y2 Y coordinate of the second point of the aa-line.
-\param r The red value of the aa-line to draw. -\param g The green value of the aa-line to draw. -\param b The blue value of the aa-line to draw. -\param a The alpha value of the aa-line to draw. -\param draw_endpoint Flag indicating if the endpoint should be drawn; draw if non-zero.
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int _aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int draw_endpoint)
-{
- Sint32 xx0, yy0, xx1, yy1;
- int result;
- Uint32 intshift, erracc, erradj;
- Uint32 erracctmp, wgt, wgtcompmask;
- int dx, dy, tmp, xdir, y0p1, x0pxdir;
-
- /*
- * Keep on working with 32bit numbers
- */
- xx0 = x1;
- yy0 = y1;
- xx1 = x2;
- yy1 = y2;
-
- /*
- * Reorder points if required
- */
- if (yy0 > yy1) {
- tmp = yy0;
- yy0 = yy1;
- yy1 = tmp;
- tmp = xx0;
- xx0 = xx1;
- xx1 = tmp;
- }
-
- /*
- * Calculate distance
- */
- dx = xx1 - xx0;
- dy = yy1 - yy0;
-
- /*
- * Check for special cases
- */
- if (dx == 0) {
- /*
- * Vertical line
- */
- if (draw_endpoint)
- {
- return (vlineRGBA(renderer, x1, y1, y2, r, g, b, a));
- } else {
- if (dy>0) {
- return (vlineRGBA(renderer, x1, yy0, yy0+dy, r, g, b, a));
- } else {
- return (pixelRGBA(renderer, x1, y1, r, g, b, a));
- }
- }
- } else if (dy == 0) {
- /*
- * Horizontal line
- */
- if (draw_endpoint)
- {
- return (hlineRGBA(renderer, x1, x2, y1, r, g, b, a));
- } else {
- if (dx>0) {
- return (hlineRGBA(renderer, xx0, xx0+dx, y1, r, g, b, a));
- } else {
- return (pixelRGBA(renderer, x1, y1, r, g, b, a));
- }
- }
- } else if ((dx == dy) && (draw_endpoint)) {
- /*
- * Diagonal line (with endpoint)
- */
- return (lineRGBA(renderer, x1, y1, x2, y2, r, g, b, a));
- }
-
- /*
- * Adjust for negative dx and set xdir
- */
- if (dx >= 0) {
- xdir = 1;
- } else {
- xdir = -1;
- dx = (-dx);
- }
-
- /*
- * Line is not horizontal, vertical or diagonal (with endpoint)
- */
- result = 0;
-
- /*
- * Zero accumulator
- */
- erracc = 0;
-
- /*
- * # of bits by which to shift erracc to get intensity level
- */
- intshift = 32 - AAbits;
-
- /*
- * Mask used to flip all bits in an intensity weighting
- */
- wgtcompmask = AAlevels - 1;
-
- /*
- * Draw the initial pixel in the foreground color
- */
- result |= pixelRGBA(renderer, x1, y1, r, g, b, a);
-
- /*
- * x-major or y-major?
- */
- if (dy > dx) {
-
- /*
- * y-major. Calculate 16-bit fixed point fractional part of a pixel that
- * X advances every time Y advances 1 pixel, truncating the result so that
- * we won't overrun the endpoint along the X axis
- */
- /*
- * Not-so-portable version: erradj = ((Uint64)dx << 32) / (Uint64)dy;
- */
- erradj = ((dx << 16) / dy) << 16;
-
- /*
- * draw all pixels other than the first and last
- */
- x0pxdir = xx0 + xdir;
- while (--dy) {
- erracctmp = erracc;
- erracc += erradj;
- if (erracc <= erracctmp) {
- /*
- * rollover in error accumulator, x coord advances
- */
- xx0 = x0pxdir;
- x0pxdir += xdir;
- }
- yy0++; /* y-major so always advance Y */
-
- /*
- * the AAbits most significant bits of erracc give us the intensity
- * weighting for this pixel, and the complement of the weighting for
- * the paired pixel.
- */
- wgt = (erracc >> intshift) & 255;
- result |= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt);
- result |= pixelRGBAWeight (renderer, x0pxdir, yy0, r, g, b, a, wgt);
- }
-
- } else {
-
- /*
- * x-major line. Calculate 16-bit fixed-point fractional part of a pixel
- * that Y advances each time X advances 1 pixel, truncating the result so
- * that we won't overrun the endpoint along the X axis.
- */
- /*
- * Not-so-portable version: erradj = ((Uint64)dy << 32) / (Uint64)dx;
- */
- erradj = ((dy << 16) / dx) << 16;
-
- /*
- * draw all pixels other than the first and last
- */
- y0p1 = yy0 + 1;
- while (--dx) {
-
- erracctmp = erracc;
- erracc += erradj;
- if (erracc <= erracctmp) {
- /*
- * Accumulator turned over, advance y
- */
- yy0 = y0p1;
- y0p1++;
- }
- xx0 += xdir; /* x-major so always advance X */
- /*
- * the AAbits most significant bits of erracc give us the intensity
- * weighting for this pixel, and the complement of the weighting for
- * the paired pixel.
- */
- wgt = (erracc >> intshift) & 255;
- result |= pixelRGBAWeight (renderer, xx0, yy0, r, g, b, a, 255 - wgt);
- result |= pixelRGBAWeight (renderer, xx0, y0p1, r, g, b, a, wgt);
- }
- }
-
- /*
- * Do we have to draw the endpoint
- */
- if (draw_endpoint) {
- /*
- * Draw final pixel, always exactly intersected by the line and doesn't
- * need to be weighted.
- */
- result |= pixelRGBA (renderer, x2, y2, r, g, b, a);
- }
-
- return (result);
-} - -/*! -\brief Draw anti-aliased line with alpha blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the aa-line. -\param y1 Y coordinate of the first point of the aa-line. -\param x2 X coordinate of the second point of the aa-line. -\param y2 Y coordinate of the second point of the aa-line. -\param color The color value of the aa-line to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return _aalineRGBA(renderer, x1, y1, x2, y2, c[0], c[1], c[2], c[3], 1); -} - -/*! -\brief Draw anti-aliased line with alpha blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the aa-line. -\param y1 Y coordinate of the first point of the aa-line. -\param x2 X coordinate of the second point of the aa-line. -\param y2 Y coordinate of the second point of the aa-line. -\param r The red value of the aa-line to draw. -\param g The green value of the aa-line to draw. -\param b The blue value of the aa-line to draw. -\param a The alpha value of the aa-line to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - return _aalineRGBA(renderer, x1, y1, x2, y2, r, g, b, a, 1); -} - -/* ----- Circle */ - -/*! -\brief Draw circle with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the circle. -\param y Y coordinate of the center of the circle. -\param rad Radius in pixels of the circle. -\param color The color value of the circle to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return ellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw circle with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the circle. -\param y Y coordinate of the center of the circle. -\param rad Radius in pixels of the circle. -\param r The red value of the circle to draw. -\param g The green value of the circle to draw. -\param b The blue value of the circle to draw. -\param a The alpha value of the circle to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - return ellipseRGBA(renderer, x, y, rad, rad, r, g, b, a); -} - -/* ----- Arc */ - -/*! -\brief Arc with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the arc. -\param y Y coordinate of the center of the arc. -\param rad Radius in pixels of the arc. -\param start Starting radius in degrees of the arc. 0 degrees is down, increasing counterclockwise. -\param end Ending radius in degrees of the arc. 0 degrees is down, increasing counterclockwise. -\param color The color value of the arc to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return arcRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Arc with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the arc. -\param y Y coordinate of the center of the arc. -\param rad Radius in pixels of the arc. -\param start Starting radius in degrees of the arc. 0 degrees is down, increasing counterclockwise. -\param end Ending radius in degrees of the arc. 0 degrees is down, increasing counterclockwise. -\param r The red value of the arc to draw. -\param g The green value of the arc to draw. -\param b The blue value of the arc to draw. -\param a The alpha value of the arc to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result;
- Sint16 cx = 0;
- Sint16 cy = rad;
- Sint16 df = 1 - rad;
- Sint16 d_e = 3;
- Sint16 d_se = -2 * rad + 5;
- Sint16 xpcx, xmcx, xpcy, xmcy;
- Sint16 ypcy, ymcy, ypcx, ymcx;
- Uint8 drawoct;
- int startoct, endoct, oct, stopval_start = 0, stopval_end = 0;
- double dstart, dend, temp = 0.;
-
- /*
- * Sanity check radius
- */
- if (rad < 0) {
- return (-1);
- }
-
- /*
- * Special case for rad=0 - draw a point
- */
- if (rad == 0) {
- return (pixelRGBA(renderer, x, y, r, g, b, a));
- }
-
- // Octant labelling
- //
- // \ 5 | 6 /
- // \ | /
- // 4 \ | / 7
- // \|/
- //------+------ +x
- // /|\
- // 3 / | \ 0
- // / | \
- // / 2 | 1 \
- // +y
-
- // Initially reset bitmask to 0x00000000
- // the set whether or not to keep drawing a given octant.
- // For example: 0x00111100 means we're drawing in octants 2-5
- drawoct = 0;
-
- /*
- * Fixup angles
- */
- start %= 360;
- end %= 360;
- // 0 <= start & end < 360; note that sometimes start > end - if so, arc goes back through 0.
- while (start < 0) start += 360;
- while (end < 0) end += 360;
- start %= 360;
- end %= 360;
-
- // now, we find which octants we're drawing in.
- startoct = start / 45;
- endoct = end / 45;
- oct = startoct - 1; // we increment as first step in loop
-
- // stopval_start, stopval_end;
- // what values of cx to stop at.
- do {
- oct = (oct + 1) % 8;
-
- if (oct == startoct) {
- // need to compute stopval_start for this octant. Look at picture above if this is unclear
- dstart = (double)start;
- switch (oct)
- {
- case 0:
- case 3:
- temp = sin(dstart * M_PI / 180.);
- break;
- case 1:
- case 6:
- temp = cos(dstart * M_PI / 180.);
- break;
- case 2:
- case 5:
- temp = -cos(dstart * M_PI / 180.);
- break;
- case 4:
- case 7:
- temp = -sin(dstart * M_PI / 180.);
- break;
- }
- temp *= rad;
- stopval_start = (int)temp; // always round down.
-
- // This isn't arbitrary, but requires graph paper to explain well.
- // The basic idea is that we're always changing drawoct after we draw, so we
- // stop immediately after we render the last sensible pixel at x = ((int)temp).
-
- // and whether to draw in this octant initially
- if (oct % 2) drawoct |= (1 << oct); // this is basically like saying drawoct[oct] = true, if drawoct were a bool array
- else drawoct &= 255 - (1 << oct); // this is basically like saying drawoct[oct] = false
- }
- if (oct == endoct) {
- // need to compute stopval_end for this octant
- dend = (double)end;
- switch (oct)
- {
- case 0:
- case 3:
- temp = sin(dend * M_PI / 180);
- break;
- case 1:
- case 6:
- temp = cos(dend * M_PI / 180);
- break;
- case 2:
- case 5:
- temp = -cos(dend * M_PI / 180);
- break;
- case 4:
- case 7:
- temp = -sin(dend * M_PI / 180);
- break;
- }
- temp *= rad;
- stopval_end = (int)temp;
-
- // and whether to draw in this octant initially
- if (startoct == endoct) {
- // note: we start drawing, stop, then start again in this case
- // otherwise: we only draw in this octant, so initialize it to false, it will get set back to true
- if (start > end) {
- // unfortunately, if we're in the same octant and need to draw over the whole circle,
- // we need to set the rest to true, because the while loop will end at the bottom.
- drawoct = 255;
- } else {
- drawoct &= 255 - (1 << oct);
- }
- }
- else if (oct % 2) drawoct &= 255 - (1 << oct);
- else drawoct |= (1 << oct);
- } else if (oct != startoct) { // already verified that it's != endoct
- drawoct |= (1 << oct); // draw this entire segment
- }
- } while (oct != endoct);
-
- // so now we have what octants to draw and when to draw them. all that's left is the actual raster code.
-
- /*
- * Set color
- */
- result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); -
- /*
- * Draw arc
- */
- do {
- ypcy = y + cy;
- ymcy = y - cy;
- if (cx > 0) {
- xpcx = x + cx;
- xmcx = x - cx;
-
- // always check if we're drawing a certain octant before adding a pixel to that octant.
- if (drawoct & 4) result |= pixel(renderer, xmcx, ypcy);
- if (drawoct & 2) result |= pixel(renderer, xpcx, ypcy);
- if (drawoct & 32) result |= pixel(renderer, xmcx, ymcy);
- if (drawoct & 64) result |= pixel(renderer, xpcx, ymcy);
- } else {
- if (drawoct & 96) result |= pixel(renderer, x, ymcy);
- if (drawoct & 6) result |= pixel(renderer, x, ypcy);
- }
-
- xpcy = x + cy;
- xmcy = x - cy;
- if (cx > 0 && cx != cy) {
- ypcx = y + cx;
- ymcx = y - cx;
- if (drawoct & 8) result |= pixel(renderer, xmcy, ypcx);
- if (drawoct & 1) result |= pixel(renderer, xpcy, ypcx);
- if (drawoct & 16) result |= pixel(renderer, xmcy, ymcx);
- if (drawoct & 128) result |= pixel(renderer, xpcy, ymcx);
- } else if (cx == 0) {
- if (drawoct & 24) result |= pixel(renderer, xmcy, y);
- if (drawoct & 129) result |= pixel(renderer, xpcy, y);
- }
-
- /*
- * Update whether we're drawing an octant
- */
- if (stopval_start == cx) {
- // works like an on-off switch.
- // This is just in case start & end are in the same octant.
- if (drawoct & (1 << startoct)) drawoct &= 255 - (1 << startoct);
- else drawoct |= (1 << startoct);
- }
- if (stopval_end == cx) {
- if (drawoct & (1 << endoct)) drawoct &= 255 - (1 << endoct);
- else drawoct |= (1 << endoct);
- }
-
- /*
- * Update pixels
- */
- if (df < 0) {
- df += d_e;
- d_e += 2;
- d_se += 2;
- } else {
- df += d_se;
- d_e += 2;
- d_se += 4;
- cy--;
- }
- cx++;
- } while (cx <= cy);
-
- return (result); -} - -/* ----- AA Circle */ - -/*! -\brief Draw anti-aliased circle with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the aa-circle. -\param y Y coordinate of the center of the aa-circle. -\param rad Radius in pixels of the aa-circle. -\param color The color value of the aa-circle to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return aaellipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw anti-aliased circle with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the aa-circle. -\param y Y coordinate of the center of the aa-circle. -\param rad Radius in pixels of the aa-circle. -\param r The red value of the aa-circle to draw. -\param g The green value of the aa-circle to draw. -\param b The blue value of the aa-circle to draw. -\param a The alpha value of the aa-circle to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - /* - * Draw - */ - return aaellipseRGBA(renderer, x, y, rad, rad, r, g, b, a); -} - -/* ----- Filled Circle */ - -/*! -\brief Draw filled circle with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the filled circle. -\param y Y coordinate of the center of the filled circle. -\param rad Radius in pixels of the filled circle. -\param color The color value of the filled circle to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return filledEllipseRGBA(renderer, x, y, rad, rad, c[0], c[1], c[2], c[3]); -}
- -/*! -\brief Draw filled circle with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the filled circle. -\param y Y coordinate of the center of the filled circle. -\param rad Radius in pixels of the filled circle. -\param r The red value of the filled circle to draw. -\param g The green value of the filled circle to draw. -\param b The blue value of the filled circle to draw. -\param a The alpha value of the filled circle to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result;
- Sint16 cx = 0;
- Sint16 cy = rad;
- Sint16 ocx = (Sint16) 0xffff;
- Sint16 ocy = (Sint16) 0xffff;
- Sint16 df = 1 - rad;
- Sint16 d_e = 3;
- Sint16 d_se = -2 * rad + 5;
- Sint16 xpcx, xmcx, xpcy, xmcy;
- Sint16 ypcy, ymcy, ypcx, ymcx;
-
- /*
- * Sanity check radius
- */
- if (rad < 0) {
- return (-1);
- }
-
- /*
- * Special case for rad=0 - draw a point
- */
- if (rad == 0) {
- return (pixelRGBA(renderer, x, y, r, g, b, a));
- }
-
- /*
- * Set color
- */
- result = 0;
- result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); -
- /*
- * Draw
- */
- do {
- xpcx = x + cx;
- xmcx = x - cx;
- xpcy = x + cy;
- xmcy = x - cy;
- if (ocy != cy) {
- if (cy > 0) {
- ypcy = y + cy;
- ymcy = y - cy;
- result |= hline(renderer, xmcx, xpcx, ypcy);
- result |= hline(renderer, xmcx, xpcx, ymcy);
- } else {
- result |= hline(renderer, xmcx, xpcx, y);
- }
- ocy = cy;
- }
- if (ocx != cx) {
- if (cx != cy) {
- if (cx > 0) {
- ypcx = y + cx;
- ymcx = y - cx;
- result |= hline(renderer, xmcy, xpcy, ymcx);
- result |= hline(renderer, xmcy, xpcy, ypcx);
- } else {
- result |= hline(renderer, xmcy, xpcy, y);
- }
- }
- ocx = cx;
- }
-
- /*
- * Update
- */
- if (df < 0) {
- df += d_e;
- d_e += 2;
- d_se += 2;
- } else {
- df += d_se;
- d_e += 2;
- d_se += 4;
- cy--;
- }
- cx++;
- } while (cx <= cy);
-
- return (result); -} - -/* ----- Ellipse */ - -/*! -\brief Draw ellipse with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the ellipse. -\param y Y coordinate of the center of the ellipse. -\param rx Horizontal radius in pixels of the ellipse. -\param ry Vertical radius in pixels of the ellipse. -\param color The color value of the ellipse to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color) -{
- Uint8 *c = (Uint8 *)&color; - return ellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw ellipse with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the ellipse. -\param y Y coordinate of the center of the ellipse. -\param rx Horizontal radius in pixels of the ellipse. -\param ry Vertical radius in pixels of the ellipse. -\param r The red value of the ellipse to draw. -\param g The green value of the ellipse to draw. -\param b The blue value of the ellipse to draw. -\param a The alpha value of the ellipse to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result;
- int ix, iy;
- int h, i, j, k;
- int oh, oi, oj, ok;
- int xmh, xph, ypk, ymk;
- int xmi, xpi, ymj, ypj;
- int xmj, xpj, ymi, ypi;
- int xmk, xpk, ymh, yph;
-
- /*
- * Sanity check radii
- */
- if ((rx < 0) || (ry < 0)) {
- return (-1);
- }
-
- /*
- * Special case for rx=0 - draw a vline
- */
- if (rx == 0) {
- return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
- }
- /*
- * Special case for ry=0 - draw a hline
- */
- if (ry == 0) {
- return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
- }
-
- /*
- * Set color
- */
- result = 0;
- result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); -
- /*
- * Init vars
- */
- oh = oi = oj = ok = 0xFFFF;
-
- /*
- * Draw
- */
- if (rx > ry) {
- ix = 0;
- iy = rx * 64;
-
- do {
- h = (ix + 32) >> 6;
- i = (iy + 32) >> 6;
- j = (h * ry) / rx;
- k = (i * ry) / rx;
-
- if (((ok != k) && (oj != k)) || ((oj != j) && (ok != j)) || (k != j)) {
- xph = x + h;
- xmh = x - h;
- if (k > 0) {
- ypk = y + k;
- ymk = y - k;
- result |= pixel(renderer, xmh, ypk);
- result |= pixel(renderer, xph, ypk);
- result |= pixel(renderer, xmh, ymk);
- result |= pixel(renderer, xph, ymk);
- } else {
- result |= pixel(renderer, xmh, y);
- result |= pixel(renderer, xph, y);
- }
- ok = k;
- xpi = x + i;
- xmi = x - i;
- if (j > 0) {
- ypj = y + j;
- ymj = y - j;
- result |= pixel(renderer, xmi, ypj);
- result |= pixel(renderer, xpi, ypj);
- result |= pixel(renderer, xmi, ymj);
- result |= pixel(renderer, xpi, ymj);
- } else {
- result |= pixel(renderer, xmi, y);
- result |= pixel(renderer, xpi, y);
- }
- oj = j;
- }
-
- ix = ix + iy / rx;
- iy = iy - ix / rx;
-
- } while (i > h);
- } else {
- ix = 0;
- iy = ry * 64;
-
- do {
- h = (ix + 32) >> 6;
- i = (iy + 32) >> 6;
- j = (h * rx) / ry;
- k = (i * rx) / ry;
-
- if (((oi != i) && (oh != i)) || ((oh != h) && (oi != h) && (i != h))) {
- xmj = x - j;
- xpj = x + j;
- if (i > 0) {
- ypi = y + i;
- ymi = y - i;
- result |= pixel(renderer, xmj, ypi);
- result |= pixel(renderer, xpj, ypi);
- result |= pixel(renderer, xmj, ymi);
- result |= pixel(renderer, xpj, ymi);
- } else {
- result |= pixel(renderer, xmj, y);
- result |= pixel(renderer, xpj, y);
- }
- oi = i;
- xmk = x - k;
- xpk = x + k;
- if (h > 0) {
- yph = y + h;
- ymh = y - h;
- result |= pixel(renderer, xmk, yph);
- result |= pixel(renderer, xpk, yph);
- result |= pixel(renderer, xmk, ymh);
- result |= pixel(renderer, xpk, ymh);
- } else {
- result |= pixel(renderer, xmk, y);
- result |= pixel(renderer, xpk, y);
- }
- oh = h;
- }
-
- ix = ix + iy / ry;
- iy = iy - ix / ry;
-
- } while (i > h);
- }
-
- return (result);
-} - -/* ----- AA Ellipse */ - -/* Windows targets do not have lrint, so provide a local inline version */
-#if defined(_MSC_VER)
-/* Detect 64bit and use intrinsic version */
-#ifdef _M_X64
-#include <emmintrin.h>
-static __inline long
- lrint(float f)
-{
- return _mm_cvtss_si32(_mm_load_ss(&f));
-}
-#elif defined(_M_IX86)
-__inline long int
- lrint (double flt)
-{
- int intgr;
- _asm
- {
- fld flt
- fistp intgr
- };
- return intgr;
-}
-#elif defined(_M_ARM)
-#include <armintr.h>
-#pragma warning(push)
-#pragma warning(disable: 4716)
-__declspec(naked) long int
- lrint (double flt)
-{
- __emit(0xEC410B10); // fmdrr d0, r0, r1
- __emit(0xEEBD0B40); // ftosid s0, d0
- __emit(0xEE100A10); // fmrs r0, s0
- __emit(0xE12FFF1E); // bx lr
-}
-#pragma warning(pop)
-#else
-#error lrint needed for MSVC on non X86/AMD64/ARM targets.
-#endif
-#endif - -/*! -\brief Draw anti-aliased ellipse with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the aa-ellipse. -\param y Y coordinate of the center of the aa-ellipse. -\param rx Horizontal radius in pixels of the aa-ellipse. -\param ry Vertical radius in pixels of the aa-ellipse. -\param color The color value of the aa-ellipse to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return aaellipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw anti-aliased ellipse with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the aa-ellipse. -\param y Y coordinate of the center of the aa-ellipse. -\param rx Horizontal radius in pixels of the aa-ellipse. -\param ry Vertical radius in pixels of the aa-ellipse. -\param r The red value of the aa-ellipse to draw. -\param g The green value of the aa-ellipse to draw. -\param b The blue value of the aa-ellipse to draw. -\param a The alpha value of the aa-ellipse to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result;
- int i;
- int a2, b2, ds, dt, dxt, t, s, d;
- Sint16 xp, yp, xs, ys, dyt, od, xx, yy, xc2, yc2;
- float cp;
- double sab;
- Uint8 weight, iweight;
-
- /*
- * Sanity check radii
- */
- if ((rx < 0) || (ry < 0)) {
- return (-1);
- }
-
- /*
- * Special case for rx=0 - draw a vline
- */
- if (rx == 0) {
- return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
- }
- /*
- * Special case for ry=0 - draw an hline
- */
- if (ry == 0) {
- return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
- }
-
- /* Variable setup */
- a2 = rx * rx;
- b2 = ry * ry;
-
- ds = 2 * a2;
- dt = 2 * b2;
-
- xc2 = 2 * x;
- yc2 = 2 * y;
-
- sab = sqrt((double)(a2 + b2));
- od = (Sint16)lrint(sab*0.01) + 1; /* introduce some overdraw */
- dxt = (Sint16)lrint((double)a2 / sab) + od;
-
- t = 0;
- s = -2 * a2 * ry;
- d = 0;
-
- xp = x;
- yp = y - ry;
-
- /* Draw */
- result = 0;
- result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); -
- /* "End points" */
- result |= pixelRGBA(renderer, xp, yp, r, g, b, a);
- result |= pixelRGBA(renderer, xc2 - xp, yp, r, g, b, a);
- result |= pixelRGBA(renderer, xp, yc2 - yp, r, g, b, a);
- result |= pixelRGBA(renderer, xc2 - xp, yc2 - yp, r, g, b, a);
-
- for (i = 1; i <= dxt; i++) {
- xp--;
- d += t - b2;
-
- if (d >= 0)
- ys = yp - 1;
- else if ((d - s - a2) > 0) {
- if ((2 * d - s - a2) >= 0)
- ys = yp + 1;
- else {
- ys = yp;
- yp++;
- d -= s + a2;
- s += ds;
- }
- } else {
- yp++;
- ys = yp + 1;
- d -= s + a2;
- s += ds;
- }
-
- t -= dt;
-
- /* Calculate alpha */
- if (s != 0) {
- cp = (float) abs(d) / (float) abs(s);
- if (cp > 1.0) {
- cp = 1.0;
- }
- } else {
- cp = 1.0;
- }
-
- /* Calculate weights */
- weight = (Uint8) (cp * 255);
- iweight = 255 - weight;
-
- /* Upper half */
- xx = xc2 - xp;
- result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight);
- result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight);
-
- result |= pixelRGBAWeight(renderer, xp, ys, r, g, b, a, weight);
- result |= pixelRGBAWeight(renderer, xx, ys, r, g, b, a, weight);
-
- /* Lower half */
- yy = yc2 - yp;
- result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight);
- result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight);
-
- yy = yc2 - ys;
- result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, weight);
- result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight);
- }
-
- /* Replaces original approximation code dyt = abs(yp - yc); */
- dyt = (Sint16)lrint((double)b2 / sab ) + od;
-
- for (i = 1; i <= dyt; i++) {
- yp++;
- d -= s + a2;
-
- if (d <= 0)
- xs = xp + 1;
- else if ((d + t - b2) < 0) {
- if ((2 * d + t - b2) <= 0)
- xs = xp - 1;
- else {
- xs = xp;
- xp--;
- d += t - b2;
- t -= dt;
- }
- } else {
- xp--;
- xs = xp - 1;
- d += t - b2;
- t -= dt;
- }
-
- s += ds;
-
- /* Calculate alpha */
- if (t != 0) {
- cp = (float) abs(d) / (float) abs(t);
- if (cp > 1.0) {
- cp = 1.0;
- }
- } else {
- cp = 1.0;
- }
-
- /* Calculate weight */
- weight = (Uint8) (cp * 255);
- iweight = 255 - weight;
-
- /* Left half */
- xx = xc2 - xp;
- yy = yc2 - yp;
- result |= pixelRGBAWeight(renderer, xp, yp, r, g, b, a, iweight);
- result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, iweight);
-
- result |= pixelRGBAWeight(renderer, xp, yy, r, g, b, a, iweight);
- result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, iweight);
-
- /* Right half */
- xx = xc2 - xs;
- result |= pixelRGBAWeight(renderer, xs, yp, r, g, b, a, weight);
- result |= pixelRGBAWeight(renderer, xx, yp, r, g, b, a, weight);
-
- result |= pixelRGBAWeight(renderer, xs, yy, r, g, b, a, weight);
- result |= pixelRGBAWeight(renderer, xx, yy, r, g, b, a, weight);
- }
-
- return (result); -} - -/* ---- Filled Ellipse */ - -/*! -\brief Draw filled ellipse with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the filled ellipse. -\param y Y coordinate of the center of the filled ellipse. -\param rx Horizontal radius in pixels of the filled ellipse. -\param ry Vertical radius in pixels of the filled ellipse. -\param color The color value of the filled ellipse to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return filledEllipseRGBA(renderer, x, y, rx, ry, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw filled ellipse with blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the filled ellipse. -\param y Y coordinate of the center of the filled ellipse. -\param rx Horizontal radius in pixels of the filled ellipse. -\param ry Vertical radius in pixels of the filled ellipse. -\param r The red value of the filled ellipse to draw. -\param g The green value of the filled ellipse to draw. -\param b The blue value of the filled ellipse to draw. -\param a The alpha value of the filled ellipse to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result;
- int ix, iy;
- int h, i, j, k;
- int oh, oi, oj, ok;
- int xmh, xph;
- int xmi, xpi;
- int xmj, xpj;
- int xmk, xpk;
-
- /*
- * Sanity check radii
- */
- if ((rx < 0) || (ry < 0)) {
- return (-1);
- }
-
- /*
- * Special case for rx=0 - draw a vline
- */
- if (rx == 0) {
- return (vlineRGBA(renderer, x, y - ry, y + ry, r, g, b, a));
- }
- /*
- * Special case for ry=0 - draw a hline
- */
- if (ry == 0) {
- return (hlineRGBA(renderer, x - rx, x + rx, y, r, g, b, a));
- }
-
- /*
- * Set color
- */
- result = 0;
- result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a);
-
- /*
- * Init vars
- */
- oh = oi = oj = ok = 0xFFFF;
-
- /*
- * Draw
- */
- if (rx > ry) {
- ix = 0;
- iy = rx * 64;
-
- do {
- h = (ix + 32) >> 6;
- i = (iy + 32) >> 6;
- j = (h * ry) / rx;
- k = (i * ry) / rx;
-
- if ((ok != k) && (oj != k)) {
- xph = x + h;
- xmh = x - h;
- if (k > 0) {
- result |= hline(renderer, xmh, xph, y + k);
- result |= hline(renderer, xmh, xph, y - k);
- } else {
- result |= hline(renderer, xmh, xph, y);
- }
- ok = k;
- }
- if ((oj != j) && (ok != j) && (k != j)) {
- xmi = x - i;
- xpi = x + i;
- if (j > 0) {
- result |= hline(renderer, xmi, xpi, y + j);
- result |= hline(renderer, xmi, xpi, y - j);
- } else {
- result |= hline(renderer, xmi, xpi, y);
- }
- oj = j;
- }
-
- ix = ix + iy / rx;
- iy = iy - ix / rx;
-
- } while (i > h);
- } else {
- ix = 0;
- iy = ry * 64;
-
- do {
- h = (ix + 32) >> 6;
- i = (iy + 32) >> 6;
- j = (h * rx) / ry;
- k = (i * rx) / ry;
-
- if ((oi != i) && (oh != i)) {
- xmj = x - j;
- xpj = x + j;
- if (i > 0) {
- result |= hline(renderer, xmj, xpj, y + i);
- result |= hline(renderer, xmj, xpj, y - i);
- } else {
- result |= hline(renderer, xmj, xpj, y);
- }
- oi = i;
- }
- if ((oh != h) && (oi != h) && (i != h)) {
- xmk = x - k;
- xpk = x + k;
- if (h > 0) {
- result |= hline(renderer, xmk, xpk, y + h);
- result |= hline(renderer, xmk, xpk, y - h);
- } else {
- result |= hline(renderer, xmk, xpk, y);
- }
- oh = h;
- }
-
- ix = ix + iy / ry;
- iy = iy - ix / ry;
-
- } while (i > h);
- }
-
- return (result); -} - -/* ----- Pie */ - -/*! -\brief Internal float (low-speed) pie-calc implementation by drawing polygons. - -Note: Determines vertex array and uses polygon or filledPolygon drawing routines to render. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the pie. -\param y Y coordinate of the center of the pie. -\param rad Radius in pixels of the pie. -\param start Starting radius in degrees of the pie. -\param end Ending radius in degrees of the pie. -\param color The color value of the pie to draw (0xRRGGBBAA). -\param filled Flag indicating if the pie should be filled (=1) or not (=0). - -\returns Returns 0 on success, -1 on failure. -*/ -int _pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a, Uint8 filled) -{ - int result; - double angle, start_angle, end_angle; - double deltaAngle; - double dr; - int numpoints, i; - Sint16 *vx, *vy; - - /* - * Sanity check radii - */ - if (rad < 0) { - return (-1); - } - - /* - * Fixup angles - */ - start = start % 360; - end = end % 360; - - /* - * Special case for rad=0 - draw a point - */ - if (rad == 0) { - return (pixelRGBA(renderer, x, y, r, g, b, a)); - } - - /* - * Variable setup - */ - dr = (double) rad; - deltaAngle = 3.0 / dr; - start_angle = (double) start *(2.0 * M_PI / 360.0); - end_angle = (double) end *(2.0 * M_PI / 360.0); - if (start > end) { - end_angle += (2.0 * M_PI); - } - - /* We will always have at least 2 points */ - numpoints = 2; - - /* Count points (rather than calculating it) */ - angle = start_angle; - while (angle < end_angle) { - angle += deltaAngle; - numpoints++; - } - - /* Allocate combined vertex array */ - vx = vy = (Sint16 *) malloc(2 * sizeof(Uint16) * numpoints); - if (vx == NULL) { - return (-1); - } - - /* Update point to start of vy */ - vy += numpoints; - - /* Center */ - vx[0] = x; - vy[0] = y; - - /* First vertex */ - angle = start_angle; - vx[1] = x + (int) (dr * cos(angle)); - vy[1] = y + (int) (dr * sin(angle)); - - if (numpoints<3) - { - result = lineRGBA(renderer, vx[0], vy[0], vx[1], vy[1], r, g, b, a); - } - else - { - /* Calculate other vertices */ - i = 2; - angle = start_angle; - while (angle < end_angle) { - angle += deltaAngle; - if (angle>end_angle) - { - angle = end_angle; - } - vx[i] = x + (int) (dr * cos(angle)); - vy[i] = y + (int) (dr * sin(angle)); - i++; - } - - /* Draw */ - if (filled) { - result = filledPolygonRGBA(renderer, vx, vy, numpoints, r, g, b, a); - } else { - result = polygonRGBA(renderer, vx, vy, numpoints, r, g, b, a); - } - } - - /* Free combined vertex array */ - free(vx); - - return (result); -} - -/*! -\brief Draw pie (outline) with alpha blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the pie. -\param y Y coordinate of the center of the pie. -\param rad Radius in pixels of the pie. -\param start Starting radius in degrees of the pie. -\param end Ending radius in degrees of the pie. -\param color The color value of the pie to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, - Sint16 start, Sint16 end, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], 0); -} - -/*! -\brief Draw pie (outline) with alpha blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the pie. -\param y Y coordinate of the center of the pie. -\param rad Radius in pixels of the pie. -\param start Starting radius in degrees of the pie. -\param end Ending radius in degrees of the pie. -\param r The red value of the pie to draw. -\param g The green value of the pie to draw. -\param b The blue value of the pie to draw. -\param a The alpha value of the pie to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, - Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, 0); -} - -/*! -\brief Draw filled pie with alpha blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the filled pie. -\param y Y coordinate of the center of the filled pie. -\param rad Radius in pixels of the filled pie. -\param start Starting radius in degrees of the filled pie. -\param end Ending radius in degrees of the filled pie. -\param color The color value of the filled pie to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return _pieRGBA(renderer, x, y, rad, start, end, c[0], c[1], c[2], c[3], 1); -} - -/*! -\brief Draw filled pie with alpha blending. - -\param renderer The renderer to draw on. -\param x X coordinate of the center of the filled pie. -\param y Y coordinate of the center of the filled pie. -\param rad Radius in pixels of the filled pie. -\param start Starting radius in degrees of the filled pie. -\param end Ending radius in degrees of the filled pie. -\param r The red value of the filled pie to draw. -\param g The green value of the filled pie to draw. -\param b The blue value of the filled pie to draw. -\param a The alpha value of the filled pie to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, - Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - return _pieRGBA(renderer, x, y, rad, start, end, r, g, b, a, 1); -} - -/* ------ Trigon */ - -/*! -\brief Draw trigon (triangle outline) with alpha blending. - -Note: Creates vertex array and uses polygon routine to render. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the trigon. -\param y1 Y coordinate of the first point of the trigon. -\param x2 X coordinate of the second point of the trigon. -\param y2 Y coordinate of the second point of the trigon. -\param x3 X coordinate of the third point of the trigon. -\param y3 Y coordinate of the third point of the trigon. -\param color The color value of the trigon to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color) -{ - Sint16 vx[3]; - Sint16 vy[3]; - - vx[0]=x1; - vx[1]=x2; - vx[2]=x3; - vy[0]=y1; - vy[1]=y2; - vy[2]=y3; - - return(polygonColor(renderer,vx,vy,3,color)); -} - -/*! -\brief Draw trigon (triangle outline) with alpha blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the trigon. -\param y1 Y coordinate of the first point of the trigon. -\param x2 X coordinate of the second point of the trigon. -\param y2 Y coordinate of the second point of the trigon. -\param x3 X coordinate of the third point of the trigon. -\param y3 Y coordinate of the third point of the trigon. -\param r The red value of the trigon to draw. -\param g The green value of the trigon to draw. -\param b The blue value of the trigon to draw. -\param a The alpha value of the trigon to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, - Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - Sint16 vx[3]; - Sint16 vy[3]; - - vx[0]=x1; - vx[1]=x2; - vx[2]=x3; - vy[0]=y1; - vy[1]=y2; - vy[2]=y3; - - return(polygonRGBA(renderer,vx,vy,3,r,g,b,a)); -} - -/* ------ AA-Trigon */ - -/*! -\brief Draw anti-aliased trigon (triangle outline) with alpha blending. - -Note: Creates vertex array and uses aapolygon routine to render. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the aa-trigon. -\param y1 Y coordinate of the first point of the aa-trigon. -\param x2 X coordinate of the second point of the aa-trigon. -\param y2 Y coordinate of the second point of the aa-trigon. -\param x3 X coordinate of the third point of the aa-trigon. -\param y3 Y coordinate of the third point of the aa-trigon. -\param color The color value of the aa-trigon to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color) -{ - Sint16 vx[3]; - Sint16 vy[3]; - - vx[0]=x1; - vx[1]=x2; - vx[2]=x3; - vy[0]=y1; - vy[1]=y2; - vy[2]=y3; - - return(aapolygonColor(renderer,vx,vy,3,color)); -} - -/*! -\brief Draw anti-aliased trigon (triangle outline) with alpha blending. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the aa-trigon. -\param y1 Y coordinate of the first point of the aa-trigon. -\param x2 X coordinate of the second point of the aa-trigon. -\param y2 Y coordinate of the second point of the aa-trigon. -\param x3 X coordinate of the third point of the aa-trigon. -\param y3 Y coordinate of the third point of the aa-trigon. -\param r The red value of the aa-trigon to draw. -\param g The green value of the aa-trigon to draw. -\param b The blue value of the aa-trigon to draw. -\param a The alpha value of the aa-trigon to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, - Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - Sint16 vx[3]; - Sint16 vy[3]; - - vx[0]=x1; - vx[1]=x2; - vx[2]=x3; - vy[0]=y1; - vy[1]=y2; - vy[2]=y3; - - return(aapolygonRGBA(renderer,vx,vy,3,r,g,b,a)); -} - -/* ------ Filled Trigon */ - -/*! -\brief Draw filled trigon (triangle) with alpha blending. - -Note: Creates vertex array and uses aapolygon routine to render. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the filled trigon. -\param y1 Y coordinate of the first point of the filled trigon. -\param x2 X coordinate of the second point of the filled trigon. -\param y2 Y coordinate of the second point of the filled trigon. -\param x3 X coordinate of the third point of the filled trigon. -\param y3 Y coordinate of the third point of the filled trigon. -\param color The color value of the filled trigon to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color) -{ - Sint16 vx[3]; - Sint16 vy[3]; - - vx[0]=x1; - vx[1]=x2; - vx[2]=x3; - vy[0]=y1; - vy[1]=y2; - vy[2]=y3; - - return(filledPolygonColor(renderer,vx,vy,3,color)); -} - -/*! -\brief Draw filled trigon (triangle) with alpha blending. - -Note: Creates vertex array and uses aapolygon routine to render. - -\param renderer The renderer to draw on. -\param x1 X coordinate of the first point of the filled trigon. -\param y1 Y coordinate of the first point of the filled trigon. -\param x2 X coordinate of the second point of the filled trigon. -\param y2 Y coordinate of the second point of the filled trigon. -\param x3 X coordinate of the third point of the filled trigon. -\param y3 Y coordinate of the third point of the filled trigon. -\param r The red value of the filled trigon to draw. -\param g The green value of the filled trigon to draw. -\param b The blue value of the filled trigon to draw. -\param a The alpha value of the filled trigon to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, - Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - Sint16 vx[3]; - Sint16 vy[3]; - - vx[0]=x1; - vx[1]=x2; - vx[2]=x3; - vy[0]=y1; - vy[1]=y2; - vy[2]=y3; - - return(filledPolygonRGBA(renderer,vx,vy,3,r,g,b,a)); -} - -/* ---- Polygon */ - -/*! -\brief Draw polygon with alpha blending. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the polygon. -\param vy Vertex array containing Y coordinates of the points of the polygon. -\param n Number of points in the vertex array. Minimum number is 3. -\param color The color value of the polygon to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return polygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw polygon with the currently set color and blend mode. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the polygon. -\param vy Vertex array containing Y coordinates of the points of the polygon. -\param n Number of points in the vertex array. Minimum number is 3. -\param r The red value of the polygon to draw. -\param g The green value of the polygon to draw. -\param b The blue value of the polygon to draw. -\param a The alpha value of the polygon to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int polygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n) -{ - /* - * Draw - */ - int result; - int i, nn; - SDL_Point* points; - - /* - * Vertex array NULL check - */ - if (vx == NULL) { - return (-1); - } - if (vy == NULL) { - return (-1); - } - - /* - * Sanity check - */ - if (n < 3) { - return (-1); - } - - /* - * Create array of points - */ - nn = n + 1; - points = (SDL_Point*)malloc(sizeof(SDL_Point) * nn); - if (points == NULL) - { - return -1; - } - for (i=0; i<n; i++) - { - points[i].x = vx[i]; - points[i].y = vy[i]; - } - points[n].x = vx[0]; - points[n].y = vy[0]; - - /* - * Draw - */ - result |= SDL_RenderDrawLines(renderer, points, nn); - free(points); - - return (result); -} - -/*! -\brief Draw polygon with alpha blending. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the polygon. -\param vy Vertex array containing Y coordinates of the points of the polygon. -\param n Number of points in the vertex array. Minimum number is 3. -\param r The red value of the polygon to draw. -\param g The green value of the polygon to draw. -\param b The blue value of the polygon to draw. -\param a The alpha value of the polygon to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - /* - * Draw - */ - int result; - const Sint16 *x1, *y1, *x2, *y2; - - /* - * Vertex array NULL check - */ - if (vx == NULL) { - return (-1); - } - if (vy == NULL) { - return (-1); - } - - /* - * Sanity check - */ - if (n < 3) { - return (-1); - } - - /* - * Pointer setup - */ - x1 = x2 = vx; - y1 = y2 = vy; - x2++; - y2++; - - /* - * Set color - */ - result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); - - /* - * Draw - */ - result |= polygon(renderer, vx, vy, n); - - return (result); -} - -/* ---- AA-Polygon */ - -/*! -\brief Draw anti-aliased polygon with alpha blending. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the aa-polygon. -\param vy Vertex array containing Y coordinates of the points of the aa-polygon. -\param n Number of points in the vertex array. Minimum number is 3. -\param color The color value of the aa-polygon to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return aapolygonRGBA(renderer, vx, vy, n, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw anti-aliased polygon with alpha blending. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the aa-polygon. -\param vy Vertex array containing Y coordinates of the points of the aa-polygon. -\param n Number of points in the vertex array. Minimum number is 3. -\param r The red value of the aa-polygon to draw. -\param g The green value of the aa-polygon to draw. -\param b The blue value of the aa-polygon to draw. -\param a The alpha value of the aa-polygon to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result; - int i; - const Sint16 *x1, *y1, *x2, *y2; - - /* - * Vertex array NULL check - */ - if (vx == NULL) { - return (-1); - } - if (vy == NULL) { - return (-1); - } - - /* - * Sanity check - */ - if (n < 3) { - return (-1); - } - - /* - * Pointer setup - */ - x1 = x2 = vx; - y1 = y2 = vy; - x2++; - y2++; - - /* - * Draw - */ - result = 0; - for (i = 1; i < n; i++) { - result |= _aalineRGBA(renderer, *x1, *y1, *x2, *y2, r, g, b, a, 0); - x1 = x2; - y1 = y2; - x2++; - y2++; - } - - result |= _aalineRGBA(renderer, *x1, *y1, *vx, *vy, r, g, b, a, 0); - - return (result); -} - -/* ---- Filled Polygon */ -
-/*!
-\brief Internal helper qsort callback functions used in filled polygon drawing.
-
-\param a The surface to draw on.
-\param b Vertex array containing X coordinates of the points of the polygon.
-
-\returns Returns 0 if a==b, a negative number if a<b or a positive number if a>b.
-*/
-int _gfxPrimitivesCompareInt(const void *a, const void *b)
-{
- return (*(const int *) a) - (*(const int *) b);
-}
-
-/*!
-\brief Global vertex array to use if optional parameters are not given in filledPolygonMT calls.
-
-Note: Used for non-multithreaded (default) operation of filledPolygonMT.
-*/
-static int *gfxPrimitivesPolyIntsGlobal = NULL;
-
-/*!
-\brief Flag indicating if global vertex array was already allocated.
-
-Note: Used for non-multithreaded (default) operation of filledPolygonMT.
-*/
-static int gfxPrimitivesPolyAllocatedGlobal = 0;
-
-/*!
-\brief Draw filled polygon with alpha blending (multi-threaded capable).
-
-Note: The last two parameters are optional; but are required for multithreaded operation.
-
-\param dst The surface to draw on.
-\param vx Vertex array containing X coordinates of the points of the filled polygon.
-\param vy Vertex array containing Y coordinates of the points of the filled polygon.
-\param n Number of points in the vertex array. Minimum number is 3.
-\param r The red value of the filled polygon to draw. -\param g The green value of the filled polygon to draw. -\param b The blue value of the filled polygon to draw. -\param a The alpha value of the filled polygon to draw. -\param polyInts Preallocated, temporary vertex array used for sorting vertices. Required for multithreaded operation; set to NULL otherwise.
-\param polyAllocated Flag indicating if temporary vertex array was allocated. Required for multithreaded operation; set to NULL otherwise.
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int filledPolygonRGBAMT(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int **polyInts, int *polyAllocated)
-{
- int result;
- int i;
- int y, xa, xb;
- int miny, maxy;
- int x1, y1;
- int x2, y2;
- int ind1, ind2;
- int ints;
- int *gfxPrimitivesPolyInts = NULL;
- int *gfxPrimitivesPolyIntsNew = NULL;
- int gfxPrimitivesPolyAllocated = 0;
-
- /*
- * Vertex array NULL check
- */
- if (vx == NULL) {
- return (-1);
- }
- if (vy == NULL) {
- return (-1);
- }
-
- /*
- * Sanity check number of edges
- */
- if (n < 3) {
- return -1;
- }
-
- /*
- * Map polygon cache
- */
- if ((polyInts==NULL) || (polyAllocated==NULL)) {
- /* Use global cache */
- gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal;
- gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal;
- } else {
- /* Use local cache */
- gfxPrimitivesPolyInts = *polyInts;
- gfxPrimitivesPolyAllocated = *polyAllocated;
- }
-
- /*
- * Allocate temp array, only grow array
- */
- if (!gfxPrimitivesPolyAllocated) {
- gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n);
- gfxPrimitivesPolyAllocated = n;
- } else {
- if (gfxPrimitivesPolyAllocated < n) {
- gfxPrimitivesPolyIntsNew = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
- if (!gfxPrimitivesPolyIntsNew) {
- if (!gfxPrimitivesPolyInts) {
- free(gfxPrimitivesPolyInts);
- gfxPrimitivesPolyInts = NULL;
- }
- gfxPrimitivesPolyAllocated = 0;
- } else {
- gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsNew;
- gfxPrimitivesPolyAllocated = n;
- }
- }
- }
-
- /*
- * Check temp array
- */
- if (gfxPrimitivesPolyInts==NULL) {
- gfxPrimitivesPolyAllocated = 0;
- }
-
- /*
- * Update cache variables
- */
- if ((polyInts==NULL) || (polyAllocated==NULL)) {
- gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts;
- gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated;
- } else {
- *polyInts = gfxPrimitivesPolyInts;
- *polyAllocated = gfxPrimitivesPolyAllocated;
- }
-
- /*
- * Check temp array again
- */
- if (gfxPrimitivesPolyInts==NULL) {
- return(-1);
- }
-
- /*
- * Determine Y maxima
- */
- miny = vy[0];
- maxy = vy[0];
- for (i = 1; (i < n); i++) {
- if (vy[i] < miny) {
- miny = vy[i];
- } else if (vy[i] > maxy) {
- maxy = vy[i];
- }
- }
-
- /*
- * Draw, scanning y
- */
- result = 0;
- for (y = miny; (y <= maxy); y++) {
- ints = 0;
- for (i = 0; (i < n); i++) {
- if (!i) {
- ind1 = n - 1;
- ind2 = 0;
- } else {
- ind1 = i - 1;
- ind2 = i;
- }
- y1 = vy[ind1];
- y2 = vy[ind2];
- if (y1 < y2) {
- x1 = vx[ind1];
- x2 = vx[ind2];
- } else if (y1 > y2) {
- y2 = vy[ind1];
- y1 = vy[ind2];
- x2 = vx[ind1];
- x1 = vx[ind2];
- } else {
- continue;
- }
- if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) {
- gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1);
- }
- }
-
- qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt);
-
- /* - * Set color - */ - result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); -
- for (i = 0; (i < ints); i += 2) {
- xa = gfxPrimitivesPolyInts[i] + 1;
- xa = (xa >> 16) + ((xa & 32768) >> 15);
- xb = gfxPrimitivesPolyInts[i+1] - 1;
- xb = (xb >> 16) + ((xb & 32768) >> 15);
- result |= hline(renderer, xa, xb, y);
- }
- }
-
- return (result);
-}
- -/*! -\brief Draw filled polygon with alpha blending. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the filled polygon. -\param vy Vertex array containing Y coordinates of the points of the filled polygon. -\param n Number of points in the vertex array. Minimum number is 3. -\param color The color value of the filled polygon to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return filledPolygonRGBAMT(renderer, vx, vy, n, c[0], c[1], c[2], c[3], NULL, NULL); -} - -/*! -\brief Draw filled polygon with alpha blending. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the filled polygon. -\param vy Vertex array containing Y coordinates of the points of the filled polygon. -\param n Number of points in the vertex array. Minimum number is 3. -\param r The red value of the filled polygon to draw. -\param g The green value of the filled polygon to draw. -\param b The blue value of the filed polygon to draw. -\param a The alpha value of the filled polygon to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - return filledPolygonRGBAMT(renderer, vx, vy, n, r, g, b, a, NULL, NULL); -} - -/* ---- Textured Polygon */
- -/*!
-\brief Internal function to draw a textured horizontal line.
-
-\param renderer The renderer to draw on. -\param x1 X coordinate of the first point (i.e. left) of the line.
-\param x2 X coordinate of the second point (i.e. right) of the line.
-\param y Y coordinate of the points of the line.
-\param texture The texture to retrieve color information from.
-\param texture_w The width of the texture.
-\param texture_h The height of the texture.
-\param texture_dx The X offset for the texture lookup.
-\param texture_dy The Y offset for the textured lookup.
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int _HLineTextured(SDL_Renderer *renderer, Sint16 x1, Sint16 x2, Sint16 y, SDL_Texture *texture, int texture_w, int texture_h, int texture_dx, int texture_dy)
-{
- Sint16 w;
- Sint16 xtmp;
- int result = 0;
- int texture_x_walker;
- int texture_y_start;
- SDL_Rect source_rect,dst_rect;
- int pixels_written,write_width;
-
- /*
- * Swap x1, x2 if required to ensure x1<=x2
- */
- if (x1 > x2) {
- xtmp = x1;
- x1 = x2;
- x2 = xtmp;
- }
-
- /*
- * Calculate width to draw
- */
- w = x2 - x1 + 1;
-
- /*
- * Determine where in the texture we start drawing
- */
- texture_x_walker = (x1 - texture_dx) % texture_w;
- if (texture_x_walker < 0){
- texture_x_walker = texture_w + texture_x_walker ;
- }
-
- texture_y_start = (y + texture_dy) % texture_h;
- if (texture_y_start < 0){
- texture_y_start = texture_h + texture_y_start;
- }
-
- // setup the source rectangle; we are only drawing one horizontal line
- source_rect.y = texture_y_start;
- source_rect.x = texture_x_walker;
- source_rect.h = 1;
-
- // we will draw to the current y
- dst_rect.y = y;
-
- // if there are enough pixels left in the current row of the texture
- // draw it all at once
- if (w <= texture_w -texture_x_walker){
- source_rect.w = w;
- source_rect.x = texture_x_walker;
- dst_rect.x= x1;
- result = (SDL_RenderCopy(renderer, texture, &source_rect ,&dst_rect) == 0);
- } else { // we need to draw multiple times
- // draw the first segment
- pixels_written = texture_w - texture_x_walker;
- source_rect.w = pixels_written;
- source_rect.x = texture_x_walker;
- dst_rect.x= x1;
- result |= (SDL_RenderCopy(renderer, texture, &source_rect , &dst_rect) == 0);
- write_width = texture_w;
-
- // now draw the rest
- // set the source x to 0
- source_rect.x = 0;
- while (pixels_written < w){
- if (write_width >= w - pixels_written) {
- write_width = w - pixels_written;
- }
- source_rect.w = write_width;
- dst_rect.x = x1 + pixels_written;
- result |= (SDL_RenderCopy(renderer,texture,&source_rect , &dst_rect) == 0);
- pixels_written += write_width;
- }
- }
-
- return result;
-}
-
-/*!
-\brief Draws a polygon filled with the given texture (Multi-Threading Capable).
-
-\param renderer The renderer to draw on. -\param vx array of x vector components
-\param vy array of x vector components
-\param n the amount of vectors in the vx and vy array
-\param texture the sdl surface to use to fill the polygon
-\param texture_dx the offset of the texture relative to the screeen. If you move the polygon 10 pixels
-to the left and want the texture to apear the same you need to increase the texture_dx value
-\param texture_dy see texture_dx
-\param polyInts Preallocated temp array storage for vertex sorting (used for multi-threaded operation)
-\param polyAllocated Flag indicating oif the temp array was allocated (used for multi-threaded operation)
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int texturedPolygonMT(SDL_Renderer *renderer, const Sint16 * vx, const Sint16 * vy, int n,
- SDL_Surface * texture, int texture_dx, int texture_dy, int **polyInts, int *polyAllocated)
-{
- int result;
- int i;
- int y, xa, xb;
- int minx,maxx,miny, maxy;
- int x1, y1;
- int x2, y2;
- int ind1, ind2;
- int ints;
- int *gfxPrimitivesPolyInts = NULL;
- int gfxPrimitivesPolyAllocated = 0;
- SDL_Texture *textureAsTexture;
-
- /*
- * Sanity check number of edges
- */
- if (n < 3) {
- return -1;
- }
-
- /*
- * Map polygon cache
- */
- if ((polyInts==NULL) || (polyAllocated==NULL)) {
- /* Use global cache */
- gfxPrimitivesPolyInts = gfxPrimitivesPolyIntsGlobal;
- gfxPrimitivesPolyAllocated = gfxPrimitivesPolyAllocatedGlobal;
- } else {
- /* Use local cache */
- gfxPrimitivesPolyInts = *polyInts;
- gfxPrimitivesPolyAllocated = *polyAllocated;
- }
-
- /*
- * Allocate temp array, only grow array
- */
- if (!gfxPrimitivesPolyAllocated) {
- gfxPrimitivesPolyInts = (int *) malloc(sizeof(int) * n);
- gfxPrimitivesPolyAllocated = n;
- } else {
- if (gfxPrimitivesPolyAllocated < n) {
- gfxPrimitivesPolyInts = (int *) realloc(gfxPrimitivesPolyInts, sizeof(int) * n);
- gfxPrimitivesPolyAllocated = n;
- }
- }
-
- /*
- * Check temp array
- */
- if (gfxPrimitivesPolyInts==NULL) {
- gfxPrimitivesPolyAllocated = 0;
- }
-
- /*
- * Update cache variables
- */
- if ((polyInts==NULL) || (polyAllocated==NULL)) {
- gfxPrimitivesPolyIntsGlobal = gfxPrimitivesPolyInts;
- gfxPrimitivesPolyAllocatedGlobal = gfxPrimitivesPolyAllocated;
- } else {
- *polyInts = gfxPrimitivesPolyInts;
- *polyAllocated = gfxPrimitivesPolyAllocated;
- }
-
- /*
- * Check temp array again
- */
- if (gfxPrimitivesPolyInts==NULL) {
- return(-1);
- }
-
- /*
- * Determine X,Y minima,maxima
- */
- miny = vy[0];
- maxy = vy[0];
- minx = vx[0];
- maxx = vx[0];
- for (i = 1; (i < n); i++) {
- if (vy[i] < miny) {
- miny = vy[i];
- } else if (vy[i] > maxy) {
- maxy = vy[i];
- }
- if (vx[i] < minx) {
- minx = vx[i];
- } else if (vx[i] > maxx) {
- maxx = vx[i];
- }
- }
-
- /*
- * Draw, scanning y
- */
- result = 0;
- for (y = miny; (y <= maxy); y++) {
- ints = 0;
- for (i = 0; (i < n); i++) {
- if (!i) {
- ind1 = n - 1;
- ind2 = 0;
- } else {
- ind1 = i - 1;
- ind2 = i;
- }
- y1 = vy[ind1];
- y2 = vy[ind2];
- if (y1 < y2) {
- x1 = vx[ind1];
- x2 = vx[ind2];
- } else if (y1 > y2) {
- y2 = vy[ind1];
- y1 = vy[ind2];
- x2 = vx[ind1];
- x1 = vx[ind2];
- } else {
- continue;
- }
- if ( ((y >= y1) && (y < y2)) || ((y == maxy) && (y > y1) && (y <= y2)) ) {
- gfxPrimitivesPolyInts[ints++] = ((65536 * (y - y1)) / (y2 - y1)) * (x2 - x1) + (65536 * x1);
- }
- }
-
- qsort(gfxPrimitivesPolyInts, ints, sizeof(int), _gfxPrimitivesCompareInt);
-
- textureAsTexture = SDL_CreateTextureFromSurface(renderer, texture);
- if (textureAsTexture == NULL)
- {
- return (-1);
- }
-
- for (i = 0; (i < ints); i += 2) {
- xa = gfxPrimitivesPolyInts[i] + 1;
- xa = (xa >> 16) + ((xa & 32768) >> 15);
- xb = gfxPrimitivesPolyInts[i+1] - 1;
- xb = (xb >> 16) + ((xb & 32768) >> 15);
- result |= _HLineTextured(renderer, xa, xb, y, textureAsTexture, texture->w, texture->h, texture_dx, texture_dy);
- }
- SDL_DestroyTexture(textureAsTexture);
- }
-
- return (result);
-}
-
-/*!
-\brief Draws a polygon filled with the given texture.
-
-This standard version is calling multithreaded versions with NULL cache parameters.
-
-\param renderer The renderer to draw on. -\param vx array of x vector components
-\param vy array of x vector components
-\param n the amount of vectors in the vx and vy array
-\param texture the sdl surface to use to fill the polygon
-\param texture_dx the offset of the texture relative to the screeen. if you move the polygon 10 pixels
-to the left and want the texture to apear the same you need to increase the texture_dx value
-\param texture_dy see texture_dx
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int texturedPolygon(SDL_Renderer *renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface *texture, int texture_dx, int texture_dy)
-{
- /*
- * Draw
- */
- return (texturedPolygonMT(renderer, vx, vy, n, texture, texture_dx, texture_dy, NULL, NULL));
-} - -/* ---- Character */
-
-/*!
-\brief Global cache for NxM pixel font textures created at runtime.
-*/
-static SDL_Texture *gfxPrimitivesFont[256];
-
-/*!
-\brief Pointer to the current font data. Default is a 8x8 pixel internal font.
-*/
-static const unsigned char *currentFontdata = gfxPrimitivesFontdata;
-
-/*!
-\brief Width of the current font. Default is 8.
-*/
-static Uint32 charWidth = 8;
-
-/*!
-\brief Height of the current font. Default is 8.
-*/
-static Uint32 charHeight = 8;
-
-/*!
-\brief Width for rendering. Autocalculated.
-*/
-static Uint32 charWidthLocal = 8;
-
-/*!
-\brief Height for rendering. Autocalculated.
-*/
-static Uint32 charHeightLocal = 8;
-
-/*!
-\brief Pitch of the current font in bytes. Default is 1.
-*/
-static Uint32 charPitch = 1;
-
-/*!
-\brief Characters 90deg clockwise rotations. Default is 0. Max is 3.
-*/
-static Uint32 charRotation = 0;
-
-/*!
-\brief Character data size in bytes of the current font. Default is 8.
-*/
-static Uint32 charSize = 8;
-
-/*!
-\brief Sets or resets the current global font data.
-
-The font data array is organized in follows:
-[fontdata] = [character 0][character 1]...[character 255] where
-[character n] = [byte 1 row 1][byte 2 row 1]...[byte {pitch} row 1][byte 1 row 2] ...[byte {pitch} row height] where
-[byte n] = [bit 0]...[bit 7] where
-[bit n] = [0 for transparent pixel|1 for colored pixel]
-
-\param fontdata Pointer to array of font data. Set to NULL, to reset global font to the default 8x8 font.
-\param cw Width of character in bytes. Ignored if fontdata==NULL.
-\param ch Height of character in bytes. Ignored if fontdata==NULL.
-*/
-void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch)
-{
- int i;
-
- if ((fontdata) && (cw) && (ch)) {
- currentFontdata = (unsigned char *)fontdata;
- charWidth = cw;
- charHeight = ch;
- } else {
- currentFontdata = gfxPrimitivesFontdata;
- charWidth = 8;
- charHeight = 8;
- }
-
- charPitch = (charWidth+7)/8;
- charSize = charPitch * charHeight;
-
- /* Maybe flip width/height for rendering */
- if ((charRotation==1) || (charRotation==3))
- {
- charWidthLocal = charHeight;
- charHeightLocal = charWidth;
- }
- else
- {
- charWidthLocal = charWidth;
- charHeightLocal = charHeight;
- }
-
- /* Clear character cache */
- for (i = 0; i < 256; i++) {
- if (gfxPrimitivesFont[i]) {
- SDL_DestroyTexture(gfxPrimitivesFont[i]);
- gfxPrimitivesFont[i] = NULL;
- }
- }
-}
-
-/*!
-\brief Sets current global font character rotation steps.
-
-Default is 0 (no rotation). 1 = 90deg clockwise. 2 = 180deg clockwise. 3 = 270deg clockwise.
-Changing the rotation, will reset the character cache.
-
-\param rotation Number of 90deg clockwise steps to rotate
-*/
-void gfxPrimitivesSetFontRotation(Uint32 rotation)
-{
- int i;
-
- rotation = rotation & 3;
- if (charRotation != rotation)
- {
- /* Store rotation */
- charRotation = rotation;
-
- /* Maybe flip width/height for rendering */
- if ((charRotation==1) || (charRotation==3))
- {
- charWidthLocal = charHeight;
- charHeightLocal = charWidth;
- }
- else
- {
- charWidthLocal = charWidth;
- charHeightLocal = charHeight;
- }
-
- /* Clear character cache */
- for (i = 0; i < 256; i++) {
- if (gfxPrimitivesFont[i]) {
- SDL_DestroyTexture(gfxPrimitivesFont[i]);
- gfxPrimitivesFont[i] = NULL;
- }
- }
- }
-}
-
-/*!
-\brief Draw a character of the currently set font.
-
-\param dst The surface to draw on.
-\param x X (horizontal) coordinate of the upper left corner of the character.
-\param y Y (vertical) coordinate of the upper left corner of the character.
-\param c The character to draw.
-\param r The red value of the character to draw.
-\param g The green value of the character to draw.
-\param b The blue value of the character to draw.
-\param a The alpha value of the character to draw.
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int characterRGBA(SDL_Renderer *renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
-{
- SDL_Rect srect;
- SDL_Rect drect;
- int result;
- Uint32 ix, iy;
- const unsigned char *charpos;
- Uint8 *curpos;
- Uint8 patt, mask;
- Uint8 *linepos;
- Uint32 pitch;
- SDL_Surface *character;
- SDL_Surface *rotatedCharacter;
- Uint32 ci;
-
- /*
- * Setup source rectangle
- */
- srect.x = 0;
- srect.y = 0;
- srect.w = charWidthLocal;
- srect.h = charHeightLocal;
-
- /*
- * Setup destination rectangle
- */
- drect.x = x;
- drect.y = y;
- drect.w = charWidthLocal;
- drect.h = charHeightLocal;
-
- /* Character index in cache */
- ci = (unsigned char) c;
-
- /*
- * Create new charWidth x charHeight bitmap surface if not already present.
- * Might get rotated later.
- */
- if (gfxPrimitivesFont[ci] == NULL) {
- /*
- * Redraw character into surface
- */
- character = SDL_CreateRGBSurface(SDL_SWSURFACE,
- charWidth, charHeight, 32,
- 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
- if (character == NULL) {
- return (-1);
- }
-
- charpos = currentFontdata + ci * charSize;
- linepos = (Uint8 *)character->pixels;
- pitch = character->pitch;
-
- /*
- * Drawing loop
- */
- patt = 0;
- for (iy = 0; iy < charHeight; iy++) {
- mask = 0x00;
- curpos = linepos;
- for (ix = 0; ix < charWidth; ix++) {
- if (!(mask >>= 1)) {
- patt = *charpos++;
- mask = 0x80;
- }
- if (patt & mask) {
- *(Uint32 *)curpos = 0xffffffff;
- } else {
- *(Uint32 *)curpos = 0;
- }
- curpos += 4;
- }
- linepos += pitch;
- }
-
- /* Maybe rotate and replace cached image */
- if (charRotation>0)
- {
- rotatedCharacter = rotateSurface90Degrees(character, charRotation);
- SDL_FreeSurface(character);
- character = rotatedCharacter;
- }
-
- /* Convert temp surface into texture */
- gfxPrimitivesFont[ci] = SDL_CreateTextureFromSurface(renderer, character);
- SDL_FreeSurface(character);
-
- /*
- * Check pointer
- */
- if (gfxPrimitivesFont[ci] == NULL) {
- return (-1);
- }
- }
-
- /* - * Set color - */ - result = 0; - result |= SDL_SetTextureColorMod(gfxPrimitivesFont[ci], r, g, b); - result |= SDL_SetTextureAlphaMod(gfxPrimitivesFont[ci], a); -
- /*
- * Draw texture onto destination
- */
- result |= SDL_RenderCopy(renderer, gfxPrimitivesFont[ci], &srect, &drect);
-
- return (result);
-}
- - -/*! -\brief Draw a character of the currently set font. - -\param renderer The renderer to draw on. -\param x X (horizontal) coordinate of the upper left corner of the character. -\param y Y (vertical) coordinate of the upper left corner of the character. -\param c The character to draw. -\param color The color value of the character to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color) -{ - Uint8 *co = (Uint8 *)&color; - return characterRGBA(renderer, x, y, c, co[0], co[1], co[2], co[3]); -} - - -/*! -\brief Draw a string in the currently set font. - -The spacing between consequtive characters in the string is the fixed number of pixels -of the character width of the current global font. - -\param renderer The renderer to draw on. -\param x X (horizontal) coordinate of the upper left corner of the string. -\param y Y (vertical) coordinate of the upper left corner of the string. -\param s The string to draw. -\param color The color value of the string to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return stringRGBA(renderer, x, y, s, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw a string in the currently set font. - -\param renderer The renderer to draw on. -\param x X (horizontal) coordinate of the upper left corner of the string. -\param y Y (vertical) coordinate of the upper left corner of the string. -\param s The string to draw. -\param r The red value of the string to draw. -\param g The green value of the string to draw. -\param b The blue value of the string to draw. -\param a The alpha value of the string to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result = 0; - Sint16 curx = x; - Sint16 cury = y; - const char *curchar = s; - - while (*curchar && !result) { - result |= characterRGBA(renderer, curx, cury, *curchar, r, g, b, a); - switch (charRotation) - { - case 0: - curx += charWidthLocal; - break; - case 2: - curx -= charWidthLocal; - break; - case 1: - cury += charHeightLocal; - break; - case 3: - cury -= charHeightLocal; - break; - } - curchar++; - } - - return (result); -} - -/* ---- Bezier curve */ - -/*! -\brief Internal function to calculate bezier interpolator of data array with ndata values at position 't'. - -\param data Array of values. -\param ndata Size of array. -\param t Position for which to calculate interpolated value. t should be between [0, ndata]. - -\returns Interpolated value at position t, value[0] when t<0, value[n-1] when t>n. -*/ -double _evaluateBezier (double *data, int ndata, double t) -{ - double mu, result; - int n,k,kn,nn,nkn; - double blend,muk,munk; - - /* Sanity check bounds */ - if (t<0.0) { - return(data[0]); - } - if (t>=(double)ndata) { - return(data[ndata-1]); - } - - /* Adjust t to the range 0.0 to 1.0 */ - mu=t/(double)ndata; - - /* Calculate interpolate */ - n=ndata-1; - result=0.0; - muk = 1; - munk = pow(1-mu,(double)n); - for (k=0;k<=n;k++) { - nn = n; - kn = k; - nkn = n - k; - blend = muk * munk; - muk *= mu; - munk /= (1-mu); - while (nn >= 1) { - blend *= nn; - nn--; - if (kn > 1) { - blend /= (double)kn; - kn--; - } - if (nkn > 1) { - blend /= (double)nkn; - nkn--; - } - } - result += data[k] * blend; - } - - return (result); -} - -/*! -\brief Draw a bezier curve with alpha blending. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the bezier curve. -\param vy Vertex array containing Y coordinates of the points of the bezier curve. -\param n Number of points in the vertex array. Minimum number is 3. -\param s Number of steps for the interpolation. Minimum number is 2. -\param color The color value of the bezier curve to draw (0xRRGGBBAA). - -\returns Returns 0 on success, -1 on failure. -*/ -int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color) -{ - Uint8 *c = (Uint8 *)&color; - return bezierRGBA(renderer, vx, vy, n, s, c[0], c[1], c[2], c[3]); -} - -/*! -\brief Draw a bezier curve with alpha blending. - -\param renderer The renderer to draw on. -\param vx Vertex array containing X coordinates of the points of the bezier curve. -\param vy Vertex array containing Y coordinates of the points of the bezier curve. -\param n Number of points in the vertex array. Minimum number is 3. -\param s Number of steps for the interpolation. Minimum number is 2. -\param r The red value of the bezier curve to draw. -\param g The green value of the bezier curve to draw. -\param b The blue value of the bezier curve to draw. -\param a The alpha value of the bezier curve to draw. - -\returns Returns 0 on success, -1 on failure. -*/ -int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - int result; - int i; - double *x, *y, t, stepsize; - Sint16 x1, y1, x2, y2; - - /* - * Sanity check - */ - if (n < 3) { - return (-1); - } - if (s < 2) { - return (-1); - } - - /* - * Variable setup - */ - stepsize=(double)1.0/(double)s; - - /* Transfer vertices into float arrays */ - if ((x=(double *)malloc(sizeof(double)*(n+1)))==NULL) { - return(-1); - } - if ((y=(double *)malloc(sizeof(double)*(n+1)))==NULL) { - free(x); - return(-1); - } - for (i=0; i<n; i++) { - x[i]=(double)vx[i]; - y[i]=(double)vy[i]; - } - x[n]=(double)vx[0]; - y[n]=(double)vy[0]; - - /* - * Set color - */ - result = 0; - result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); - - /* - * Draw - */ - t=0.0; - x1=(Sint16)lrint(_evaluateBezier(x,n+1,t)); - y1=(Sint16)lrint(_evaluateBezier(y,n+1,t)); - for (i = 0; i <= (n*s); i++) { - t += stepsize; - x2=(Sint16)_evaluateBezier(x,n,t); - y2=(Sint16)_evaluateBezier(y,n,t); - result |= line(renderer, x1, y1, x2, y2); - x1 = x2; - y1 = y2; - } - - /* Clean up temporary array */ - free(x); - free(y); - - return (result); -} - - -/* ---- Thick Line */ -
-/*!
-\brief Internal function to initialize the Bresenham line iterator.
-
-Example of use:
-SDL2_gfxBresenhamIterator b;
-_bresenhamInitialize (&b, x1, y1, x2, y2);
-do {
-plot(b.x, b.y);
-} while (_bresenhamIterate(&b)==0);
-
-\param b Pointer to struct for bresenham line drawing state.
-\param x1 X coordinate of the first point of the line.
-\param y1 Y coordinate of the first point of the line.
-\param x2 X coordinate of the second point of the line.
-\param y2 Y coordinate of the second point of the line.
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int _bresenhamInitialize(SDL2_gfxBresenhamIterator *b, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2)
-{
- int temp;
-
- if (b==NULL) {
- return(-1);
- }
-
- b->x = x1;
- b->y = y1;
-
- /* dx = abs(x2-x1), s1 = sign(x2-x1) */
- if ((b->dx = x2 - x1) != 0) {
- if (b->dx < 0) {
- b->dx = -b->dx;
- b->s1 = -1;
- } else {
- b->s1 = 1;
- }
- } else {
- b->s1 = 0;
- }
-
- /* dy = abs(y2-y1), s2 = sign(y2-y1) */
- if ((b->dy = y2 - y1) != 0) {
- if (b->dy < 0) {
- b->dy = -b->dy;
- b->s2 = -1;
- } else {
- b->s2 = 1;
- }
- } else {
- b->s2 = 0;
- }
-
- if (b->dy > b->dx) {
- temp = b->dx;
- b->dx = b->dy;
- b->dy = temp;
- b->swapdir = 1;
- } else {
- b->swapdir = 0;
- }
-
- b->count = (b->dx<0) ? 0 : (unsigned int)b->dx;
- b->dy <<= 1;
- b->error = b->dy - b->dx;
- b->dx <<= 1;
-
- return(0);
-}
-
-
-/*!
-\brief Internal function to move Bresenham line iterator to the next position.
-
-Maybe updates the x and y coordinates of the iterator struct.
-
-\param b Pointer to struct for bresenham line drawing state.
-
-\returns Returns 0 on success, 1 if last point was reached, 2 if moving past end-of-line, -1 on failure.
-*/
-int _bresenhamIterate(SDL2_gfxBresenhamIterator *b)
-{
- if (b==NULL) {
- return (-1);
- }
-
- /* last point check */
- if (b->count==0) {
- return (2);
- }
-
- while (b->error >= 0) {
- if (b->swapdir) {
- b->x += b->s1;
- } else {
- b->y += b->s2;
- }
-
- b->error -= b->dx;
- }
-
- if (b->swapdir) {
- b->y += b->s2;
- } else {
- b->x += b->s1;
- }
-
- b->error += b->dy;
- b->count--;
-
- /* count==0 indicates "end-of-line" */
- return ((b->count) ? 0 : 1);
-}
-
-
-/*!
-\brief Internal function to to draw parallel lines with Murphy algorithm.
-
-\param m Pointer to struct for murphy iterator.
-\param x X coordinate of point.
-\param y Y coordinate of point.
-\param d1 Direction square/diagonal.
-*/
-void _murphyParaline(SDL2_gfxMurphyIterator *m, Sint16 x, Sint16 y, int d1)
-{
- int p;
- d1 = -d1;
-
- for (p = 0; p <= m->u; p++) {
-
- pixel(m->renderer, x, y);
-
- if (d1 <= m->kt) {
- if (m->oct2 == 0) {
- x++;
- } else {
- if (m->quad4 == 0) {
- y++;
- } else {
- y--;
- }
- }
- d1 += m->kv;
- } else {
- x++;
- if (m->quad4 == 0) {
- y++;
- } else {
- y--;
- }
- d1 += m->kd;
- }
- }
-
- m->tempx = x;
- m->tempy = y;
-}
-
-/*!
-\brief Internal function to to draw one iteration of the Murphy algorithm.
-
-\param m Pointer to struct for murphy iterator.
-\param miter Iteration count.
-\param ml1bx X coordinate of a point.
-\param ml1by Y coordinate of a point.
-\param ml2bx X coordinate of a point.
-\param ml2by Y coordinate of a point.
-\param ml1x X coordinate of a point.
-\param ml1y Y coordinate of a point.
-\param ml2x X coordinate of a point.
-\param ml2y Y coordinate of a point.
-
-*/
-void _murphyIteration(SDL2_gfxMurphyIterator *m, Uint8 miter,
- Uint16 ml1bx, Uint16 ml1by, Uint16 ml2bx, Uint16 ml2by,
- Uint16 ml1x, Uint16 ml1y, Uint16 ml2x, Uint16 ml2y)
-{
- int atemp1, atemp2;
- int ftmp1, ftmp2;
- Uint16 m1x, m1y, m2x, m2y;
- Uint16 fix, fiy, lax, lay, curx, cury;
- Sint16 px[4], py[4];
- SDL2_gfxBresenhamIterator b;
-
- if (miter > 1) {
- if (m->first1x != -32768) {
- fix = (m->first1x + m->first2x) / 2;
- fiy = (m->first1y + m->first2y) / 2;
- lax = (m->last1x + m->last2x) / 2;
- lay = (m->last1y + m->last2y) / 2;
- curx = (ml1x + ml2x) / 2;
- cury = (ml1y + ml2y) / 2;
-
- atemp1 = (fix - curx);
- atemp2 = (fiy - cury);
- ftmp1 = atemp1 * atemp1 + atemp2 * atemp2;
- atemp1 = (lax - curx);
- atemp2 = (lay - cury);
- ftmp2 = atemp1 * atemp1 + atemp2 * atemp2;
-
- if (ftmp1 <= ftmp2) {
- m1x = m->first1x;
- m1y = m->first1y;
- m2x = m->first2x;
- m2y = m->first2y;
- } else {
- m1x = m->last1x;
- m1y = m->last1y;
- m2x = m->last2x;
- m2y = m->last2y;
- }
-
- atemp1 = (m2x - ml2x);
- atemp2 = (m2y - ml2y);
- ftmp1 = atemp1 * atemp1 + atemp2 * atemp2;
- atemp1 = (m2x - ml2bx);
- atemp2 = (m2y - ml2by);
- ftmp2 = atemp1 * atemp1 + atemp2 * atemp2;
-
- if (ftmp2 >= ftmp1) {
- ftmp1 = ml2bx;
- ftmp2 = ml2by;
- ml2bx = ml2x;
- ml2by = ml2y;
- ml2x = ftmp1;
- ml2y = ftmp2;
- ftmp1 = ml1bx;
- ftmp2 = ml1by;
- ml1bx = ml1x;
- ml1by = ml1y;
- ml1x = ftmp1;
- ml1y = ftmp2;
- }
-
- /*
- * Lock the surface
- */
- _bresenhamInitialize(&b, m2x, m2y, m1x, m1y);
- do {
- pixel(m->renderer, b.x, b.y);
- } while (_bresenhamIterate(&b)==0);
-
- _bresenhamInitialize(&b, m1x, m1y, ml1bx, ml1by);
- do {
- pixel(m->renderer, b.x, b.y);
- } while (_bresenhamIterate(&b)==0);
-
- _bresenhamInitialize(&b, ml1bx, ml1by, ml2bx, ml2by);
- do {
- pixel(m->renderer, b.x, b.y);
- } while (_bresenhamIterate(&b)==0);
-
- _bresenhamInitialize(&b, ml2bx, ml2by, m2x, m2y);
- do {
- pixel(m->renderer, b.x, b.y);
- } while (_bresenhamIterate(&b)==0);
-
- px[0] = m1x;
- px[1] = m2x;
- px[2] = ml1bx;
- px[3] = ml2bx;
- py[0] = m1y;
- py[1] = m2y;
- py[2] = ml1by;
- py[3] = ml2by;
- polygon(m->renderer, px, py, 4);
- }
- }
-
- m->last1x = ml1x;
- m->last1y = ml1y;
- m->last2x = ml2x;
- m->last2y = ml2y;
- m->first1x = ml1bx;
- m->first1y = ml1by;
- m->first2x = ml2bx;
- m->first2y = ml2by;
-}
-
-
-#define HYPOT(x,y) sqrt((double)(x)*(double)(x)+(double)(y)*(double)(y))
-
-/*!
-\brief Internal function to to draw wide lines with Murphy algorithm.
-
-Draws lines parallel to ideal line.
-
-\param m Pointer to struct for murphy iterator.
-\param x1 X coordinate of first point.
-\param y1 Y coordinate of first point.
-\param x2 X coordinate of second point.
-\param y2 Y coordinate of second point.
-\param width Width of line.
-\param miter Iteration count.
-
-*/
-void _murphyWideline(SDL2_gfxMurphyIterator *m, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 miter)
-{
- float offset = (float)width / 2.f;
-
- Sint16 temp;
- Sint16 ptx, pty, ptxx, ptxy, ml1x, ml1y, ml2x, ml2y, ml1bx, ml1by, ml2bx, ml2by;
-
- int d0, d1; /* difference terms d0=perpendicular to line, d1=along line */
-
- int q; /* pel counter,q=perpendicular to line */
- int tmp;
-
- int dd; /* distance along line */
- int tk; /* thickness threshold */
- double ang; /* angle for initial point calculation */
- double sang, cang;
-
- /* Initialisation */
- m->u = x2 - x1; /* delta x */
- m->v = y2 - y1; /* delta y */
-
- if (m->u < 0) { /* swap to make sure we are in quadrants 1 or 4 */
- temp = x1;
- x1 = x2;
- x2 = temp;
- temp = y1;
- y1 = y2;
- y2 = temp;
- m->u *= -1;
- m->v *= -1;
- }
-
- if (m->v < 0) { /* swap to 1st quadrant and flag */
- m->v *= -1;
- m->quad4 = 1;
- } else {
- m->quad4 = 0;
- }
-
- if (m->v > m->u) { /* swap things if in 2 octant */
- tmp = m->u;
- m->u = m->v;
- m->v = tmp;
- m->oct2 = 1;
- } else {
- m->oct2 = 0;
- }
-
- m->ku = m->u + m->u; /* change in l for square shift */
- m->kv = m->v + m->v; /* change in d for square shift */
- m->kd = m->kv - m->ku; /* change in d for diagonal shift */
- m->kt = m->u - m->kv; /* diag/square decision threshold */
-
- d0 = 0;
- d1 = 0;
- dd = 0;
-
- ang = atan((double) m->v / (double) m->u); /* calc new initial point - offset both sides of ideal */
- sang = sin(ang);
- cang = cos(ang);
-
- if (m->oct2 == 0) {
- ptx = x1 + (Sint16)lrint(offset * sang);
- if (m->quad4 == 0) {
- pty = y1 - (Sint16)lrint(offset * cang);
- } else {
- pty = y1 + (Sint16)lrint(offset * cang);
- }
- } else {
- ptx = x1 - (Sint16)lrint(offset * cang);
- if (m->quad4 == 0) {
- pty = y1 + (Sint16)lrint(offset * sang);
- } else {
- pty = y1 - (Sint16)lrint(offset * sang);
- }
- }
-
- /* used here for constant thickness line */
- tk = (int) (4. * HYPOT(ptx - x1, pty - y1) * HYPOT(m->u, m->v));
-
- if (miter == 0) {
- m->first1x = -32768;
- m->first1y = -32768;
- m->first2x = -32768;
- m->first2y = -32768;
- m->last1x = -32768;
- m->last1y = -32768;
- m->last2x = -32768;
- m->last2y = -32768;
- }
- ptxx = ptx;
- ptxy = pty;
-
- for (q = 0; dd <= tk; q++) { /* outer loop, stepping perpendicular to line */
-
- _murphyParaline(m, ptx, pty, d1); /* call to inner loop - right edge */
- if (q == 0) {
- ml1x = ptx;
- ml1y = pty;
- ml1bx = m->tempx;
- ml1by = m->tempy;
- } else {
- ml2x = ptx;
- ml2y = pty;
- ml2bx = m->tempx;
- ml2by = m->tempy;
- }
- if (d0 < m->kt) { /* square move */
- if (m->oct2 == 0) {
- if (m->quad4 == 0) {
- pty++;
- } else {
- pty--;
- }
- } else {
- ptx++;
- }
- } else { /* diagonal move */
- dd += m->kv;
- d0 -= m->ku;
- if (d1 < m->kt) { /* normal diagonal */
- if (m->oct2 == 0) {
- ptx--;
- if (m->quad4 == 0) {
- pty++;
- } else {
- pty--;
- }
- } else {
- ptx++;
- if (m->quad4 == 0) {
- pty--;
- } else {
- pty++;
- }
- }
- d1 += m->kv;
- } else { /* double square move, extra parallel line */
- if (m->oct2 == 0) {
- ptx--;
- } else {
- if (m->quad4 == 0) {
- pty--;
- } else {
- pty++;
- }
- }
- d1 += m->kd;
- if (dd > tk) {
- _murphyIteration(m, miter, ml1bx, ml1by, ml2bx, ml2by, ml1x, ml1y, ml2x, ml2y);
- return; /* breakout on the extra line */
- }
- _murphyParaline(m, ptx, pty, d1);
- if (m->oct2 == 0) {
- if (m->quad4 == 0) {
- pty++;
- } else {
-
- pty--;
- }
- } else {
- ptx++;
- }
- }
- }
- dd += m->ku;
- d0 += m->kv;
- }
-
- _murphyIteration(m, miter, ml1bx, ml1by, ml2bx, ml2by, ml1x, ml1y, ml2x, ml2y);
-}
-
-
-/*!
-\brief Draw a thick line with alpha blending.
-
-\param dst The surface to draw on.
-\param x1 X coordinate of the first point of the line.
-\param y1 Y coordinate of the first point of the line.
-\param x2 X coordinate of the second point of the line.
-\param y2 Y coordinate of the second point of the line.
-\param width Width of the line in pixels. Must be >0.
-\param color The color value of the line to draw (0xRRGGBBAA).
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int thickLineColor(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint32 color)
-{
- Uint8 *c = (Uint8 *)&color; - return thickLineRGBA(renderer, x1, y1, x2, y2, width, c[0], c[1], c[2], c[3]); -}
-
-/*!
-\brief Draw a thick line with alpha blending.
-
-\param dst The surface to draw on.
-\param x1 X coordinate of the first point of the line.
-\param y1 Y coordinate of the first point of the line.
-\param x2 X coordinate of the second point of the line.
-\param y2 Y coordinate of the second point of the line.
-\param width Width of the line in pixels. Must be >0.
-\param r The red value of the character to draw.
-\param g The green value of the character to draw.
-\param b The blue value of the character to draw.
-\param a The alpha value of the character to draw.
-
-\returns Returns 0 on success, -1 on failure.
-*/
-int thickLineRGBA(SDL_Renderer *renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
-{
- int result;
- int wh;
- SDL2_gfxMurphyIterator m;
-
- if (renderer == NULL) {
- return -1;
- }
- if (width < 1) {
- return -1;
- }
-
- /* Special case: thick "point" */
- if ((x1 == x2) && (y1 == y2)) {
- wh = width / 2;
- return boxRGBA(renderer, x1 - wh, y1 - wh, x2 + width, y2 + width, r, g, b, a);
- }
-
- /*
- * Set color
- */
- result = 0;
- result |= SDL_SetRenderDrawBlendMode(renderer, (a == 255) ? SDL_BLENDMODE_NONE : SDL_BLENDMODE_BLEND); - result |= SDL_SetRenderDrawColor(renderer, r, g, b, a); -
- /*
- * Draw
- */
- m.renderer = renderer;
- _murphyWideline(&m, x1, y1, x2, y2, width, 0);
- _murphyWideline(&m, x1, y1, x2, y2, width, 1);
-
- return(0);
-}
diff --git a/src/sdl2gfx/SDL_gfxPrimitives.h b/src/sdl2gfx/SDL_gfxPrimitives.h deleted file mode 100644 index 58a08ca94..000000000 --- a/src/sdl2gfx/SDL_gfxPrimitives.h +++ /dev/null @@ -1,241 +0,0 @@ -/* - -SDL2_gfxPrimitives.h: graphics primitives for SDL - -Copyright (C) 2012 Andreas Schiffler - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not -claim that you wrote the original software. If you use this software -in a product, an acknowledgment in the product documentation would be -appreciated but is not required. - -2. Altered source versions must be plainly marked as such, and must not be -misrepresented as being the original software. - -3. This notice may not be removed or altered from any source -distribution. - -Andreas Schiffler -- aschiffler at ferzkopp dot net - -*/ - -#ifndef _SDL2_gfxPrimitives_h -#define _SDL2_gfxPrimitives_h - -#include <math.h> -#ifndef M_PI -#define M_PI 3.1415926535897932384626433832795 -#endif - -#include "SDL.h" - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - - /* ----- Versioning */ - -#define SDL2_GFXPRIMITIVES_MAJOR 1 -#define SDL2_GFXPRIMITIVES_MINOR 0 -#define SDL2_GFXPRIMITIVES_MICRO 0 - - - /* ---- Function Prototypes */ - -#ifdef _MSC_VER -# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT) -# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllexport) -# else -# ifdef LIBSDL2_GFX_DLL_IMPORT -# define SDL2_GFXPRIMITIVES_SCOPE __declspec(dllimport) -# endif -# endif -#endif -#ifndef SDL2_GFXPRIMITIVES_SCOPE -# define SDL2_GFXPRIMITIVES_SCOPE extern -#endif - - /* Note: all ___Color routines expect the color to be in format 0xRRGGBBAA */ - - /* Pixel */ - - SDL2_GFXPRIMITIVES_SCOPE int pixelColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int pixelRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Horizontal line */ - - SDL2_GFXPRIMITIVES_SCOPE int hlineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int hlineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Vertical line */ - - SDL2_GFXPRIMITIVES_SCOPE int vlineColor(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int vlineRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Rectangle */ - - SDL2_GFXPRIMITIVES_SCOPE int rectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int rectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, - Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Rounded-Corner Rectangle */ - - SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, - Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Filled rectangle (Box) */ - - SDL2_GFXPRIMITIVES_SCOPE int boxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int boxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, - Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Rounded-Corner Filled rectangle (Box) */ - - SDL2_GFXPRIMITIVES_SCOPE int roundedBoxColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int roundedBoxRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, - Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Line */ - - SDL2_GFXPRIMITIVES_SCOPE int lineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int lineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, - Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* AA Line */ - - SDL2_GFXPRIMITIVES_SCOPE int aalineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int aalineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, - Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Thick Line */ - SDL2_GFXPRIMITIVES_SCOPE int thickLineColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, - Uint8 width, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int thickLineRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, - Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Circle */ - - SDL2_GFXPRIMITIVES_SCOPE int circleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int circleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Arc */ - - SDL2_GFXPRIMITIVES_SCOPE int arcColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int arcRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, - Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* AA Circle */ - - SDL2_GFXPRIMITIVES_SCOPE int aacircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int aacircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, - Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Filled Circle */ - - SDL2_GFXPRIMITIVES_SCOPE int filledCircleColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 r, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int filledCircleRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, - Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Ellipse */ - - SDL2_GFXPRIMITIVES_SCOPE int ellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int ellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, - Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* AA Ellipse */ - - SDL2_GFXPRIMITIVES_SCOPE int aaellipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int aaellipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, - Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Filled Ellipse */ - - SDL2_GFXPRIMITIVES_SCOPE int filledEllipseColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int filledEllipseRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, - Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Pie */ - - SDL2_GFXPRIMITIVES_SCOPE int pieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, - Sint16 start, Sint16 end, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int pieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, - Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Filled Pie */ - - SDL2_GFXPRIMITIVES_SCOPE int filledPieColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, - Sint16 start, Sint16 end, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int filledPieRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, Sint16 rad, - Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Trigon */ - - SDL2_GFXPRIMITIVES_SCOPE int trigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int trigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, - Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* AA-Trigon */ - - SDL2_GFXPRIMITIVES_SCOPE int aatrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int aatrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, - Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Filled Trigon */ - - SDL2_GFXPRIMITIVES_SCOPE int filledTrigonColor(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int filledTrigonRGBA(SDL_Renderer * renderer, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, - Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Polygon */ - - SDL2_GFXPRIMITIVES_SCOPE int polygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int polygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, - int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* AA-Polygon */ - - SDL2_GFXPRIMITIVES_SCOPE int aapolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int aapolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, - int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Filled Polygon */ - - SDL2_GFXPRIMITIVES_SCOPE int filledPolygonColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int filledPolygonRGBA(SDL_Renderer * renderer, const Sint16 * vx, - const Sint16 * vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Textured Polygon */ - - SDL2_GFXPRIMITIVES_SCOPE int texturedPolygon(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, SDL_Surface * texture,int texture_dx,int texture_dy); - - /* Bezier */ - - SDL2_GFXPRIMITIVES_SCOPE int bezierColor(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, int n, int s, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int bezierRGBA(SDL_Renderer * renderer, const Sint16 * vx, const Sint16 * vy, - int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Characters/Strings */ - - SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont(const void *fontdata, Uint32 cw, Uint32 ch); - SDL2_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation(Uint32 rotation); - SDL2_GFXPRIMITIVES_SCOPE int characterColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int characterRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - SDL2_GFXPRIMITIVES_SCOPE int stringColor(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint32 color); - SDL2_GFXPRIMITIVES_SCOPE int stringRGBA(SDL_Renderer * renderer, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a); - - /* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -#endif /* _SDL2_gfxPrimitives_h */ diff --git a/src/sdl2gfx/SDL_gfxPrimitives_font.h b/src/sdl2gfx/SDL_gfxPrimitives_font.h deleted file mode 100644 index 9fa45e8e8..000000000 --- a/src/sdl2gfx/SDL_gfxPrimitives_font.h +++ /dev/null @@ -1,3082 +0,0 @@ - -/* ---- 8x8 font definition ---- */ - -/* ZLIB (c) A. Schiffler 2012 */ - -#define GFX_FONTDATAMAX (8*256) - -static unsigned char gfxPrimitivesFontdata[GFX_FONTDATAMAX] = { - - /* - * 0 0x00 '^@' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 1 0x01 '^A' - */ - 0x7e, /* 01111110 */ - 0x81, /* 10000001 */ - 0xa5, /* 10100101 */ - 0x81, /* 10000001 */ - 0xbd, /* 10111101 */ - 0x99, /* 10011001 */ - 0x81, /* 10000001 */ - 0x7e, /* 01111110 */ - - /* - * 2 0x02 '^B' - */ - 0x7e, /* 01111110 */ - 0xff, /* 11111111 */ - 0xdb, /* 11011011 */ - 0xff, /* 11111111 */ - 0xc3, /* 11000011 */ - 0xe7, /* 11100111 */ - 0xff, /* 11111111 */ - 0x7e, /* 01111110 */ - - /* - * 3 0x03 '^C' - */ - 0x6c, /* 01101100 */ - 0xfe, /* 11111110 */ - 0xfe, /* 11111110 */ - 0xfe, /* 11111110 */ - 0x7c, /* 01111100 */ - 0x38, /* 00111000 */ - 0x10, /* 00010000 */ - 0x00, /* 00000000 */ - - /* - * 4 0x04 '^D' - */ - 0x10, /* 00010000 */ - 0x38, /* 00111000 */ - 0x7c, /* 01111100 */ - 0xfe, /* 11111110 */ - 0x7c, /* 01111100 */ - 0x38, /* 00111000 */ - 0x10, /* 00010000 */ - 0x00, /* 00000000 */ - - /* - * 5 0x05 '^E' - */ - 0x38, /* 00111000 */ - 0x7c, /* 01111100 */ - 0x38, /* 00111000 */ - 0xfe, /* 11111110 */ - 0xfe, /* 11111110 */ - 0xd6, /* 11010110 */ - 0x10, /* 00010000 */ - 0x38, /* 00111000 */ - - /* - * 6 0x06 '^F' - */ - 0x10, /* 00010000 */ - 0x38, /* 00111000 */ - 0x7c, /* 01111100 */ - 0xfe, /* 11111110 */ - 0xfe, /* 11111110 */ - 0x7c, /* 01111100 */ - 0x10, /* 00010000 */ - 0x38, /* 00111000 */ - - /* - * 7 0x07 '^G' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 8 0x08 '^H' - */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xe7, /* 11100111 */ - 0xc3, /* 11000011 */ - 0xc3, /* 11000011 */ - 0xe7, /* 11100111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - - /* - * 9 0x09 '^I' - */ - 0x00, /* 00000000 */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0x42, /* 01000010 */ - 0x42, /* 01000010 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 10 0x0a '^J' - */ - 0xff, /* 11111111 */ - 0xc3, /* 11000011 */ - 0x99, /* 10011001 */ - 0xbd, /* 10111101 */ - 0xbd, /* 10111101 */ - 0x99, /* 10011001 */ - 0xc3, /* 11000011 */ - 0xff, /* 11111111 */ - - /* - * 11 0x0b '^K' - */ - 0x0f, /* 00001111 */ - 0x07, /* 00000111 */ - 0x0f, /* 00001111 */ - 0x7d, /* 01111101 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x78, /* 01111000 */ - - /* - * 12 0x0c '^L' - */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - - /* - * 13 0x0d '^M' - */ - 0x3f, /* 00111111 */ - 0x33, /* 00110011 */ - 0x3f, /* 00111111 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x70, /* 01110000 */ - 0xf0, /* 11110000 */ - 0xe0, /* 11100000 */ - - /* - * 14 0x0e '^N' - */ - 0x7f, /* 01111111 */ - 0x63, /* 01100011 */ - 0x7f, /* 01111111 */ - 0x63, /* 01100011 */ - 0x63, /* 01100011 */ - 0x67, /* 01100111 */ - 0xe6, /* 11100110 */ - 0xc0, /* 11000000 */ - - /* - * 15 0x0f '^O' - */ - 0x18, /* 00011000 */ - 0xdb, /* 11011011 */ - 0x3c, /* 00111100 */ - 0xe7, /* 11100111 */ - 0xe7, /* 11100111 */ - 0x3c, /* 00111100 */ - 0xdb, /* 11011011 */ - 0x18, /* 00011000 */ - - /* - * 16 0x10 '^P' - */ - 0x80, /* 10000000 */ - 0xe0, /* 11100000 */ - 0xf8, /* 11111000 */ - 0xfe, /* 11111110 */ - 0xf8, /* 11111000 */ - 0xe0, /* 11100000 */ - 0x80, /* 10000000 */ - 0x00, /* 00000000 */ - - /* - * 17 0x11 '^Q' - */ - 0x02, /* 00000010 */ - 0x0e, /* 00001110 */ - 0x3e, /* 00111110 */ - 0xfe, /* 11111110 */ - 0x3e, /* 00111110 */ - 0x0e, /* 00001110 */ - 0x02, /* 00000010 */ - 0x00, /* 00000000 */ - - /* - * 18 0x12 '^R' - */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - - /* - * 19 0x13 '^S' - */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x00, /* 00000000 */ - 0x66, /* 01100110 */ - 0x00, /* 00000000 */ - - /* - * 20 0x14 '^T' - */ - 0x7f, /* 01111111 */ - 0xdb, /* 11011011 */ - 0xdb, /* 11011011 */ - 0x7b, /* 01111011 */ - 0x1b, /* 00011011 */ - 0x1b, /* 00011011 */ - 0x1b, /* 00011011 */ - 0x00, /* 00000000 */ - - /* - * 21 0x15 '^U' - */ - 0x3e, /* 00111110 */ - 0x61, /* 01100001 */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x86, /* 10000110 */ - 0x7c, /* 01111100 */ - - /* - * 22 0x16 '^V' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x7e, /* 01111110 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - - /* - * 23 0x17 '^W' - */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0xff, /* 11111111 */ - - /* - * 24 0x18 '^X' - */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 25 0x19 '^Y' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 26 0x1a '^Z' - */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0xfe, /* 11111110 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 27 0x1b '^[' - */ - 0x00, /* 00000000 */ - 0x30, /* 00110000 */ - 0x60, /* 01100000 */ - 0xfe, /* 11111110 */ - 0x60, /* 01100000 */ - 0x30, /* 00110000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 28 0x1c '^\' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 29 0x1d '^]' - */ - 0x00, /* 00000000 */ - 0x24, /* 00100100 */ - 0x66, /* 01100110 */ - 0xff, /* 11111111 */ - 0x66, /* 01100110 */ - 0x24, /* 00100100 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 30 0x1e '^^' - */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x7e, /* 01111110 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 31 0x1f '^_' - */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0x7e, /* 01111110 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 32 0x20 ' ' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 33 0x21 '!' - */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 34 0x22 '"' - */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x24, /* 00100100 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 35 0x23 '#' - */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0xfe, /* 11111110 */ - 0x6c, /* 01101100 */ - 0xfe, /* 11111110 */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0x00, /* 00000000 */ - - /* - * 36 0x24 '$' - */ - 0x18, /* 00011000 */ - 0x3e, /* 00111110 */ - 0x60, /* 01100000 */ - 0x3c, /* 00111100 */ - 0x06, /* 00000110 */ - 0x7c, /* 01111100 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 37 0x25 '%' - */ - 0x00, /* 00000000 */ - 0xc6, /* 11000110 */ - 0xcc, /* 11001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x66, /* 01100110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 38 0x26 '&' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x76, /* 01110110 */ - 0xdc, /* 11011100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 39 0x27 ''' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 40 0x28 '(' - */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x00, /* 00000000 */ - - /* - * 41 0x29 ')' - */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x00, /* 00000000 */ - - /* - * 42 0x2a '*' - */ - 0x00, /* 00000000 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0xff, /* 11111111 */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 43 0x2b '+' - */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 44 0x2c ',' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - - /* - * 45 0x2d '-' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 46 0x2e '.' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 47 0x2f '/' - */ - 0x06, /* 00000110 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x60, /* 01100000 */ - 0xc0, /* 11000000 */ - 0x80, /* 10000000 */ - 0x00, /* 00000000 */ - - /* - * 48 0x30 '0' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0xd6, /* 11010110 */ - 0xc6, /* 11000110 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x00, /* 00000000 */ - - /* - * 49 0x31 '1' - */ - 0x18, /* 00011000 */ - 0x38, /* 00111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - - /* - * 50 0x32 '2' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0x06, /* 00000110 */ - 0x1c, /* 00011100 */ - 0x30, /* 00110000 */ - 0x66, /* 01100110 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - - /* - * 51 0x33 '3' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0x06, /* 00000110 */ - 0x3c, /* 00111100 */ - 0x06, /* 00000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 52 0x34 '4' - */ - 0x1c, /* 00011100 */ - 0x3c, /* 00111100 */ - 0x6c, /* 01101100 */ - 0xcc, /* 11001100 */ - 0xfe, /* 11111110 */ - 0x0c, /* 00001100 */ - 0x1e, /* 00011110 */ - 0x00, /* 00000000 */ - - /* - * 53 0x35 '5' - */ - 0xfe, /* 11111110 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xfc, /* 11111100 */ - 0x06, /* 00000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 54 0x36 '6' - */ - 0x38, /* 00111000 */ - 0x60, /* 01100000 */ - 0xc0, /* 11000000 */ - 0xfc, /* 11111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 55 0x37 '7' - */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x00, /* 00000000 */ - - /* - * 56 0x38 '8' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 57 0x39 '9' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7e, /* 01111110 */ - 0x06, /* 00000110 */ - 0x0c, /* 00001100 */ - 0x78, /* 01111000 */ - 0x00, /* 00000000 */ - - /* - * 58 0x3a ':' - */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 59 0x3b ';' - */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - - /* - * 60 0x3c '<' - */ - 0x06, /* 00000110 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x06, /* 00000110 */ - 0x00, /* 00000000 */ - - /* - * 61 0x3d '=' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 62 0x3e '>' - */ - 0x60, /* 01100000 */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x60, /* 01100000 */ - 0x00, /* 00000000 */ - - /* - * 63 0x3f '?' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 64 0x40 '@' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xde, /* 11011110 */ - 0xde, /* 11011110 */ - 0xde, /* 11011110 */ - 0xc0, /* 11000000 */ - 0x78, /* 01111000 */ - 0x00, /* 00000000 */ - - /* - * 65 0x41 'A' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 66 0x42 'B' - */ - 0xfc, /* 11111100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x7c, /* 01111100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0xfc, /* 11111100 */ - 0x00, /* 00000000 */ - - /* - * 67 0x43 'C' - */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 68 0x44 'D' - */ - 0xf8, /* 11111000 */ - 0x6c, /* 01101100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x6c, /* 01101100 */ - 0xf8, /* 11111000 */ - 0x00, /* 00000000 */ - - /* - * 69 0x45 'E' - */ - 0xfe, /* 11111110 */ - 0x62, /* 01100010 */ - 0x68, /* 01101000 */ - 0x78, /* 01111000 */ - 0x68, /* 01101000 */ - 0x62, /* 01100010 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - - /* - * 70 0x46 'F' - */ - 0xfe, /* 11111110 */ - 0x62, /* 01100010 */ - 0x68, /* 01101000 */ - 0x78, /* 01111000 */ - 0x68, /* 01101000 */ - 0x60, /* 01100000 */ - 0xf0, /* 11110000 */ - 0x00, /* 00000000 */ - - /* - * 71 0x47 'G' - */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xce, /* 11001110 */ - 0x66, /* 01100110 */ - 0x3a, /* 00111010 */ - 0x00, /* 00000000 */ - - /* - * 72 0x48 'H' - */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 73 0x49 'I' - */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 74 0x4a 'J' - */ - 0x1e, /* 00011110 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x78, /* 01111000 */ - 0x00, /* 00000000 */ - - /* - * 75 0x4b 'K' - */ - 0xe6, /* 11100110 */ - 0x66, /* 01100110 */ - 0x6c, /* 01101100 */ - 0x78, /* 01111000 */ - 0x6c, /* 01101100 */ - 0x66, /* 01100110 */ - 0xe6, /* 11100110 */ - 0x00, /* 00000000 */ - - /* - * 76 0x4c 'L' - */ - 0xf0, /* 11110000 */ - 0x60, /* 01100000 */ - 0x60, /* 01100000 */ - 0x60, /* 01100000 */ - 0x62, /* 01100010 */ - 0x66, /* 01100110 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - - /* - * 77 0x4d 'M' - */ - 0xc6, /* 11000110 */ - 0xee, /* 11101110 */ - 0xfe, /* 11111110 */ - 0xfe, /* 11111110 */ - 0xd6, /* 11010110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 78 0x4e 'N' - */ - 0xc6, /* 11000110 */ - 0xe6, /* 11100110 */ - 0xf6, /* 11110110 */ - 0xde, /* 11011110 */ - 0xce, /* 11001110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 79 0x4f 'O' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 80 0x50 'P' - */ - 0xfc, /* 11111100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x7c, /* 01111100 */ - 0x60, /* 01100000 */ - 0x60, /* 01100000 */ - 0xf0, /* 11110000 */ - 0x00, /* 00000000 */ - - /* - * 81 0x51 'Q' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xce, /* 11001110 */ - 0x7c, /* 01111100 */ - 0x0e, /* 00001110 */ - - /* - * 82 0x52 'R' - */ - 0xfc, /* 11111100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x7c, /* 01111100 */ - 0x6c, /* 01101100 */ - 0x66, /* 01100110 */ - 0xe6, /* 11100110 */ - 0x00, /* 00000000 */ - - /* - * 83 0x53 'S' - */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 84 0x54 'T' - */ - 0x7e, /* 01111110 */ - 0x7e, /* 01111110 */ - 0x5a, /* 01011010 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 85 0x55 'U' - */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 86 0x56 'V' - */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x00, /* 00000000 */ - - /* - * 87 0x57 'W' - */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xd6, /* 11010110 */ - 0xd6, /* 11010110 */ - 0xfe, /* 11111110 */ - 0x6c, /* 01101100 */ - 0x00, /* 00000000 */ - - /* - * 88 0x58 'X' - */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 89 0x59 'Y' - */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 90 0x5a 'Z' - */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0x8c, /* 10001100 */ - 0x18, /* 00011000 */ - 0x32, /* 00110010 */ - 0x66, /* 01100110 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - - /* - * 91 0x5b '[' - */ - 0x3c, /* 00111100 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 92 0x5c '\' - */ - 0xc0, /* 11000000 */ - 0x60, /* 01100000 */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x06, /* 00000110 */ - 0x02, /* 00000010 */ - 0x00, /* 00000000 */ - - /* - * 93 0x5d ']' - */ - 0x3c, /* 00111100 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 94 0x5e '^' - */ - 0x10, /* 00010000 */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 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0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 100 0x64 'd' - */ - 0x1c, /* 00011100 */ - 0x0c, /* 00001100 */ - 0x7c, /* 01111100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 101 0x65 'e' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc0, /* 11000000 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 102 0x66 'f' - */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0x60, /* 01100000 */ - 0xf8, /* 11111000 */ - 0x60, /* 01100000 */ - 0x60, /* 01100000 */ - 0xf0, /* 11110000 */ - 0x00, /* 00000000 */ - - /* - * 103 0x67 'g' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x76, /* 01110110 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x7c, /* 01111100 */ - 0x0c, /* 00001100 */ - 0xf8, /* 11111000 */ - - /* - * 104 0x68 'h' - */ - 0xe0, /* 11100000 */ - 0x60, /* 01100000 */ - 0x6c, /* 01101100 */ - 0x76, /* 01110110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0xe6, /* 11100110 */ - 0x00, /* 00000000 */ - - /* - * 105 0x69 'i' - */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x38, /* 00111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 106 0x6a 'j' - */ - 0x06, /* 00000110 */ - 0x00, /* 00000000 */ - 0x06, /* 00000110 */ - 0x06, /* 00000110 */ - 0x06, /* 00000110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - - /* - * 107 0x6b 'k' - */ - 0xe0, /* 11100000 */ - 0x60, /* 01100000 */ - 0x66, /* 01100110 */ - 0x6c, /* 01101100 */ - 0x78, /* 01111000 */ - 0x6c, /* 01101100 */ - 0xe6, /* 11100110 */ - 0x00, /* 00000000 */ - - /* - * 108 0x6c 'l' - */ - 0x38, /* 00111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 109 0x6d 'm' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 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*/ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xdc, /* 11011100 */ - 0x76, /* 01110110 */ - 0x60, /* 01100000 */ - 0x60, /* 01100000 */ - 0xf0, /* 11110000 */ - 0x00, /* 00000000 */ - - /* - * 115 0x73 's' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0xc0, /* 11000000 */ - 0x7c, /* 01111100 */ - 0x06, /* 00000110 */ - 0xfc, /* 11111100 */ - 0x00, /* 00000000 */ - - /* - * 116 0x74 't' - */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0xfc, /* 11111100 */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x36, /* 00110110 */ - 0x1c, /* 00011100 */ - 0x00, /* 00000000 */ - - /* - * 117 0x75 'u' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 118 0x76 'v' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x00, /* 00000000 */ - - /* - * 119 0x77 'w' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xc6, /* 11000110 */ - 0xd6, /* 11010110 */ - 0xd6, /* 11010110 */ - 0xfe, /* 11111110 */ - 0x6c, /* 01101100 */ - 0x00, /* 00000000 */ - - /* - * 120 0x78 'x' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xc6, /* 11000110 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 121 0x79 'y' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7e, /* 01111110 */ - 0x06, /* 00000110 */ - 0xfc, /* 11111100 */ - - /* - * 122 0x7a 'z' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x4c, /* 01001100 */ - 0x18, /* 00011000 */ - 0x32, /* 00110010 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - - /* - * 123 0x7b '{' - */ - 0x0e, /* 00001110 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x70, /* 01110000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x0e, /* 00001110 */ - 0x00, /* 00000000 */ - - /* - * 124 0x7c '|' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 125 0x7d '}' - */ - 0x70, /* 01110000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x0e, /* 00001110 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x70, /* 01110000 */ - 0x00, /* 00000000 */ - - /* - * 126 0x7e '~' - */ - 0x76, /* 01110110 */ - 0xdc, /* 11011100 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 127 0x7f '' - */ - 0x00, /* 00000000 */ - 0x10, /* 00010000 */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - - /* - * 128 0x80 '€' - */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x0c, /* 00001100 */ - 0x78, /* 01111000 */ - - /* - * 129 0x81 '' - */ - 0xcc, /* 11001100 */ - 0x00, /* 00000000 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 130 0x82 '‚' - */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc0, /* 11000000 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 131 0x83 'ƒ' - */ - 0x7c, /* 01111100 */ - 0x82, /* 10000010 */ - 0x78, /* 01111000 */ - 0x0c, /* 00001100 */ - 0x7c, /* 01111100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 132 0x84 '„' - */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - 0x78, /* 01111000 */ - 0x0c, /* 00001100 */ - 0x7c, /* 01111100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 133 0x85 '…' - */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x78, /* 01111000 */ - 0x0c, /* 00001100 */ - 0x7c, /* 01111100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 134 0x86 '†' - */ - 0x30, /* 00110000 */ - 0x30, /* 00110000 */ - 0x78, /* 01111000 */ - 0x0c, /* 00001100 */ - 0x7c, /* 01111100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 135 0x87 '‡' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0x7e, /* 01111110 */ - 0x0c, /* 00001100 */ - 0x38, /* 00111000 */ - - /* - * 136 0x88 'ˆ' - */ - 0x7c, /* 01111100 */ - 0x82, /* 10000010 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc0, /* 11000000 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 137 0x89 '‰' - */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc0, /* 11000000 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 138 0x8a 'Š' - */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc0, /* 11000000 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 139 0x8b '‹' - */ - 0x66, /* 01100110 */ - 0x00, /* 00000000 */ - 0x38, /* 00111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 140 0x8c 'Œ' - */ - 0x7c, /* 01111100 */ - 0x82, /* 10000010 */ - 0x38, /* 00111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 141 0x8d '' - */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x38, /* 00111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 142 0x8e 'Ž' - */ - 0xc6, /* 11000110 */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 143 0x8f '' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 144 0x90 '' - */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0xfe, /* 11111110 */ - 0xc0, /* 11000000 */ - 0xf8, /* 11111000 */ - 0xc0, /* 11000000 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - - /* - * 145 0x91 '‘' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0xd8, /* 11011000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - - /* - * 146 0x92 '’' - */ - 0x3e, /* 00111110 */ - 0x6c, /* 01101100 */ - 0xcc, /* 11001100 */ - 0xfe, /* 11111110 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xce, /* 11001110 */ - 0x00, /* 00000000 */ - - /* - * 147 0x93 '“' - */ - 0x7c, /* 01111100 */ - 0x82, /* 10000010 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 148 0x94 '”' - */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 149 0x95 '•' - */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 150 0x96 '–' - */ - 0x78, /* 01111000 */ - 0x84, /* 10000100 */ - 0x00, /* 00000000 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 151 0x97 '—' - */ - 0x60, /* 01100000 */ - 0x30, /* 00110000 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 152 0x98 '˜' - */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7e, /* 01111110 */ - 0x06, /* 00000110 */ - 0xfc, /* 11111100 */ - - /* - * 153 0x99 '™' - */ - 0xc6, /* 11000110 */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x00, /* 00000000 */ - - /* - * 154 0x9a 'š' - */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 155 0x9b '›' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 156 0x9c 'œ' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0x64, /* 01100100 */ - 0xf0, /* 11110000 */ - 0x60, /* 01100000 */ - 0x66, /* 01100110 */ - 0xfc, /* 11111100 */ - 0x00, /* 00000000 */ - - /* - * 157 0x9d '' - */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 158 0x9e 'ž' - */ - 0xf8, /* 11111000 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xfa, /* 11111010 */ - 0xc6, /* 11000110 */ - 0xcf, /* 11001111 */ - 0xc6, /* 11000110 */ - 0xc7, /* 11000111 */ - - /* - * 159 0x9f 'Ÿ' - */ - 0x0e, /* 00001110 */ - 0x1b, /* 00011011 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0xd8, /* 11011000 */ - 0x70, /* 01110000 */ - 0x00, /* 00000000 */ - - /* - * 160 0xa0 ' ' - */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x78, /* 01111000 */ - 0x0c, /* 00001100 */ - 0x7c, /* 01111100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 161 0xa1 '¡' - */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x38, /* 00111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 162 0xa2 '¢' - */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - - /* - * 163 0xa3 '£' - */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 164 0xa4 '¤' - */ - 0x76, /* 01110110 */ - 0xdc, /* 11011100 */ - 0x00, /* 00000000 */ - 0xdc, /* 11011100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x00, /* 00000000 */ - - /* - * 165 0xa5 '¥' - */ - 0x76, /* 01110110 */ - 0xdc, /* 11011100 */ - 0x00, /* 00000000 */ - 0xe6, /* 11100110 */ - 0xf6, /* 11110110 */ - 0xde, /* 11011110 */ - 0xce, /* 11001110 */ - 0x00, /* 00000000 */ - - /* - * 166 0xa6 '¦' - */ - 0x3c, /* 00111100 */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0x3e, /* 00111110 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 167 0xa7 '§' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x00, /* 00000000 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 168 0xa8 '¨' - */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x63, /* 01100011 */ - 0x3e, /* 00111110 */ - 0x00, /* 00000000 */ - - /* - * 169 0xa9 '©' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xfe, /* 11111110 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 170 0xaa 'ª' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xfe, /* 11111110 */ - 0x06, /* 00000110 */ - 0x06, /* 00000110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 171 0xab '«' - */ - 0x63, /* 01100011 */ - 0xe6, /* 11100110 */ - 0x6c, /* 01101100 */ - 0x7e, /* 01111110 */ - 0x33, /* 00110011 */ - 0x66, /* 01100110 */ - 0xcc, /* 11001100 */ - 0x0f, /* 00001111 */ - - /* - * 172 0xac '¬' - */ - 0x63, /* 01100011 */ - 0xe6, /* 11100110 */ - 0x6c, /* 01101100 */ - 0x7a, /* 01111010 */ - 0x36, /* 00110110 */ - 0x6a, /* 01101010 */ - 0xdf, /* 11011111 */ - 0x06, /* 00000110 */ - - /* - * 173 0xad '' - */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 174 0xae '®' - */ - 0x00, /* 00000000 */ - 0x33, /* 00110011 */ - 0x66, /* 01100110 */ - 0xcc, /* 11001100 */ - 0x66, /* 01100110 */ - 0x33, /* 00110011 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 175 0xaf '¯' - */ - 0x00, /* 00000000 */ - 0xcc, /* 11001100 */ - 0x66, /* 01100110 */ - 0x33, /* 00110011 */ - 0x66, /* 01100110 */ - 0xcc, /* 11001100 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 176 0xb0 '°' - */ - 0x22, /* 00100010 */ - 0x88, /* 10001000 */ - 0x22, /* 00100010 */ - 0x88, /* 10001000 */ - 0x22, /* 00100010 */ - 0x88, /* 10001000 */ - 0x22, /* 00100010 */ - 0x88, /* 10001000 */ - - /* - * 177 0xb1 '±' - */ - 0x55, /* 01010101 */ - 0xaa, /* 10101010 */ - 0x55, /* 01010101 */ - 0xaa, /* 10101010 */ - 0x55, /* 01010101 */ - 0xaa, /* 10101010 */ - 0x55, /* 01010101 */ - 0xaa, /* 10101010 */ - - /* - * 178 0xb2 '²' - */ - 0x77, /* 01110111 */ - 0xdd, /* 11011101 */ - 0x77, /* 01110111 */ - 0xdd, /* 11011101 */ - 0x77, /* 01110111 */ - 0xdd, /* 11011101 */ - 0x77, /* 01110111 */ - 0xdd, /* 11011101 */ - - /* - * 179 0xb3 '³' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 180 0xb4 '´' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0xf8, /* 11111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 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0xf8, /* 11111000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 191 0xbf '¿' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xf8, /* 11111000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 192 0xc0 'À' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x1f, /* 00011111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 193 0xc1 'Á' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 194 0xc2 'Â' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 195 0xc3 'Ã' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x1f, /* 00011111 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 196 0xc4 'Ä' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 197 0xc5 'Å' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0xff, /* 11111111 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 198 0xc6 'Æ' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x1f, /* 00011111 */ - 0x18, /* 00011000 */ - 0x1f, /* 00011111 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 199 0xc7 'Ç' - */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x37, /* 00110111 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - - /* - * 200 0xc8 'È' - */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x37, /* 00110111 */ - 0x30, /* 00110000 */ - 0x3f, /* 00111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 201 0xc9 'É' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x3f, /* 00111111 */ - 0x30, /* 00110000 */ - 0x37, /* 00110111 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - - /* - * 202 0xca 'Ê' - */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0xf7, /* 11110111 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 203 0xcb 'Ë' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0xf7, /* 11110111 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - - /* - * 204 0xcc 'Ì' - */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x37, /* 00110111 */ - 0x30, /* 00110000 */ - 0x37, /* 00110111 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - - /* - * 205 0xcd 'Í' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 206 0xce 'Î' - */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0xf7, /* 11110111 */ - 0x00, /* 00000000 */ - 0xf7, /* 11110111 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - - /* - * 207 0xcf 'Ï' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 208 0xd0 'Ð' - */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 209 0xd1 'Ñ' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 210 0xd2 'Ò' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - - /* - * 211 0xd3 'Ó' - */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x3f, /* 00111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 212 0xd4 'Ô' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x1f, /* 00011111 */ - 0x18, /* 00011000 */ - 0x1f, /* 00011111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 213 0xd5 'Õ' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x1f, /* 00011111 */ - 0x18, /* 00011000 */ - 0x1f, /* 00011111 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 214 0xd6 'Ö' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x3f, /* 00111111 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - - /* - * 215 0xd7 '×' - */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0xff, /* 11111111 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - - /* - * 216 0xd8 'Ø' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0xff, /* 11111111 */ - 0x18, /* 00011000 */ - 0xff, /* 11111111 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 217 0xd9 'Ù' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0xf8, /* 11111000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 218 0xda 'Ú' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x1f, /* 00011111 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 219 0xdb 'Û' - */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - - /* - * 220 0xdc 'Ü' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - - /* - * 221 0xdd 'Ý' - */ - 0xf0, /* 11110000 */ - 0xf0, /* 11110000 */ - 0xf0, /* 11110000 */ - 0xf0, /* 11110000 */ - 0xf0, /* 11110000 */ - 0xf0, /* 11110000 */ - 0xf0, /* 11110000 */ - 0xf0, /* 11110000 */ - - /* - * 222 0xde 'Þ' - */ - 0x0f, /* 00001111 */ - 0x0f, /* 00001111 */ - 0x0f, /* 00001111 */ - 0x0f, /* 00001111 */ - 0x0f, /* 00001111 */ - 0x0f, /* 00001111 */ - 0x0f, /* 00001111 */ - 0x0f, /* 00001111 */ - - /* - * 223 0xdf 'ß' - */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0xff, /* 11111111 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 224 0xe0 'à' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x76, /* 01110110 */ - 0xdc, /* 11011100 */ - 0xc8, /* 11001000 */ - 0xdc, /* 11011100 */ - 0x76, /* 01110110 */ - 0x00, /* 00000000 */ - - /* - * 225 0xe1 'á' - */ - 0x78, /* 01111000 */ - 0xcc, /* 11001100 */ - 0xcc, /* 11001100 */ - 0xd8, /* 11011000 */ - 0xcc, /* 11001100 */ - 0xc6, /* 11000110 */ - 0xcc, /* 11001100 */ - 0x00, /* 00000000 */ - - /* - * 226 0xe2 'â' - */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0xc0, /* 11000000 */ - 0x00, /* 00000000 */ - - /* - * 227 0xe3 'ã' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0xfe, /* 11111110 */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0x00, /* 00000000 */ - - /* - * 228 0xe4 'ä' - */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0x60, /* 01100000 */ - 0x30, /* 00110000 */ - 0x60, /* 01100000 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - - /* - * 229 0xe5 'å' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0xd8, /* 11011000 */ - 0xd8, /* 11011000 */ - 0xd8, /* 11011000 */ - 0x70, /* 01110000 */ - 0x00, /* 00000000 */ - - /* - * 230 0xe6 'æ' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x7c, /* 01111100 */ - 0xc0, /* 11000000 */ - - /* - * 231 0xe7 'ç' - */ - 0x00, /* 00000000 */ - 0x76, /* 01110110 */ - 0xdc, /* 11011100 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - - /* - * 232 0xe8 'è' - */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x3c, /* 00111100 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - - /* - * 233 0xe9 'é' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0xfe, /* 11111110 */ - 0xc6, /* 11000110 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x00, /* 00000000 */ - - /* - * 234 0xea 'ê' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0xee, /* 11101110 */ - 0x00, /* 00000000 */ - - /* - * 235 0xeb 'ë' - */ - 0x0e, /* 00001110 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x3e, /* 00111110 */ - 0x66, /* 01100110 */ - 0x66, /* 01100110 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - - /* - * 236 0xec 'ì' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0xdb, /* 11011011 */ - 0xdb, /* 11011011 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 237 0xed 'í' - */ - 0x06, /* 00000110 */ - 0x0c, /* 00001100 */ - 0x7e, /* 01111110 */ - 0xdb, /* 11011011 */ - 0xdb, /* 11011011 */ - 0x7e, /* 01111110 */ - 0x60, /* 01100000 */ - 0xc0, /* 11000000 */ - - /* - * 238 0xee 'î' - */ - 0x1e, /* 00011110 */ - 0x30, /* 00110000 */ - 0x60, /* 01100000 */ - 0x7e, /* 01111110 */ - 0x60, /* 01100000 */ - 0x30, /* 00110000 */ - 0x1e, /* 00011110 */ - 0x00, /* 00000000 */ - - /* - * 239 0xef 'ï' - */ - 0x00, /* 00000000 */ - 0x7c, /* 01111100 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0xc6, /* 11000110 */ - 0x00, /* 00000000 */ - - /* - * 240 0xf0 'ð' - */ - 0x00, /* 00000000 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - 0xfe, /* 11111110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 241 0xf1 'ñ' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x7e, /* 01111110 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - - /* - * 242 0xf2 'ò' - */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - - /* - * 243 0xf3 'ó' - */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x18, /* 00011000 */ - 0x0c, /* 00001100 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - - /* - * 244 0xf4 'ô' - */ - 0x0e, /* 00001110 */ - 0x1b, /* 00011011 */ - 0x1b, /* 00011011 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - - /* - * 245 0xf5 'õ' - */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0xd8, /* 11011000 */ - 0xd8, /* 11011000 */ - 0x70, /* 01110000 */ - - /* - * 246 0xf6 'ö' - */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x7e, /* 01111110 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 247 0xf7 '÷' - */ - 0x00, /* 00000000 */ - 0x76, /* 01110110 */ - 0xdc, /* 11011100 */ - 0x00, /* 00000000 */ - 0x76, /* 01110110 */ - 0xdc, /* 11011100 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 248 0xf8 'ø' - */ - 0x38, /* 00111000 */ - 0x6c, /* 01101100 */ - 0x6c, /* 01101100 */ - 0x38, /* 00111000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 249 0xf9 'ù' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 250 0xfa 'ú' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x18, /* 00011000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 251 0xfb 'û' - */ - 0x0f, /* 00001111 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0x0c, /* 00001100 */ - 0xec, /* 11101100 */ - 0x6c, /* 01101100 */ - 0x3c, /* 00111100 */ - 0x1c, /* 00011100 */ - - /* - * 252 0xfc 'ü' - */ - 0x6c, /* 01101100 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x36, /* 00110110 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 253 0xfd 'ý' - */ - 0x78, /* 01111000 */ - 0x0c, /* 00001100 */ - 0x18, /* 00011000 */ - 0x30, /* 00110000 */ - 0x7c, /* 01111100 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 254 0xfe 'þ' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x3c, /* 00111100 */ - 0x3c, /* 00111100 */ - 0x3c, /* 00111100 */ - 0x3c, /* 00111100 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - - /* - * 255 0xff ' ' - */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - 0x00, /* 00000000 */ - -}; diff --git a/src/sdl2gfx/SDL_rotozoom.c b/src/sdl2gfx/SDL_rotozoom.c deleted file mode 100644 index 6313f4008..000000000 --- a/src/sdl2gfx/SDL_rotozoom.c +++ /dev/null @@ -1,1651 +0,0 @@ -/* - -SDL2_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces - -Copyright (C) 2012 Andreas Schiffler - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not -claim that you wrote the original software. If you use this software -in a product, an acknowledgment in the product documentation would be -appreciated but is not required. - -2. Altered source versions must be plainly marked as such, and must not be -misrepresented as being the original software. - -3. This notice may not be removed or altered from any source -distribution. - -Andreas Schiffler -- aschiffler at ferzkopp dot net - -*/ - -#ifdef WIN32 -#include <windows.h> -#endif - -#include <stdlib.h> -#include <string.h> - -#include "SDL_rotozoom.h" - -/* ---- Internally used structures */ - -/*! -\brief A 32 bit RGBA pixel. -*/ -typedef struct tColorRGBA { - Uint8 r; - Uint8 g; - Uint8 b; - Uint8 a; -} tColorRGBA; - -/*! -\brief A 8bit Y/palette pixel. -*/ -typedef struct tColorY { - Uint8 y; -} tColorY; - -/*! -\brief Returns maximum of two numbers a and b. -*/ -#define MAX(a,b) (((a) > (b)) ? (a) : (b)) - -/*! -\brief Number of guard rows added to destination surfaces. - -This is a simple but effective workaround for observed issues. -These rows allocate extra memory and are then hidden from the surface. -Rows are added to the end of destination surfaces when they are allocated. -This catches any potential overflows which seem to happen with -just the right src image dimensions and scale/rotation and can lead -to a situation where the program can segfault. -*/ -#define GUARD_ROWS (2) - -/*! -\brief Lower limit of absolute zoom factor or rotation degrees. -*/ -#define VALUE_LIMIT 0.001 - -/*! -\brief Returns colorkey info for a surface -*/ -Uint32 _colorkey(SDL_Surface *src) -{ - Uint32 key = 0; - SDL_GetColorKey(src, &key); - return key; -} - - -/*! -\brief Internal 32 bit integer-factor averaging Shrinker. - -Shrinks 32 bit RGBA/ABGR 'src' surface to 'dst' surface. -Averages color and alpha values values of src pixels to calculate dst pixels. -Assumes src and dst surfaces are of 32 bit depth. -Assumes dst surface was allocated with the correct dimensions. - -\param src The surface to shrink (input). -\param dst The shrunken surface (output). -\param factorx The horizontal shrinking ratio. -\param factory The vertical shrinking ratio. - -\return 0 for success or -1 for error. -*/ -int _shrinkSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory) -{ - int x, y, dx, dy, sgap, dgap, ra, ga, ba, aa; - int n_average; - tColorRGBA *sp, *osp, *oosp; - tColorRGBA *dp; - - /* - * Averaging integer shrink - */ - - /* Precalculate division factor */ - n_average = factorx*factory; - - /* - * Scan destination - */ - sp = (tColorRGBA *) src->pixels; - sgap = src->pitch - src->w * 4; - - dp = (tColorRGBA *) dst->pixels; - dgap = dst->pitch - dst->w * 4; - - for (y = 0; y < dst->h; y++) { - - osp=sp; - for (x = 0; x < dst->w; x++) { - - /* Trace out source box and accumulate */ - oosp=sp; - ra=ga=ba=aa=0; - for (dy=0; dy < factory; dy++) { - for (dx=0; dx < factorx; dx++) { - ra += sp->r; - ga += sp->g; - ba += sp->b; - aa += sp->a; - - sp++; - } - /* src dx loop */ - sp = (tColorRGBA *)((Uint8*)sp + (src->pitch - 4*factorx)); // next y - } - /* src dy loop */ - - /* next box-x */ - sp = (tColorRGBA *)((Uint8*)oosp + 4*factorx); - - /* Store result in destination */ - dp->r = ra/n_average; - dp->g = ga/n_average; - dp->b = ba/n_average; - dp->a = aa/n_average; - - /* - * Advance destination pointer - */ - dp++; - } - /* dst x loop */ - - /* next box-y */ - sp = (tColorRGBA *)((Uint8*)osp + src->pitch*factory); - - /* - * Advance destination pointers - */ - dp = (tColorRGBA *) ((Uint8 *) dp + dgap); - } - /* dst y loop */ - - return (0); -} - -/*! -\brief Internal 8 bit integer-factor averaging shrinker. - -Shrinks 8bit Y 'src' surface to 'dst' surface. -Averages color (brightness) values values of src pixels to calculate dst pixels. -Assumes src and dst surfaces are of 8 bit depth. -Assumes dst surface was allocated with the correct dimensions. - -\param src The surface to shrink (input). -\param dst The shrunken surface (output). -\param factorx The horizontal shrinking ratio. -\param factory The vertical shrinking ratio. - -\return 0 for success or -1 for error. -*/ -int _shrinkSurfaceY(SDL_Surface * src, SDL_Surface * dst, int factorx, int factory) -{ - int x, y, dx, dy, sgap, dgap, a; - int n_average; - Uint8 *sp, *osp, *oosp; - Uint8 *dp; - - /* - * Averaging integer shrink - */ - - /* Precalculate division factor */ - n_average = factorx*factory; - - /* - * Scan destination - */ - sp = (Uint8 *) src->pixels; - sgap = src->pitch - src->w; - - dp = (Uint8 *) dst->pixels; - dgap = dst->pitch - dst->w; - - for (y = 0; y < dst->h; y++) { - - osp=sp; - for (x = 0; x < dst->w; x++) { - - /* Trace out source box and accumulate */ - oosp=sp; - a=0; - for (dy=0; dy < factory; dy++) { - for (dx=0; dx < factorx; dx++) { - a += (*sp); - /* next x */ - sp++; - } - /* end src dx loop */ - /* next y */ - sp = (Uint8 *)((Uint8*)sp + (src->pitch - factorx)); - } - /* end src dy loop */ - - /* next box-x */ - sp = (Uint8 *)((Uint8*)oosp + factorx); - - /* Store result in destination */ - *dp = a/n_average; - - /* - * Advance destination pointer - */ - dp++; - } - /* end dst x loop */ - - /* next box-y */ - sp = (Uint8 *)((Uint8*)osp + src->pitch*factory); - - /* - * Advance destination pointers - */ - dp = (Uint8 *)((Uint8 *)dp + dgap); - } - /* end dst y loop */ - - return (0); -} - -/*! -\brief Internal 32 bit Zoomer with optional anti-aliasing by bilinear interpolation. - -Zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface. -Assumes src and dst surfaces are of 32 bit depth. -Assumes dst surface was allocated with the correct dimensions. - -\param src The surface to zoom (input). -\param dst The zoomed surface (output). -\param flipx Flag indicating if the image should be horizontally flipped. -\param flipy Flag indicating if the image should be vertically flipped. -\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. - -\return 0 for success or -1 for error. -*/ -int _zoomSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy, int smooth) -{ - int x, y, sx, sy, ssx, ssy, *sax, *say, *csax, *csay, *salast, csx, csy, ex, ey, cx, cy, sstep, sstepx, sstepy; - tColorRGBA *c00, *c01, *c10, *c11; - tColorRGBA *sp, *csp, *dp; - int spixelgap, spixelw, spixelh, dgap, t1, t2; - - /* - * Allocate memory for row/column increments - */ - if ((sax = (int *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) { - return (-1); - } - if ((say = (int *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) { - free(sax); - return (-1); - } - - /* - * Precalculate row increments - */ - spixelw = (src->w - 1); - spixelh = (src->h - 1); - if (smooth) { - sx = (int) (65536.0 * (float) spixelw / (float) (dst->w - 1)); - sy = (int) (65536.0 * (float) spixelh / (float) (dst->h - 1)); - } else { - sx = (int) (65536.0 * (float) (src->w) / (float) (dst->w)); - sy = (int) (65536.0 * (float) (src->h) / (float) (dst->h)); - } - - /* Maximum scaled source size */ - ssx = (src->w << 16) - 1; - ssy = (src->h << 16) - 1; - - /* Precalculate horizontal row increments */ - csx = 0; - csax = sax; - for (x = 0; x <= dst->w; x++) { - *csax = csx; - csax++; - csx += sx; - - /* Guard from overflows */ - if (csx > ssx) { - csx = ssx; - } - } - - /* Precalculate vertical row increments */ - csy = 0; - csay = say; - for (y = 0; y <= dst->h; y++) { - *csay = csy; - csay++; - csy += sy; - - /* Guard from overflows */ - if (csy > ssy) { - csy = ssy; - } - } - - sp = (tColorRGBA *) src->pixels; - dp = (tColorRGBA *) dst->pixels; - dgap = dst->pitch - dst->w * 4; - spixelgap = src->pitch/4; - - if (flipx) sp += spixelw; - if (flipy) sp += (spixelgap * spixelh); - - /* - * Switch between interpolating and non-interpolating code - */ - if (smooth) { - - /* - * Interpolating Zoom - */ - csay = say; - for (y = 0; y < dst->h; y++) { - csp = sp; - csax = sax; - for (x = 0; x < dst->w; x++) { - /* - * Setup color source pointers - */ - ex = (*csax & 0xffff); - ey = (*csay & 0xffff); - cx = (*csax >> 16); - cy = (*csay >> 16); - sstepx = cx < spixelw; - sstepy = cy < spixelh; - c00 = sp; - c01 = sp; - c10 = sp; - if (sstepy) { - if (flipy) { - c10 -= spixelgap; - } else { - c10 += spixelgap; - } - } - c11 = c10; - if (sstepx) { - if (flipx) { - c01--; - c11--; - } else { - c01++; - c11++; - } - } - - /* - * Draw and interpolate colors - */ - t1 = ((((c01->r - c00->r) * ex) >> 16) + c00->r) & 0xff; - t2 = ((((c11->r - c10->r) * ex) >> 16) + c10->r) & 0xff; - dp->r = (((t2 - t1) * ey) >> 16) + t1; - t1 = ((((c01->g - c00->g) * ex) >> 16) + c00->g) & 0xff; - t2 = ((((c11->g - c10->g) * ex) >> 16) + c10->g) & 0xff; - dp->g = (((t2 - t1) * ey) >> 16) + t1; - t1 = ((((c01->b - c00->b) * ex) >> 16) + c00->b) & 0xff; - t2 = ((((c11->b - c10->b) * ex) >> 16) + c10->b) & 0xff; - dp->b = (((t2 - t1) * ey) >> 16) + t1; - t1 = ((((c01->a - c00->a) * ex) >> 16) + c00->a) & 0xff; - t2 = ((((c11->a - c10->a) * ex) >> 16) + c10->a) & 0xff; - dp->a = (((t2 - t1) * ey) >> 16) + t1; - /* - * Advance source pointer x - */ - salast = csax; - csax++; - sstep = (*csax >> 16) - (*salast >> 16); - if (flipx) { - sp -= sstep; - } else { - sp += sstep; - } - - /* - * Advance destination pointer x - */ - dp++; - } - /* - * Advance source pointer y - */ - salast = csay; - csay++; - sstep = (*csay >> 16) - (*salast >> 16); - sstep *= spixelgap; - if (flipy) { - sp = csp - sstep; - } else { - sp = csp + sstep; - } - - /* - * Advance destination pointer y - */ - dp = (tColorRGBA *) ((Uint8 *) dp + dgap); - } - } else { - /* - * Non-Interpolating Zoom - */ - csay = say; - for (y = 0; y < dst->h; y++) { - csp = sp; - csax = sax; - for (x = 0; x < dst->w; x++) { - /* - * Draw - */ - *dp = *sp; - - /* - * Advance source pointer x - */ - salast = csax; - csax++; - sstep = (*csax >> 16) - (*salast >> 16); - if (flipx) sstep = -sstep; - sp += sstep; - - /* - * Advance destination pointer x - */ - dp++; - } - /* - * Advance source pointer y - */ - salast = csay; - csay++; - sstep = (*csay >> 16) - (*salast >> 16); - sstep *= spixelgap; - if (flipy) sstep = -sstep; - sp = csp + sstep; - - /* - * Advance destination pointer y - */ - dp = (tColorRGBA *) ((Uint8 *) dp + dgap); - } - } - - /* - * Remove temp arrays - */ - free(sax); - free(say); - - return (0); -} - -/*! - -\brief Internal 8 bit Zoomer without smoothing. - -Zooms 8bit palette/Y 'src' surface to 'dst' surface. -Assumes src and dst surfaces are of 8 bit depth. -Assumes dst surface was allocated with the correct dimensions. - -\param src The surface to zoom (input). -\param dst The zoomed surface (output). -\param flipx Flag indicating if the image should be horizontally flipped. -\param flipy Flag indicating if the image should be vertically flipped. - -\return 0 for success or -1 for error. -*/ -int _zoomSurfaceY(SDL_Surface * src, SDL_Surface * dst, int flipx, int flipy) -{ - int x, y; - Uint32 *sax, *say, *csax, *csay; - int csx, csy; - Uint8 *sp, *dp, *csp; - int dgap; - - /* - * Allocate memory for row increments - */ - if ((sax = (Uint32 *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) { - return (-1); - } - if ((say = (Uint32 *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) { - free(sax); - return (-1); - } - - /* - * Pointer setup - */ - sp = csp = (Uint8 *) src->pixels; - dp = (Uint8 *) dst->pixels; - dgap = dst->pitch - dst->w; - - if (flipx) csp += (src->w-1); - if (flipy) csp = ( (Uint8*)csp + src->pitch*(src->h-1) ); - - /* - * Precalculate row increments - */ - csx = 0; - csax = sax; - for (x = 0; x < dst->w; x++) { - csx += src->w; - *csax = 0; - while (csx >= dst->w) { - csx -= dst->w; - (*csax)++; - } - (*csax) = (*csax) * (flipx ? -1 : 1); - csax++; - } - csy = 0; - csay = say; - for (y = 0; y < dst->h; y++) { - csy += src->h; - *csay = 0; - while (csy >= dst->h) { - csy -= dst->h; - (*csay)++; - } - (*csay) = (*csay) * (flipy ? -1 : 1); - csay++; - } - - /* - * Draw - */ - csay = say; - for (y = 0; y < dst->h; y++) { - csax = sax; - sp = csp; - for (x = 0; x < dst->w; x++) { - /* - * Draw - */ - *dp = *sp; - /* - * Advance source pointers - */ - sp += (*csax); - csax++; - /* - * Advance destination pointer - */ - dp++; - } - /* - * Advance source pointer (for row) - */ - csp += ((*csay) * src->pitch); - csay++; - - /* - * Advance destination pointers - */ - dp += dgap; - } - - /* - * Remove temp arrays - */ - free(sax); - free(say); - - return (0); -} - -/*! -\brief Internal 32 bit rotozoomer with optional anti-aliasing. - -Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control -parameters by scanning the destination surface and applying optionally anti-aliasing -by bilinear interpolation. -Assumes src and dst surfaces are of 32 bit depth. -Assumes dst surface was allocated with the correct dimensions. - -\param src Source surface. -\param dst Destination surface. -\param cx Horizontal center coordinate. -\param cy Vertical center coordinate. -\param isin Integer version of sine of angle. -\param icos Integer version of cosine of angle. -\param flipx Flag indicating horizontal mirroring should be applied. -\param flipy Flag indicating vertical mirroring should be applied. -\param smooth Flag indicating anti-aliasing should be used. -*/ -void _transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth) -{ - int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh; - tColorRGBA c00, c01, c10, c11, cswap; - tColorRGBA *pc, *sp; - int gap; - - /* - * Variable setup - */ - xd = ((src->w - dst->w) << 15); - yd = ((src->h - dst->h) << 15); - ax = (cx << 16) - (icos * cx); - ay = (cy << 16) - (isin * cx); - sw = src->w - 1; - sh = src->h - 1; - pc = (tColorRGBA*) dst->pixels; - gap = dst->pitch - dst->w * 4; - - /* - * Switch between interpolating and non-interpolating code - */ - if (smooth) { - for (y = 0; y < dst->h; y++) { - dy = cy - y; - sdx = (ax + (isin * dy)) + xd; - sdy = (ay - (icos * dy)) + yd; - for (x = 0; x < dst->w; x++) { - dx = (sdx >> 16); - dy = (sdy >> 16); - if (flipx) dx = sw - dx; - if (flipy) dy = sh - dy; - if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) { - sp = (tColorRGBA *)src->pixels;; - sp += ((src->pitch/4) * dy); - sp += dx; - c00 = *sp; - sp += 1; - c01 = *sp; - sp += (src->pitch/4); - c11 = *sp; - sp -= 1; - c10 = *sp; - if (flipx) { - cswap = c00; c00=c01; c01=cswap; - cswap = c10; c10=c11; c11=cswap; - } - if (flipy) { - cswap = c00; c00=c10; c10=cswap; - cswap = c01; c01=c11; c11=cswap; - } - /* - * Interpolate colors - */ - ex = (sdx & 0xffff); - ey = (sdy & 0xffff); - t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff; - t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff; - pc->r = (((t2 - t1) * ey) >> 16) + t1; - t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff; - t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff; - pc->g = (((t2 - t1) * ey) >> 16) + t1; - t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff; - t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff; - pc->b = (((t2 - t1) * ey) >> 16) + t1; - t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff; - t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff; - pc->a = (((t2 - t1) * ey) >> 16) + t1; - } - sdx += icos; - sdy += isin; - pc++; - } - pc = (tColorRGBA *) ((Uint8 *) pc + gap); - } - } else { - for (y = 0; y < dst->h; y++) { - dy = cy - y; - sdx = (ax + (isin * dy)) + xd; - sdy = (ay - (icos * dy)) + yd; - for (x = 0; x < dst->w; x++) { - dx = (short) (sdx >> 16); - dy = (short) (sdy >> 16); - if (flipx) dx = (src->w-1)-dx; - if (flipy) dy = (src->h-1)-dy; - if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) { - sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy); - sp += dx; - *pc = *sp; - } - sdx += icos; - sdy += isin; - pc++; - } - pc = (tColorRGBA *) ((Uint8 *) pc + gap); - } - } -} - -/*! - -\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing. - -Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control -parameters by scanning the destination surface. -Assumes src and dst surfaces are of 8 bit depth. -Assumes dst surface was allocated with the correct dimensions. - -\param src Source surface. -\param dst Destination surface. -\param cx Horizontal center coordinate. -\param cy Vertical center coordinate. -\param isin Integer version of sine of angle. -\param icos Integer version of cosine of angle. -\param flipx Flag indicating horizontal mirroring should be applied. -\param flipy Flag indicating vertical mirroring should be applied. -*/ -void transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy) -{ - int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay, sw, sh; - tColorY *pc, *sp; - int gap; - - /* - * Variable setup - */ - xd = ((src->w - dst->w) << 15); - yd = ((src->h - dst->h) << 15); - ax = (cx << 16) - (icos * cx); - ay = (cy << 16) - (isin * cx); - sw = src->w - 1; - sh = src->h - 1; - pc = (tColorY*) dst->pixels; - gap = dst->pitch - dst->w; - /* - * Clear surface to colorkey - */ - memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h); - /* - * Iterate through destination surface - */ - for (y = 0; y < dst->h; y++) { - dy = cy - y; - sdx = (ax + (isin * dy)) + xd; - sdy = (ay - (icos * dy)) + yd; - for (x = 0; x < dst->w; x++) { - dx = (short) (sdx >> 16); - dy = (short) (sdy >> 16); - if (flipx) dx = (src->w-1)-dx; - if (flipy) dy = (src->h-1)-dy; - if ((dx >= 0) && (dy >= 0) && (dx < src->w) && (dy < src->h)) { - sp = (tColorY *) (src->pixels); - sp += (src->pitch * dy + dx); - *pc = *sp; - } - sdx += icos; - sdy += isin; - pc++; - } - pc += gap; - } -} - -/*! -\brief Rotates a 32 bit surface in increments of 90 degrees. - -Specialized 90 degree rotator which rotates a 'src' surface in 90 degree -increments clockwise returning a new surface. Faster than rotozoomer since -not scanning or interpolation takes place. Input surface must be 32 bit. -(code contributed by J. Schiller, improved by C. Allport and A. Schiffler) - -\param src Source surface to rotate. -\param numClockwiseTurns Number of clockwise 90 degree turns to apply to the source. - -\returns The new, rotated surface; or NULL for surfaces with incorrect input format. -*/ -SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns) -{ - int row, col, newWidth, newHeight; - int bpp, src_ipr, dst_ipr; - SDL_Surface* dst; - Uint32* srcBuf; - Uint32* dstBuf; - - /* Has to be a valid surface pointer and only 32-bit surfaces (for now) */ - if (!src || src->format->BitsPerPixel != 32) { return NULL; } - - /* normalize numClockwiseTurns */ - while(numClockwiseTurns < 0) { numClockwiseTurns += 4; } - numClockwiseTurns = (numClockwiseTurns % 4); - - /* if it's even, our new width will be the same as the source surface */ - newWidth = (numClockwiseTurns % 2) ? (src->h) : (src->w); - newHeight = (numClockwiseTurns % 2) ? (src->w) : (src->h); - dst = SDL_CreateRGBSurface( src->flags, newWidth, newHeight, src->format->BitsPerPixel, - src->format->Rmask, - src->format->Gmask, - src->format->Bmask, - src->format->Amask); - if(!dst) { - return NULL; - } - - if (SDL_MUSTLOCK(dst)) { - SDL_LockSurface(dst); - } - if (SDL_MUSTLOCK(dst)) { - SDL_LockSurface(dst); - } - - /* Calculate int-per-row */ - bpp = src->format->BitsPerPixel / 8; - src_ipr = src->pitch / bpp; - dst_ipr = dst->pitch / bpp; - - switch(numClockwiseTurns) { - case 0: /* Make a copy of the surface */ - { - /* Unfortunately SDL_BlitSurface cannot be used to make a copy of the surface - since it does not preserve alpha. */ - - if (src->pitch == dst->pitch) { - /* If the pitch is the same for both surfaces, the memory can be copied all at once. */ - memcpy(dst->pixels, src->pixels, (src->h * src->pitch)); - } - else - { - /* If the pitch differs, copy each row separately */ - srcBuf = (Uint32*)(src->pixels); - dstBuf = (Uint32*)(dst->pixels); - for (row = 0; row < src->h; row++) { - memcpy(dstBuf, srcBuf, dst->w * bpp); - srcBuf += src_ipr; - dstBuf += dst_ipr; - } /* end for(col) */ - } /* end for(row) */ - } - break; - - /* rotate clockwise */ - case 1: /* rotated 90 degrees clockwise */ - { - for (row = 0; row < src->h; ++row) { - srcBuf = (Uint32*)(src->pixels) + (row * src_ipr); - dstBuf = (Uint32*)(dst->pixels) + (dst->w - row - 1); - for (col = 0; col < src->w; ++col) { - *dstBuf = *srcBuf; - ++srcBuf; - dstBuf += dst_ipr; - } - /* end for(col) */ - } - /* end for(row) */ - } - break; - - case 2: /* rotated 180 degrees clockwise */ - { - for (row = 0; row < src->h; ++row) { - srcBuf = (Uint32*)(src->pixels) + (row * src_ipr); - dstBuf = (Uint32*)(dst->pixels) + ((dst->h - row - 1) * dst_ipr) + (dst->w - 1); - for (col = 0; col < src->w; ++col) { - *dstBuf = *srcBuf; - ++srcBuf; - --dstBuf; - } - } - } - break; - - case 3: - { - for (row = 0; row < src->h; ++row) { - srcBuf = (Uint32*)(src->pixels) + (row * src_ipr); - dstBuf = (Uint32*)(dst->pixels) + row + ((dst->h - 1) * dst_ipr); - for (col = 0; col < src->w; ++col) { - *dstBuf = *srcBuf; - ++srcBuf; - dstBuf -= dst_ipr; - } - } - } - break; - } - /* end switch */ - - if (SDL_MUSTLOCK(src)) { - SDL_UnlockSurface(src); - } - if (SDL_MUSTLOCK(dst)) { - SDL_UnlockSurface(dst); - } - - return dst; -} - - -/*! -\brief Internal target surface sizing function for rotozooms with trig result return. - -\param width The source surface width. -\param height The source surface height. -\param angle The angle to rotate in degrees. -\param zoomx The horizontal scaling factor. -\param zoomy The vertical scaling factor. -\param dstwidth The calculated width of the destination surface. -\param dstheight The calculated height of the destination surface. -\param canglezoom The sine of the angle adjusted by the zoom factor. -\param sanglezoom The cosine of the angle adjusted by the zoom factor. - -*/ -void _rotozoomSurfaceSizeTrig(int width, int height, double angle, double zoomx, double zoomy, - int *dstwidth, int *dstheight, - double *canglezoom, double *sanglezoom) -{ - double x, y, cx, cy, sx, sy; - double radangle; - int dstwidthhalf, dstheighthalf; - - /* - * Determine destination width and height by rotating a centered source box - */ - radangle = angle * (M_PI / 180.0); - *sanglezoom = sin(radangle); - *canglezoom = cos(radangle); - *sanglezoom *= zoomx; - *canglezoom *= zoomx; - x = (double)(width / 2); - y = (double)(height / 2); - cx = *canglezoom * x; - cy = *canglezoom * y; - sx = *sanglezoom * x; - sy = *sanglezoom * y; - - dstwidthhalf = MAX((int) - ceil(MAX(MAX(MAX(fabs(cx + sy), fabs(cx - sy)), fabs(-cx + sy)), fabs(-cx - sy))), 1); - dstheighthalf = MAX((int) - ceil(MAX(MAX(MAX(fabs(sx + cy), fabs(sx - cy)), fabs(-sx + cy)), fabs(-sx - cy))), 1); - *dstwidth = 2 * dstwidthhalf; - *dstheight = 2 * dstheighthalf; -} - -/*! -\brief Returns the size of the resulting target surface for a rotozoomSurfaceXY() call. - -\param width The source surface width. -\param height The source surface height. -\param angle The angle to rotate in degrees. -\param zoomx The horizontal scaling factor. -\param zoomy The vertical scaling factor. -\param dstwidth The calculated width of the rotozoomed destination surface. -\param dstheight The calculated height of the rotozoomed destination surface. -*/ -void rotozoomSurfaceSizeXY(int width, int height, double angle, double zoomx, double zoomy, int *dstwidth, int *dstheight) -{ - double dummy_sanglezoom, dummy_canglezoom; - - _rotozoomSurfaceSizeTrig(width, height, angle, zoomx, zoomy, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom); -} - -/*! -\brief Returns the size of the resulting target surface for a rotozoomSurface() call. - -\param width The source surface width. -\param height The source surface height. -\param angle The angle to rotate in degrees. -\param zoom The scaling factor. -\param dstwidth The calculated width of the rotozoomed destination surface. -\param dstheight The calculated height of the rotozoomed destination surface. -*/ -void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, int *dstheight) -{ - double dummy_sanglezoom, dummy_canglezoom; - - _rotozoomSurfaceSizeTrig(width, height, angle, zoom, zoom, dstwidth, dstheight, &dummy_sanglezoom, &dummy_canglezoom); -} - -/*! -\brief Rotates and zooms a surface and optional anti-aliasing. - -Rotates and zoomes a 32bit or 8bit 'src' surface to newly created 'dst' surface. -'angle' is the rotation in degrees and 'zoom' a scaling factor. If 'smooth' is set -then the destination 32bit surface is anti-aliased. If the surface is not 8bit -or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. - -\param src The surface to rotozoom. -\param angle The angle to rotate in degrees. -\param zoom The scaling factor. -\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. - -\return The new rotozoomed surface. -*/ -SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth) -{ - return rotozoomSurfaceXY(src, angle, zoom, zoom, smooth); -} - -/*! -\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing. - -Rotates and zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface. -'angle' is the rotation in degrees, 'zoomx and 'zoomy' scaling factors. If 'smooth' is set -then the destination 32bit surface is anti-aliased. If the surface is not 8bit -or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. - -\param src The surface to rotozoom. -\param angle The angle to rotate in degrees. -\param zoomx The horizontal scaling factor. -\param zoomy The vertical scaling factor. -\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. - -\return The new rotozoomed surface. -*/ -SDL_Surface *rotozoomSurfaceXY(SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth) -{ - SDL_Surface *rz_src; - SDL_Surface *rz_dst; - double zoominv; - double sanglezoom, canglezoom, sanglezoominv, canglezoominv; - int dstwidthhalf, dstwidth, dstheighthalf, dstheight; - int is32bit; - int i, src_converted; - int flipx,flipy; - - /* - * Sanity check - */ - if (src == NULL) { - return (NULL); - } - - /* - * Determine if source surface is 32bit or 8bit - */ - is32bit = (src->format->BitsPerPixel == 32); - if ((is32bit) || (src->format->BitsPerPixel == 8)) { - /* - * Use source surface 'as is' - */ - rz_src = src; - src_converted = 0; - } else { - /* - * New source surface is 32bit with a defined RGBA ordering - */ - rz_src = - SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 -#else - 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff -#endif - ); - - SDL_BlitSurface(src, NULL, rz_src, NULL); - - src_converted = 1; - is32bit = 1; - } - - /* - * Sanity check zoom factor - */ - flipx = (zoomx<0.0); - if (flipx) zoomx=-zoomx; - flipy = (zoomy<0.0); - if (flipy) zoomy=-zoomy; - if (zoomx < VALUE_LIMIT) zoomx = VALUE_LIMIT; - if (zoomy < VALUE_LIMIT) zoomy = VALUE_LIMIT; - zoominv = 65536.0 / (zoomx * zoomx); - - /* - * Check if we have a rotozoom or just a zoom - */ - if (fabs(angle) > VALUE_LIMIT) { - - /* - * Angle!=0: full rotozoom - */ - /* - * ----------------------- - */ - - /* Determine target size */ - _rotozoomSurfaceSizeTrig(rz_src->w, rz_src->h, angle, zoomx, zoomy, &dstwidth, &dstheight, &canglezoom, &sanglezoom); - - /* - * Calculate target factors from sin/cos and zoom - */ - sanglezoominv = sanglezoom; - canglezoominv = canglezoom; - sanglezoominv *= zoominv; - canglezoominv *= zoominv; - - /* Calculate half size */ - dstwidthhalf = dstwidth / 2; - dstheighthalf = dstheight / 2; - - /* - * Alloc space to completely contain the rotated surface - */ - rz_dst = NULL; - if (is32bit) { - /* - * Target surface is 32bit with source RGBA/ABGR ordering - */ - rz_dst = - SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32, - rz_src->format->Rmask, rz_src->format->Gmask, - rz_src->format->Bmask, rz_src->format->Amask); - } else { - /* - * Target surface is 8bit - */ - rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); - } - - /* Check target */ - if (rz_dst == NULL) - return NULL; - - /* Adjust for guard rows */ - rz_dst->h = dstheight; - - /* - * Lock source surface - */ - if (SDL_MUSTLOCK(rz_src)) { - SDL_LockSurface(rz_src); - } - - /* - * Check which kind of surface we have - */ - if (is32bit) { - /* - * Call the 32bit transformation routine to do the rotation (using alpha) - */ - _transformSurfaceRGBA(rz_src, rz_dst, dstwidthhalf, dstheighthalf, - (int) (sanglezoominv), (int) (canglezoominv), - flipx, flipy, - smooth); - } else { - /* - * Copy palette and colorkey info - */ - for (i = 0; i < rz_src->format->palette->ncolors; i++) { - rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; - } - rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; - /* - * Call the 8bit transformation routine to do the rotation - */ - transformSurfaceY(rz_src, rz_dst, dstwidthhalf, dstheighthalf, - (int) (sanglezoominv), (int) (canglezoominv), - flipx, flipy); - } - /* - * Unlock source surface - */ - if (SDL_MUSTLOCK(rz_src)) { - SDL_UnlockSurface(rz_src); - } - - } else { - - /* - * Angle=0: Just a zoom - */ - /* - * -------------------- - */ - - /* - * Calculate target size - */ - zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight); - - /* - * Alloc space to completely contain the zoomed surface - */ - rz_dst = NULL; - if (is32bit) { - /* - * Target surface is 32bit with source RGBA/ABGR ordering - */ - rz_dst = - SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32, - rz_src->format->Rmask, rz_src->format->Gmask, - rz_src->format->Bmask, rz_src->format->Amask); - } else { - /* - * Target surface is 8bit - */ - rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); - } - - /* Check target */ - if (rz_dst == NULL) - return NULL; - - /* Adjust for guard rows */ - rz_dst->h = dstheight; - - /* - * Lock source surface - */ - if (SDL_MUSTLOCK(rz_src)) { - SDL_LockSurface(rz_src); - } - - /* - * Check which kind of surface we have - */ - if (is32bit) { - /* - * Call the 32bit transformation routine to do the zooming (using alpha) - */ - _zoomSurfaceRGBA(rz_src, rz_dst, flipx, flipy, smooth); - - } else { - /* - * Copy palette and colorkey info - */ - for (i = 0; i < rz_src->format->palette->ncolors; i++) { - rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; - } - rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; - - /* - * Call the 8bit transformation routine to do the zooming - */ - _zoomSurfaceY(rz_src, rz_dst, flipx, flipy); - } - - /* - * Unlock source surface - */ - if (SDL_MUSTLOCK(rz_src)) { - SDL_UnlockSurface(rz_src); - } - } - - /* - * Cleanup temp surface - */ - if (src_converted) { - SDL_FreeSurface(rz_src); - } - - /* - * Return destination surface - */ - return (rz_dst); -} - -/*! -\brief Calculates the size of the target surface for a zoomSurface() call. - -The minimum size of the target surface is 1. The input factors can be positive or negative. - -\param width The width of the source surface to zoom. -\param height The height of the source surface to zoom. -\param zoomx The horizontal zoom factor. -\param zoomy The vertical zoom factor. -\param dstwidth Pointer to an integer to store the calculated width of the zoomed target surface. -\param dstheight Pointer to an integer to store the calculated height of the zoomed target surface. -*/ -void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight) -{ - /* - * Make zoom factors positive - */ - int flipx, flipy; - flipx = (zoomx<0.0); - if (flipx) zoomx = -zoomx; - flipy = (zoomy<0.0); - if (flipy) zoomy = -zoomy; - - /* - * Sanity check zoom factors - */ - if (zoomx < VALUE_LIMIT) { - zoomx = VALUE_LIMIT; - } - if (zoomy < VALUE_LIMIT) { - zoomy = VALUE_LIMIT; - } - - /* - * Calculate target size - */ - *dstwidth = (int) floor(((double) width * zoomx) + 0.5); - *dstheight = (int) floor(((double) height * zoomy) + 0.5); - if (*dstwidth < 1) { - *dstwidth = 1; - } - if (*dstheight < 1) { - *dstheight = 1; - } -} - -/*! -\brief Zoom a surface by independent horizontal and vertical factors with optional smoothing. - -Zooms a 32bit or 8bit 'src' surface to newly created 'dst' surface. -'zoomx' and 'zoomy' are scaling factors for width and height. If 'smooth' is on -then the destination 32bit surface is anti-aliased. If the surface is not 8bit -or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. -If zoom factors are negative, the image is flipped on the axes. - -\param src The surface to zoom. -\param zoomx The horizontal zoom factor. -\param zoomy The vertical zoom factor. -\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. - -\return The new, zoomed surface. -*/ -SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth) -{ - SDL_Surface *rz_src; - SDL_Surface *rz_dst; - int dstwidth, dstheight; - int is32bit; - int i, src_converted; - int flipx, flipy; - - /* - * Sanity check - */ - if (src == NULL) - return (NULL); - - /* - * Determine if source surface is 32bit or 8bit - */ - is32bit = (src->format->BitsPerPixel == 32); - if ((is32bit) || (src->format->BitsPerPixel == 8)) { - /* - * Use source surface 'as is' - */ - rz_src = src; - src_converted = 0; - } else { - /* - * New source surface is 32bit with a defined RGBA ordering - */ - rz_src = - SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 -#else - 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff -#endif - ); - if (rz_src == NULL) { - return NULL; - } - SDL_BlitSurface(src, NULL, rz_src, NULL); - src_converted = 1; - is32bit = 1; - } - - flipx = (zoomx<0.0); - if (flipx) zoomx = -zoomx; - flipy = (zoomy<0.0); - if (flipy) zoomy = -zoomy; - - /* Get size if target */ - zoomSurfaceSize(rz_src->w, rz_src->h, zoomx, zoomy, &dstwidth, &dstheight); - - /* - * Alloc space to completely contain the zoomed surface - */ - rz_dst = NULL; - if (is32bit) { - /* - * Target surface is 32bit with source RGBA/ABGR ordering - */ - rz_dst = - SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32, - rz_src->format->Rmask, rz_src->format->Gmask, - rz_src->format->Bmask, rz_src->format->Amask); - } else { - /* - * Target surface is 8bit - */ - rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); - } - - /* Check target */ - if (rz_dst == NULL) { - /* - * Cleanup temp surface - */ - if (src_converted) { - SDL_FreeSurface(rz_src); - } - return NULL; - } - - /* Adjust for guard rows */ - rz_dst->h = dstheight; - - /* - * Lock source surface - */ - if (SDL_MUSTLOCK(rz_src)) { - SDL_LockSurface(rz_src); - } - - /* - * Check which kind of surface we have - */ - if (is32bit) { - /* - * Call the 32bit transformation routine to do the zooming (using alpha) - */ - _zoomSurfaceRGBA(rz_src, rz_dst, flipx, flipy, smooth); - } else { - /* - * Copy palette and colorkey info - */ - for (i = 0; i < rz_src->format->palette->ncolors; i++) { - rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; - } - rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; - /* - * Call the 8bit transformation routine to do the zooming - */ - _zoomSurfaceY(rz_src, rz_dst, flipx, flipy); - } - /* - * Unlock source surface - */ - if (SDL_MUSTLOCK(rz_src)) { - SDL_UnlockSurface(rz_src); - } - - /* - * Cleanup temp surface - */ - if (src_converted) { - SDL_FreeSurface(rz_src); - } - - /* - * Return destination surface - */ - return (rz_dst); -} - -/*! -\brief Shrink a surface by an integer ratio using averaging. - -Shrinks a 32bit or 8bit 'src' surface to a newly created 'dst' surface. -'factorx' and 'factory' are the shrinking ratios (i.e. 2=1/2 the size, -3=1/3 the size, etc.) The destination surface is antialiased by averaging -the source box RGBA or Y information. If the surface is not 8bit -or 32bit RGBA/ABGR it will be converted into a 32bit RGBA format on the fly. -The input surface is not modified. The output surface is newly allocated. - -\param src The surface to shrink. -\param factorx The horizontal shrinking ratio. -\param factory The vertical shrinking ratio. - -\return The new, shrunken surface. -*/ -/*@null@*/ -SDL_Surface *shrinkSurface(SDL_Surface *src, int factorx, int factory) -{ - int result; - SDL_Surface *rz_src; - SDL_Surface *rz_dst = NULL; - int dstwidth, dstheight; - int is32bit; - int i, src_converted; - int haveError = 0; - - /* - * Sanity check - */ - if (src == NULL) { - return (NULL); - } - - /* - * Determine if source surface is 32bit or 8bit - */ - is32bit = (src->format->BitsPerPixel == 32); - if ((is32bit) || (src->format->BitsPerPixel == 8)) { - /* - * Use source surface 'as is' - */ - rz_src = src; - src_converted = 0; - } else { - /* - * New source surface is 32bit with a defined RGBA ordering - */ - rz_src = SDL_CreateRGBSurface(SDL_SWSURFACE, src->w, src->h, 32, -#if SDL_BYTEORDER == SDL_LIL_ENDIAN - 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 -#else - 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff -#endif - ); - if (rz_src==NULL) { - haveError = 1; - goto exitShrinkSurface; - } - - SDL_BlitSurface(src, NULL, rz_src, NULL); - src_converted = 1; - is32bit = 1; - } - - /* - * Lock the surface - */ - if (SDL_MUSTLOCK(rz_src)) { - if (SDL_LockSurface(rz_src) < 0) { - haveError = 1; - goto exitShrinkSurface; - } - } - - /* Get size for target */ - dstwidth=rz_src->w/factorx; - while (dstwidth*factorx>rz_src->w) { dstwidth--; } - dstheight=rz_src->h/factory; - while (dstheight*factory>rz_src->h) { dstheight--; } - - /* - * Alloc space to completely contain the shrunken surface - * (with added guard rows) - */ - if (is32bit==1) { - /* - * Target surface is 32bit with source RGBA/ABGR ordering - */ - rz_dst = - SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 32, - rz_src->format->Rmask, rz_src->format->Gmask, - rz_src->format->Bmask, rz_src->format->Amask); - } else { - /* - * Target surface is 8bit - */ - rz_dst = SDL_CreateRGBSurface(SDL_SWSURFACE, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); - } - - /* Check target */ - if (rz_dst == NULL) { - haveError = 1; - goto exitShrinkSurface; - } - - /* Adjust for guard rows */ - rz_dst->h = dstheight; - - /* - * Check which kind of surface we have - */ - if (is32bit==1) { - /* - * Call the 32bit transformation routine to do the shrinking (using alpha) - */ - result = _shrinkSurfaceRGBA(rz_src, rz_dst, factorx, factory); - if ((result!=0) || (rz_dst==NULL)) { - haveError = 1; - goto exitShrinkSurface; - } - } else { - /* - * Copy palette and colorkey info - */ - for (i = 0; i < rz_src->format->palette->ncolors; i++) { - rz_dst->format->palette->colors[i] = rz_src->format->palette->colors[i]; - } - rz_dst->format->palette->ncolors = rz_src->format->palette->ncolors; - /* - * Call the 8bit transformation routine to do the shrinking - */ - result = _shrinkSurfaceY(rz_src, rz_dst, factorx, factory); - if (result!=0) { - haveError = 1; - goto exitShrinkSurface; - } - } - -exitShrinkSurface: - if (rz_src!=NULL) { - /* - * Unlock source surface - */ - if (SDL_MUSTLOCK(rz_src)) { - SDL_UnlockSurface(rz_src); - } - - /* - * Cleanup temp surface - */ - if (src_converted==1) { - SDL_FreeSurface(rz_src); - } - } - - /* Check error state; maybe need to cleanup destination */ - if (haveError==1) { - if (rz_dst!=NULL) { - SDL_FreeSurface(rz_dst); - } - rz_dst=NULL; - } - - /* - * Return destination surface - */ - return (rz_dst); -} diff --git a/src/sdl2gfx/SDL_rotozoom.h b/src/sdl2gfx/SDL_rotozoom.h deleted file mode 100644 index f4c236ba4..000000000 --- a/src/sdl2gfx/SDL_rotozoom.h +++ /dev/null @@ -1,123 +0,0 @@ -/* - -SDL2_rotozoom.c: rotozoomer, zoomer and shrinker for 32bit or 8bit surfaces - -Copyright (C) 2001-2012 Andreas Schiffler - -This software is provided 'as-is', without any express or implied -warranty. In no event will the authors be held liable for any damages -arising from the use of this software. - -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it -freely, subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not -claim that you wrote the original software. If you use this software -in a product, an acknowledgment in the product documentation would be -appreciated but is not required. - -2. Altered source versions must be plainly marked as such, and must not be -misrepresented as being the original software. - -3. This notice may not be removed or altered from any source -distribution. - -Andreas Schiffler -- aschiffler at ferzkopp dot net - -*/ - -#ifndef _SDL2_rotozoom_h -#define _SDL2_rotozoom_h - -#include <math.h> - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -#ifndef M_PI -#define M_PI 3.1415926535897932384626433832795 -#endif - -#include "SDL.h" - - /* ---- Defines */ - - /*! - \brief Disable anti-aliasing (no smoothing). - */ -#define SMOOTHING_OFF 0 - - /*! - \brief Enable anti-aliasing (smoothing). - */ -#define SMOOTHING_ON 1 - - /* ---- Function Prototypes */ - -#ifdef _MSC_VER -# if defined(DLL_EXPORT) && !defined(LIBSDL2_GFX_DLL_IMPORT) -# define SDL2_ROTOZOOM_SCOPE __declspec(dllexport) -# else -# ifdef LIBSDL2_GFX_DLL_IMPORT -# define SDL2_ROTOZOOM_SCOPE __declspec(dllimport) -# endif -# endif -#endif -#ifndef SDL2_ROTOZOOM_SCOPE -# define SDL2_ROTOZOOM_SCOPE extern -#endif - - /* - - Rotozoom functions - - */ - - SDL2_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurface(SDL_Surface * src, double angle, double zoom, int smooth); - - SDL2_ROTOZOOM_SCOPE SDL_Surface *rotozoomSurfaceXY - (SDL_Surface * src, double angle, double zoomx, double zoomy, int smooth); - - - SDL2_ROTOZOOM_SCOPE void rotozoomSurfaceSize(int width, int height, double angle, double zoom, int *dstwidth, - int *dstheight); - - SDL2_ROTOZOOM_SCOPE void rotozoomSurfaceSizeXY - (int width, int height, double angle, double zoomx, double zoomy, - int *dstwidth, int *dstheight); - - /* - - Zooming functions - - */ - - SDL2_ROTOZOOM_SCOPE SDL_Surface *zoomSurface(SDL_Surface * src, double zoomx, double zoomy, int smooth); - - SDL2_ROTOZOOM_SCOPE void zoomSurfaceSize(int width, int height, double zoomx, double zoomy, int *dstwidth, int *dstheight); - - /* - - Shrinking functions - - */ - - SDL2_ROTOZOOM_SCOPE SDL_Surface *shrinkSurface(SDL_Surface * src, int factorx, int factory); - - /* - - Specialized rotation functions - - */ - - SDL2_ROTOZOOM_SCOPE SDL_Surface* rotateSurface90Degrees(SDL_Surface* src, int numClockwiseTurns); - - /* Ends C function definitions when using C++ */ -#ifdef __cplusplus -} -#endif - -#endif /* _SDL2_rotozoom_h */ |