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authorAndrei Karas <akaras@inbox.ru>2017-09-07 19:11:20 +0300
committerAndrei Karas <akaras@inbox.ru>2017-09-07 19:11:20 +0300
commit6996022cc1ba75263f20a02ab0bedb10fc3ef5a5 (patch)
tree2c60440fc20e3e5d2aa32090678658575dcb9087 /src/sdl2gfx/SDL2_framerate.cpp
parent36fae1134ffed13651c09f2f26c937482b96977f (diff)
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Fix some style issues in sdl2gfx.
Diffstat (limited to 'src/sdl2gfx/SDL2_framerate.cpp')
-rw-r--r--src/sdl2gfx/SDL2_framerate.cpp186
1 files changed, 103 insertions, 83 deletions
diff --git a/src/sdl2gfx/SDL2_framerate.cpp b/src/sdl2gfx/SDL2_framerate.cpp
index bb8cc1c75..e03a8ba7c 100644
--- a/src/sdl2gfx/SDL2_framerate.cpp
+++ b/src/sdl2gfx/SDL2_framerate.cpp
@@ -31,6 +31,8 @@ Changed for ManaPlus (C) 2013-2017 ManaPlus developers
#include "sdl2gfx/SDL2_framerate.h"
+#include "debug.h"
+
/*!
\brief Internal wrapper to SDL_GetTicks that ensures a non-zero return value.
@@ -38,19 +40,22 @@ Changed for ManaPlus (C) 2013-2017 ManaPlus developers
*/
static Uint32 _getTicks()
{
- Uint32 ticks = SDL_GetTicks();
-
- /*
- * Since baseticks!=0 is used to track initialization
- * we need to ensure that the tick count is always >0
- * since SDL_GetTicks may not have incremented yet and
- * return 0 depending on the timing of the calls.
- */
- if (ticks == 0) {
- return 1;
- } else {
- return ticks;
- }
+ Uint32 ticks = SDL_GetTicks();
+
+ /*
+ * Since baseticks!=0 is used to track initialization
+ * we need to ensure that the tick count is always >0
+ * since SDL_GetTicks may not have incremented yet and
+ * return 0 depending on the timing of the calls.
+ */
+ if (ticks == 0)
+ {
+ return 1;
+ }
+ else
+ {
+ return ticks;
+ }
}
/*!
@@ -63,19 +68,19 @@ reset delay interpolation.
*/
void SDL_initFramerate(FPSmanager * manager)
{
- /*
- * Store some sane values
- */
- manager->framecount = 0;
- manager->rate = FPS_DEFAULT;
- manager->rateticks = (1000.0f / static_cast<float>(FPS_DEFAULT));
- manager->baseticks = _getTicks();
- manager->lastticks = manager->baseticks;
+ /*
+ * Store some sane values
+ */
+ manager->framecount = 0;
+ manager->rate = FPS_DEFAULT;
+ manager->rateticks = (1000.0f / static_cast<float>(FPS_DEFAULT));
+ manager->baseticks = _getTicks();
+ manager->lastticks = manager->baseticks;
}
/*!
-\brief Set the framerate in Hz
+\brief Set the framerate in Hz
Sets a new framerate for the manager and reset delay interpolation.
Rate values must be between FPS_LOWER_LIMIT and FPS_UPPER_LIMIT inclusive to be accepted.
@@ -87,18 +92,21 @@ Rate values must be between FPS_LOWER_LIMIT and FPS_UPPER_LIMIT inclusive to be
*/
int SDL_setFramerate(FPSmanager * manager, Uint32 rate)
{
- if ((rate >= FPS_LOWER_LIMIT) && (rate <= FPS_UPPER_LIMIT)) {
- manager->framecount = 0;
- manager->rate = rate;
- manager->rateticks = (1000.0f / static_cast<float>(rate));
- return (0);
- } else {
- return (-1);
- }
+ if ((rate >= FPS_LOWER_LIMIT) && (rate <= FPS_UPPER_LIMIT))
+ {
+ manager->framecount = 0;
+ manager->rate = rate;
+ manager->rateticks = (1000.0f / static_cast<float>(rate));
+ return (0);
+ }
+ else
+ {
+ return (-1);
+ }
}
/*!
-\brief Return the current target framerate in Hz
+\brief Return the current target framerate in Hz
Get the currently set framerate of the manager.
@@ -108,17 +116,20 @@ Get the currently set framerate of the manager.
*/
int SDL_getFramerate(FPSmanager * manager)
{
- if (manager == nullptr) {
- return (-1);
- } else {
- return (static_cast<int>(manager->rate));
- }
+ if (manager == nullptr)
+ {
+ return (-1);
+ }
+ else
+ {
+ return (static_cast<int>(manager->rate));
+ }
}
/*!
\brief Return the current framecount.
-Get the current framecount from the framerate manager.
+Get the current framecount from the framerate manager.
A frame is counted each time SDL_framerateDelay is called.
\param manager Pointer to the framerate manager.
@@ -127,11 +138,14 @@ A frame is counted each time SDL_framerateDelay is called.
*/
int SDL_getFramecount(FPSmanager * manager)
{
- if (manager == nullptr) {
- return (-1);
- } else {
- return (static_cast<int>(manager->framecount));
- }
+ if (manager == nullptr)
+ {
+ return (-1);
+ }
+ else
+ {
+ return (static_cast<int>(manager->framecount));
+ }
}
/*!
@@ -147,45 +161,51 @@ drawing too slow), the delay is zero and the delay interpolation is reset.
*/
Uint32 SDL_framerateDelay(FPSmanager * manager)
{
- Uint32 current_ticks;
- Uint32 target_ticks;
- Uint32 the_delay;
- Uint32 time_passed = 0;
-
- /*
- * No manager, no delay
- */
- if (manager == nullptr) {
- return 0;
- }
-
- /*
- * Initialize uninitialized manager
- */
- if (manager->baseticks == 0) {
- SDL_initFramerate(manager);
- }
-
- /*
- * Next frame
- */
- manager->framecount++;
-
- /*
- * Get/calc ticks
- */
- current_ticks = _getTicks();
- time_passed = current_ticks - manager->lastticks;
- manager->lastticks = current_ticks;
- target_ticks = manager->baseticks + static_cast<Uint32>(static_cast<float>(manager->framecount) * manager->rateticks);
-
- if (current_ticks <= target_ticks) {
- the_delay = target_ticks - current_ticks;
- SDL_Delay(the_delay);
- } else {
- manager->framecount = 0;
- manager->baseticks = _getTicks();
- }
-
- return time_passed;
+ Uint32 current_ticks;
+ Uint32 target_ticks;
+ Uint32 the_delay;
+ Uint32 time_passed = 0;
+
+ /*
+ * No manager, no delay
+ */
+ if (manager == nullptr)
+ {
+ return 0;
+ }
+
+ /*
+ * Initialize uninitialized manager
+ */
+ if (manager->baseticks == 0)
+ {
+ SDL_initFramerate(manager);
+ }
+
+ /*
+ * Next frame
+ */
+ manager->framecount++;
+
+ /*
+ * Get/calc ticks
+ */
+ current_ticks = _getTicks();
+ time_passed = current_ticks - manager->lastticks;
+ manager->lastticks = current_ticks;
+ target_ticks = manager->baseticks + static_cast<Uint32>(static_cast<float>(
+ manager->framecount) * manager->rateticks);
+
+ if (current_ticks <= target_ticks)
+ {
+ the_delay = target_ticks - current_ticks;
+ SDL_Delay(the_delay);
+ }
+ else
+ {
+ manager->framecount = 0;
+ manager->baseticks = _getTicks();
+ }
+
+ return time_passed;
}