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author | Andrei Karas <akaras@inbox.ru> | 2017-09-07 19:11:20 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-09-07 19:11:20 +0300 |
commit | 6996022cc1ba75263f20a02ab0bedb10fc3ef5a5 (patch) | |
tree | 2c60440fc20e3e5d2aa32090678658575dcb9087 /src/sdl2gfx/SDL2_framerate.cpp | |
parent | 36fae1134ffed13651c09f2f26c937482b96977f (diff) | |
download | manaverse-6996022cc1ba75263f20a02ab0bedb10fc3ef5a5.tar.gz manaverse-6996022cc1ba75263f20a02ab0bedb10fc3ef5a5.tar.bz2 manaverse-6996022cc1ba75263f20a02ab0bedb10fc3ef5a5.tar.xz manaverse-6996022cc1ba75263f20a02ab0bedb10fc3ef5a5.zip |
Fix some style issues in sdl2gfx.
Diffstat (limited to 'src/sdl2gfx/SDL2_framerate.cpp')
-rw-r--r-- | src/sdl2gfx/SDL2_framerate.cpp | 186 |
1 files changed, 103 insertions, 83 deletions
diff --git a/src/sdl2gfx/SDL2_framerate.cpp b/src/sdl2gfx/SDL2_framerate.cpp index bb8cc1c75..e03a8ba7c 100644 --- a/src/sdl2gfx/SDL2_framerate.cpp +++ b/src/sdl2gfx/SDL2_framerate.cpp @@ -31,6 +31,8 @@ Changed for ManaPlus (C) 2013-2017 ManaPlus developers #include "sdl2gfx/SDL2_framerate.h" +#include "debug.h" + /*! \brief Internal wrapper to SDL_GetTicks that ensures a non-zero return value. @@ -38,19 +40,22 @@ Changed for ManaPlus (C) 2013-2017 ManaPlus developers */ static Uint32 _getTicks() { - Uint32 ticks = SDL_GetTicks(); - - /* - * Since baseticks!=0 is used to track initialization - * we need to ensure that the tick count is always >0 - * since SDL_GetTicks may not have incremented yet and - * return 0 depending on the timing of the calls. - */ - if (ticks == 0) { - return 1; - } else { - return ticks; - } + Uint32 ticks = SDL_GetTicks(); + + /* + * Since baseticks!=0 is used to track initialization + * we need to ensure that the tick count is always >0 + * since SDL_GetTicks may not have incremented yet and + * return 0 depending on the timing of the calls. + */ + if (ticks == 0) + { + return 1; + } + else + { + return ticks; + } } /*! @@ -63,19 +68,19 @@ reset delay interpolation. */ void SDL_initFramerate(FPSmanager * manager) { - /* - * Store some sane values - */ - manager->framecount = 0; - manager->rate = FPS_DEFAULT; - manager->rateticks = (1000.0f / static_cast<float>(FPS_DEFAULT)); - manager->baseticks = _getTicks(); - manager->lastticks = manager->baseticks; + /* + * Store some sane values + */ + manager->framecount = 0; + manager->rate = FPS_DEFAULT; + manager->rateticks = (1000.0f / static_cast<float>(FPS_DEFAULT)); + manager->baseticks = _getTicks(); + manager->lastticks = manager->baseticks; } /*! -\brief Set the framerate in Hz +\brief Set the framerate in Hz Sets a new framerate for the manager and reset delay interpolation. Rate values must be between FPS_LOWER_LIMIT and FPS_UPPER_LIMIT inclusive to be accepted. @@ -87,18 +92,21 @@ Rate values must be between FPS_LOWER_LIMIT and FPS_UPPER_LIMIT inclusive to be */ int SDL_setFramerate(FPSmanager * manager, Uint32 rate) { - if ((rate >= FPS_LOWER_LIMIT) && (rate <= FPS_UPPER_LIMIT)) { - manager->framecount = 0; - manager->rate = rate; - manager->rateticks = (1000.0f / static_cast<float>(rate)); - return (0); - } else { - return (-1); - } + if ((rate >= FPS_LOWER_LIMIT) && (rate <= FPS_UPPER_LIMIT)) + { + manager->framecount = 0; + manager->rate = rate; + manager->rateticks = (1000.0f / static_cast<float>(rate)); + return (0); + } + else + { + return (-1); + } } /*! -\brief Return the current target framerate in Hz +\brief Return the current target framerate in Hz Get the currently set framerate of the manager. @@ -108,17 +116,20 @@ Get the currently set framerate of the manager. */ int SDL_getFramerate(FPSmanager * manager) { - if (manager == nullptr) { - return (-1); - } else { - return (static_cast<int>(manager->rate)); - } + if (manager == nullptr) + { + return (-1); + } + else + { + return (static_cast<int>(manager->rate)); + } } /*! \brief Return the current framecount. -Get the current framecount from the framerate manager. +Get the current framecount from the framerate manager. A frame is counted each time SDL_framerateDelay is called. \param manager Pointer to the framerate manager. @@ -127,11 +138,14 @@ A frame is counted each time SDL_framerateDelay is called. */ int SDL_getFramecount(FPSmanager * manager) { - if (manager == nullptr) { - return (-1); - } else { - return (static_cast<int>(manager->framecount)); - } + if (manager == nullptr) + { + return (-1); + } + else + { + return (static_cast<int>(manager->framecount)); + } } /*! @@ -147,45 +161,51 @@ drawing too slow), the delay is zero and the delay interpolation is reset. */ Uint32 SDL_framerateDelay(FPSmanager * manager) { - Uint32 current_ticks; - Uint32 target_ticks; - Uint32 the_delay; - Uint32 time_passed = 0; - - /* - * No manager, no delay - */ - if (manager == nullptr) { - return 0; - } - - /* - * Initialize uninitialized manager - */ - if (manager->baseticks == 0) { - SDL_initFramerate(manager); - } - - /* - * Next frame - */ - manager->framecount++; - - /* - * Get/calc ticks - */ - current_ticks = _getTicks(); - time_passed = current_ticks - manager->lastticks; - manager->lastticks = current_ticks; - target_ticks = manager->baseticks + static_cast<Uint32>(static_cast<float>(manager->framecount) * manager->rateticks); - - if (current_ticks <= target_ticks) { - the_delay = target_ticks - current_ticks; - SDL_Delay(the_delay); - } else { - manager->framecount = 0; - manager->baseticks = _getTicks(); - } - - return time_passed; + Uint32 current_ticks; + Uint32 target_ticks; + Uint32 the_delay; + Uint32 time_passed = 0; + + /* + * No manager, no delay + */ + if (manager == nullptr) + { + return 0; + } + + /* + * Initialize uninitialized manager + */ + if (manager->baseticks == 0) + { + SDL_initFramerate(manager); + } + + /* + * Next frame + */ + manager->framecount++; + + /* + * Get/calc ticks + */ + current_ticks = _getTicks(); + time_passed = current_ticks - manager->lastticks; + manager->lastticks = current_ticks; + target_ticks = manager->baseticks + static_cast<Uint32>(static_cast<float>( + manager->framecount) * manager->rateticks); + + if (current_ticks <= target_ticks) + { + the_delay = target_ticks - current_ticks; + SDL_Delay(the_delay); + } + else + { + manager->framecount = 0; + manager->baseticks = _getTicks(); + } + + return time_passed; } |