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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 20:38:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 20:38:42 +0300 |
commit | b310c51796d1632aeefc834dc0e931c52f909a41 (patch) | |
tree | 1332b627664b8450cc3fdbbd2995ce0ffc67b724 /src/safeopenglgraphics.cpp | |
parent | 07c2392f2a7a7fa90d1c0dfe97dbd3bf29fdfad1 (diff) | |
download | manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.gz manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.bz2 manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.xz manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.zip |
move render classes into render dir.
Diffstat (limited to 'src/safeopenglgraphics.cpp')
-rw-r--r-- | src/safeopenglgraphics.cpp | 654 |
1 files changed, 0 insertions, 654 deletions
diff --git a/src/safeopenglgraphics.cpp b/src/safeopenglgraphics.cpp deleted file mode 100644 index 399af430c..000000000 --- a/src/safeopenglgraphics.cpp +++ /dev/null @@ -1,654 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "main.h" - -#if defined USE_OPENGL && !defined ANDROID -#include "safeopenglgraphics.h" - -#include "configuration.h" -#include "graphicsmanager.h" -#include "graphicsvertexes.h" -#include "logger.h" - -#include "resources/image.h" -#include "resources/openglimagehelper.h" - -#include "utils/sdlcheckutils.h" - -#include <SDL.h> - -#include "debug.h" - -GLuint SafeOpenGLGraphics::mLastImage = 0; - -SafeOpenGLGraphics::SafeOpenGLGraphics(): - mTexture(false), - mIsByteColor(false), - mByteColor(), - mFloatColor(1.0f), - mColorAlpha(false), - mFbo() -{ - mOpenGL = 2; - mName = "safe OpenGL"; -} - -SafeOpenGLGraphics::~SafeOpenGLGraphics() -{ -} - -bool SafeOpenGLGraphics::setVideoMode(const int w, const int h, const int bpp, - const bool fs, const bool hwaccel, - const bool resize, const bool noFrame) -{ - setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame); - - return setOpenGLMode(); -} - -static inline void drawQuad(const Image *image, - const int srcX, const int srcY, - const int dstX, const int dstY, - const int width, const int height) -{ - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - const float texX2 = static_cast<float>(srcX + width) / tw; - const float texY2 = static_cast<float>(srcY + height) / th; - - glTexCoord2f(texX1, texY1); - glVertex2i(dstX, dstY); - glTexCoord2f(texX2, texY1); - glVertex2i(dstX + width, dstY); - glTexCoord2f(texX2, texY2); - glVertex2i(dstX + width, dstY + height); - glTexCoord2f(texX1, texY2); - glVertex2i(dstX, dstY + height); - } - else - { - glTexCoord2i(srcX, srcY); - glVertex2i(dstX, dstY); - glTexCoord2i(srcX + width, srcY); - glVertex2i(dstX + width, dstY); - glTexCoord2i(srcX + width, srcY + height); - glVertex2i(dstX + width, dstY + height); - glTexCoord2i(srcX, srcY + height); - glVertex2i(dstX, dstY + height); - } -} - -static inline void drawRescaledQuad(const Image *const image, - const int srcX, const int srcY, - const int dstX, const int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight) -{ - if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - const float texX2 = static_cast<float>(srcX + width) / tw; - const float texY2 = static_cast<float>(srcY + height) / th; - - glTexCoord2f(texX1, texY1); - glVertex2i(dstX, dstY); - glTexCoord2f(texX2, texY1); - glVertex2i(dstX + desiredWidth, dstY); - glTexCoord2f(texX2, texY2); - glVertex2i(dstX + desiredWidth, dstY + desiredHeight); - glTexCoord2f(texX1, texY2); - glVertex2i(dstX, dstY + desiredHeight); - } - else - { - glTexCoord2i(srcX, srcY); - glVertex2i(dstX, dstY); - glTexCoord2i(srcX + width, srcY); - glVertex2i(dstX + desiredWidth, dstY); - glTexCoord2i(srcX + width, srcY + height); - glVertex2i(dstX + desiredWidth, dstY + desiredHeight); - glTexCoord2i(srcX, srcY + height); - glVertex2i(dstX, dstY + desiredHeight); - } -} - - -bool SafeOpenGLGraphics::drawImage2(const Image *const image, - int srcX, int srcY, - int dstX, int dstY, - const int width, const int height, - const bool useColor) -{ - FUNC_BLOCK("Graphics::drawImage2", 1) - if (!image) - return false; - - if (!useColor) - setColorAlpha(image->mAlpha); - - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - // Draw a textured quad. - glBegin(GL_QUADS); - drawQuad(image, srcX + image->mBounds.x, srcY + image->mBounds.y, - dstX, dstY, width, height); - glEnd(); - - return true; -} - -bool SafeOpenGLGraphics::drawRescaledImage(const Image *const image, int srcX, - int srcY, int dstX, int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight, - const bool useColor) -{ - return drawRescaledImage(image, srcX, srcY, - dstX, dstY, - width, height, - desiredWidth, desiredHeight, - useColor, true); -} - -bool SafeOpenGLGraphics::drawRescaledImage(const Image *const image, int srcX, - int srcY, int dstX, int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight, - const bool useColor, - bool smooth) -{ - FUNC_BLOCK("Graphics::drawRescaledImage", 1) - if (!image) - return false; - - // Just draw the image normally when no resizing is necessary, - if (width == desiredWidth && height == desiredHeight) - { - return drawImage2(image, srcX, srcY, dstX, dstY, - width, height, useColor); - } - - // When the desired image is smaller than the current one, - // disable smooth effect. - if (width > desiredWidth && height > desiredHeight) - smooth = false; - - srcX += image->mBounds.x; - srcY += image->mBounds.y; - - if (!useColor) - setColorAlpha(image->mAlpha); - - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - // Draw a textured quad. - glBegin(GL_QUADS); - drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, - desiredWidth, desiredHeight); - - if (smooth) // A basic smooth effect... - { - setColorAlpha(0.2f); - drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, - desiredWidth + 1, desiredHeight + 1); - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, - desiredWidth - 1, desiredHeight - 1); - - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, - desiredWidth - 1, desiredHeight); - drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, - desiredWidth, desiredHeight - 1); - } - - glEnd(); - - return true; -} - -/* Optimising the functions that Graphics::drawImagePattern would call, - * so that glBegin...glEnd are outside the main loop. */ -void SafeOpenGLGraphics::drawImagePattern(const Image *const image, - const int x, const int y, - const int w, const int h) -{ - FUNC_BLOCK("Graphics::drawImagePattern", 1) - if (!image) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int iw = imageRect.w; - const int ih = imageRect.h; - if (iw == 0 || ih == 0) - return; - - const int srcX = imageRect.x; - const int srcY = imageRect.y; - - setColorAlpha(image->mAlpha); - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); - - // Draw a set of textured rectangles - glBegin(GL_QUADS); - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) - { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; - drawQuad(image, srcX, srcY, dstX, dstY, width, height); - } - } - - glEnd(); -} - -void SafeOpenGLGraphics::drawRescaledImagePattern(const Image *const image, - const int x, const int y, - const int w, const int h, - const int scaledWidth, - const int scaledHeight) -{ - if (!image) - return; - - const int iw = scaledWidth; - const int ih = scaledHeight; - if (iw == 0 || ih == 0) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; - - setColorAlpha(image->mAlpha); - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); - - // Draw a set of textured rectangles - glBegin(GL_QUADS); - - const float scaleFactorW = static_cast<float>(scaledWidth) - / image->getWidth(); - const float scaleFactorH = static_cast<float>(scaledHeight) - / image->getHeight(); - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) - { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; - - drawRescaledQuad(image, srcX, srcY, dstX, dstY, - width / scaleFactorW, height / scaleFactorH, - scaledWidth, scaledHeight); - } - } - - glEnd(); -} - -void SafeOpenGLGraphics::calcTile(ImageCollection *const vertCol A_UNUSED, - const Image *const image A_UNUSED, - int x A_UNUSED, int y A_UNUSED) -{ -} - -void SafeOpenGLGraphics::calcTile(ImageVertexes *const vert A_UNUSED, - const Image *const image A_UNUSED, - int x A_UNUSED, int y A_UNUSED) const -{ -} - -void SafeOpenGLGraphics::calcImagePattern(ImageVertexes *const vert A_UNUSED, - const Image *const image A_UNUSED, - const int x A_UNUSED, - const int y A_UNUSED, - const int w A_UNUSED, - const int h A_UNUSED) const -{ -} - -void SafeOpenGLGraphics::calcImagePattern(ImageCollection *const vert A_UNUSED, - const Image *const image A_UNUSED, - const int x A_UNUSED, - const int y A_UNUSED, - const int w A_UNUSED, - const int h A_UNUSED) const -{ -} - -void SafeOpenGLGraphics::drawTile(const ImageVertexes *const vert A_UNUSED) -{ -} - -void SafeOpenGLGraphics::drawTile(const ImageCollection *const - vertCol A_UNUSED) -{ -} - -void SafeOpenGLGraphics::updateScreen() -{ - BLOCK_START("Graphics::updateScreen") - glFlush(); - glFinish(); -#ifdef USE_SDL2 - SDL_GL_SwapWindow(mWindow); -#else - SDL_GL_SwapBuffers(); -#endif - BLOCK_END("Graphics::updateScreen") -} - -bool SafeOpenGLGraphics::calcWindow(ImageCollection *const vertCol A_UNUSED, - const int x A_UNUSED, const int y A_UNUSED, - const int w A_UNUSED, const int h A_UNUSED, - const ImageRect &imgRect A_UNUSED) -{ - return false; -} - -void SafeOpenGLGraphics::_beginDraw() -{ - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - glOrtho(0.0, static_cast<double>(mRect.w), - static_cast<double>(mRect.h), 0.0, -1.0, 1.0); - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glEnable(GL_SCISSOR_TEST); - glDisable(GL_DITHER); - glDisable(GL_LIGHTING); - glDisable(GL_DEPTH_TEST); - glDisable(GL_FOG); - glDisable(GL_COLOR_LOGIC_OP); - glDisable(GL_COLOR_MATERIAL); - glDisable(GL_STENCIL_TEST); - - glShadeModel(GL_FLAT); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - pushClipArea(gcn::Rectangle(0, 0, mRect.w, mRect.h)); -} - -void SafeOpenGLGraphics::_endDraw() -{ - popClipArea(); -} - -void SafeOpenGLGraphics::prepareScreenshot() -{ - if (config.getBoolValue("usefbo")) - graphicsManager.createFBO(mRect.w, mRect.h, &mFbo); -} - -SDL_Surface* SafeOpenGLGraphics::getScreenshot() -{ - const int h = mRect.h; - const int w = mRect.w - (mRect.w % 4); - GLint pack = 1; - - SDL_Surface *const screenshot = MSDL_CreateRGBSurface( - SDL_SWSURFACE, w, h, 24, 0xff0000, 0x00ff00, 0x0000ff, 0x000000); - - if (!screenshot) - return nullptr; - - if (SDL_MUSTLOCK(screenshot)) - SDL_LockSurface(screenshot); - - // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); - - // Flip the screenshot, as OpenGL has 0,0 in bottom left - unsigned int lineSize = 3 * w; - GLubyte* buf = static_cast<GLubyte*>(malloc(lineSize)); - - const int h2 = h / 2; - for (int i = 0; i < h2; i++) - { - GLubyte *const top = static_cast<GLubyte*>( - screenshot->pixels) + lineSize * i; - GLubyte *const bot = static_cast<GLubyte*>( - screenshot->pixels) + lineSize * (h - 1 - i); - - memcpy(buf, top, lineSize); - memcpy(top, bot, lineSize); - memcpy(bot, buf, lineSize); - } - - free(buf); - - if (config.getBoolValue("usefbo")) - graphicsManager.deleteFBO(&mFbo); - - glPixelStorei(GL_PACK_ALIGNMENT, pack); - - if (SDL_MUSTLOCK(screenshot)) - SDL_UnlockSurface(screenshot); - - return screenshot; -} - -bool SafeOpenGLGraphics::pushClipArea(gcn::Rectangle area) -{ - int transX = 0; - int transY = 0; - - if (!mClipStack.empty()) - { - const gcn::ClipRectangle &clipArea = mClipStack.top(); - transX = -clipArea.xOffset; - transY = -clipArea.yOffset; - } - - const bool result = gcn::Graphics::pushClipArea(area); - - const gcn::ClipRectangle &clipArea = mClipStack.top(); - - glPushMatrix(); - glTranslatef(static_cast<GLfloat>(transX + clipArea.xOffset), - static_cast<GLfloat>(transY + clipArea.yOffset), 0); - glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height, - clipArea.width, clipArea.height); - - return result; -} - -void SafeOpenGLGraphics::popClipArea() -{ - gcn::Graphics::popClipArea(); - - if (mClipStack.empty()) - return; - - glPopMatrix(); - const gcn::ClipRectangle &clipArea = mClipStack.top(); - glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height, - clipArea.width, clipArea.height); -} - -void SafeOpenGLGraphics::drawPoint(int x, int y) -{ - setTexturingAndBlending(false); - restoreColor(); - - glBegin(GL_POINTS); - glVertex2i(x, y); - glEnd(); -} - -void SafeOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) -{ - setTexturingAndBlending(false); - restoreColor(); - - glBegin(GL_LINES); - glVertex2f(static_cast<float>(x1) + 0.5f, static_cast<float>(y1) + 0.5f); - glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f); - glEnd(); - - glBegin(GL_POINTS); - glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f); - glEnd(); -} - -void SafeOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect) -{ - drawRectangle(rect, false); -} - -void SafeOpenGLGraphics::fillRectangle(const gcn::Rectangle& rect) -{ - drawRectangle(rect, true); -} - -void SafeOpenGLGraphics::setTargetPlane(int width A_UNUSED, - int height A_UNUSED) -{ -} - -void SafeOpenGLGraphics::setTexturingAndBlending(const bool enable) -{ - if (enable) - { - if (!mTexture) - { - glEnable(OpenGLImageHelper::mTextureType); - mTexture = true; - } - - if (!mAlpha) - { - glEnable(GL_BLEND); - mAlpha = true; - } - } - else - { - mLastImage = 0; - if (mAlpha && !mColorAlpha) - { - glDisable(GL_BLEND); - mAlpha = false; - } - else if (!mAlpha && mColorAlpha) - { - glEnable(GL_BLEND); - mAlpha = true; - } - - if (mTexture) - { - glDisable(OpenGLImageHelper::mTextureType); - mTexture = false; - } - } -} - -void SafeOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, - const bool filled) -{ - BLOCK_START("Graphics::drawRectangle") - const float offset = filled ? 0 : 0.5f; - - setTexturingAndBlending(false); - restoreColor(); - - glBegin(filled ? GL_QUADS : GL_LINE_LOOP); - glVertex2f(static_cast<float>(rect.x) + offset, - static_cast<float>(rect.y) + offset); - glVertex2f(static_cast<float>(rect.x + rect.width) - offset, - static_cast<float>(rect.y) + offset); - glVertex2f(static_cast<float>(rect.x + rect.width) - offset, - static_cast<float>(rect.y + rect.height) - offset); - glVertex2f(static_cast<float>(rect.x) + offset, - static_cast<float>(rect.y + rect.height) - offset); - glEnd(); - BLOCK_END("Graphics::drawRectangle") -} - -void SafeOpenGLGraphics::bindTexture(const GLenum target, const GLuint texture) -{ - if (mLastImage != texture) - { - mLastImage = texture; - glBindTexture(target, texture); - } -} - -void SafeOpenGLGraphics::setColorAlpha(const float alpha) -{ - if (!mIsByteColor && mFloatColor == alpha) - return; - - glColor4f(1.0f, 1.0f, 1.0f, alpha); - mIsByteColor = false; - mFloatColor = alpha; -} - -void SafeOpenGLGraphics::restoreColor() -{ - if (mIsByteColor && mByteColor == mColor) - return; - - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); - mIsByteColor = true; - mByteColor = mColor; -} - -#endif // USE_OPENGL |