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author | Andrei Karas <akaras@inbox.ru> | 2013-07-23 12:59:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-07-23 12:59:18 +0300 |
commit | 66f7df70fb03d487ae0c667adec3d5ad6e11721e (patch) | |
tree | b01a7653aa911dcaf37b836e60275204c3cb028d /src/resources/spritedef.h | |
parent | e2a97fe7991d05a721be8070f70cbfbd7c169698 (diff) | |
download | manaverse-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.gz manaverse-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.bz2 manaverse-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.xz manaverse-66f7df70fb03d487ae0c667adec3d5ad6e11721e.zip |
Add new sprite actions for water and sky.
New actions: fly, swim, standsky, standwater, sitsky, sitwater,
attacksky, attackwater, spawnsky, spawnwater, deadsky, deadwater
For now attacksky and attackwater unused.
Diffstat (limited to 'src/resources/spritedef.h')
-rw-r--r-- | src/resources/spritedef.h | 39 |
1 files changed, 26 insertions, 13 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index 2a01bb9d7..26c768776 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -84,19 +84,32 @@ typedef std::vector<SpriteReference*>::const_iterator SpriteRefs; */ namespace SpriteAction { - static const std::string DEFAULT = "stand"; - static const std::string STAND = "stand"; - static const std::string SIT = "sit"; - static const std::string SITTOP = "sittop"; - static const std::string SLEEP = "sleep"; - static const std::string DEAD = "dead"; - static const std::string MOVE = "walk"; - static const std::string ATTACK = "attack"; - static const std::string HURT = "hurt"; - static const std::string USE_SPECIAL = "special"; - static const std::string CAST_MAGIC = "magic"; - static const std::string USE_ITEM = "item"; - static const std::string SPAWN = "spawn"; + static const std::string DEFAULT("stand"); + static const std::string STAND("stand"); + static const std::string SIT("sit"); + static const std::string SITTOP("sittop"); + static const std::string SLEEP("sleep"); + static const std::string DEAD("dead"); + static const std::string MOVE("walk"); + static const std::string ATTACK("attack"); + static const std::string HURT("hurt"); + static const std::string USE_SPECIAL("special"); + static const std::string CAST_MAGIC("magic"); + static const std::string USE_ITEM("item"); + static const std::string SPAWN("spawn"); + static const std::string FLY("fly"); + static const std::string SWIM("swim"); + static const std::string STANDSKY("standsky"); + static const std::string STANDWATER("standwater"); + static const std::string SITSKY("sitsky"); + static const std::string SITWATER("sitwater"); + static const std::string ATTACKSKY("attacksky"); + static const std::string ATTACKWATER("attackwater"); + static const std::string SPAWNSKY("spawnsky"); + static const std::string SPAWNWATER("spawnwater"); + static const std::string DEADSKY("deadsky"); + static const std::string DEADWATER("deadwater"); + static const std::string INVALID(""); } // namespace SpriteAction |