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authorAndrei Karas <akaras@inbox.ru>2016-05-27 21:37:03 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-27 21:37:03 +0300
commitc18d789b35f29611c88d0e3bdbb5619500ea7a2a (patch)
treecdc7e6d57305bba43859b5a669df1e975220dc3f /src/resources/sprite/animationdelayload.cpp
parent6ed4f7f09a297e9afb829634399c94ccc542729e (diff)
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Move spritedef load function from resourcemanager into separate file.
Diffstat (limited to 'src/resources/sprite/animationdelayload.cpp')
-rw-r--r--src/resources/sprite/animationdelayload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/resources/sprite/animationdelayload.cpp b/src/resources/sprite/animationdelayload.cpp
index fa33ff5f5..838dad42d 100644
--- a/src/resources/sprite/animationdelayload.cpp
+++ b/src/resources/sprite/animationdelayload.cpp
@@ -22,7 +22,7 @@
#include "const/resources/spriteaction.h"
-#include "resources/resourcemanager/resourcemanager.h"
+#include "resources/loaders/spritedefloader.h"
#include "resources/sprite/animatedsprite.h"
@@ -56,7 +56,7 @@ void AnimationDelayLoad::load()
{
if (mSprite)
{
- SpriteDef *const s = resourceManager->getSprite(mFileName, mVariant);
+ SpriteDef *const s = Loader::getSprite(mFileName, mVariant);
if (!s)
return;
mSprite->setSprite(s);