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authorAndrei Karas <akaras@inbox.ru>2014-06-08 01:04:33 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-08 01:04:33 +0300
commit410dd6c3d845cc0e19fd678090d95669bdeb5885 (patch)
treed9f0003f0f68212d1c99890f603c3d280b24669b /src/resources/openglimagehelper.cpp
parentdce5065a2df5f6ac0057702f704b6ab4f16ce8f8 (diff)
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Add Modern OpenGL render type.
Now it using normal OpenGL renderer.
Diffstat (limited to 'src/resources/openglimagehelper.cpp')
-rw-r--r--src/resources/openglimagehelper.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/resources/openglimagehelper.cpp b/src/resources/openglimagehelper.cpp
index 6d25aa952..ca5f6410a 100644
--- a/src/resources/openglimagehelper.cpp
+++ b/src/resources/openglimagehelper.cpp
@@ -202,6 +202,7 @@ Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage,
{
#ifndef ANDROID
case RENDER_NORMAL_OPENGL:
+ case RENDER_MODERN_OPENGL:
NormalOpenGLGraphics::bindTexture(mTextureType, texture);
break;
case RENDER_SAFE_OPENGL:
@@ -210,6 +211,7 @@ Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage,
#else
case RENDER_NORMAL_OPENGL:
case RENDER_SAFE_OPENGL:
+ case RENDER_MODERN_OPENGL:
#endif
case RENDER_GLES_OPENGL:
MobileOpenGLGraphics::bindTexture(mTextureType, texture);