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authorAndrei Karas <akaras@inbox.ru>2011-05-21 03:07:34 +0300
committerAndrei Karas <akaras@inbox.ru>2011-05-21 03:07:34 +0300
commit61350cc4f65d53dd3add0c15558f6017b18ddbea (patch)
treedccde6c12fec3d5d9bfcfc25c48f7a5869b3f8ef /src/resources/mapreader.cpp
parentd2e83863e6e5faa6d6eeb3ab0c0a384dac3a0a11 (diff)
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Add monster walktype attribute to detect on what collisions monster can move.
Diffstat (limited to 'src/resources/mapreader.cpp')
-rw-r--r--src/resources/mapreader.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp
index 5bec46bdd..6d0a6fa4f 100644
--- a/src/resources/mapreader.cpp
+++ b/src/resources/mapreader.cpp
@@ -415,6 +415,9 @@ inline static void setTile(Map *map, MapLayer *layer, int x, int y, int gid)
{
switch (gid - set->getFirstGid())
{
+ case Map::COLLISION_EMPTY:
+ map->blockTile(x, y, Map::BLOCKTYPE_GROUND);
+ break;
case Map::COLLISION_WALL:
map->blockTile(x, y, Map::BLOCKTYPE_WALL);
break;