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authorAndrei Karas <akaras@inbox.ru>2016-08-07 18:23:39 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-07 18:23:39 +0300
commitb1753d59caa299c668b9c269e87f96c46e0ab33a (patch)
treed333a7de5b6e9ddde85540d5b5a87eabd747fac1 /src/resources/map
parent1740b281aa32ba2c30a2a6203f7748af6a21fd39 (diff)
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Add player wall collision type (5).
Diffstat (limited to 'src/resources/map')
-rw-r--r--src/resources/map/map.cpp7
-rw-r--r--src/resources/map/map.h3
2 files changed, 9 insertions, 1 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index e86c0c2a4..073adb2ed 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -591,6 +591,7 @@ void Map::drawCollision(Graphics *restrict const graphics,
fillCollision(BlockMask::AIR, AIR_COLLISION_HIGHLIGHT);
fillCollision(BlockMask::WATER, WATER_COLLISION_HIGHLIGHT);
fillCollision(BlockMask::GROUNDTOP, GROUNDTOP_COLLISION_HIGHLIGHT);
+ fillCollision(BlockMask::PLAYERWALL, COLLISION_HIGHLIGHT);
}
}
}
@@ -709,6 +710,9 @@ void Map::addBlockMask(const int x, const int y,
case BlockType::GROUNDTOP:
mMetaTiles[tileNum].blockmask |= BlockMask::GROUNDTOP;
break;
+ case BlockType::PLAYERWALL:
+ mMetaTiles[tileNum].blockmask |= BlockMask::PLAYERWALL;
+ break;
default:
case BlockType::NONE:
case BlockType::NB_BLOCKTYPES:
@@ -742,6 +746,9 @@ void Map::setBlockMask(const int x, const int y,
case BlockType::GROUNDTOP:
mMetaTiles[tileNum].blockmask = BlockMask::GROUNDTOP;
break;
+ case BlockType::PLAYERWALL:
+ mMetaTiles[tileNum].blockmask = BlockMask::PLAYERWALL;
+ break;
default:
case BlockType::NONE:
case BlockType::NB_BLOCKTYPES:
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index c658b9b30..5abc9c964 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -77,7 +77,8 @@ class Map final : public Properties,
COLLISION_AIR = 2, // air units can walk
COLLISION_WATER = 3, // water units can walk
COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc)
- COLLISION_MAX = 5 // count index
+ COLLISION_PLAYER_WALL = 5, // full collision for player
+ COLLISION_MAX = 6 // count index
};
/**