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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/resources/map
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/resources/map')
-rw-r--r--src/resources/map/mapitem.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/resources/map/mapitem.cpp b/src/resources/map/mapitem.cpp
index 146003040..3037dfb4a 100644
--- a/src/resources/map/mapitem.cpp
+++ b/src/resources/map/mapitem.cpp
@@ -165,8 +165,12 @@ void MapItem::draw(Graphics *const graphics, const int x, const int y,
Font *const font = gui->getFont();
if (font)
{
- graphics->setColor(userPalette->getColor(UserPalette::BEING));
- font->drawString(graphics, mName, x, y);
+ const Color &color = userPalette->getColor(UserPalette::BEING);
+ font->drawString(graphics,
+ color,
+ color,
+ mName,
+ x, y);
}
}
BLOCK_END("MapItem::draw")