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authorAndrei Karas <akaras@inbox.ru>2015-05-16 17:39:27 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-16 17:39:27 +0300
commit66f0468b3c2e8bd9ff26f082c9a57b77188d6e54 (patch)
tree263ccb131004b8cd08dc5cee682c9492c0dc9527 /src/resources/map/maplayer.cpp
parent0bfeccc16c5606cec5979b49c5d6b3bd298912fb (diff)
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Improve a bit fringe layer draw speed.
Diffstat (limited to 'src/resources/map/maplayer.cpp')
-rw-r--r--src/resources/map/maplayer.cpp120
1 files changed, 101 insertions, 19 deletions
diff --git a/src/resources/map/maplayer.cpp b/src/resources/map/maplayer.cpp
index 3fad0aee9..ae012cb8e 100644
--- a/src/resources/map/maplayer.cpp
+++ b/src/resources/map/maplayer.cpp
@@ -391,24 +391,25 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY,
|| mDrawLayerFlags == MapType::SPECIAL4
|| mDrawLayerFlags == MapType::BLACKWHITE;
- for (int y = startY; y < endY; y++)
- {
- const int y32 = y * mapTileSize;
- const int y32s = (y + yFix) * mapTileSize;
- const int yWidth = y * mWidth;
+ const int minEndY = std::min(specialHeight, endY);
- BLOCK_START("MapLayer::drawFringe drawmobs")
- // If drawing the fringe layer, make sure all actors above this row of
- // tiles have been drawn
- while (ai != ai_end && (*ai)->getSortPixelY() <= y32s)
+ if (flag)
+ { // flag
+ for (int y = startY; y < minEndY; y ++)
{
- (*ai)->draw(graphics, -scrollX, -scrollY);
- ++ ai;
- }
- BLOCK_END("MapLayer::drawFringe drawmobs")
+ const int y32 = y * mapTileSize;
+ const int y32s = (y + yFix) * mapTileSize;
+
+ BLOCK_START("MapLayer::drawFringe drawmobs")
+ // If drawing the fringe layer, make sure all actors above this row of
+ // tiles have been drawn
+ while (ai != ai_end && (*ai)->getSortPixelY() <= y32s)
+ {
+ (*ai)->draw(graphics, -scrollX, -scrollY);
+ ++ ai;
+ }
+ BLOCK_END("MapLayer::drawFringe drawmobs")
- if (flag)
- {
if (y < specialHeight)
{
const int ptr = y * specialWidth;
@@ -439,8 +440,40 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY,
}
}
}
- else
+
+ for (int y = minEndY; y < endY; y++)
{
+ const int y32s = (y + yFix) * mapTileSize;
+
+ BLOCK_START("MapLayer::drawFringe drawmobs")
+ // If drawing the fringe layer, make sure all actors above this row of
+ // tiles have been drawn
+ while (ai != ai_end && (*ai)->getSortPixelY() <= y32s)
+ {
+ (*ai)->draw(graphics, -scrollX, -scrollY);
+ ++ ai;
+ }
+ BLOCK_END("MapLayer::drawFringe drawmobs")
+ }
+ }
+ else
+ { // !flag
+ for (int y = startY; y < minEndY; y ++)
+ {
+ const int y32 = y * mapTileSize;
+ const int y32s = (y + yFix) * mapTileSize;
+ const int yWidth = y * mWidth;
+
+ BLOCK_START("MapLayer::drawFringe drawmobs")
+ // If drawing the fringe layer, make sure all actors above this row of
+ // tiles have been drawn
+ while (ai != ai_end && (*ai)->getSortPixelY() <= y32s)
+ {
+ (*ai)->draw(graphics, -scrollX, -scrollY);
+ ++ ai;
+ }
+ BLOCK_END("MapLayer::drawFringe drawmobs")
+
const int py0 = y32 + dy;
const int py1 = y32 - scrollY;
@@ -454,10 +487,10 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY,
const Image *const img = *tilePtr;
if (img)
{
- const int px = x32 + dx;
- const int py = py0 - img->mBounds.h;
if (mSpecialFlag || img->mBounds.h <= mapTileSize)
{
+ const int px = x32 + dx;
+ const int py = py0 - img->mBounds.h;
int width = 0;
// here need not draw over player position
c = getTileDrawWidth(img, endX - x, width);
@@ -510,7 +543,56 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY,
x += c;
}
}
- }
+
+ for (int y = minEndY; y < endY; y++)
+ {
+ const int y32 = y * mapTileSize;
+ const int y32s = (y + yFix) * mapTileSize;
+ const int yWidth = y * mWidth;
+
+ BLOCK_START("MapLayer::drawFringe drawmobs")
+ // If drawing the fringe layer, make sure all actors above this row of
+ // tiles have been drawn
+ while (ai != ai_end && (*ai)->getSortPixelY() <= y32s)
+ {
+ (*ai)->draw(graphics, -scrollX, -scrollY);
+ ++ ai;
+ }
+ BLOCK_END("MapLayer::drawFringe drawmobs")
+
+ const int py0 = y32 + dy;
+
+ Image **tilePtr = mTiles + static_cast<size_t>(startX + yWidth);
+ for (int x = startX; x < endX; x++, tilePtr++)
+ {
+ const int x32 = x * mapTileSize;
+ int c = 0;
+ const Image *const img = *tilePtr;
+ if (img)
+ {
+ const int px = x32 + dx;
+ const int py = py0 - img->mBounds.h;
+ if (mSpecialFlag || img->mBounds.h <= mapTileSize)
+ {
+ int width = 0;
+ // here need not draw over player position
+ c = getTileDrawWidth(img, endX - x, width);
+
+ if (!c)
+ {
+ graphics->drawImage(img, px, py);
+ }
+ else
+ {
+ graphics->drawPattern(img, px, py,
+ width, img->mBounds.h);
+ x += c;
+ }
+ }
+ }
+ }
+ }
+ } // !flag
// Draw any remaining actors
if (mDrawLayerFlags != MapType::SPECIAL3