diff options
author | Andrei Karas <akaras@inbox.ru> | 2015-05-16 15:07:13 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2015-05-16 15:31:05 +0300 |
commit | 0bfeccc16c5606cec5979b49c5d6b3bd298912fb (patch) | |
tree | 6294d19e429c3c6e9386f0e70260607bdfb7f315 /src/resources/map/maplayer.cpp | |
parent | 407a4233221c2280ef2a92914c8d23e463aa665c (diff) | |
download | manaverse-0bfeccc16c5606cec5979b49c5d6b3bd298912fb.tar.gz manaverse-0bfeccc16c5606cec5979b49c5d6b3bd298912fb.tar.bz2 manaverse-0bfeccc16c5606cec5979b49c5d6b3bd298912fb.tar.xz manaverse-0bfeccc16c5606cec5979b49c5d6b3bd298912fb.zip |
Improve a bit map layers draw.
Also fix issue with some map draw modes.
Diffstat (limited to 'src/resources/map/maplayer.cpp')
-rw-r--r-- | src/resources/map/maplayer.cpp | 55 |
1 files changed, 26 insertions, 29 deletions
diff --git a/src/resources/map/maplayer.cpp b/src/resources/map/maplayer.cpp index 83df5d580..3fad0aee9 100644 --- a/src/resources/map/maplayer.cpp +++ b/src/resources/map/maplayer.cpp @@ -51,12 +51,14 @@ MapLayer::MapLayer(const int x, const int y, mWidth(width), mHeight(height), mTiles(new Image*[mWidth * mHeight]), + mDrawLayerFlags(MapType::NORMAL), mSpecialLayer(nullptr), mTempLayer(nullptr), mTempRows(), mMask(mask), mIsFringeLayer(fringeLayer), - mHighlightAttackRange(config.getBoolValue("highlightAttackRange")) + mHighlightAttackRange(config.getBoolValue("highlightAttackRange")), + mSpecialFlag(true) { std::fill_n(mTiles, mWidth * mHeight, static_cast<Image*>(nullptr)); @@ -88,8 +90,7 @@ void MapLayer::setTile(const int x, const int y, Image *const img) void MapLayer::draw(Graphics *const graphics, int startX, int startY, int endX, int endY, - const int scrollX, const int scrollY, - const int layerDrawFlags) const + const int scrollX, const int scrollY) const { if (!localPlayer) return; @@ -111,9 +112,6 @@ void MapLayer::draw(Graphics *const graphics, const int dx = (mX * mapTileSize) - scrollX; const int dy = (mY * mapTileSize) - scrollY + mapTileSize; - const bool flag = (layerDrawFlags != MapType::SPECIAL - && layerDrawFlags != MapType::SPECIAL2 - && layerDrawFlags != MapType::SPECIAL4); for (int y = startY; y < endY; y++) { @@ -134,7 +132,7 @@ void MapLayer::draw(Graphics *const graphics, { const int px = x32 + dx; const int py = py0 - img->mBounds.h; - if (flag || img->mBounds.h <= mapTileSize) + if (mSpecialFlag || img->mBounds.h <= mapTileSize) { int width = 0; // here need not draw over player position @@ -182,8 +180,7 @@ void MapLayer::drawSDL(Graphics *const graphics) const void MapLayer::updateSDL(const Graphics *const graphics, int startX, int startY, int endX, int endY, - const int scrollX, const int scrollY, - const int layerDrawFlags) + const int scrollX, const int scrollY) { BLOCK_START("MapLayer::updateSDL") delete_all(mTempRows); @@ -205,9 +202,6 @@ void MapLayer::updateSDL(const Graphics *const graphics, const int dx = (mX * mapTileSize) - scrollX; const int dy = (mY * mapTileSize) - scrollY + mapTileSize; - const bool flag = (layerDrawFlags != MapType::SPECIAL - && layerDrawFlags != MapType::SPECIAL2 - && layerDrawFlags != MapType::SPECIAL4); for (int y = startY; y < endY; y++) { @@ -228,7 +222,7 @@ void MapLayer::updateSDL(const Graphics *const graphics, { const int px = x * mapTileSize + dx; const int py = py0 - img->mBounds.h; - if (flag || img->mBounds.h <= mapTileSize) + if (mSpecialFlag || img->mBounds.h <= mapTileSize) { if (lastImage != img) { @@ -248,8 +242,7 @@ void MapLayer::updateSDL(const Graphics *const graphics, void MapLayer::updateOGL(Graphics *const graphics, int startX, int startY, int endX, int endY, - const int scrollX, const int scrollY, - const int layerDrawFlags) + const int scrollX, const int scrollY) { BLOCK_START("MapLayer::updateOGL") delete_all(mTempRows); @@ -271,9 +264,6 @@ void MapLayer::updateOGL(Graphics *const graphics, const int dx = (mX * mapTileSize) - scrollX; const int dy = (mY * mapTileSize) - scrollY + mapTileSize; - const bool flag = (layerDrawFlags != MapType::SPECIAL - && layerDrawFlags != MapType::SPECIAL2 - && layerDrawFlags != MapType::SPECIAL4); MapRowVertexes *const row = new MapRowVertexes(); mTempRows.push_back(row); @@ -295,7 +285,7 @@ void MapLayer::updateOGL(Graphics *const graphics, const int px = x * mapTileSize + dx; const int py = py0 - img->mBounds.h; const GLuint imgGlImage = img->mGLImage; - if (flag || img->mBounds.h <= mapTileSize) + if (mSpecialFlag || img->mBounds.h <= mapTileSize) { if (!lastImage || lastImage->mGLImage != imgGlImage) { @@ -365,7 +355,7 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, int endX, int endY, const int scrollX, const int scrollY, const Actors *const actors, - const int layerDrawFlags, const int yFix) const + const int yFix) const { BLOCK_START("MapLayer::drawFringe") if (!localPlayer || !mSpecialLayer || !mTempLayer) @@ -397,6 +387,10 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, const int specialWidth = mSpecialLayer->mWidth; const int specialHeight = mSpecialLayer->mHeight; + const bool flag = mDrawLayerFlags == MapType::SPECIAL3 + || mDrawLayerFlags == MapType::SPECIAL4 + || mDrawLayerFlags == MapType::BLACKWHITE; + for (int y = startY; y < endY; y++) { const int y32 = y * mapTileSize; @@ -413,9 +407,7 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, } BLOCK_END("MapLayer::drawFringe drawmobs") - if (layerDrawFlags == MapType::SPECIAL3 - || layerDrawFlags == MapType::SPECIAL4 - || layerDrawFlags == MapType::BLACKWHITE) + if (flag) { if (y < specialHeight) { @@ -464,10 +456,7 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, { const int px = x32 + dx; const int py = py0 - img->mBounds.h; - if ((layerDrawFlags != MapType::SPECIAL - && layerDrawFlags != MapType::SPECIAL2 - && layerDrawFlags != MapType::SPECIAL4) - || img->mBounds.h <= mapTileSize) + if (mSpecialFlag || img->mBounds.h <= mapTileSize) { int width = 0; // here need not draw over player position @@ -524,8 +513,8 @@ void MapLayer::drawFringe(Graphics *const graphics, int startX, int startY, } // Draw any remaining actors - if (layerDrawFlags != MapType::SPECIAL3 - && layerDrawFlags != MapType::SPECIAL4) + if (mDrawLayerFlags != MapType::SPECIAL3 + && mDrawLayerFlags != MapType::SPECIAL4) { BLOCK_START("MapLayer::drawFringe drawmobs") while (ai != ai_end) @@ -594,3 +583,11 @@ int MapLayer::getTileDrawWidth(const Image *img, BLOCK_END("MapLayer::getTileDrawWidth") return c; } + +void MapLayer::setDrawLayerFlags(const MapType::MapType &n) +{ + mDrawLayerFlags = n; + mSpecialFlag = (mDrawLayerFlags != MapType::SPECIAL + && mDrawLayerFlags != MapType::SPECIAL2 + && mDrawLayerFlags != MapType::SPECIAL4); +} |