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authorAndrei Karas <akaras@inbox.ru>2018-03-04 02:38:36 +0300
committerAndrei Karas <akaras@inbox.ru>2018-03-04 02:38:36 +0300
commita698e2e44e3dfa157c2b184a184db204b44a6a30 (patch)
tree66876f11a3e80e5bfab69cfd4ce17ed2a59df896 /src/resources/map/map.h
parent44ef6547161dd3cd2e1bb4053bb5e8619e6dc0d0 (diff)
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Show current atlases count in debug window.
If use too many images, atlase can be split to more than one. And this is performance issue.
Diffstat (limited to 'src/resources/map/map.h')
-rw-r--r--src/resources/map/map.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index fbb3e43da..a3397ad2e 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -42,6 +42,7 @@
#include "resources/map/properties.h"
class AmbientLayer;
+class AtlasResource;
class MapHeights;
class MapItem;
class MapLayer;
@@ -283,6 +284,8 @@ class Map final : public Properties,
int getActorsCount() const restrict2 A_WARN_UNUSED
{ return CAST_S32(mActors.size()); }
+ int getAtlasCount() const restrict2 A_WARN_UNUSED;
+
void setPvpMode(const int mode) restrict2;
int getPvpMode() const restrict2 noexcept2 A_WARN_UNUSED
@@ -327,7 +330,7 @@ class Map final : public Properties,
restrict2 noexcept2 A_WARN_UNUSED
{ return mTileAnimations; }
- void setAtlas(Resource *restrict const atlas) restrict2 noexcept2
+ void setAtlas(AtlasResource *restrict const atlas) restrict2 noexcept2
{ mAtlas = atlas; }
const MetaTile *getMetaTiles() const restrict2 noexcept2
@@ -483,7 +486,7 @@ class Map final : public Properties,
int mDrawScrollX;
int mDrawScrollY;
int mMask;
- Resource *mAtlas;
+ AtlasResource *mAtlas;
const MapHeights *mHeights;
bool mRedrawMap;
bool mBeingOpacity;