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authorAndrei Karas <akaras@inbox.ru>2011-07-25 21:44:28 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-25 22:18:16 +0300
commitbadba244423ba8fccb246afaa8b1dd0c1448b370 (patch)
treed2f72ed78b3a3c9be195a2b33036c207b551066f /src/resources/iteminfo.cpp
parent24e2ae34bfc9e6b96b890893ece422170fb7d42f (diff)
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Reorders sprites now depend on player direction.
Diffstat (limited to 'src/resources/iteminfo.cpp')
-rw-r--r--src/resources/iteminfo.cpp83
1 files changed, 77 insertions, 6 deletions
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index 5fc19014e..d496ffa75 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -39,9 +39,6 @@ ItemInfo::ItemInfo(ItemInfo &info)
mWeight = info.mWeight;
mView = info.mView;
mId = info.mId;
- mDrawBefore = info.mDrawBefore;
- mDrawAfter = info.mDrawAfter;
- mDrawPriority = info.mDrawPriority;
mIsRemoveSprites = info.mIsRemoveSprites;
mAttackAction = info.mAttackAction;
mAttackRange = info.mAttackRange;
@@ -50,7 +47,12 @@ ItemInfo::ItemInfo(ItemInfo &info)
mHitEffectId = info.mHitEffectId;
mCriticalHitEffectId = info.mCriticalHitEffectId;
for (int f = 0; f < 9; f ++)
+ {
mSpriteToItemReplaceMap[f] = 0;
+ mDrawBefore[f] = info.mDrawBefore[f];
+ mDrawAfter[f] = info.mDrawAfter[f];
+ mDrawPriority[f] = info.mDrawPriority[f];
+ }
}
ItemInfo::ItemInfo() :
@@ -58,9 +60,6 @@ ItemInfo::ItemInfo() :
mWeight(0),
mView(0),
mId(0),
- mDrawBefore(-1),
- mDrawAfter(-1),
- mDrawPriority(0),
mIsRemoveSprites(false),
mAttackAction(SpriteAction::INVALID),
mAttackRange(0),
@@ -70,7 +69,12 @@ ItemInfo::ItemInfo() :
mCriticalHitEffectId(0)
{
for (int f = 0; f < 9; f ++)
+ {
mSpriteToItemReplaceMap[f] = 0;
+ mDrawBefore[f] = -1;
+ mDrawAfter[f] = -1;
+ mDrawPriority[f] = 0;
+ }
}
ItemInfo::~ItemInfo()
@@ -241,3 +245,70 @@ SpriteToItemMap *ItemInfo::getSpriteToItemReplaceMap(int direction) const
return 0;
}
+
+void ItemInfo::setSpriteOrder(int *ptr, int direction, int n, int def)
+{
+ if (direction == -1)
+ {
+ for (int f = 0; f < 9; f ++)
+ {
+ if (ptr[f] == def)
+ ptr[f] = n;
+ }
+ return;
+ }
+ if (direction < 0 || direction >= 9)
+ return;
+
+ if (direction == DIRECTION_UP)
+ {
+ if (ptr[DIRECTION_UPLEFT] == def)
+ ptr[DIRECTION_UPLEFT] = n;
+ if (ptr[DIRECTION_UPRIGHT] == def)
+ ptr[DIRECTION_UPRIGHT] = n;
+ }
+ else if (direction == DIRECTION_DOWN)
+ {
+ if (ptr[DIRECTION_DOWNLEFT] == def)
+ ptr[DIRECTION_DOWNLEFT] = n;
+ if (ptr[DIRECTION_DOWNRIGHT] == def)
+ ptr[DIRECTION_DOWNRIGHT] = n;
+ }
+ ptr[direction] = n;
+}
+
+void ItemInfo::setDrawBefore(int direction, int n)
+{
+ setSpriteOrder(&mDrawBefore[0], direction, n);
+}
+
+void ItemInfo::setDrawAfter(int direction, int n)
+{
+ setSpriteOrder(&mDrawAfter[0], direction, n);
+}
+
+void ItemInfo::setDrawPriority(int direction, int n)
+{
+ setSpriteOrder(&mDrawPriority[0], direction, n, 0);
+}
+
+int ItemInfo::getDrawBefore(int direction) const
+{
+ if (direction < 0 || direction >= 9)
+ return -1;
+ return mDrawBefore[direction];
+}
+
+int ItemInfo::getDrawAfter(int direction) const
+{
+ if (direction < 0 || direction >= 9)
+ return -1;
+ return mDrawAfter[direction];
+}
+
+int ItemInfo::getDrawPriority(int direction) const
+{
+ if (direction < 0 || direction >= 9)
+ return 0;
+ return mDrawPriority[direction];
+}