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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-29 01:21:45 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-05-01 23:45:51 +0300 |
commit | 6ff97aad8bf4af8e1a69665b3ad414042efada02 (patch) | |
tree | ed0f186c524146d0b68c082373b1053d84f51c16 /src/resources/itemdb.cpp | |
parent | bba99b414167d9adb40622d8fc8c1e9dc814e956 (diff) | |
download | manaverse-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.gz manaverse-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.bz2 manaverse-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.xz manaverse-6ff97aad8bf4af8e1a69665b3ad414042efada02.zip |
Added customizable on-hit effects for characters.
This patch adds support for the following two parameters
in weapon items:
hit-effect-id: Effect triggered on the victim on normal hit.
critical-hit-effect-id: Triggered on the victim on critical hit.
(Specified in effects.xml)
The patch also permits the use of custom defaults set in paths.xml
by setting the following keys:
(Paths are relative to the 'particles' key value, here.)
hitEffectId: defaulted to effect id 26.
criticalHitEffectId: defaulted to effect id 28.
Resolves: Mana-mantis #337.
Reviewed-by: bcs86
Conflicts:
src/being.cpp
src/resources/itemdb.cpp
src/resources/iteminfo.h
ManaPlus: adding missing checks.
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r-- | src/resources/itemdb.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp index 59d7e951c..ab38e282e 100644 --- a/src/resources/itemdb.cpp +++ b/src/resources/itemdb.cpp @@ -226,6 +226,10 @@ void ItemDB::load() int attackRange = XML::getProperty(node, "attack-range", 0); std::string missileParticle = XML::getProperty( node, "missile-particle", ""); + int hitEffectId = XML::getProperty(node, "hit-effect-id", + paths.getIntValue("hitEffectId")); + int criticalEffectId = XML::getProperty(node, "critical-hit-effect-id", + paths.getIntValue("criticalHitEffectId")); SpriteDisplay display; display.image = image; @@ -283,7 +287,9 @@ void ItemDB::load() itemInfo->setWeight(weight); itemInfo->setAttackAction(attackAction); itemInfo->setAttackRange(attackRange); - itemInfo->setMissileParticle(missileParticle); + itemInfo->setMissileParticleFile(missileParticle); + itemInfo->setHitEffectId(hitEffectId); + itemInfo->setCriticalHitEffectId(criticalEffectId); itemInfo->setDrawBefore(parseSpriteName(drawBefore)); itemInfo->setDrawAfter(parseSpriteName(drawAfter)); itemInfo->setDrawPriority(drawPriority); |