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authorAndrei Karas <akaras@inbox.ru>2013-04-04 22:08:55 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-04 22:08:55 +0300
commit4ad3a8e89e64ce3ae845d2786dd433ab2682393e (patch)
tree80234ae2e147686b822bd2579f9cbc0756aa2f90 /src/resources/emotedb.cpp
parent5066c50c2869d3f8b13138947eaa3f52accc5ad0 (diff)
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Add support for animated emotes.
Not particles but really animated emotes. First frame used as icon.
Diffstat (limited to 'src/resources/emotedb.cpp')
-rw-r--r--src/resources/emotedb.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp
index 7e923c034..0492cb848 100644
--- a/src/resources/emotedb.cpp
+++ b/src/resources/emotedb.cpp
@@ -237,6 +237,15 @@ const AnimatedSprite *EmoteDB::getAnimation2(int id, const bool allowNull)
return getAnimation(id, allowNull);
}
+AnimatedSprite *EmoteDB::getClone(int id, const bool allowNull)
+{
+ const AnimatedSprite *const sprite = getAnimation2(id, allowNull);
+ if (sprite)
+ return AnimatedSprite::clone(sprite);
+
+ return nullptr;
+}
+
const EmoteSprite *EmoteDB::getSprite(const int id, const bool allowNull)
{
const EmoteInfo *const info = get(id, allowNull);