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author | Andrei Karas <akaras@inbox.ru> | 2013-09-29 17:24:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-29 17:59:57 +0300 |
commit | f315432679f760b71505e74dcb2185b7aef7a906 (patch) | |
tree | 07d45620464a2542cb28fbe773f652501e6ee6fb /src/render | |
parent | cccb3e11663eb415b9b6c9a184e1c17762a2d989 (diff) | |
download | manaverse-f315432679f760b71505e74dcb2185b7aef7a906.tar.gz manaverse-f315432679f760b71505e74dcb2185b7aef7a906.tar.bz2 manaverse-f315432679f760b71505e74dcb2185b7aef7a906.tar.xz manaverse-f315432679f760b71505e74dcb2185b7aef7a906.zip |
change smaller letter literalt into capital letter.
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/mobileopenglgraphics.cpp | 8 | ||||
-rw-r--r-- | src/render/normalopenglgraphics.cpp | 16 | ||||
-rw-r--r-- | src/render/nullopenglgraphics.cpp | 12 | ||||
-rw-r--r-- | src/render/safeopenglgraphics.cpp | 14 |
4 files changed, 25 insertions, 25 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index 18f036f48..b5e1cb883 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -52,7 +52,7 @@ MobileOpenGLGraphics::MobileOpenGLGraphics(): mTexture(false), mIsByteColor(false), mByteColor(), - mFloatColor(1.0f), + mFloatColor(1.0F), mMaxVertices(500), mColorAlpha(false), #ifdef DEBUG_BIND_TEXTURE @@ -276,7 +276,7 @@ bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image, if (smooth) // A basic smooth effect... { - setColorAlpha(0.2f); + setColorAlpha(0.2F); drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, desiredWidth + 1, desiredHeight + 1); drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, @@ -873,7 +873,7 @@ void MobileOpenGLGraphics::_beginDraw() #endif #endif -// glScalef(0.5f, 0.5f, 0.5f); +// glScalef(0.5F, 0.5F, 0.5F); pushClipArea(gcn::Rectangle(0, 0, mRect.w, mRect.h)); } @@ -1242,7 +1242,7 @@ void MobileOpenGLGraphics::setColorAlpha(const float alpha) if (!mIsByteColor && mFloatColor == alpha) return; - glColor4f(1.0f, 1.0f, 1.0f, alpha); + glColor4f(1.0F, 1.0F, 1.0F, alpha); mIsByteColor = false; mFloatColor = alpha; } diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index fe5d14e12..b5abcf30e 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -54,7 +54,7 @@ NormalOpenGLGraphics::NormalOpenGLGraphics(): mTexture(false), mIsByteColor(false), mByteColor(), - mFloatColor(1.0f), + mFloatColor(1.0F), mMaxVertices(500), mColorAlpha(false), #ifdef DEBUG_BIND_TEXTURE @@ -323,7 +323,7 @@ bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image, if (smooth) // A basic smooth effect... { - setColorAlpha(0.2f); + setColorAlpha(0.2F); drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, desiredWidth + 1, desiredHeight + 1); drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, @@ -1214,10 +1214,10 @@ void NormalOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) setTexturingAndBlending(false); restoreColor(); - mFloatTexArray[0] = static_cast<float>(x1) + 0.5f; - mFloatTexArray[1] = static_cast<float>(y1) + 0.5f; - mFloatTexArray[2] = static_cast<float>(x2) + 0.5f; - mFloatTexArray[3] = static_cast<float>(y2) + 0.5f; + mFloatTexArray[0] = static_cast<float>(x1) + 0.5F; + mFloatTexArray[1] = static_cast<float>(y1) + 0.5F; + mFloatTexArray[2] = static_cast<float>(x2) + 0.5F; + mFloatTexArray[3] = static_cast<float>(y2) + 0.5F; drawLineArrayf(4); } @@ -1281,7 +1281,7 @@ void NormalOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, const bool filled) { BLOCK_START("Graphics::drawRectangle") - const float offset = filled ? 0 : 0.5f; + const float offset = filled ? 0 : 0.5F; const float x = static_cast<float>(rect.x); const float y = static_cast<float>(rect.y); const float width = static_cast<float>(rect.width); @@ -1469,7 +1469,7 @@ void NormalOpenGLGraphics::setColorAlpha(const float alpha) if (!mIsByteColor && mFloatColor == alpha) return; - glColor4f(1.0f, 1.0f, 1.0f, alpha); + glColor4f(1.0F, 1.0F, 1.0F, alpha); mIsByteColor = false; mFloatColor = alpha; } diff --git a/src/render/nullopenglgraphics.cpp b/src/render/nullopenglgraphics.cpp index f7909b7bf..ed3dcd02f 100644 --- a/src/render/nullopenglgraphics.cpp +++ b/src/render/nullopenglgraphics.cpp @@ -46,7 +46,7 @@ NullOpenGLGraphics::NullOpenGLGraphics(): mTexture(false), mIsByteColor(false), mByteColor(), - mFloatColor(1.0f), + mFloatColor(1.0F), mMaxVertices(500), mColorAlpha(false), #ifdef DEBUG_BIND_TEXTURE @@ -226,7 +226,7 @@ bool NullOpenGLGraphics::drawRescaledImage(const Image *const image, if (smooth) // A basic smooth effect... { - setColorAlpha(0.2f); + setColorAlpha(0.2F); drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, desiredWidth + 1, desiredHeight + 1); drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, @@ -986,10 +986,10 @@ void NullOpenGLGraphics::drawLine(int x1, int y1, setTexturingAndBlending(false); restoreColor(); - mFloatTexArray[0] = static_cast<float>(x1) + 0.5f; - mFloatTexArray[1] = static_cast<float>(y1) + 0.5f; - mFloatTexArray[2] = static_cast<float>(x2) + 0.5f; - mFloatTexArray[3] = static_cast<float>(y2) + 0.5f; + mFloatTexArray[0] = static_cast<float>(x1) + 0.5F; + mFloatTexArray[1] = static_cast<float>(y1) + 0.5F; + mFloatTexArray[2] = static_cast<float>(x2) + 0.5F; + mFloatTexArray[3] = static_cast<float>(y2) + 0.5F; drawLineArrayf(4); } diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp index 7f0e375b6..cd3338188 100644 --- a/src/render/safeopenglgraphics.cpp +++ b/src/render/safeopenglgraphics.cpp @@ -41,7 +41,7 @@ SafeOpenGLGraphics::SafeOpenGLGraphics(): mTexture(false), mIsByteColor(false), mByteColor(), - mFloatColor(1.0f), + mFloatColor(1.0F), mColorAlpha(false), mFbo() { @@ -220,7 +220,7 @@ bool SafeOpenGLGraphics::drawRescaledImage(const Image *const image, int srcX, if (smooth) // A basic smooth effect... { - setColorAlpha(0.2f); + setColorAlpha(0.2F); drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, desiredWidth + 1, desiredHeight + 1); drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, @@ -531,12 +531,12 @@ void SafeOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) restoreColor(); glBegin(GL_LINES); - glVertex2f(static_cast<float>(x1) + 0.5f, static_cast<float>(y1) + 0.5f); - glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f); + glVertex2f(static_cast<float>(x1) + 0.5F, static_cast<float>(y1) + 0.5F); + glVertex2f(static_cast<float>(x2) + 0.5F, static_cast<float>(y2) + 0.5F); glEnd(); glBegin(GL_POINTS); - glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f); + glVertex2f(static_cast<float>(x2) + 0.5F, static_cast<float>(y2) + 0.5F); glEnd(); } @@ -597,7 +597,7 @@ void SafeOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, const bool filled) { BLOCK_START("Graphics::drawRectangle") - const float offset = filled ? 0 : 0.5f; + const float offset = filled ? 0 : 0.5F; setTexturingAndBlending(false); restoreColor(); @@ -629,7 +629,7 @@ void SafeOpenGLGraphics::setColorAlpha(const float alpha) if (!mIsByteColor && mFloatColor == alpha) return; - glColor4f(1.0f, 1.0f, 1.0f, alpha); + glColor4f(1.0F, 1.0F, 1.0F, alpha); mIsByteColor = false; mFloatColor = alpha; } |