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authorAndrei Karas <akaras@inbox.ru>2017-06-20 01:02:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-06-20 01:02:22 +0300
commit132ee3146d10b6e6a860bfd7e03b5a8667f2a44b (patch)
tree0ef5bab643e4571ca77f4b4fa53276410edc0af2 /src/render/vertexes/openglgraphicsvertexes.h
parent5d8285ae8d16b40cf842f2bafd41978e316ac9b8 (diff)
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Prevent Wshadow varnings in SDL code.
Diffstat (limited to 'src/render/vertexes/openglgraphicsvertexes.h')
-rw-r--r--src/render/vertexes/openglgraphicsvertexes.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/render/vertexes/openglgraphicsvertexes.h b/src/render/vertexes/openglgraphicsvertexes.h
index 646c29738..197b33584 100644
--- a/src/render/vertexes/openglgraphicsvertexes.h
+++ b/src/render/vertexes/openglgraphicsvertexes.h
@@ -29,7 +29,10 @@
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif // USE_SDL2
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wshadow")
#include <SDL_opengl.h>
+#pragma GCC diagnostic pop
#endif // ANDROID
#include <vector>