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author | Andrei Karas <akaras@inbox.ru> | 2014-06-08 15:40:35 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-08 15:40:35 +0300 |
commit | 548c2b03f8184497a5306f4b4412e3120eaef211 (patch) | |
tree | a3813d15d21c320be53650e1e195b68842f12197 /src/render/shaders/shaderprogram.cpp | |
parent | 0f500fab826a57f8aae8a3e2062a90ee9e80a199 (diff) | |
download | manaverse-548c2b03f8184497a5306f4b4412e3120eaef211.tar.gz manaverse-548c2b03f8184497a5306f4b4412e3120eaef211.tar.bz2 manaverse-548c2b03f8184497a5306f4b4412e3120eaef211.tar.xz manaverse-548c2b03f8184497a5306f4b4412e3120eaef211.zip |
Add shaderprogram class.
Diffstat (limited to 'src/render/shaders/shaderprogram.cpp')
-rw-r--r-- | src/render/shaders/shaderprogram.cpp | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/render/shaders/shaderprogram.cpp b/src/render/shaders/shaderprogram.cpp new file mode 100644 index 000000000..7d79e5cb9 --- /dev/null +++ b/src/render/shaders/shaderprogram.cpp @@ -0,0 +1,49 @@ +/* + * The ManaPlus Client + * Copyright (C) 2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifdef USE_OPENGL + +#include "render/shaders/shaderprogram.h" + +#include "render/mgl.h" + +#include "render/shaders/shader.h" + +ShaderProgram::ShaderProgram(const unsigned int id, + Shader *const vertex, + Shader *const fragment) : + Resource(), + mProgramId(id), + mVertex(vertex), + mFragment(fragment) +{ +} + +ShaderProgram::~ShaderProgram() +{ + if (mProgramId) + mglDeleteProgram(mProgramId); + if (mVertex) + mVertex->decRef(); + if (mFragment) + mFragment->decRef(); +} + +#endif // USE_OPENGL |