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authorAndrei Karas <akaras@inbox.ru>2014-06-29 22:31:02 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-29 22:31:02 +0300
commitbe877e12682b6f0e697b024f96a1dcaf4d0c8206 (patch)
treebe1277cc745460055c98242a5b1223b4853f381a /src/render/sdl2graphics.cpp
parentc23b922eecefd6cd6421139cf7ec2b59eb87d748 (diff)
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In renderers add copyImage function.
For now it same with drawImage.
Diffstat (limited to 'src/render/sdl2graphics.cpp')
-rw-r--r--src/render/sdl2graphics.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/render/sdl2graphics.cpp b/src/render/sdl2graphics.cpp
index 1acca0a6c..fc9c8222d 100644
--- a/src/render/sdl2graphics.cpp
+++ b/src/render/sdl2graphics.cpp
@@ -212,6 +212,12 @@ bool SDLGraphics::drawImageInline(const Image *const image,
return !MSDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect);
}
+bool SDLGraphics::copyImage(const Image *const image,
+ int dstX, int dstY)
+{
+ return drawImageInline(image, dstX, dstY);
+}
+
void SDLGraphics::drawImageCached(const Image *const image,
int x, int y)
{