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author | Andrei Karas <akaras@inbox.ru> | 2013-09-29 17:24:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-09-29 17:59:57 +0300 |
commit | f315432679f760b71505e74dcb2185b7aef7a906 (patch) | |
tree | 07d45620464a2542cb28fbe773f652501e6ee6fb /src/render/nullopenglgraphics.cpp | |
parent | cccb3e11663eb415b9b6c9a184e1c17762a2d989 (diff) | |
download | manaverse-f315432679f760b71505e74dcb2185b7aef7a906.tar.gz manaverse-f315432679f760b71505e74dcb2185b7aef7a906.tar.bz2 manaverse-f315432679f760b71505e74dcb2185b7aef7a906.tar.xz manaverse-f315432679f760b71505e74dcb2185b7aef7a906.zip |
change smaller letter literalt into capital letter.
Diffstat (limited to 'src/render/nullopenglgraphics.cpp')
-rw-r--r-- | src/render/nullopenglgraphics.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/render/nullopenglgraphics.cpp b/src/render/nullopenglgraphics.cpp index f7909b7bf..ed3dcd02f 100644 --- a/src/render/nullopenglgraphics.cpp +++ b/src/render/nullopenglgraphics.cpp @@ -46,7 +46,7 @@ NullOpenGLGraphics::NullOpenGLGraphics(): mTexture(false), mIsByteColor(false), mByteColor(), - mFloatColor(1.0f), + mFloatColor(1.0F), mMaxVertices(500), mColorAlpha(false), #ifdef DEBUG_BIND_TEXTURE @@ -226,7 +226,7 @@ bool NullOpenGLGraphics::drawRescaledImage(const Image *const image, if (smooth) // A basic smooth effect... { - setColorAlpha(0.2f); + setColorAlpha(0.2F); drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, desiredWidth + 1, desiredHeight + 1); drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, @@ -986,10 +986,10 @@ void NullOpenGLGraphics::drawLine(int x1, int y1, setTexturingAndBlending(false); restoreColor(); - mFloatTexArray[0] = static_cast<float>(x1) + 0.5f; - mFloatTexArray[1] = static_cast<float>(y1) + 0.5f; - mFloatTexArray[2] = static_cast<float>(x2) + 0.5f; - mFloatTexArray[3] = static_cast<float>(y2) + 0.5f; + mFloatTexArray[0] = static_cast<float>(x1) + 0.5F; + mFloatTexArray[1] = static_cast<float>(y1) + 0.5F; + mFloatTexArray[2] = static_cast<float>(x2) + 0.5F; + mFloatTexArray[3] = static_cast<float>(y2) + 0.5F; drawLineArrayf(4); } |