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authorAndrei Karas <akaras@inbox.ru>2017-05-15 02:14:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-05-15 02:14:22 +0300
commit93e4b8849a71be3ebf9e552a27fad8ffc4217a6a (patch)
treec1587ca959e44bb1e340bdaa11761e2a53898208 /src/render/nullopenglgraphics.cpp
parentb2f9877c03a8af2a2c32b3d57470b6e573dc3c6a (diff)
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Remove one condition form renderers.
Diffstat (limited to 'src/render/nullopenglgraphics.cpp')
-rw-r--r--src/render/nullopenglgraphics.cpp56
1 files changed, 27 insertions, 29 deletions
diff --git a/src/render/nullopenglgraphics.cpp b/src/render/nullopenglgraphics.cpp
index c5c18295d..2526c9feb 100644
--- a/src/render/nullopenglgraphics.cpp
+++ b/src/render/nullopenglgraphics.cpp
@@ -181,7 +181,7 @@ void NullOpenGLGraphics::drawImageInline(const Image *restrict const image,
#endif // DEBUG_BIND_TEXTURE
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
const SDL_Rect &imageRect = image->mBounds;
drawQuad(image, imageRect.x, imageRect.y, dstX, dstY,
@@ -232,7 +232,7 @@ void NullOpenGLGraphics::drawRescaledImage(const Image *restrict const image,
#endif // DEBUG_BIND_TEXTURE
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
// Draw a textured quad.
drawRescaledQuad(image, imageRect.x, imageRect.y, dstX, dstY,
@@ -274,7 +274,7 @@ void NullOpenGLGraphics::drawPatternInline(const Image *restrict const image,
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
@@ -408,7 +408,7 @@ void NullOpenGLGraphics::drawRescaledPattern(const Image *restrict const image,
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
@@ -755,7 +755,7 @@ void NullOpenGLGraphics::drawTileCollection(const ImageCollection
#endif // DEBUG_BIND_TEXTURE
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
drawVertexes(vert->ogl);
}
}
@@ -917,7 +917,7 @@ void NullOpenGLGraphics::drawTileVertexes(const ImageVertexes *
#endif // DEBUG_BIND_TEXTURE
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
drawVertexes(vert->ogl);
}
@@ -996,14 +996,14 @@ void NullOpenGLGraphics::popClipArea() restrict2
void NullOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED) restrict2
{
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
restoreColor();
}
void NullOpenGLGraphics::drawLine(int x1, int y1,
int x2, int y2) restrict2
{
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
restoreColor();
mFloatTexArray[0] = static_cast<float>(x1) + 0.5F;
@@ -1024,34 +1024,32 @@ void NullOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2
drawRectangle(rect, true);
}
-void NullOpenGLGraphics::setTexturingAndBlending(const bool enable) restrict2
+void NullOpenGLGraphics::enableTexturingAndBlending() restrict2
{
- if (enable)
- {
- if (!mTexture)
- mTexture = true;
+ if (!mTexture)
+ mTexture = true;
- if (!mAlpha)
- mAlpha = true;
- }
- else
- {
- mTextureBinded = 0;
- if (mAlpha && !mColorAlpha)
- mAlpha = false;
- else if (!mAlpha && mColorAlpha)
- mAlpha = true;
-
- if (mTexture)
- mTexture = false;
- }
+ if (!mAlpha)
+ mAlpha = true;
+}
+
+void NullOpenGLGraphics::disableTexturingAndBlending() restrict2
+{
+ mTextureBinded = 0;
+ if (mAlpha && !mColorAlpha)
+ mAlpha = false;
+ else if (!mAlpha && mColorAlpha)
+ mAlpha = true;
+
+ if (mTexture)
+ mTexture = false;
}
void NullOpenGLGraphics::drawRectangle(const Rect &restrict rect A_UNUSED,
const bool filled A_UNUSED) restrict2
{
BLOCK_START("Graphics::drawRectangle")
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
restoreColor();
#ifdef DEBUG_DRAW_CALLS
@@ -1068,7 +1066,7 @@ void NullOpenGLGraphics::drawNet(const int x1, const int y1,
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
restoreColor();
const float xf1 = static_cast<float>(x1);