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authorAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-07-14 01:31:22 +0300
commit311c175f3184103950c72bc5c775174597430b83 (patch)
treead022dc44a1c4177b3d53bf0d7eaa5a1736c8cf1 /src/render/normalopenglgraphics.cpp
parent16bcb81b0509725e4546bcb3c390ca3c1bb7e7b1 (diff)
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Replace std::vector into macro STD_VECTOR.
In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features.
Diffstat (limited to 'src/render/normalopenglgraphics.cpp')
-rw-r--r--src/render/normalopenglgraphics.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp
index 3ed186cdc..a03ae4341 100644
--- a/src/render/normalopenglgraphics.cpp
+++ b/src/render/normalopenglgraphics.cpp
@@ -913,19 +913,19 @@ inline void NormalOpenGLGraphics::drawVertexes(const
OpenGLGraphicsVertexes
&restrict ogl) restrict2
{
- const std::vector<GLint*> &intVertPool = ogl.mIntVertPool;
- std::vector<GLint*>::const_iterator iv;
- const std::vector<GLint*>::const_iterator iv_end = intVertPool.end();
- const std::vector<int> &vp = ogl.mVp;
- std::vector<int>::const_iterator ivp;
- const std::vector<int>::const_iterator ivp_end = vp.end();
+ const STD_VECTOR<GLint*> &intVertPool = ogl.mIntVertPool;
+ STD_VECTOR<GLint*>::const_iterator iv;
+ const STD_VECTOR<GLint*>::const_iterator iv_end = intVertPool.end();
+ const STD_VECTOR<int> &vp = ogl.mVp;
+ STD_VECTOR<int>::const_iterator ivp;
+ const STD_VECTOR<int>::const_iterator ivp_end = vp.end();
// Draw a set of textured rectangles
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
{
- const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
- std::vector<GLfloat*>::const_iterator ft;
- const std::vector<GLfloat*>::const_iterator
+ const STD_VECTOR<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
+ STD_VECTOR<GLfloat*>::const_iterator ft;
+ const STD_VECTOR<GLfloat*>::const_iterator
ft_end = floatTexPool.end();
for (iv = intVertPool.begin(), ft = floatTexPool.begin(),
@@ -938,9 +938,9 @@ inline void NormalOpenGLGraphics::drawVertexes(const
}
else
{
- const std::vector<GLint*> &intTexPool = ogl.mIntTexPool;
- std::vector<GLint*>::const_iterator it;
- const std::vector<GLint*>::const_iterator it_end = intTexPool.end();
+ const STD_VECTOR<GLint*> &intTexPool = ogl.mIntTexPool;
+ STD_VECTOR<GLint*>::const_iterator it;
+ const STD_VECTOR<GLint*>::const_iterator it_end = intTexPool.end();
for (iv = intVertPool.begin(), it = intTexPool.begin(),
ivp = vp.begin();
@@ -1158,7 +1158,7 @@ void NormalOpenGLGraphics::calcTileVertexesInline(ImageVertexes *
OpenGLGraphicsVertexes &ogl = vert->ogl;
-// std::vector<int> *vps = ogl.getVp();
+// STD_VECTOR<int> *vps = ogl.getVp();
unsigned int vp = ogl.continueVp();
// Draw a set of textured rectangles