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author | Andrei Karas <akaras@inbox.ru> | 2014-06-13 13:19:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-13 13:19:19 +0300 |
commit | d607fc8b853adb02827c10cef32d15f5f152a09d (patch) | |
tree | 7b565da0aa4c7a558a2abc14a78e07ffd9d00fa0 /src/render/modernopenglgraphics.cpp | |
parent | e66c54b5ba9469396ede6d9557688f4441c822a2 (diff) | |
download | manaverse-d607fc8b853adb02827c10cef32d15f5f152a09d.tar.gz manaverse-d607fc8b853adb02827c10cef32d15f5f152a09d.tar.bz2 manaverse-d607fc8b853adb02827c10cef32d15f5f152a09d.tar.xz manaverse-d607fc8b853adb02827c10cef32d15f5f152a09d.zip |
In modernopengl add support for draw cached tile vertexes.
Diffstat (limited to 'src/render/modernopenglgraphics.cpp')
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index f37e3336a..ea8447c33 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -698,10 +698,67 @@ void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert, const Image *const image, int dstX, int dstY) const { + if (!vert || !image) + return; + + const SDL_Rect &imageRect = image->mBounds; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const int w = imageRect.w; + const int h = imageRect.h; + + if (w == 0 || h == 0) + return; + + const float tw = static_cast<float>(image->mTexWidth); + const float th = static_cast<float>(image->mTexHeight); + const ClipRect &clipArea = mClipStack.top(); + const int x2 = dstX + clipArea.xOffset; + const int y2 = dstY + clipArea.yOffset; + + const unsigned int vLimit = mMaxVertices * 4; + + OpenGLGraphicsVertexes &ogl = vert->ogl; + + unsigned int vp = ogl.continueVp(); + + float texX1 = static_cast<float>(srcX) / tw; + float texY1 = static_cast<float>(srcY) / th; + float texX2 = static_cast<float>(srcX + w) / tw; + float texY2 = static_cast<float>(srcY + h) / th; + + GLfloat *const floatArray = ogl.continueFloatTexArray(); + + vertFill2D(floatArray, + texX1, texY1, texX2, texY2, + x2, y2, w, h); + + vp += 24; + if (vp >= vLimit) + { + ogl.switchFloatTexArray(); + ogl.switchVp(vp); + vp = 0; + } + + ogl.switchVp(vp); } void ModernOpenGLGraphics::drawTileVertexes(const ImageVertexes *const vert) { + if (!vert) + return; + const Image *const image = vert->image; + + setColorAlpha(image->mAlpha); +#ifdef DEBUG_BIND_TEXTURE + debugBindTexture(image); +#endif + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); + setTexturingAndBlending(true); + bindArrayBufferAndAttributes(mVbo); + + drawVertexes(vert->ogl); } void ModernOpenGLGraphics::calcWindow(ImageCollection *const vertCol, |