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authorAndrei Karas <akaras@inbox.ru>2014-06-11 12:44:57 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-11 12:44:57 +0300
commite8a8db1e71d90eda2f76b6c34afc8c1ec5cd2b8b (patch)
tree8877badb3d70f78adf16bdd57c8bd3217877b783 /src/render/modernopenglgraphics.cpp
parent16aee7e951a63492548380517eb550be93ce4369 (diff)
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In modernopengl for textures use one attribute (before was two)
Diffstat (limited to 'src/render/modernopenglgraphics.cpp')
-rw-r--r--src/render/modernopenglgraphics.cpp16
1 files changed, 1 insertions, 15 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
index 7ab94348c..3241821ba 100644
--- a/src/render/modernopenglgraphics.cpp
+++ b/src/render/modernopenglgraphics.cpp
@@ -100,7 +100,6 @@ ModernOpenGLGraphics::ModernOpenGLGraphics() :
mSimpleColorUniform(0U),
mSimplePosAttrib(0),
mTexturePosAttrib(0),
- mTexAttrib(0),
mSimpleScreenUniform(0U),
mTextureScreenUniform(0U),
mVao(0U),
@@ -169,10 +168,8 @@ void ModernOpenGLGraphics::postInit()
mglVertexAttribFormat(mSimplePosAttrib, 2, GL_FLOAT, GL_FALSE, 0);
mTexturePosAttrib = mglGetAttribLocation(mTextureProgramId, "position");
- mTexAttrib = mglGetAttribLocation(mTextureProgramId, "texcoord");
mTextureScreenUniform = mglGetUniformLocation(mTextureProgramId, "screen");
- mglVertexAttribFormat(mTexturePosAttrib, 2, GL_FLOAT, GL_FALSE, 0);
- mglVertexAttribFormat(mTexAttrib, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat));
+ mglVertexAttribFormat(mTexturePosAttrib, 4, GL_FLOAT, GL_FALSE, 0);
screenResized();
}
@@ -288,11 +285,7 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image,
};
mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat));
- mglBindVertexBuffer(1, mVbo, 0, 4 * sizeof(GLfloat));
-
mglVertexAttribBinding(mTexturePosAttrib, 0);
- mglVertexAttribBinding(mTexAttrib, 1);
-
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_DYNAMIC_DRAW);
@@ -761,7 +754,6 @@ void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable)
mglDisableVertexAttribArray(mSimplePosAttrib);
mglUseProgram(mTextureProgramId);
mglEnableVertexAttribArray(mTexturePosAttrib);
- mglEnableVertexAttribArray(mTexAttrib);
}
if (!mAlpha)
{
@@ -775,7 +767,6 @@ void ModernOpenGLGraphics::setTexturingAndBlending(const bool enable)
{
mTextureDraw = false;
mglDisableVertexAttribArray(mTexturePosAttrib);
- mglDisableVertexAttribArray(mTexAttrib);
mglUseProgram(mSimpleProgramId);
mglEnableVertexAttribArray(mSimplePosAttrib);
}
@@ -855,13 +846,8 @@ void ModernOpenGLGraphics::clearScreen() const
void ModernOpenGLGraphics::drawTriangleArray(const int size)
{
mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLfloat));
- mglBindVertexBuffer(1, mVbo, 0, 4 * sizeof(GLfloat));
-
mglVertexAttribBinding(mTexturePosAttrib, 0);
- mglVertexAttribBinding(mTexAttrib, 1);
-
mglBufferData(GL_ARRAY_BUFFER, size, mFloatArray, GL_DYNAMIC_DRAW);
-
glDrawArrays(GL_TRIANGLES, 0, size / 2);;
}