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authorAndrei Karas <akaras@inbox.ru>2013-12-28 23:06:17 +0300
committerAndrei Karas <akaras@inbox.ru>2013-12-29 14:55:33 +0300
commitc9f8bba932022ffd90031713c51861587f86b244 (patch)
treedb2184f1a1ac5649792c5ac57415bfa71a2c307a /src/render/mobileopenglgraphics.cpp
parent9bc564d99774045fa0c10f253dd54b223416bc34 (diff)
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Add cached draw methods into renderers.
Diffstat (limited to 'src/render/mobileopenglgraphics.cpp')
-rw-r--r--src/render/mobileopenglgraphics.cpp222
1 files changed, 222 insertions, 0 deletions
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
index a56510871..df11dae0a 100644
--- a/src/render/mobileopenglgraphics.cpp
+++ b/src/render/mobileopenglgraphics.cpp
@@ -49,9 +49,14 @@ MobileOpenGLGraphics::MobileOpenGLGraphics():
mIntTexArray(nullptr),
mIntVertArray(nullptr),
mShortVertArray(nullptr),
+ mFloatTexArrayCached(nullptr),
+ mShortVertArrayCached(nullptr),
+ mAlphaCached(1.0F),
+ mVpCached(0),
mTexture(false),
mIsByteColor(false),
mByteColor(),
+ mImageCached(0),
mFloatColor(1.0F),
mMaxVertices(500),
mColorAlpha(false),
@@ -71,6 +76,8 @@ MobileOpenGLGraphics::~MobileOpenGLGraphics()
delete [] mIntTexArray;
delete [] mIntVertArray;
delete [] mShortVertArray;
+ delete [] mFloatTexArrayCached;
+ delete [] mShortVertArrayCached;
}
void MobileOpenGLGraphics::initArrays()
@@ -88,6 +95,8 @@ void MobileOpenGLGraphics::initArrays()
mIntTexArray = new GLint[sz];
mIntVertArray = new GLint[sz];
mShortVertArray = new GLshort[sz];
+ mFloatTexArrayCached = new GLfloat[sz];
+ mShortVertArrayCached = new GLshort[sz];
}
bool MobileOpenGLGraphics::setVideoMode(const int w, const int h,
@@ -216,6 +225,208 @@ bool MobileOpenGLGraphics::drawImage2(const Image *const image,
return true;
}
+void MobileOpenGLGraphics::drawImageCached(const Image *const image,
+ int x, int y)
+{
+ if (!image)
+ return;
+
+ if (image->mGLImage != mImageCached)
+ {
+ completeCache();
+ mImageCached = image->mGLImage;
+ mAlphaCached = image->mAlpha;
+ }
+
+ const SDL_Rect &imageRect = image->mBounds;
+ const int srcX = imageRect.x;
+ const int srcY = imageRect.y;
+ const int w = imageRect.w;
+ const int h = imageRect.h;
+
+ if (w == 0 || h == 0)
+ return;
+
+ const float tw = static_cast<float>(image->mTexWidth);
+ const float th = static_cast<float>(image->mTexHeight);
+
+ const unsigned int vLimit = mMaxVertices * 4;
+
+ unsigned int vp = mVpCached;
+
+ // Draw a set of textured rectangles
+// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
+ {
+ float texX1 = static_cast<float>(srcX) / tw;
+ float texY1 = static_cast<float>(srcY) / th;
+ float texX2 = static_cast<float>(srcX + w) / tw;
+ float texY2 = static_cast<float>(srcY + h) / th;
+
+ mFloatTexArrayCached[vp + 0] = texX1;
+ mFloatTexArrayCached[vp + 1] = texY1;
+
+ mFloatTexArrayCached[vp + 2] = texX2;
+ mFloatTexArrayCached[vp + 3] = texY1;
+
+ mFloatTexArrayCached[vp + 4] = texX2;
+ mFloatTexArrayCached[vp + 5] = texY2;
+
+ mFloatTexArrayCached[vp + 6] = texX1;
+ mFloatTexArrayCached[vp + 7] = texY1;
+
+ mFloatTexArrayCached[vp + 8] = texX1;
+ mFloatTexArrayCached[vp + 9] = texY2;
+
+ mFloatTexArrayCached[vp + 10] = texX2;
+ mFloatTexArrayCached[vp + 11] = texY2;
+
+ mShortVertArray[vp + 0] = x;
+ mShortVertArray[vp + 1] = y;
+
+ mShortVertArray[vp + 2] = x + w;
+ mShortVertArray[vp + 3] = y;
+
+ mShortVertArray[vp + 4] = x + w;
+ mShortVertArray[vp + 5] = y + h;
+
+ mShortVertArray[vp + 6] = x;
+ mShortVertArray[vp + 7] = y;
+
+ mShortVertArray[vp + 8] = x;
+ mShortVertArray[vp + 9] = y + h;
+
+ mShortVertArray[vp + 10] = x + w;
+ mShortVertArray[vp + 11] = y + h;
+
+ vp += 12;
+ if (vp >= vLimit)
+ {
+ completeCache();
+ vp = 0;
+ }
+ else
+ {
+ mVpCached = vp;
+ }
+ }
+}
+
+void MobileOpenGLGraphics::drawPatternCached(const Image *const image,
+ const int x, const int y,
+ const int w, const int h)
+{
+ if (!image)
+ return;
+
+ if (image->mGLImage != mImageCached)
+ {
+ completeCache();
+ mImageCached = image->mGLImage;
+ }
+
+ const SDL_Rect &imageRect = image->mBounds;
+ const int srcX = imageRect.x;
+ const int srcY = imageRect.y;
+ const int iw = imageRect.w;
+ const int ih = imageRect.h;
+
+ if (iw == 0 || ih == 0)
+ return;
+
+ const float tw = static_cast<float>(image->mTexWidth);
+ const float th = static_cast<float>(image->mTexHeight);
+
+ unsigned int vp = mVpCached;
+ const unsigned int vLimit = mMaxVertices * 4;
+ // Draw a set of textured rectangles
+// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
+// {
+ const float texX1 = static_cast<float>(srcX) / tw;
+ const float texY1 = static_cast<float>(srcY) / th;
+
+ for (int py = 0; py < h; py += ih)
+ {
+ const int height = (py + ih >= h) ? h - py : ih;
+ const float texY2 = static_cast<float>(srcY + height) / th;
+ const int dstY = y + py;
+ for (int px = 0; px < w; px += iw)
+ {
+ const int width = (px + iw >= w) ? w - px : iw;
+ const int dstX = x + px;
+
+ const float texX2 = static_cast<float>(srcX + width) / tw;
+
+ mFloatTexArrayCached[vp + 0] = texX1; // 1
+ mFloatTexArrayCached[vp + 1] = texY1;
+
+ mFloatTexArrayCached[vp + 2] = texX2; // 2
+ mFloatTexArrayCached[vp + 3] = texY1;
+
+ mFloatTexArrayCached[vp + 4] = texX2; // 3
+ mFloatTexArrayCached[vp + 5] = texY2;
+
+ mFloatTexArrayCached[vp + 6] = texX1; // 1
+ mFloatTexArrayCached[vp + 7] = texY1;
+
+ mFloatTexArrayCached[vp + 8] = texX1; // 4
+ mFloatTexArrayCached[vp + 9] = texY2;
+
+ mFloatTexArrayCached[vp + 10] = texX2; // 3
+ mFloatTexArrayCached[vp + 11] = texY2;
+
+ mShortVertArrayCached[vp + 0] = static_cast<GLshort>(dstX);
+ mShortVertArrayCached[vp + 1] = static_cast<GLshort>(dstY);
+
+ mShortVertArrayCached[vp + 2] = static_cast<GLshort>(
+ dstX + width);
+ mShortVertArrayCached[vp + 3] = static_cast<GLshort>(dstY);
+
+ mShortVertArrayCached[vp + 4] = static_cast<GLshort>(
+ dstX + width);
+ mShortVertArrayCached[vp + 5] = static_cast<GLshort>(
+ dstY + height);
+
+ mShortVertArrayCached[vp + 6] = static_cast<GLshort>(dstX);
+ mShortVertArrayCached[vp + 7] = static_cast<GLshort>(dstY);
+
+ mShortVertArrayCached[vp + 8] = static_cast<GLshort>(dstX);
+ mShortVertArrayCached[vp + 9] = static_cast<GLshort>(
+ dstY + height);
+
+ mShortVertArrayCached[vp + 10] = static_cast<GLshort>(
+ dstX + width);
+ mShortVertArrayCached[vp + 11] = static_cast<GLshort>(
+ dstY + height);
+
+ vp += 12;
+ if (vp >= vLimit)
+ {
+ completeCache();
+ vp = 0;
+ }
+ }
+ }
+// }
+ mVpCached = vp;
+}
+
+void MobileOpenGLGraphics::completeCache()
+{
+ if (!mImageCached)
+ return;
+
+ setColorAlpha(mAlphaCached);
+#ifdef DEBUG_BIND_TEXTURE
+// debugBindTexture(image);
+#endif
+ bindTexture(OpenGLImageHelper::mTextureType, mImageCached);
+ setTexturingAndBlending(true);
+
+ drawTriangleArrayfsCached(mVpCached);
+ mImageCached = 0;
+ mVpCached = 0;
+}
+
bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image,
int srcX, int srcY,
int dstX, int dstY,
@@ -1202,6 +1413,17 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size)
glDrawArrays(GL_TRIANGLES, 0, size / 2);
}
+inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size)
+{
+ glVertexPointer(2, GL_SHORT, 0, mShortVertArrayCached);
+ glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArrayCached);
+
+#ifdef DEBUG_DRAW_CALLS
+ mDrawCalls ++;
+#endif
+ glDrawArrays(GL_TRIANGLES, 0, size / 2);
+}
+
inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *const
shortVertArray,
const GLfloat *const