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authorAndrei Karas <akaras@inbox.ru>2015-12-10 00:47:16 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-10 01:33:59 +0300
commit07daba6efa05a59271ce4173a2b500b27773e523 (patch)
treedf90c3f8fecd71915779d6eccc9d1936f0d3aec0 /src/render/mobileopengl2graphics.h
parent70700509ee969b58c6110310f5a962dcff854d6e (diff)
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Copy modernopengl into mobileopengl2 backend.
In future it will be reworked into OpenGL ES 2.
Diffstat (limited to 'src/render/mobileopengl2graphics.h')
-rw-r--r--src/render/mobileopengl2graphics.h140
1 files changed, 140 insertions, 0 deletions
diff --git a/src/render/mobileopengl2graphics.h b/src/render/mobileopengl2graphics.h
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+++ b/src/render/mobileopengl2graphics.h
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef RENDER_MOBILEOPENGL2GRAPHICS_H
+#define RENDER_MOBILEOPENGL2GRAPHICS_H
+
+#if defined USE_OPENGL && !defined ANDROID
+
+#include "localconsts.h"
+#include "render/graphics.h"
+
+#include "resources/fboinfo.h"
+
+#ifdef ANDROID
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <GLES2/gl2.h>
+#else
+#ifndef USE_SDL2
+#define GL_GLEXT_PROTOTYPES 1
+#endif
+#include <SDL_opengl.h>
+#ifndef __native_client__
+#include <GL/glext.h>
+#endif
+#endif
+
+class OpenGLGraphicsVertexes;
+class ShaderProgram;
+
+class MobileOpenGL2Graphics final : public Graphics
+{
+ public:
+ MobileOpenGL2Graphics();
+
+ A_DELETE_COPY(MobileOpenGL2Graphics)
+
+ ~MobileOpenGL2Graphics();
+
+ void postInit() override final;
+
+ void setColor(const Color &color) override final;
+
+ void screenResized() override final;
+
+ void finalize(ImageCollection *const col) override final;
+
+ void finalize(ImageVertexes *const vert) override final;
+
+ void testDraw() override final;
+
+ void removeArray(const uint32_t id,
+ uint32_t *const arr) override final A_NONNULL(3);
+
+ void createGLContext() override final;
+
+ #include "render/graphicsdef.hpp"
+
+ #include "render/openglgraphicsdef.hpp"
+
+ #include "render/openglgraphicsdefadvanced.hpp"
+
+ private:
+ void deleteGLObjects();
+
+ inline void drawQuad(const int srcX, const int srcY,
+ const int dstX, const int dstY,
+ const int width, const int height);
+
+ inline void drawRescaledQuad(const int srcX, const int srcY,
+ const int dstX, const int dstY,
+ const int width, const int height,
+ const int desiredWidth,
+ const int desiredHeight);
+
+ inline void drawTriangleArray(const int size);
+
+ inline void drawTriangleArray(const GLint *const array,
+ const int size);
+
+ inline void drawLineArrays(const int size);
+
+ inline void bindArrayBuffer(const GLuint vbo);
+
+ inline void bindArrayBufferAndAttributes(const GLuint vbo);
+
+ inline void bindAttributes();
+
+ inline void bindElementBuffer(const GLuint ebo);
+
+ GLint *mIntArray A_NONNULLPOINTER;
+ GLint *mIntArrayCached A_NONNULLPOINTER;
+ ShaderProgram *mProgram;
+ float mAlphaCached;
+ int mVpCached;
+
+ float mFloatColor;
+ int mMaxVertices;
+ GLuint mProgramId;
+ GLuint mSimpleColorUniform;
+ GLint mPosAttrib;
+ GLint mTextureColorUniform;
+ GLuint mScreenUniform;
+ GLuint mDrawTypeUniform;
+ GLuint mVao;
+ GLuint mVbo;
+ GLuint mEbo;
+ GLuint mVboBinded;
+ GLuint mEboBinded;
+ GLuint mAttributesBinded;
+ bool mColorAlpha;
+ bool mTextureDraw;
+#ifdef DEBUG_BIND_TEXTURE
+ std::string mOldTexture;
+ unsigned mOldTextureId;
+#endif
+ FBOInfo mFbo;
+};
+#endif
+
+#endif // RENDER_MOBILEOPENGL2GRAPHICS_H