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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 22:42:10 +0300 |
commit | 00cda69b883d6354f093be6ee39a7936cb798979 (patch) | |
tree | f1daa290abfb53180bd8420a45fe6dff1c7a2ab3 /src/playerinfo.h | |
parent | 5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (diff) | |
download | manaverse-00cda69b883d6354f093be6ee39a7936cb798979.tar.gz manaverse-00cda69b883d6354f093be6ee39a7936cb798979.tar.bz2 manaverse-00cda69b883d6354f093be6ee39a7936cb798979.tar.xz manaverse-00cda69b883d6354f093be6ee39a7936cb798979.zip |
move being related files into being dir.
Diffstat (limited to 'src/playerinfo.h')
-rw-r--r-- | src/playerinfo.h | 267 |
1 files changed, 0 insertions, 267 deletions
diff --git a/src/playerinfo.h b/src/playerinfo.h deleted file mode 100644 index 1c6cbc353..000000000 --- a/src/playerinfo.h +++ /dev/null @@ -1,267 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef PLAYERINFO_H -#define PLAYERINFO_H - -#include "equipment.h" - -#include <map> -#include <string> - - -/** - * Stat information storage structure. - */ -struct Stat -{ - int base; - int mod; - int exp; - int expNeed; -}; - -typedef std::map<int, int> IntMap; -typedef std::map<int, Stat> StatMap; - -/** - * Backend for core player information. - */ -struct PlayerInfoBackend final -{ - PlayerInfoBackend() : - mAttributes(), - mStats(), - mSkills() - { - } - - IntMap mAttributes; - StatMap mStats; - IntMap mSkills; -}; - -class Equipment; -class Inventory; -class Item; - -/** - * Special information storage structure. - */ -struct Special final -{ - int currentMana; - int neededMana; - int recharge; -}; - -typedef std::map<int, Special> SpecialsMap; - -/** - * A database like namespace which holds global info about the localplayer - * - * NOTE: 'bool notify' is used to determine if a event is to be triggered. - */ -namespace PlayerInfo -{ - /** - * Standard attributes for players. - */ - enum Attribute - { - LEVEL = 0, - HP, - MAX_HP, - MP, - MAX_MP, - EXP, - EXP_NEEDED, - MONEY, - TOTAL_WEIGHT, - MAX_WEIGHT, - SKILL_POINTS, - CHAR_POINTS, - CORR_POINTS, - ATTACK_DELAY = 100, - ATTACK_RANGE = 101, - WALK_SPEED = 102, - ATTACK_SPEED = 103 - }; - -// --- Attributes ------------------------------------------------------------- - - /** - * Returns the value of the given attribute. - */ - int getAttribute(const int id) A_WARN_UNUSED; - - /** - * Changes the value of the given attribute. - */ - void setAttribute(const int id, const int value, - const bool notify = true); - - int getSkillLevel(const int id) A_WARN_UNUSED; - - void setSkillLevel(const int id, const int value); - -// --- Stats ------------------------------------------------------------------ - - /** - * Returns the base value of the given stat. - */ - int getStatBase(const int id) A_WARN_UNUSED; - - /** - * Changes the base value of the given stat. - */ - void setStatBase(const int id, const int value, - const bool notify = true); - - /** - * Returns the modifier for the given stat. - */ - int getStatMod(const int id) A_WARN_UNUSED; - - /** - * Changes the modifier for the given stat. - */ - void setStatMod(const int id, const int value, - const bool notify = true); - - /** - * Returns the current effective value of the given stat. Effective is base - * + mod - */ - int getStatEffective(const int id) A_WARN_UNUSED; - - /** - * Changes the level of the given stat. - */ - void setStatLevel(int id, int value, bool notify = true); - - /** - * Returns the experience of the given stat. - */ - const std::pair<int, int> getStatExperience(const int id) A_WARN_UNUSED; - - /** - * Changes the experience of the given stat. - */ - void setStatExperience(const int id, const int have, - const int need, const bool notify = true); - -// --- Inventory / Equipment -------------------------------------------------- - - /** - * Returns the player's inventory. - */ - Inventory *getInventory() A_WARN_UNUSED; - - Inventory *getStorageInventory() A_WARN_UNUSED; - - /** - * Clears the player's inventory and equipment. - */ - void clearInventory(); - - void clear(); - - /** - * Changes the inventory item at the given slot. - */ - void setInventoryItem(const int index, const int id, - const int amount, const int refine); - - /** - * Returns the player's equipment. - */ - Equipment *getEquipment() A_WARN_UNUSED; - - /** - * Returns the player's equipment at the given slot. - */ - Item *getEquipment(const unsigned int slot) A_WARN_UNUSED; - -// --- Misc ------------------------------------------------------------------- - - /** - * Changes the internal PlayerInfoBackend reference; - */ - void setBackend(const PlayerInfoBackend &backend); - - void setCharId(const int charId); - - int getCharId(); - - /** - * Does necessary updates every tick. - */ - void logic(); - - /** - * Returns true if the player is involved in a trade at the moment, false - * otherwise. - */ - bool isTrading(); - - /** - * Sets whether the player is currently involved in trade or not. - */ - void setTrading(const bool trading); - - void updateAttrs(); - - /** - * Initializes some internals. - */ - void init(); - - void deinit(); - - void loadData(); - - bool isTalking(); - - void gameDestroyed(); - - void stateChange(const int state); - - void triggerAttr(int id); - - void triggerAttr(const int id, const int old); - - void triggerStat(int id); - - void triggerStat(const int id, const std::string &changed, - const int old1, const int old2 = 0); - - void setEquipmentBackend(Equipment::Backend *const backend); - - void protectItem(const int id); - - void unprotectItem(const int id); - - bool isItemProtected(const int id); - -} // namespace PlayerInfo - -#endif // PLAYERINFO_H |