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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 21:54:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 21:54:52 +0300 |
commit | 5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829 (patch) | |
tree | 8c5be5f1f93551b676660e76b4d639ea2501e972 /src/particle/particle.h | |
parent | 8a999b66fd697404c6640778a6dd1ce0e747334a (diff) | |
download | manaverse-5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829.tar.gz manaverse-5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829.tar.bz2 manaverse-5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829.tar.xz manaverse-5919cdc663d5f60a8c5cc7e50ad0c43a18cf9829.zip |
move particles into particle dir.
Diffstat (limited to 'src/particle/particle.h')
-rw-r--r-- | src/particle/particle.h | 366 |
1 files changed, 366 insertions, 0 deletions
diff --git a/src/particle/particle.h b/src/particle/particle.h new file mode 100644 index 000000000..29cc7c0b4 --- /dev/null +++ b/src/particle/particle.h @@ -0,0 +1,366 @@ +/* + * The ManaPlus Client + * Copyright (C) 2006-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef PARTICLE_PARTICLE_H +#define PARTICLE_PARTICLE_H + +#include "actor.h" +#include "localconsts.h" + +#include <list> +#include <string> + +class Map; +class Particle; +class ParticleEmitter; +class SDLFont; + +namespace gcn +{ + class Color; + class Font; +} + +typedef std::list<Particle *> Particles; +typedef Particles::iterator ParticleIterator; +typedef Particles::const_iterator ParticleConstIterator; +typedef std::list<ParticleEmitter *> Emitters; +typedef Emitters::iterator EmitterIterator; +typedef Emitters::const_iterator EmitterConstIterator; + +/** + * A particle spawned by a ParticleEmitter. + */ +class Particle : public Actor +{ + public: + enum AliveStatus + { + ALIVE = 0, + DEAD_TIMEOUT = 1, + DEAD_FLOOR = 2, + DEAD_SKY = 4, + DEAD_IMPACT = 8, + DEAD_OTHER = 16, + DEAD_LONG_AGO = 128 + }; + static const float PARTICLE_SKY; // Maximum Z position of particles + static int fastPhysics; // Mode of squareroot calculation + static int particleCount; // Current number of particles + static int maxCount; // Maximum number of particles + static int emitterSkip; // Duration of pause between two + // emitter updates in ticks + static bool enabled; // true when non-crucial particle effects + // are disabled + + /** + * Constructor. + * + * @param map the map this particle will add itself to, may be nullptr + */ + explicit Particle(Map *const map); + + A_DELETE_COPY(Particle) + + /** + * Destructor. + */ + ~Particle(); + + /** + * Deletes all child particles and emitters. + */ + void clear(); + + /** + * Gives a particle the properties of an engine root particle and loads + * the particle-related config settings. + */ + void setupEngine(); + + /** + * Updates particle position, returns false when the particle should + * be deleted. + */ + virtual bool update(); + + /** + * Draws the particle image. + */ + virtual bool draw(Graphics *const graphics, + const int offsetX, const int offsetY) const override; + + /** + * Necessary for sorting with the other sprites. + */ + virtual int getPixelY() const override A_WARN_UNUSED + { return static_cast<int>(mPos.y) - 16; } + + /** + * Necessary for sorting with the other sprites for sorting only. + */ + virtual int getSortPixelY() const override A_WARN_UNUSED + { return static_cast<int>(mPos.y) - 16; } + + /** + * Creates a blank particle as a child of the current particle + * Useful for creating target particles + */ + Particle *createChild(); + + /** + * Creates a child particle that hosts some emitters described in the + * particleEffectFile. + */ + Particle *addEffect(const std::string &particleEffectFile, + const int pixelX, const int pixelY, + const int rotation = 0); + + /** + * Creates a standalone text particle. + */ + Particle *addTextSplashEffect(const std::string &text, + const int x, const int y, + const gcn::Color *const color, + gcn::Font *const font, + const bool outline = false); + + /** + * Creates a standalone text particle. + */ + Particle *addTextRiseFadeOutEffect(const std::string &text, + const int x, const int y, + const gcn::Color *const color, + gcn::Font *const font, + const bool outline = false); + + /** + * Adds an emitter to the particle. + */ + void addEmitter(ParticleEmitter *const emitter) + { mChildEmitters.push_back(emitter); } + + /** + * Sets the position in 3 dimensional space in pixels relative to map. + */ + void moveTo(const Vector &pos) + { moveBy(pos - mPos); } + + /** + * Sets the position in 2 dimensional space in pixels relative to map. + */ + void moveTo(const float x, const float y); + + /** + * Changes the particle position relative + */ + void moveBy(const Vector &change); + + /** + * Sets the time in game ticks until the particle is destroyed. + */ + void setLifetime(const int lifetime) + { mLifetimeLeft = lifetime; mLifetimePast = 0; } + + /** + * Sets the age of the pixel in game ticks where the particle has + * faded in completely. + */ + void setFadeOut(const int fadeOut) + { mFadeOut = fadeOut; } + + /** + * Sets the remaining particle lifetime where the particle starts to + * fade out. + */ + void setFadeIn(const int fadeIn) + { mFadeIn = fadeIn; } + + /** + * Sets the current velocity in 3 dimensional space. + */ + void setVelocity(const float x, const float y, const float z) + { mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; } + + /** + * Sets the downward acceleration. + */ + void setGravity(const float gravity) + { mGravity = gravity; } + + /** + * Sets the ammount of random vector changes + */ + void setRandomness(const int r) + { mRandomness = r; } + + /** + * Sets the ammount of velocity particles retain after + * hitting the ground. + */ + void setBounce(const float bouncieness) + { mBounce = bouncieness; } + + /** + * Sets the flag if the particle is supposed to be moved by its parent + */ + void setFollow(const bool follow) + { mFollow = follow; } + + /** + * Gets the flag if the particle is supposed to be moved by its parent + */ + bool doesFollow() const A_WARN_UNUSED + { return mFollow; } + + /** + * Makes the particle move toward another particle with a + * given acceleration and momentum + */ + void setDestination(Particle *const target, + const float accel, const float moment) + { mTarget = target; mAcceleration = accel; mMomentum = moment; } + + /** + * Sets the distance in pixel the particle can come near the target + * particle before it is destroyed. Does only make sense after a target + * particle has been set using setDestination. + */ + void setDieDistance(const float dist) + { mInvDieDistance = 1.0f / dist; } + + /** + * Changes the size of the emitters so that the effect fills a + * rectangle of this size + */ + void adjustEmitterSize(const int w, const int h); + + void setAllowSizeAdjust(const bool adjust) + { mAllowSizeAdjust = adjust; } + + bool isAlive() const A_WARN_UNUSED + { return mAlive == ALIVE; } + + /** + * Determines whether the particle and its children are all dead + */ + bool isExtinct() const A_WARN_UNUSED + { return !isAlive() && mChildParticles.empty(); } + + /** + * Manually marks the particle for deletion. + */ + void kill() + { mAlive = DEAD_OTHER; mAutoDelete = true; } + + /** + * After calling this function the particle will only request + * deletion when kill() is called + */ + void disableAutoDelete() + { mAutoDelete = false; } + + /** We consider particles (at least for now) to be one layer-sprites */ + virtual int getNumberOfLayers() const + { return 1; } + + virtual float getAlpha() const + { return 1.0f; } + + virtual void setAlpha(const float alpha A_UNUSED) override + { } + + virtual void setDeathEffect(const std::string &effectFile, + const signed char conditions) + { mDeathEffect = effectFile; mDeathEffectConditions = conditions; } + + protected: + // Opacity of the graphical representation of the particle + float mAlpha; + + // Lifetime left in game ticks + int mLifetimeLeft; + + // Age of the particle in game ticks + int mLifetimePast; + + // Lifetime in game ticks left where fading out begins + int mFadeOut; + + // Age in game ticks where fading in is finished + int mFadeIn; + + // Speed in pixels per game-tick. + Vector mVelocity; + + // Is the particle supposed to be drawn and updated? + AliveStatus mAlive; + private: + // List of child emitters. + Emitters mChildEmitters; + + // List of particles controlled by this particle + Particles mChildParticles; + + // Particle effect file to be spawned when the particle dies + std::string mDeathEffect; + + // dynamic particle + // Downward acceleration in pixels per game-tick. + float mGravity; + + // How much the particle bounces off when hitting the ground + float mBounce; + + // Acceleration towards the target particle in pixels per game-tick + float mAcceleration; + + // Distance in pixels from the target particle that causes + // the destruction of the particle + float mInvDieDistance; + + // How much speed the particle retains after each game tick + float mMomentum; + + // The particle that attracts this particle + Particle *mTarget; + + // Ammount of random vector change + int mRandomness; + + // Bitfield of death conditions which trigger spawning + // of the death particle + signed char mDeathEffectConditions; + + // May the particle request its deletion by the parent particle? + bool mAutoDelete; + + // Can the effect size be adjusted by the object props in the map file? + bool mAllowSizeAdjust; + + // is this particle moved when its parent particle moves? + bool mFollow; +}; + +extern Particle *particleEngine; + +#endif // PARTICLE_PARTICLE_H |