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authorAndrei Karas <akaras@inbox.ru>2013-07-28 21:24:08 +0300
committerAndrei Karas <akaras@inbox.ru>2013-07-28 21:24:08 +0300
commitd0fe17c1b5ac0ee20fba8bdb50db1696291415f0 (patch)
treee064666be590177b0f46cff7931f7715286e8e71 /src/particle.h
parent769e7987eb1ef269b0973923f335f3838f592a8c (diff)
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move bools in particle.
Diffstat (limited to 'src/particle.h')
-rw-r--r--src/particle.h41
1 files changed, 19 insertions, 22 deletions
diff --git a/src/particle.h b/src/particle.h
index 05d22454e..61e231d20 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -315,44 +315,22 @@ class Particle : public Actor
// Is the particle supposed to be drawn and updated?
AliveStatus mAlive;
private:
- // generic properties
- // May the particle request its deletion by the parent particle?
- bool mAutoDelete;
-
// List of child emitters.
Emitters mChildEmitters;
// List of particles controlled by this particle
Particles mChildParticles;
- // Can the effect size be adjusted by the object props in the map file?
- bool mAllowSizeAdjust;
-
// Particle effect file to be spawned when the particle dies
std::string mDeathEffect;
- // Bitfield of death conditions which trigger spawning
- // of the death particle
- signed char mDeathEffectConditions;
-
// dynamic particle
// Downward acceleration in pixels per game-tick.
float mGravity;
- // Ammount of random vector change
- int mRandomness;
-
// How much the particle bounces off when hitting the ground
float mBounce;
- // is this particle moved when its parent particle moves?
- bool mFollow;
-
- // follow-point particles
-
- // The particle that attracts this particle
- Particle *mTarget;
-
// Acceleration towards the target particle in pixels per game-tick
float mAcceleration;
@@ -362,6 +340,25 @@ class Particle : public Actor
// How much speed the particle retains after each game tick
float mMomentum;
+
+ // The particle that attracts this particle
+ Particle *mTarget;
+
+ // Ammount of random vector change
+ int mRandomness;
+
+ // Bitfield of death conditions which trigger spawning
+ // of the death particle
+ signed char mDeathEffectConditions;
+
+ // May the particle request its deletion by the parent particle?
+ bool mAutoDelete;
+
+ // Can the effect size be adjusted by the object props in the map file?
+ bool mAllowSizeAdjust;
+
+ // is this particle moved when its parent particle moves?
+ bool mFollow;
};
extern Particle *particleEngine;