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authorAndrei Karas <akaras@inbox.ru>2012-09-13 17:24:06 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-13 17:24:06 +0300
commit79075b1688a4218dcee56d727dc2f6c88051c9c0 (patch)
tree7ae69a4ecfd7f066990673dbfad1c66d81ec666a /src/normalopenglgraphics.cpp
parent0b734fa8db3cfcef12f4dc35bd4f8da1bb86944d (diff)
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Change some pointers to references in OpenGL draw code.
Diffstat (limited to 'src/normalopenglgraphics.cpp')
-rw-r--r--src/normalopenglgraphics.cpp92
1 files changed, 46 insertions, 46 deletions
diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp
index 7320878c8..86cc70cea 100644
--- a/src/normalopenglgraphics.cpp
+++ b/src/normalopenglgraphics.cpp
@@ -611,7 +611,7 @@ void NormalOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert,
if (!image)
return;
- NormalOpenGLGraphicsVertexes *ogl = vert->getOGL();
+ NormalOpenGLGraphicsVertexes &ogl = vert->getOGL();
setColorAlpha(image->mAlpha);
#ifdef DEBUG_BIND_TEXTURE
@@ -620,22 +620,22 @@ void NormalOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert,
bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
setTexturingAndBlending(true);
- std::vector<GLint*> *intVertPool = ogl->getIntVertPool();
+ std::vector<GLint*> &intVertPool = ogl.mIntVertPool;
std::vector<GLint*>::const_iterator iv;
- std::vector<GLint*>::const_iterator iv_end = intVertPool->end();
- std::vector<int> *vp = ogl->getVp();
+ std::vector<GLint*>::const_iterator iv_end = intVertPool.end();
+ std::vector<int> &vp = ogl.mVp;
std::vector<int>::const_iterator ivp;
- std::vector<int>::const_iterator ivp_end = vp->end();
+ std::vector<int>::const_iterator ivp_end = vp.end();
// Draw a set of textured rectangles
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
{
- std::vector<GLfloat*> *floatTexPool = ogl->getFloatTexPool();
+ std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool;
std::vector<GLfloat*>::const_iterator ft;
- std::vector<GLfloat*>::const_iterator ft_end = floatTexPool->end();
+ std::vector<GLfloat*>::const_iterator ft_end = floatTexPool.end();
- for (iv = intVertPool->begin(), ft = floatTexPool->begin(),
- ivp = vp->begin();
+ for (iv = intVertPool.begin(), ft = floatTexPool.begin(),
+ ivp = vp.begin();
iv != iv_end, ft != ft_end,
ivp != ivp_end;
++ iv, ++ ft, ++ ivp)
@@ -645,12 +645,12 @@ void NormalOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert,
}
else
{
- std::vector<GLint*> *intTexPool = ogl->getIntTexPool();
+ std::vector<GLint*> &intTexPool = ogl.mIntTexPool;
std::vector<GLint*>::const_iterator it;
- std::vector<GLint*>::const_iterator it_end = intTexPool->end();
+ std::vector<GLint*>::const_iterator it_end = intTexPool.end();
- for (iv = intVertPool->begin(), it = intTexPool->begin(),
- ivp = vp->begin();
+ for (iv = intVertPool.begin(), it = intTexPool.begin(),
+ ivp = vp.begin();
iv != iv_end, it != it_end,
ivp != ivp_end;
++ iv, ++ it, ++ ivp)
@@ -689,8 +689,8 @@ void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert,
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
- NormalOpenGLGraphicsVertexes *ogl = vert->getOGL();
- ogl->init();
+ NormalOpenGLGraphicsVertexes &ogl = vert->getOGL();
+ ogl.init();
// Draw a set of textured rectangles
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
@@ -698,8 +698,8 @@ void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert,
float texX1 = static_cast<float>(srcX) / tw;
float texY1 = static_cast<float>(srcY) / th;
- GLfloat *floatTexArray = ogl->switchFloatTexArray();
- GLint *intVertArray = ogl->switchIntVertArray();
+ GLfloat *floatTexArray = ogl.switchFloatTexArray();
+ GLint *intVertArray = ogl.switchIntVertArray();
for (int py = 0; py < h; py += ih)
{
@@ -740,9 +740,9 @@ void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert,
vp += 8;
if (vp >= vLimit)
{
- floatTexArray = ogl->switchFloatTexArray();
- intVertArray = ogl->switchIntVertArray();
- ogl->switchVp(vp);
+ floatTexArray = ogl.switchFloatTexArray();
+ intVertArray = ogl.switchIntVertArray();
+ ogl.switchVp(vp);
vp = 0;
}
}
@@ -750,8 +750,8 @@ void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert,
}
else
{
- GLint *intTexArray = ogl->switchIntTexArray();
- GLint *intVertArray = ogl->switchIntVertArray();
+ GLint *intTexArray = ogl.switchIntTexArray();
+ GLint *intVertArray = ogl.switchIntVertArray();
for (int py = 0; py < h; py += ih)
{
@@ -789,15 +789,15 @@ void NormalOpenGLGraphics::calcImagePattern(GraphicsVertexes *const vert,
vp += 8;
if (vp >= vLimit)
{
- intTexArray = ogl->switchIntTexArray();
- intVertArray = ogl->switchIntVertArray();
- ogl->switchVp(vp);
+ intTexArray = ogl.switchIntTexArray();
+ intVertArray = ogl.switchIntVertArray();
+ ogl.switchVp(vp);
vp = 0;
}
}
}
}
- ogl->switchVp(vp);
+ ogl.switchVp(vp);
vert->incPtr(1);
}
@@ -822,9 +822,9 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert,
const unsigned int vLimit = 512 * 4;
- NormalOpenGLGraphicsVertexes *ogl = vert->ogl;
+ NormalOpenGLGraphicsVertexes &ogl = vert->ogl;
- unsigned int vp = ogl->ptr;
+ unsigned int vp = ogl.ptr;
// Draw a set of textured rectangles
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
@@ -832,13 +832,13 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert,
float texX1 = static_cast<float>(srcX) / tw;
float texY1 = static_cast<float>(srcY) / th;
- if (!ogl->mFloatTexArray)
- ogl->mFloatTexArray = new GLfloat[vLimit];
- if (!ogl->mIntVertArray)
- ogl->mIntVertArray = new GLint[vLimit];
+ if (!ogl.mFloatTexArray)
+ ogl.mFloatTexArray = new GLfloat[vLimit];
+ if (!ogl.mIntVertArray)
+ ogl.mIntVertArray = new GLint[vLimit];
- GLfloat *floatTexArray = ogl->mFloatTexArray;
- GLint *intVertArray = ogl->mIntVertArray;
+ GLfloat *floatTexArray = ogl.mFloatTexArray;
+ GLint *intVertArray = ogl.mIntVertArray;
float texX2 = static_cast<float>(srcX + w) / tw;
float texY2 = static_cast<float>(srcY + h) / th;
@@ -871,19 +871,19 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert,
if (vp >= vLimit)
{
- ogl->ptr = vp;
+ ogl.ptr = vp;
return;
}
}
else
{
- if (!ogl->mIntTexArray)
- ogl->mIntTexArray = new GLint[vLimit];
- if (!ogl->mIntVertArray)
- ogl->mIntVertArray = new GLint[vLimit];
+ if (!ogl.mIntTexArray)
+ ogl.mIntTexArray = new GLint[vLimit];
+ if (!ogl.mIntVertArray)
+ ogl.mIntVertArray = new GLint[vLimit];
- GLint *intTexArray = ogl->mIntTexArray;
- GLint *intVertArray = ogl->mIntVertArray;
+ GLint *intTexArray = ogl.mIntTexArray;
+ GLint *intVertArray = ogl.mIntVertArray;
intTexArray[vp + 0] = srcX;
intTexArray[vp + 1] = srcY;
@@ -912,11 +912,11 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert,
vp += 8;
if (vp >= vLimit)
{
- ogl->ptr = vp;
+ ogl.ptr = vp;
return;
}
}
- ogl->ptr = vp;
+ ogl.ptr = vp;
}
void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert)
@@ -925,7 +925,7 @@ void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert)
return;
Image *image = vert->image;
- NormalOpenGLGraphicsVertexes *ogl = vert->ogl;
+ const NormalOpenGLGraphicsVertexes &ogl = vert->ogl;
setColorAlpha(image->mAlpha);
#ifdef DEBUG_BIND_TEXTURE
@@ -935,9 +935,9 @@ void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert)
setTexturingAndBlending(true);
if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- drawQuadArrayfi(ogl->mIntVertArray, ogl->mFloatTexArray, ogl->ptr);
+ drawQuadArrayfi(ogl.mIntVertArray, ogl.mFloatTexArray, ogl.ptr);
else
- drawQuadArrayii(ogl->mIntVertArray, ogl->mIntTexArray, ogl->ptr);
+ drawQuadArrayii(ogl.mIntVertArray, ogl.mIntTexArray, ogl.ptr);
}
void NormalOpenGLGraphics::updateScreen()