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author | Andrei Karas <akaras@inbox.ru> | 2016-07-25 02:54:24 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-07-25 02:54:24 +0300 |
commit | 2fa664c6c3aa7b6a83283bd9fc040cb65a332734 (patch) | |
tree | 6b17283ef1f8022fa6454ae8c709501974cd1eed /src/net | |
parent | c9795055ee1b6079ef9b0c0e3faf4bb79704bd98 (diff) | |
download | manaverse-2fa664c6c3aa7b6a83283bd9fc040cb65a332734.tar.gz manaverse-2fa664c6c3aa7b6a83283bd9fc040cb65a332734.tar.bz2 manaverse-2fa664c6c3aa7b6a83283bd9fc040cb65a332734.tar.xz manaverse-2fa664c6c3aa7b6a83283bd9fc040cb65a332734.zip |
Add homunculus attributes. Set homunculus attributes from server.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/eathena/homunculusrecv.cpp | 48 |
1 files changed, 33 insertions, 15 deletions
diff --git a/src/net/eathena/homunculusrecv.cpp b/src/net/eathena/homunculusrecv.cpp index 54c585424..c836e07bb 100644 --- a/src/net/eathena/homunculusrecv.cpp +++ b/src/net/eathena/homunculusrecv.cpp @@ -113,25 +113,43 @@ void HomunculusRecv::processHomunculusInfo(Net::MessageIn &msg) const std::string name = msg.readString(24, "name"); msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive const int level = msg.readInt16("level"); + PlayerInfo::setAttribute(Attributes::HOMUN_LEVEL, level); const int hungry = msg.readInt16("hungry"); const int intimacy = msg.readInt16("intimacy"); const int equip = msg.readInt16("equip"); - msg.readInt16("atk"); - msg.readInt16("matk"); - msg.readInt16("hit"); - msg.readInt16("luk/3 or crit/10"); - msg.readInt16("def"); - msg.readInt16("mdef"); - msg.readInt16("flee"); - msg.readInt16("attack speed"); - msg.readInt16("hp"); - msg.readInt16("max hp"); - msg.readInt16("sp"); - msg.readInt16("max sp"); - msg.readInt32("exp"); - msg.readInt32("next exp"); - msg.readInt16("skill points"); + PlayerInfo::setAttribute(Attributes::HOMUN_ATK, + msg.readInt16("atk")); + PlayerInfo::setAttribute(Attributes::HOMUN_MATK, + msg.readInt16("matk")); + PlayerInfo::setAttribute(Attributes::HOMUN_HIT, + msg.readInt16("hit")); + PlayerInfo::setAttribute(Attributes::HOMUN_CRIT, + msg.readInt16("luk/3 or crit/10")); + PlayerInfo::setAttribute(Attributes::HOMUN_DEF, + msg.readInt16("def")); + PlayerInfo::setAttribute(Attributes::HOMUN_MDEF, + msg.readInt16("mdef")); + PlayerInfo::setAttribute(Attributes::HOMUN_FLEE, + msg.readInt16("flee")); + PlayerInfo::setAttribute(Attributes::HOMUN_ATTACK_DELAY, + msg.readInt16("attack speed")); + PlayerInfo::setAttribute(Attributes::HOMUN_HP, + msg.readInt16("hp")); + PlayerInfo::setAttribute(Attributes::HOMUN_MAX_HP, + msg.readInt16("max hp")); + PlayerInfo::setAttribute(Attributes::HOMUN_MP, + msg.readInt16("sp")); + PlayerInfo::setAttribute(Attributes::HOMUN_MAX_MP, + msg.readInt16("max sp")); + PlayerInfo::setAttribute(Attributes::HOMUN_EXP, + msg.readInt32("exp")); + PlayerInfo::setAttribute(Attributes::HOMUN_EXP_NEEDED, + msg.readInt32("next exp")); + PlayerInfo::setAttribute(Attributes::HOMUN_SKILL_POINTS, + msg.readInt16("skill points")); const int range = msg.readInt16("attack range"); + PlayerInfo::setAttribute(Attributes::HOMUN_ATTACK_RANGE, + range); HomunculusInfo *const info = PlayerInfo::getHomunculus(); if (!info) // we can't find homunculus being because id is missing |