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authorAndrei Karas <akaras@inbox.ru>2016-07-26 23:10:24 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-26 23:10:24 +0300
commit122da0d138f7edf27308a62f6dee8658d13c2c75 (patch)
treeb0a5252494ba1a9a608b7f6d2e1e51a2bafc1689 /src/net
parent182fe0545897aae420dddf92efc17784be622ebf (diff)
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For homunculus set stats and not attributes.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/eathena/homunculusrecv.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/net/eathena/homunculusrecv.cpp b/src/net/eathena/homunculusrecv.cpp
index c836e07bb..4f6551488 100644
--- a/src/net/eathena/homunculusrecv.cpp
+++ b/src/net/eathena/homunculusrecv.cpp
@@ -113,42 +113,42 @@ void HomunculusRecv::processHomunculusInfo(Net::MessageIn &msg)
const std::string name = msg.readString(24, "name");
msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive
const int level = msg.readInt16("level");
- PlayerInfo::setAttribute(Attributes::HOMUN_LEVEL, level);
+ PlayerInfo::setStatBase(Attributes::HOMUN_LEVEL, level);
const int hungry = msg.readInt16("hungry");
const int intimacy = msg.readInt16("intimacy");
const int equip = msg.readInt16("equip");
- PlayerInfo::setAttribute(Attributes::HOMUN_ATK,
+ PlayerInfo::setStatBase(Attributes::HOMUN_ATK,
msg.readInt16("atk"));
- PlayerInfo::setAttribute(Attributes::HOMUN_MATK,
+ PlayerInfo::setStatBase(Attributes::HOMUN_MATK,
msg.readInt16("matk"));
- PlayerInfo::setAttribute(Attributes::HOMUN_HIT,
+ PlayerInfo::setStatBase(Attributes::HOMUN_HIT,
msg.readInt16("hit"));
- PlayerInfo::setAttribute(Attributes::HOMUN_CRIT,
+ PlayerInfo::setStatBase(Attributes::HOMUN_CRIT,
msg.readInt16("luk/3 or crit/10"));
- PlayerInfo::setAttribute(Attributes::HOMUN_DEF,
+ PlayerInfo::setStatBase(Attributes::HOMUN_DEF,
msg.readInt16("def"));
- PlayerInfo::setAttribute(Attributes::HOMUN_MDEF,
+ PlayerInfo::setStatBase(Attributes::HOMUN_MDEF,
msg.readInt16("mdef"));
- PlayerInfo::setAttribute(Attributes::HOMUN_FLEE,
+ PlayerInfo::setStatBase(Attributes::HOMUN_FLEE,
msg.readInt16("flee"));
- PlayerInfo::setAttribute(Attributes::HOMUN_ATTACK_DELAY,
+ PlayerInfo::setStatBase(Attributes::HOMUN_ATTACK_DELAY,
msg.readInt16("attack speed"));
- PlayerInfo::setAttribute(Attributes::HOMUN_HP,
+ PlayerInfo::setStatBase(Attributes::HOMUN_HP,
msg.readInt16("hp"));
- PlayerInfo::setAttribute(Attributes::HOMUN_MAX_HP,
+ PlayerInfo::setStatBase(Attributes::HOMUN_MAX_HP,
msg.readInt16("max hp"));
- PlayerInfo::setAttribute(Attributes::HOMUN_MP,
+ PlayerInfo::setStatBase(Attributes::HOMUN_MP,
msg.readInt16("sp"));
- PlayerInfo::setAttribute(Attributes::HOMUN_MAX_MP,
+ PlayerInfo::setStatBase(Attributes::HOMUN_MAX_MP,
msg.readInt16("max sp"));
- PlayerInfo::setAttribute(Attributes::HOMUN_EXP,
+ PlayerInfo::setStatBase(Attributes::HOMUN_EXP,
msg.readInt32("exp"));
- PlayerInfo::setAttribute(Attributes::HOMUN_EXP_NEEDED,
+ PlayerInfo::setStatBase(Attributes::HOMUN_EXP_NEEDED,
msg.readInt32("next exp"));
- PlayerInfo::setAttribute(Attributes::HOMUN_SKILL_POINTS,
+ PlayerInfo::setStatBase(Attributes::HOMUN_SKILL_POINTS,
msg.readInt16("skill points"));
const int range = msg.readInt16("attack range");
- PlayerInfo::setAttribute(Attributes::HOMUN_ATTACK_RANGE,
+ PlayerInfo::setStatBase(Attributes::HOMUN_ATTACK_RANGE,
range);
HomunculusInfo *const info = PlayerInfo::getHomunculus();