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author | Andrei Karas <akaras@inbox.ru> | 2013-01-15 12:18:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-01-15 12:18:28 +0300 |
commit | f4af4cc1e21d95c6fed8245466bb589dbd7900b7 (patch) | |
tree | 8f4b374bc6034a594d6fa33a81ba2e1d900f196b /src/net | |
parent | 36a45d61e46b785a7f24597ff8ebbd3fe83b8c73 (diff) | |
download | manaverse-f4af4cc1e21d95c6fed8245466bb589dbd7900b7.tar.gz manaverse-f4af4cc1e21d95c6fed8245466bb589dbd7900b7.tar.bz2 manaverse-f4af4cc1e21d95c6fed8245466bb589dbd7900b7.tar.xz manaverse-f4af4cc1e21d95c6fed8245466bb589dbd7900b7.zip |
Show better stats line in chat from status window.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/eathena/generalhandler.cpp | 37 | ||||
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 37 |
2 files changed, 38 insertions, 36 deletions
diff --git a/src/net/eathena/generalhandler.cpp b/src/net/eathena/generalhandler.cpp index 91f567548..0e0bc5eeb 100644 --- a/src/net/eathena/generalhandler.cpp +++ b/src/net/eathena/generalhandler.cpp @@ -255,31 +255,32 @@ void GeneralHandler::processEvent(Channels channel, // protection against double addition attributes. statusWindow->clearAttributes(); - statusWindow->addAttribute(STR, _("Strength"), true, ""); - statusWindow->addAttribute(AGI, _("Agility"), true, ""); - statusWindow->addAttribute(VIT, _("Vitality"), true, ""); - statusWindow->addAttribute(INT, _("Intelligence"), true, ""); - statusWindow->addAttribute(DEX, _("Dexterity"), true, ""); - statusWindow->addAttribute(LUK, _("Luck"), true, ""); - - statusWindow->addAttribute(ATK, _("Attack"), false, ""); - statusWindow->addAttribute(DEF, _("Defense"), false, ""); - statusWindow->addAttribute(MATK, _("M.Attack"), false, ""); - statusWindow->addAttribute(MDEF, _("M.Defense"), false, ""); + statusWindow->addAttribute(STR, _("Strength"), "str", true, ""); + statusWindow->addAttribute(AGI, _("Agility"), "agi", true, ""); + statusWindow->addAttribute(VIT, _("Vitality"), "vit", true, ""); + statusWindow->addAttribute(INT, _("Intelligence"), + "int", true, ""); + statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true, ""); + statusWindow->addAttribute(LUK, _("Luck"), "luk", true, ""); + + statusWindow->addAttribute(ATK, _("Attack")); + statusWindow->addAttribute(DEF, _("Defense")); + statusWindow->addAttribute(MATK, _("M.Attack")); + statusWindow->addAttribute(MDEF, _("M.Defense")); // xgettext:no-c-format - statusWindow->addAttribute(HIT, _("% Accuracy"), false, ""); + statusWindow->addAttribute(HIT, _("% Accuracy")); // xgettext:no-c-format - statusWindow->addAttribute(FLEE, _("% Evade"), false, ""); + statusWindow->addAttribute(FLEE, _("% Evade")); // xgettext:no-c-format - statusWindow->addAttribute(CRIT, _("% Critical"), false, ""); + statusWindow->addAttribute(CRIT, _("% Critical")); statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY, - _("Attack Delay"), false, ""); + _("Attack Delay")); statusWindow->addAttribute(PlayerInfo::WALK_SPEED, - _("Walk Delay"), false, ""); + _("Walk Delay")); statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE, - _("Attack Range"), false, ""); + _("Attack Range")); statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED, - _("Damage per sec."), false, ""); + _("Damage per sec.")); } else if (event.getName() == EVENT_GUIWINDOWSUNLOADING) { diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index 39e37f62e..4666b9507 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -264,31 +264,32 @@ void GeneralHandler::processEvent(Channels channel, // protection against double addition attributes. statusWindow->clearAttributes(); - statusWindow->addAttribute(STR, _("Strength"), true, ""); - statusWindow->addAttribute(AGI, _("Agility"), true, ""); - statusWindow->addAttribute(VIT, _("Vitality"), true, ""); - statusWindow->addAttribute(INT, _("Intelligence"), true, ""); - statusWindow->addAttribute(DEX, _("Dexterity"), true, ""); - statusWindow->addAttribute(LUK, _("Luck"), true, ""); - - statusWindow->addAttribute(ATK, _("Attack"), false, ""); - statusWindow->addAttribute(DEF, _("Defense"), false, ""); - statusWindow->addAttribute(MATK, _("M.Attack"), false, ""); - statusWindow->addAttribute(MDEF, _("M.Defense"), false, ""); + statusWindow->addAttribute(STR, _("Strength"), "str", true, ""); + statusWindow->addAttribute(AGI, _("Agility"), "agi", true, ""); + statusWindow->addAttribute(VIT, _("Vitality"), "vit", true, ""); + statusWindow->addAttribute(INT, _("Intelligence"), + "int", true, ""); + statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true, ""); + statusWindow->addAttribute(LUK, _("Luck"), "luk", true, ""); + + statusWindow->addAttribute(ATK, _("Attack")); + statusWindow->addAttribute(DEF, _("Defense")); + statusWindow->addAttribute(MATK, _("M.Attack")); + statusWindow->addAttribute(MDEF, _("M.Defense")); // xgettext:no-c-format - statusWindow->addAttribute(HIT, _("% Accuracy"), false, ""); + statusWindow->addAttribute(HIT, _("% Accuracy")); // xgettext:no-c-format - statusWindow->addAttribute(FLEE, _("% Evade"), false, ""); + statusWindow->addAttribute(FLEE, _("% Evade")); // xgettext:no-c-format - statusWindow->addAttribute(CRIT, _("% Critical"), false, ""); + statusWindow->addAttribute(CRIT, _("% Critical")); statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY, - _("Attack Delay"), false, ""); + _("Attack Delay")); statusWindow->addAttribute(PlayerInfo::WALK_SPEED, - _("Walk Delay"), false, ""); + _("Walk Delay")); statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE, - _("Attack Range"), false, ""); + _("Attack Range")); statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED, - _("Damage per sec."), false, ""); + _("Damage per sec.")); } else if (event.getName() == EVENT_GUIWINDOWSUNLOADING) { |