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author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 01:30:46 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 01:32:02 +0300 |
commit | 3da7fa61442364be6713359690a35f89aa8e613a (patch) | |
tree | 48a941dbbb0234b897478aa50518112407d08e5b /src/net | |
parent | 470aaad15a0f9a08dd12ab34c8602cd93fc57b76 (diff) | |
download | manaverse-3da7fa61442364be6713359690a35f89aa8e613a.tar.gz manaverse-3da7fa61442364be6713359690a35f89aa8e613a.tar.bz2 manaverse-3da7fa61442364be6713359690a35f89aa8e613a.tar.xz manaverse-3da7fa61442364be6713359690a35f89aa8e613a.zip |
Add support for show quest variables in skills window (evol only)
This allow use pseudo skills controlled by quest variables.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/playerhandler.cpp | 120 | ||||
-rw-r--r-- | src/net/ea/playerhandler.h | 4 | ||||
-rw-r--r-- | src/net/ea/specialhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/playerhandler.h | 5 | ||||
-rw-r--r-- | src/net/tmwa/questhandler.cpp | 5 |
5 files changed, 55 insertions, 85 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index f46a2241b..81bc373f3 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -360,60 +360,48 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) break; case 0x0029: - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - EA_ATK), value); + PlayerInfo::setStatBase(EA_ATK, value); PlayerInfo::updateAttrs(); break; case 0x002a: - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( - EA_ATK), value); + PlayerInfo::setStatMod(EA_ATK, value); PlayerInfo::updateAttrs(); break; case 0x002b: - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - EA_MATK), value); + PlayerInfo::setStatBase(EA_MATK, value); break; case 0x002c: - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( - EA_MATK), value); + PlayerInfo::setStatMod(EA_MATK, value); break; case 0x002d: - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - EA_DEF), value); + PlayerInfo::setStatBase(EA_DEF, value); break; case 0x002e: - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( - EA_DEF), value); + PlayerInfo::setStatMod(EA_DEF, value); break; case 0x002f: - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - EA_MDEF), value); + PlayerInfo::setStatBase(EA_MDEF, value); break; case 0x0030: - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( - EA_MDEF), value); + PlayerInfo::setStatMod(EA_MDEF, value); break; case 0x0031: - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - EA_HIT), value); + PlayerInfo::setStatBase(EA_HIT, value); break; case 0x0032: - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - EA_FLEE), value); + PlayerInfo::setStatBase(EA_FLEE, value); break; case 0x0033: - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( - EA_FLEE), value); + PlayerInfo::setStatMod(EA_FLEE, value); break; case 0x0034: - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - EA_CRIT), value); + PlayerInfo::setStatBase(EA_CRIT, value); break; case 0x0035: @@ -424,8 +412,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) break; case 0x0037: - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - EA_JOB), value); + PlayerInfo::setStatBase(EA_JOB, value); break; case 500: @@ -460,10 +447,8 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) PlayerInfo::setAttribute(PlayerInfo::EXP, msg.readInt32()); break; case 0x0002: - PlayerInfo::setStatExperience(static_cast<PlayerInfo::Attribute>( - EA_JOB), msg.readInt32(), - PlayerInfo::getStatExperience(static_cast<PlayerInfo::Attribute>( - EA_JOB)).second); + PlayerInfo::setStatExperience(EA_JOB, msg.readInt32(), + PlayerInfo::getStatExperience(EA_JOB).second); break; case 0x0014: { @@ -487,10 +472,8 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) PlayerInfo::setAttribute(PlayerInfo::EXP_NEEDED, msg.readInt32()); break; case 0x0017: - PlayerInfo::setStatExperience(static_cast<PlayerInfo::Attribute>( - EA_JOB), PlayerInfo::getStatExperience( - static_cast<PlayerInfo::Attribute>(EA_JOB)).first, - msg.readInt32()); + PlayerInfo::setStatExperience(EA_JOB, PlayerInfo::getStatExperience( + EA_JOB).first, msg.readInt32()); break; default: logger->log("QQQQ PLAYER_STAT_UPDATE_2 " + toString(type)); @@ -504,10 +487,8 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) const int base = msg.readInt32(); const int bonus = msg.readInt32(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - type), base, false); - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>( - type), bonus); + PlayerInfo::setStatBase(type, base, false); + PlayerInfo::setStatMod(type, bonus); if (type == EA_ATK || type == PlayerInfo::ATTACK_DELAY) PlayerInfo::updateAttrs(); } @@ -520,15 +501,14 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) if (ok != 1) { - const int oldValue = PlayerInfo::getStatBase( - static_cast<PlayerInfo::Attribute>(type)); + const int oldValue = PlayerInfo::getStatBase(type); int points = PlayerInfo::getAttribute(PlayerInfo::CHAR_POINTS); points += oldValue - value; PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, points); SERVER_NOTICE(_("Cannot raise skill!")) } - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(type), value); + PlayerInfo::setStatBase(type, value); } void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) @@ -536,80 +516,69 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, msg.readInt16()); int val = msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_STR), val); + PlayerInfo::setStatBase(EA_STR, val); if (statusWindow) statusWindow->setPointsNeeded(EA_STR, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_AGI), val); + PlayerInfo::setStatBase(EA_AGI, val); if (statusWindow) statusWindow->setPointsNeeded(EA_AGI, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_VIT), val); + PlayerInfo::setStatBase(EA_VIT, val); if (statusWindow) statusWindow->setPointsNeeded(EA_VIT, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_INT), val); + PlayerInfo::setStatBase(EA_INT, val); if (statusWindow) statusWindow->setPointsNeeded(EA_INT, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_DEX), val); + PlayerInfo::setStatBase(EA_DEX, val); if (statusWindow) statusWindow->setPointsNeeded(EA_DEX, msg.readInt8()); else msg.readInt8(); val = msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_LUK), val); + PlayerInfo::setStatBase(EA_LUK, val); if (statusWindow) statusWindow->setPointsNeeded(EA_LUK, msg.readInt8()); else msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_ATK), - msg.readInt16(), false); - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_ATK), - msg.readInt16()); + PlayerInfo::setStatBase(EA_ATK, msg.readInt16(), false); + PlayerInfo::setStatMod(EA_ATK, msg.readInt16()); PlayerInfo::updateAttrs(); val = msg.readInt16(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_MATK), - val, false); + PlayerInfo::setStatBase(EA_MATK, val, false); val = msg.readInt16(); - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_MATK), val); + PlayerInfo::setStatMod(EA_MATK, val); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_DEF), - msg.readInt16(), false); - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_DEF), - msg.readInt16()); + PlayerInfo::setStatBase(EA_DEF, msg.readInt16(), false); + PlayerInfo::setStatMod(EA_DEF, msg.readInt16()); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_MDEF), - msg.readInt16(), false); - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_MDEF), - msg.readInt16()); + PlayerInfo::setStatBase(EA_MDEF, msg.readInt16(), false); + PlayerInfo::setStatMod(EA_MDEF, msg.readInt16()); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_HIT), - msg.readInt16()); + PlayerInfo::setStatBase(EA_HIT, msg.readInt16()); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_FLEE), - msg.readInt16(), false); - PlayerInfo::setStatMod(static_cast<PlayerInfo::Attribute>(EA_FLEE), - msg.readInt16()); + PlayerInfo::setStatBase(EA_FLEE, msg.readInt16(), false); + PlayerInfo::setStatMod(EA_FLEE, msg.readInt16()); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>(EA_CRIT), - msg.readInt16()); + PlayerInfo::setStatBase(EA_CRIT, msg.readInt16()); msg.readInt16(); // manner } @@ -667,18 +636,17 @@ void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) bool PlayerHandler::canUseMagic() const { - return PlayerInfo::getStatEffective(static_cast<PlayerInfo::Attribute>( - EA_MATK)) > 0; + return PlayerInfo::getStatEffective(EA_MATK) > 0; } -PlayerInfo::Attribute PlayerHandler::getJobLocation() const +int PlayerHandler::getJobLocation() const { - return static_cast<PlayerInfo::Attribute>(EA_JOB); + return EA_JOB; } -PlayerInfo::Attribute PlayerHandler::getAttackLocation() const +int PlayerHandler::getAttackLocation() const { - return static_cast<PlayerInfo::Attribute>(EA_ATK); + return EA_ATK; } } // namespace Ea diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h index 6df4cc237..016b29782 100644 --- a/src/net/ea/playerhandler.h +++ b/src/net/ea/playerhandler.h @@ -49,9 +49,9 @@ class PlayerHandler : public Net::PlayerHandler Vector getDefaultWalkSpeed() const A_WARN_UNUSED; - PlayerInfo::Attribute getJobLocation() const A_WARN_UNUSED; + int getJobLocation() const A_WARN_UNUSED; - PlayerInfo::Attribute getAttackLocation() const A_WARN_UNUSED; + int getAttackLocation() const A_WARN_UNUSED; void processWalkResponse(Net::MessageIn &msg); diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp index ba805e261..6f9b346a3 100644 --- a/src/net/ea/specialhandler.cpp +++ b/src/net/ea/specialhandler.cpp @@ -93,8 +93,7 @@ void SpecialHandler::processPlayerSkills(Net::MessageIn &msg) msg.skip(24); // 0 unused const int up = msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - skillId), level); + PlayerInfo::setStatBase(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up)) @@ -111,8 +110,7 @@ void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg) const int range = msg.readInt16(); const int up = msg.readInt8(); - PlayerInfo::setStatBase(static_cast<PlayerInfo::Attribute>( - skillId), level); + PlayerInfo::setStatBase(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up)) diff --git a/src/net/playerhandler.h b/src/net/playerhandler.h index dab32836f..01ab732e3 100644 --- a/src/net/playerhandler.h +++ b/src/net/playerhandler.h @@ -66,10 +66,9 @@ class PlayerHandler virtual bool canCorrectAttributes() const = 0; - virtual PlayerInfo::Attribute getJobLocation() const A_WARN_UNUSED = 0; + virtual int getJobLocation() const A_WARN_UNUSED = 0; - virtual PlayerInfo::Attribute getAttackLocation() - const A_WARN_UNUSED = 0; + virtual int getAttackLocation() const A_WARN_UNUSED = 0; virtual Vector getDefaultWalkSpeed() const A_WARN_UNUSED = 0; diff --git a/src/net/tmwa/questhandler.cpp b/src/net/tmwa/questhandler.cpp index b0910cf7c..f819dfc16 100644 --- a/src/net/tmwa/questhandler.cpp +++ b/src/net/tmwa/questhandler.cpp @@ -22,6 +22,7 @@ #include "localplayer.h" +#include "gui/skilldialog.h" #include "gui/questswindow.h" #include "net/tmwa/protocol.h" @@ -78,6 +79,8 @@ void QuestHandler::processSetQuestVar(Net::MessageIn &msg A_UNUSED) questsWindow->updateQuest(var, val); questsWindow->rebuild(true); } + if (skillDialog) + skillDialog->updateQuest(var, val); } void QuestHandler::processPlayerQuests(Net::MessageIn &msg A_UNUSED) @@ -89,6 +92,8 @@ void QuestHandler::processPlayerQuests(Net::MessageIn &msg A_UNUSED) const int val = msg.readInt32(); // value if (questsWindow) questsWindow->updateQuest(var, val); + if (skillDialog) + skillDialog->updateQuest(var, val); } if (questsWindow) questsWindow->rebuild(false); 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